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Found 3 results

  1. PhysX Challenge This thread originated when I was trying to save my addons when they all had stopped working after the TacOps update. Now in hindsight I want to share some examples and ideas about physX for aircraft, especially for tail drag setup. They are intended as a reference for anyone who may be interested. Feel free to use the code, change it - and make suggestions or share insights in this thread. The TacOps update of November 2017 changed the ground handling of airplaneX simulation. This probably happened accidently while BI was trying to improve tank movement (I do believe it is this change in the patch notes >Tweaked: Enabled PhysX wheel sweep collisions<). Since then aircraft set up in the traditional way as in Arma 2 and with airplaneX enabled may start to jump and blow up on the runway. This usually happens at ground speeds exceeding 50 km/h (even on VRs flat surfaces). In some aspects that old system was superior to the new physX wheel setup. You could damage hide parts of the gear so you had to land on two wheels, actually simulate belly landings etc. Some of my secret weapons planes do work this way still (the IL-2 for instance looses a wheel after some damage and can belly crash land. I have no idea why it still works and never managed to reproduce that setup). here are some of my personal observations concerning airplaneX and physX wheels - Not pretending to understand what is really going on. Just some observations after doing this to a few dozen aircraft: DOWNLOAD example aircraft Ca-12 Boomerang Tail Drag setup There is an edit layer with all relevant parts all in one. Adjust the wheel positions, - then use the named selections to select the parts to copy/paste into GEO,LC and Memory LOD. I will re-add a tricycle example some other time Short guide for implementing this in your plane: Thanks to TeTeT and Reyhard for some great suggestions!
  2. Good evening, I have been trying to implement physX into my custom airplane, but something is clearly wrong. Not sure if it is a common mistake, so for the time being I'll show you a video of my problem. Whenever I start a game with the airplane, either Editor or Virtual Arsenal, the plane starts moving forwards on it's own accord, with the engine Off. The thing is, the door and cabin close, and the wheels do rotate, so it's not like the model is just "slipping". Here's the vid: https://youtu.be/NcIdnuizh_Q Not sure if it's some basic command I've missed or what but it's driving me crazy. Any help would be much appreciated. Thanks for your time!
  3. I've been working on a custom airplane but I've been having problems with the gear. So far I have: -Geo + PhysX LOD both have the three wheels defined as "wheel_1", "wheel_2" and "wheel_3" and each as "Component XX" -All components in both LODs are closed and convex. -These names (wheel_1, wheel_2 and wheel_3) are the named selections on the visual LODs, and properly named in the model.cfg -Config file has driveOnComponent[] = {"wheel_1","wheel_2","wheel_3"}; -LandContact LOD has three points, one beneath each wheel If I start the plane in mid air in the mission Editor, the gear system works fine. Wheels retract perfectly. But once the plane hits the ground, they stop working (meaning If I land and take off again, gear won't retract anymore). https://www.youtube.com/watch?v=18zKmc8nR68 When I start the plane on the ground (virtual arsenal or mission Editor) the plane seems to be rolling on square wheels.. (?) and bobs from one side to another, moves o the sides.... https://www.youtube.com/watch?v=AxBBacUhs1o If I manage to take off (it is very difficult because the plane barely gains speed and is moving all over the place) the gear doesn't retract (the option to do so doesn't show up, nor toggling "G") Sometimes the plane bumps so much that it explodes. https://www.youtube.com/watch?v=HyEmD_DJWSU I have lost too much hair already and am very nearly on the verge of ending with martinezfg11 's patience, who has kindly been trying to help me out. So any hints you can spare, will be greatly appreciated!
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