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Showing results for tags 'ambient occlusion'.
Found 2 results
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Exclude ambient shadow map from animations
[frl]myke posted a topic in ARMA 2 & OA : MODELLING - (O2)
Ok, here's the problem. I have a vehicle for which i've baked ambient shadow map (_as) in Blender. So far it works good but one problem arised. Of course the wheels were partially in shadowed area while baking so they have a partial shadow map now on the AS texture. Problem is, as the wheels turn, the shadow map turns aswell which obviously looks wrong. Although i guess to know the answers (remove wheel parts from AS map) i would like to know if there is a way to stop AS map rotating with the wheels. Any input welcome- 5 replies
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- ambient occlusion
- ambient shadow
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Detect weapon pickup and return what weapon it was
Heaney posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Is there any way to detect when a player picks up a weapon and return what weapon it is? Pick up could mean from ammobox, ground, vehicle, corpse, ect...- 6 replies
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- ambient shadow
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