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Showing results for tags 'actions'.
Found 5 results
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How Do I Enable AI Move After Surrendering With Surrender Action
aie-boshell posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello, I'm using the actions surrender command found here https://community.bistudio.com/wiki/Arma_3_Actions#Surrender. I'm able to get it to work and what I've also done is add an action to the surrendered unit called "Secure Prisoner" using the addaction command. The "Secure Prisoner" command then causes the surrendered unit to join the unit performing the action, however, the surrendered unit is frozen and unable to follow its new group. I've tried to enable AI using the enableai command but it's not working an I've had no luck with searches. Would anyone like to help me out? Thanks in advance :-) -
Hi all. I'm trying to set up my first MP scenario, and I need a little help. I've got the arsenal working on a supply crate, but the Ace3 interaction menu contains additional interactions that I don't want. See here. What I want to do is remove the "Open" and "Rename" actions. I found this thread, which seems to give an answer, but trying to implement that solution doesn't work. I also tried disabling simulation and making the cargo container a simple object, but that didn't work either. I also found this discussion on github, but that isn't working, either. Any help would be appreciated.
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Contextual Interaction Menu - Proof Of Work
hoverguy posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi everyone, Yesterday I was talking to a friend of mine and we agreed that the Arma 3 action menu ain't that great or more generally: the way us, players, interact with the environment isn't that great, let's be honest. So I started to think about a way to improve the default interaction system and I decided to make my own. Later on that day, I came up with a little something that I decided to share a preview with you, the Arma 3 community. Let's have a look, shall we! Version #1 Version #2 - Houses Let me guys know what you think. Thank you.- 8 replies
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Playing an Action, that is not defined in Actions?
ViseVersa posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi, i have a slight issue. I'm currently using the dayZ / Epoch mod for arma2 and basically i want a Dog to play an Attack, but the creators of the mod didn`t put the Action in the class Actions. They created it tho, so it is available, but unless they put it in Actions there is no chance of playing that action with playActionNow, or is there? I`m fine with any solution, except for custom addons / mods. Is there any way of doing this, example putting the corresponding part in the description.ext and overwriting it or will that not work? -
Hello, I was wondering if there was any progress made towards being able to cancel actions such as reloading a rocket launcher, or switching weapons while moving. I recall a developer saying that it was difficult due to their animation engine, but I was wondering if there was any official progress on it, since there has been a mod allowing you to do it since 2013. Thanks