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Found 1 result

  1. I have a mode house with a door that I would like to animate so a player can open and close the door. But the player gets no option to do so in game. I made the house in blender. Added a memory lod with 3 vertices. Two are grouped as "door1_axis" in a vertex group and lie where the door axis is. The third is grouped as "door_actionptn" in a vertex group and lies mid way in the door. The door itself is grouped as "Door1" in a vertex group. The model is called "house_c_w_d". I define a model.cfg file with class CfgSkeletons containing a default class and class house_c_w_d_bones : Default. The class house_c_w_d_bones contains skeletonBones[] = {"Door1", ""}; . I define class CfgModels which contains class house_c_w_d : Default. In that class is class Animations which contains class house_c_w_dRotation : Rotation which has source="house_c_w_dRotation"; (I've tried "user" as well) and selection="Door1" and axis="door1_axis";. I define a config.cpp file with class AnimationSources which contains class house_c_w_dRotation with source="user";. I also have class UserActions containing class OpenDoor with statement = "this animate [""house_c_w_dRotation"", 1]";. I load the mode in Object builder and the vertices appear in the Named Selections window of the memory lod. I use buldozer to test the animation and it works ok. I put the model in a terrain using terrain builder. However, when I crunch the terrain and load it up in ARMA I can not trigger the animation. There is no option nor window to do so. As if the "door1_actionpnt" isn't recognised nor triggered. Anyone any ideas why? The model.cfg file is here: http://pastebin.com/kJQDpsph The config.cpp file is here: http://pastebin.com/UGJGK9UF Thanks.
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