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Found 1 result

  1. Hello. Would be knowledge and skills. I do CTF multiplayer and AI should have the same equipment as the player. But here's the problem and how to get a functional entity. player gear (CBA_A3 and NIARms all in one) _this = player; _mag1 = selectRandom [7,9,11,13,17,21]; _mag2 = selectRandom [5,7,9,11,13]; removeAllWeapons _this; removeAllAssignedItems _this; removeAllContainers _this; removeGoggles _this; removeHeadgear _this; removeVest _this; removeUniform _this; //Clothing if (side player == east) then { _this addUniform "U_OG_Guerilla1_1"; _this addGoggles "G_Shades_Red"; _this addHeadgear "H_Booniehat_khk"; _this addVest "V_TacVest_camo"; _this addBackpack "B_TacticalPack_rgr"; _this addMagazine "SmokeShellRed"; if ((daytime < 7) or (daytime > 17)) then { _this addItem "NVGoggles_OPFOR"; _this assignItem "NVGoggles_OPFOR"; }; }; if (side player == west) then { _this addUniform "U_BG_Guerilla2_3"; _this addGoggles "G_Shades_Blue"; _this addHeadgear "H_Booniehat_oli"; _this addVest "V_TacVest_camo"; _this addBackpack "B_TacticalPack_rgr"; _this addMagazine "SmokeShellBlue"; if ((daytime < 7) or (daytime > 17)) then { _this addItem "NVGoggles"; _this assignItem "NVGoggles"; }; }; //Items _this addWeapon "ItemMap"; _this addWeapon "ItemCompass"; _this addWeapon "ItemRadio"; _this addWeapon "ItemWatch"; _this addWeapon "ItemGPS"; _this addItem "FirstAidKit"; _this addItem "FirstAidKit"; for "_i" from 1 to 2 do {_this addItemToBackpack "HandGrenade";}; private _weapon1 = selectRandom [ //Assault Rifles "Weapon_hlc_rifle_bcmblackjack", "hlc_rifle_honeybadger", "hlc_rifleACR_SBR_cliffhanger", "hlc_rifle_aek971", "hlc_rifle_ak47", "hlc_rifle_ak74", "hlc_rifle_akm", "hlc_rifle_aks74", "hlc_rifle_aks74u", "hlc_rifle_vendimus", "hlc_rifle_RU5562", "hlc_rifle_RU556", "hlc_rifle_auga3_b", "hlc_rifle_auga3_bl", "hlc_rifle_auga3", "hlc_rifle_bcmjack", "hlc_rifle_Bushmaster300", "hlc_rifle_M4a1carryhandle", "hlc_rifle_FAL5061Rail", "hlc_rifle_hk51", "hlc_rifle_G36C", "hlc_rifle_hk53", "hlc_rifle_416D10_ptato", "hlc_rifle_416D10_RAHG", "hlc_rifle_416D10_geissele", "hlc_rifle_416D145_wdl", "hlc_rifle_416D145_tan", "hlc_rifle_SAMR", "hlc_rifle_samr2", "hlc_rifle_M14_Rail", "hlc_rifle_RK62", "hlc_rifle_m14sopmod", "hlc_rifle_slr107u", "hlc_rifle_BAB", "hlc_rifle_416C", //Light Machine Guns "hlc_rifle_rpk", "hlc_rifle_rpk74n", "hlc_lmg_MG3", "hlc_lmg_MG42", "hlc_lmg_m60", //SMG "hlc_smg_mp510", "hlc_smg_mp5a3", "hlc_smg_mp5k_PDW", "hlc_smg_MP5N", //Sniper Rifleman "hlc_rifle_M1903A1", "hlc_rifle_M1903A1OMR", //Shotgun "hlc_rifle_saiga12k" ]; [_this,_weapon1,_mag1] call BIS_fnc_addWeapon; sleep 2; //pistols private _weapon2 = selectRandom ["hlc_Pistol_M11","hlc_pistol_Mk25","hlc_pistol_P226WestGerman","hlc_Pistol_P228","hlc_Pistol_M11A1","hlc_Pistol_M11A1D","hlc_pistol_Mk25D","hlc_Pistol_mk25RX","hlc_pistol_Mk25TR","hlc_pistol_P226US","hlc_pistol_P226R","hlc_pistol_P226R_Combat","hlc_pistol_P226R_357Combat","hlc_pistol_P226R_40Combat","hlc_pistol_P226R_Elite","hlc_pistol_P226R_357Elite","hlc_pistol_P226R_40Elite","hlc_pistol_P226R_40Enox","hlc_pistol_P226R_Stainless","hlc_pistol_P226R_357","hlc_pistol_P226R_40","hlc_pistol_P229R","hlc_pistol_P229R_Combat","hlc_pistol_P229R_357Combat","hlc_pistol_P229R_40Combat","hlc_pistol_P229R_40Enox","hlc_pistol_P229R_357Stainless","hlc_pistol_P229R_357","hlc_pistol_P229R_40","hlc_pistol_P229R_Elite","hlc_pistol_P229R_357Elite","hlc_pistol_P229R_40Elite","hlc_pistol_P239","hlc_pistol_P239_357","hlc_pistol_P239_40"]; [_this,_weapon2,_mag2] call BIS_fnc_addWeapon;
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