Jump to content

Search the Community

Showing results for tags 'a3wasteland'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • BOHEMIA INTERACTIVE
    • BOHEMIA INTERACTIVE - NEWS
    • BOHEMIA INTERACTIVE - JOBS
    • BOHEMIA INTERACTIVE - GENERAL
  • FEATURED GAMES
    • Vigor
    • DAYZ
    • ARMA 3
    • ARMA 2
    • YLANDS
  • MOBILE GAMES
    • ARMA MOBILE OPS
    • MINIDAYZ
    • ARMA TACTICS
    • ARMA 2 FIRING RANGE
  • BI MILITARY GAMES FORUMS
  • BOHEMIA INCUBATOR
    • PROJECT LUCIE
  • OTHER BOHEMIA GAMES
    • ARGO
    • TAKE ON MARS
    • TAKE ON HELICOPTERS
    • CARRIER COMMAND: GAEA MISSION
    • ARMA: ARMED ASSAULT / COMBAT OPERATIONS
    • ARMA: COLD WAR ASSAULT / OPERATION FLASHPOINT
    • IRON FRONT: LIBERATION 1944
    • BACK CATALOGUE
  • OFFTOPIC
    • OFFTOPIC
  • Die Hard OFP Lovers' Club's Topics
  • ArmA Toolmakers's Releases
  • ArmA Toolmakers's General
  • Japan in Arma's Topics
  • Arma 3 Photography Club's Discussions
  • The Order Of the Wolfs- Unit's Topics
  • 4th Infantry Brigade's Recruitment
  • 11th Marine Expeditionary Unit OFFICIAL | 11th MEU(SOC)'s 11th MEU(SOC) Recruitment Status - OPEN
  • Legion latina semper fi's New Server Legion latina next wick
  • Legion latina semper fi's https://www.facebook.com/groups/legionlatinasemperfidelis/
  • Legion latina semper fi's Server VPN LEGION LATINA SEMPER FI
  • Team Nederland's Welkom bij ons club
  • Team Nederland's Facebook
  • [H.S.O.] Hellenic Special Operations's Infos
  • BI Forum Ravage Club's Forum Topics
  • Exilemod (Unofficial)'s General Discussion
  • Exilemod (Unofficial)'s Scripts
  • Exilemod (Unofficial)'s Addons
  • Exilemod (Unofficial)'s Problems & Bugs
  • Exilemod (Unofficial)'s Exilemod Server tweaks
  • Exilemod (Unofficial)'s Promotion
  • Exilemod (Unofficial)'s Maps - Mission Files
  • TKO's Weferlingen
  • TKO's Virolahti
  • TKO's Livonia
  • TKO's Rules
  • TKO's Changelog
  • TKO's Help
  • TKO's What we Need
  • MSOF A3 Wasteland's Server Game Play Features
  • MSOF A3 Wasteland's Problems & Bugs
  • MSOF A3 Wasteland's Maps in Rotation
  • SOS GAMING's Server
  • SOS GAMING's News on Server
  • SOS GAMING's Regeln / Rules
  • SOS GAMING's Ghost-Town-Team
  • SOS GAMING's Steuerung / Keys
  • SOS GAMING's Div. Infos
  • SOS GAMING's Small Talk
  • NAMC's Topics

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Yahoo


Jabber (xmpp)


Skype


Biography


Twitter


Google+


Youtube


Vimeo


Xfire


Steam url id


Raptr


MySpace


Linkedin


Tumblr


Flickr


XBOX Live


PlayStation PSN


Origin


PlayFire


SoundCloud


Pinterest


Reddit


Twitch.Tv


Ustream.Tv


Duxter


Instagram


Location


Interests


Interests


Occupation

Found 4 results

  1. Hi, again: In my A3Wasteland server, the users belong to a fixed faction (Blufor or Opfor, except for Indies); everyone knows to each other and that create competition. That’s OK for us. But, some time users exploit the fact server can’t lock into a faction between server restart, they play in the enemy faction, localize bases, and destroy vehicles for revenge o simple indiscipline. Then they bail out and wait until next restart. To persuade I restart once a day, every 24h, that’s not enough and s**ks por server performance. That makes me crazy, because a have to check it every day databases, and ban users. That’s not OK. I notice database saves the last faction we play, so how can I use that info to lock players? Please, help.
  2. Hi: I was trying merge BIB A3Wasteland 1.4 and Armory A3Wasteland 1.4 into a new A3Wasteland with ACE3, RHS, TFAR, NPCs on territories, etc At some point I lost my vanilla Scroll Menu interaction with vehicles (get in Driver, Gunner, Inventory, etc..), crates (Inventory) and item on floor. The rest of option (from mods) are still there: Player Menu, R3F options, vaction, etc...) For now, I use Enhanced Movement and ACE interactions systems for vehicles and crates, but I don't want that (nor my users) I was try with another untouch A3Wasteland and its work fine. Is my engendro the broken one. I don't wanna start over from scratch, there's tons off changes. Please help. and excuse my poor english
  3. Hello my fellow player! I want to introduce a new Arma 3 A3Wasteland Tanoa Server. its not a normal one, its Modded! We made many changes to our Server: - Better Team Kill Punishment - Storage your collected Gear - Vehicle Painting - Aircraft Carrier to repair/rearm - Tanoa bridges from the main Island - High Value Target - High Performance (Min. 50 FPS) - Complete Missions to earn Money - CUP Vehicles/Units/Weapons - Ryans Zombies and Demons - New Global Visual Effect - Different Stores to buy Gear/Vehicles - Modified Hud - Better Gear at Spawn - FPS Fix - Dynamic Weather Effects And many more... We would be glad if you visit our Server! Download the Required Mods here, Screenshots of the Server included to view at: https://a3projectgaming.net/moddlservers/
  4. I am working on porting ACE3 A3Wasteland to Lingor A3 which just released the beta on the 3rd of September 2015. I am in need of some assistance on some of the parts like adapting and converting missions to work on the map, Selecting the types of players to spawn, placing stores and other objects, and balancing the object spawns. The mission currently has ACE3 and RHS on it so one of the things will be to tweak the prices and mission rewards as well as the weapon crate contents. Most of the RHS action keybinds would need to be disabled in preference to ACE3 keybinds. I wanted to add an AI mod like GroupLink 5 to it but could not find enough documentation on how to implement it. I have the ALiVE mod on the back burner as an ambient AI option for when server pop is low. But am open to options like UPSMON too. I someone experienced with setting up ACRE2 or TFAR would like to help that would be appreciated. All credit is given where credit is due. I have a dedicated, Dual Xeon server with 32GB of RAM available for the mission. If a radio mod can be setup properly, I will run a Digital Ocean Teamspeak server for it. I already have most of the map markers placed and most of the ACE3 modules placed as well. Many thanks to AgentRev of A3wasteland for releasing an ACE3 port of A3Wasteland. I currently have an ACE3 A3Wasteland server running on that server and it has been up without a restart for over 170 hours now. Still going strong. Here is the Github link to my Lingor Project
×