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  1. Here we go..again. I've been playing around with the editor, and this is what I've put together, just for fun. This is dedicated to all the "PILOTS" out there...and besides, not many scenarios based on AIR assets. It's an SP AIR CAMPAIGN, where you play as a NAVY or MARINE pilot, flying combat missions over enemy AO. Here more details: Summer of 2027... Winds of war are sweeping across the Middle East... ...Iran surprisingly announces his newly developed nuclear arsenal. Scared by the powerful neighbor, Syria, Jordan, and Iraq quickly form an alliance with Iran. Their armies, a.k.a. the CSAT, cuts through Egypt and Libya, ending his course on the Greek island of Altis. A foothold at the doorstep of Europe. U.N. resolution authorizes NATO intervention. The Sixth Fleet is mobilized and a carrier group is scrambled offshore Altis. U.S. Navy pilots and aviators from the 3rd Marine Aircraft Wing are tasked to conduct Air Superiority and Ground Attack mission to disrupt enemy operations, in preparation for a major invasion. Your task is to fly combat missions over enemy AO. FEATURING: -AUTO-CREWING OF VEHICLES (AI crew will join/dismiss as needed). -GUNNER to PILOT CUSTOM COMMANDS: (Control Altitude, Directions, Loiter Area, Land here and RTB while in the gunner seats. -"TAXING" THE DECK CUSTOM SCRIPT. (Move to catapult ready for takeoff action). -DECK-CREW WEAPONS OFFICER (Change pylons loads on the deck with GUI) -VIEW DISTANCE GUI (Set view distance based on foot/ground vehicles/air/drone use) -LANDING PATH HELPER (Action will set you up for landing, moving you to correct descend path.) -ENHANCED UAV LASER-INTEL (Provide additional INTEL on lased objects) . MISSION: The mission is based on Drongo's Area of Operation, which will give you random tasks and objectives To win the campaign, players must 300+ victory points (from killing enemies and completing missions). Killing an enemy troop gives .5 points, completing a mission gives 10 points. There is also a ''Political Will'' rating which is reduced by civilian casualties and failed missions. If it reaches zero, the campaign will be failed. Campaign progress is automatically saved at the end of a mission. MISSION TYPES: -Demo: Locate and destroy the objective. -SEAD: Locate and destroy the SAM/AAA vehicle. -Assault: Destroy the enemy forces occupying the town. -Downed Helo: Locate the downed helo and recover any sensitive items from the wreck (move next to the wreck for a few seconds). -Search and Rescue: Locate the downed pilot. Move close to him and he will join your squad. Bring him back to base. -Destroy Convoy: Destroy the enemy convoy before it reaches its destination. -Destroy Squad: Kill all members of the designated squad. -Destroy Vehicle: Destroy the designated vehicle. -Assassinate: Kill the enemy HVT -RTB: Approach the aoBase object. REQUIRED ADD-ON: DRONGO AREA OF OPERATION's COMMUNITY FACTIONS PROJECT. Note: Each add-on has his on dependencies. CREDITS AND SPECIAL THANKS: - @Grumpy Old Man for his invaluable PYLON LOADOUT SCRIPT. - @tonic-_- for his TAW script. -Drongo for his AREA OF OPERATIONS mod. - @beno_83au for his great Enhanced UAV intel script. - @Larrow, @wogz187, and EVERYONE ELSE THAT HELPED ME directly or indirectly, which due to my aging brain, I 'm forgetting. STEAM WORKSHOP LINK Please , subscribe, rate, but most of all REPORT bugs/problems/like/dislike. A little peek ..hahahahaha
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