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Found 3 results

  1. PhysX Challenge Two simple examples of using class Wheels and simulation=airplaneX; They are intended as reference for anyone interested. Feel free to use the code, change it - and make suggestions in this thread. Mig 15 = tricycle setup F4U = tail dragger setup The TacOps update of November 2017 changed the ground handling of airplaneX simulation. This happened accidently while BI was trying to improve tank movement (I do believe it is this change in the patch notes >Tweaked: Enabled PhysX wheel sweep collisions<). What happens is that aircraft set up in the traditional way like in Arma 2 and with airplaneX enabled will blow up on the runway, usually at ground speeds exceeding 50 km/h. Before that update the old A2 system of using geo lod wheels and altradar for damper animations worked just fine. (~more or less. Some of you may recall just how difficult it was to make Arma 2 planes move in Arma 3). Sometimes this still works. I have not found a way of repeating it with consistent results yet though. I have used different wheel geometries, changed placement of lc points. No consistency observed so far. In some aspects that old system is still superior to the new physX wheel setup (you can damage hide parts of the gear, simulate belly landings etc). Some of my secret weapons planes do work this way still (La-5, Ki-61, IL-2 and a handful others). As last resort you could also use the old animation=airplane, without the X. Keep in mind that here CoG is the geometric center of the p3d and not the actual center of mass. some of my personal observations concerning airplaneX and class wheels: Short guide for implementing this in your plane: DOWNLOAD Example source code: Current Version (Lots of help from TeTeT and Reyhard, many thanks!): https://www.dropbox.com/s/jaxdc7qyp31m2fp/source sab_eggplane.zip?dl=0
  2. Good evening, I have been trying to implement physX into my custom airplane, but something is clearly wrong. Not sure if it is a common mistake, so for the time being I'll show you a video of my problem. Whenever I start a game with the airplane, either Editor or Virtual Arsenal, the plane starts moving forwards on it's own accord, with the engine Off. The thing is, the door and cabin close, and the wheels do rotate, so it's not like the model is just "slipping". Here's the vid: https://youtu.be/NcIdnuizh_Q Not sure if it's some basic command I've missed or what but it's driving me crazy. Any help would be much appreciated. Thanks for your time!
  3. I've been working on a custom airplane but I've been having problems with the gear. So far I have: -Geo + PhysX LOD both have the three wheels defined as "wheel_1", "wheel_2" and "wheel_3" and each as "Component XX" -All components in both LODs are closed and convex. -These names (wheel_1, wheel_2 and wheel_3) are the named selections on the visual LODs, and properly named in the model.cfg -Config file has driveOnComponent[] = {"wheel_1","wheel_2","wheel_3"}; -LandContact LOD has three points, one beneath each wheel If I start the plane in mid air in the mission Editor, the gear system works fine. Wheels retract perfectly. But once the plane hits the ground, they stop working (meaning If I land and take off again, gear won't retract anymore). https://www.youtube.com/watch?v=18zKmc8nR68 When I start the plane on the ground (virtual arsenal or mission Editor) the plane seems to be rolling on square wheels.. (?) and bobs from one side to another, moves o the sides.... https://www.youtube.com/watch?v=AxBBacUhs1o If I manage to take off (it is very difficult because the plane barely gains speed and is moving all over the place) the gear doesn't retract (the option to do so doesn't show up, nor toggling "G") Sometimes the plane bumps so much that it explodes. https://www.youtube.com/watch?v=HyEmD_DJWSU I have lost too much hair already and am very nearly on the verge of ending with martinezfg11 's patience, who has kindly been trying to help me out. So any hints you can spare, will be greatly appreciated!
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