Jump to content

Search the Community

Showing results for tags 'Support'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • BOHEMIA INTERACTIVE
    • BOHEMIA INTERACTIVE - NEWS
    • BOHEMIA INTERACTIVE - JOBS
    • BOHEMIA INTERACTIVE - GENERAL
  • FEATURED GAMES
    • Arma Reforger
    • Vigor
    • DAYZ
    • ARMA 3
    • ARMA 2
    • YLANDS
  • MOBILE GAMES
    • ARMA MOBILE OPS
    • MINIDAYZ
    • ARMA TACTICS
    • ARMA 2 FIRING RANGE
  • BI MILITARY GAMES FORUMS
  • BOHEMIA INCUBATOR
    • PROJECT LUCIE
  • OTHER BOHEMIA GAMES
    • ARGO
    • TAKE ON MARS
    • TAKE ON HELICOPTERS
    • CARRIER COMMAND: GAEA MISSION
    • ARMA: ARMED ASSAULT / COMBAT OPERATIONS
    • ARMA: COLD WAR ASSAULT / OPERATION FLASHPOINT
    • IRON FRONT: LIBERATION 1944
    • BACK CATALOGUE
  • OFFTOPIC
    • OFFTOPIC
  • Die Hard OFP Lovers' Club's Topics
  • ArmA Toolmakers's Releases
  • ArmA Toolmakers's General
  • Japan in Arma's Topics
  • Arma 3 Photography Club's Discussions
  • The Order Of the Wolfs- Unit's Topics
  • 4th Infantry Brigade's Recruitment
  • 11th Marine Expeditionary Unit OFFICIAL | 11th MEU(SOC)'s 11th MEU(SOC) Recruitment Status - OPEN
  • Legion latina semper fi's New Server Legion latina next wick
  • Legion latina semper fi's https://www.facebook.com/groups/legionlatinasemperfidelis/
  • Legion latina semper fi's Server VPN LEGION LATINA SEMPER FI
  • Team Nederland's Welkom bij ons club
  • Team Nederland's Facebook
  • [H.S.O.] Hellenic Special Operations's Infos
  • BI Forum Ravage Club's Forum Topics
  • Exilemod (Unofficial)'s General Discussion
  • Exilemod (Unofficial)'s Scripts
  • Exilemod (Unofficial)'s Addons
  • Exilemod (Unofficial)'s Problems & Bugs
  • Exilemod (Unofficial)'s Exilemod Tweaks
  • Exilemod (Unofficial)'s Promotion
  • Exilemod (Unofficial)'s Maps - Mission Files
  • TKO's Weferlingen
  • TKO's Green Sea
  • TKO's Rules
  • TKO's Changelog
  • TKO's Help
  • TKO's What we Need
  • TKO's Cam Lao Nam
  • MSOF A3 Wasteland's Server Game Play Features
  • MSOF A3 Wasteland's Problems & Bugs
  • MSOF A3 Wasteland's Maps in Rotation
  • SOS GAMING's Server
  • SOS GAMING's News on Server
  • SOS GAMING's Regeln / Rules
  • SOS GAMING's Ghost-Town-Team
  • SOS GAMING's Steuerung / Keys
  • SOS GAMING's Div. Infos
  • SOS GAMING's Small Talk
  • NAMC's Topics
  • NTC's New Members
  • NTC's Enlisted Members
  • The STATE's Topics
  • CREATEANDGENERATION's Intoduction
  • CREATEANDGENERATION's HAVEN EMPIRE (NEW CREATORS COMMUNITY)
  • HavenEmpire Gaming community's HavenEmpire Gaming community
  • Polska_Rodzina's Polska_Rodzina-ARGO
  • Carrier command tips and tricks's Tips and tricks
  • Carrier command tips and tricks's Talk about carrier command
  • ItzChaos's Community's Socials
  • Photography club of Arma 3's Epic photos
  • Photography club of Arma 3's Team pics
  • Photography club of Arma 3's Vehicle pics
  • Photography club of Arma 3's Other
  • Spartan Gamers DayZ's Baneados del Servidor
  • Warriors Waging War's Vigor
  • Tales of the Republic's Republic News
  • Operazioni Arma Italia's CHI SIAMO
  • [GER] HUSKY-GAMING.CC / Roleplay at its best!'s Starte deine Reise noch heute!
  • empire brotherhood occult +2349082603448's empire money +2349082603448
  • NET88's Twitter

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Yahoo


Jabber (xmpp)


Skype


Biography


Twitter


Google+


Youtube


Vimeo


Xfire


Steam url id


Raptr


MySpace


Linkedin


Tumblr


Flickr


XBOX Live


PlayStation PSN


Origin


PlayFire


SoundCloud


Pinterest


Reddit


Twitch.Tv


Ustream.Tv


Duxter


Instagram


Location


Interests


Interests


Occupation

Found 87 results

  1. All of my arma reforger settings are bugged besides my graphics settings. for example all 3 field of view sliders in game are capped at 50%, my aim down sight focus intensity and my all my sensitivity settings go up to 5000% (all these settings should cap at 100%) on top of that the settings don't save they simply revert back when i close out. my knowledge with pcs is not too strong so im not sure how to diagnose this. if more info is needed I can go more in depth about what ive been experiencing through out this via screenshots, etc. Anyone who is familiar with this or can help fix. PLEASE REACH OUT!!!!
  2. Download: MIL_CAS - Dropbox Description: MIL_CAS is a simple script to allow a mission designer to use the vanilla CAS Module in-game via scripting. All this does is perform the required actions to properly call BIS_fnc_moduleCAS. Best suited for ambience, the strikes shouldn't be relied on for 100% accuracy. Features: - Position and approach heading can be defined. - Plane and type of CAS to be provided can be defined. To use: - Copy the file MIL_CAS.sqf to your mission folder. - Run the script using: nul = [[_position,_direction,_vehicle,_type],"MIL_CAS.sqf"] remoteExec ["BIS_fnc_execVM",2]; - _position - array - position for CAS to strike - _direction - number - direction for the CAS to approach on - _vehicle - string (optional) - default: "B_Plane_CAS_01_F" - classname of the plane to fly CAS - _type - number (optional) - default: 2 - type of CAS to be used - 0 - Guns - 1 - Missiles - 2 - Guns & Missiles - 3 - Bomb - Examples: nul = [[getPos player,240],"MIL_CAS.sqf"] remoteExec ["BIS_fnc_execVM",2]; - Wipeout will fly in for a "Guns & Missiles" run. nul = [[getPos player,240,"RHS_A10",3],"MIL_CAS.sqf"] remoteExec ["BIS_fnc_execVM",2]; - A-10 will fly in and drop a single bomb. Credits: - This uses the vanilla function BIS_fnc_moduleCAS for the actual CAS. All I did was make an easy way to launch it from a script. Media: Everyone knows what CAS is all about, but here is all four types being called in anyway (0.52): If anyone finds any problems please let me know. Thank you.
  3. There are a lot of resources on how to make a trigger activate a support module, but how do you make a support module activate a trigger? I've been scouring the net and even trying chatGPT for an answer but I'm coming up empty. I'm trying to trigger an event when my player calls in an airstrike. Specifically, I'm try to keep my CAS plane from taking off from TeTeT's Nimitz mod aircraft carrier before the air strike is called in. There are a lot of other applications that I would like to use this for as well. Is there anything I can put in the trigger's condition field to activate it when the support module gets activated? Something like "supportModuleActivated"? I'm at a complete loss. 😩
  4. Hey so i recently upgraded my computer Specs: Ryzen 7 7700x Asus 4070 Asus x670-p wifi 32 Gb DDR5 6000mhz Samsung 980 Pro And switched to Windows 11 The game will not open, on opening it crashes. Anybody know what might be causing this? Windows update? Drivers? It was a fresh install, nothing on my drives, the game loads for 5 seconds and then crashes.
  5. I was trying to join Turd Ferguson fun house server i downloaded every mod on the erver but i get an error and idk why
  6. WpnzGradeAutizm

    JSON Support

    #Can someone explain why this wont work? { "dedicatedServerId": "ServerID", "region": "US-LA", "gameHostBindAddress": "xx.xx.xx.xx", "gameHostBindPort": 16000, "gameHostRegisterBindAddress": "xx.xx.xx.xx", "gameHostRegisterPort": 16001, "game": { "name": "Server Name Here", "password": "", "scenarioId": "{59AD59368755F41A}Missions/21_GM_Eden.conf", "playerCountLimit": 10, "visible": true, "gameMode": "", "gameProperties": { "serverMaxViewDistance": "800", "serverMinGrassDistance": "0", "networkViewDistance": "500", "battlEye": true, "disableThirdPerson": false }, "mods": [ { "modId": "5AAF6D5352E5FCAB", "name": "Project Redline - Core", "version": "" }, { "modId": "59B119F40203D491", "name": "Apartment_RXK", "version": "" }, { "modId": "5CCCC1DFB9C93581", "name": "AH-64D Apache", "version": "" }, { "modId": "5C7F3E319BE86A0C", "name": "Daniel Defense MK18", "version": "" }, { "modId": "5D968035B69FD43B", "name": "2nd Ranger Battalion Pack 2", "version": "" }, { "modId": "5AC2954C784671B3", "name": "Barrett M82", "version": "" }, { "modId": "5D931A33AEB81FA3", "name": "TalibanMod", "version": "" }, { "modId": "597D72161FD1ED1D", "name": "AttachmentsCompatibility", "version": "" }, { "modId": "5CA8F34E77DD532C", "name": "KOMRAD-12 Shotgun", "version": "" }, { "modId": "5D1880C4AD410C14", "name": "M1A1 Abrams", "version": "" }, { "modId": "5994AD5A9F33BE57", "name": "Game Master FX", "version": "" }, { "modId": "59B70A5A19E9B51E", "name": "Vergys Custom Clothing", "version": "" }, { "modId": "5AB890B71D748750", "name": "M4A1 Block ll and URG-I", "version": "" }, { "modId": "5CA6BA2F63DE1174", "name": "M17 Pistol", "version": "" }, { "modId": "5D8D003BC5D829EC", "name": "M2010 Enhanced Sniper Rifle", "version": "" }, { "modId": "59A30ACC02650E71", "name": "Night Vision System", "version": "" }, { "modId": "597F78639E6F65CE", "name": "AAC Honey BadgerSuppressed", "version": "" }, { "modId": "5B383D4CB27E0D54", "name": "bmp", "version": "" }, { "modId": "5C424C45BB14BC8A", "name": "3rd Ranger Vehicle Pack", "version": "" }, { "modId": "5D9114C702B0ADB0", "name": "2nd Ranger Battalion Pack 1", "version": "" }, { "modId": "5AD6FDAC65418DEA", "name": "CZ Scorpion EVO3 SMG", "version": "" }, { "modId": "5D0551624969C92E", "name": "Zeliks Character", "version": "" }, { "modId": "5ABD0CB57F7E9EB1", "name": "RIS Laser Attachments", "version": "" }, { "modId": "59BA0CE1B043CA92", "name": "Project Redline - MD500", "version": "" }, { "modId": "5B3ED33ADA805340", "name": "Task Force Mattock Weapons", "version": "" }, { "modId": "5CF0C3158\u0410B2337E", "name": "Task Force Mattock Uniforms", "version": "" }, { "modId": "5994614FB5AD35C2", "name": "RHIB", "version": "" }, { "modId": "59D64ADD6FC59CBF", "name": "Project Redline- UH60", "version": "" }, { "modId": "596D3D94153010B8", "name": "BWS - Modern Uniform", "version": "" }, { "modId": "5D5CDD82B55747B2", "name": "R3D_CORE Patch", "version": "" }, { "modId": "597D2A65AB73E657", "name": "BetterExplosives", "version": "" }, { "modId": "59664C0CB36501CD", "name": "BloodLust2", "version": "" }, { "modId": "5CA125536EE7430A", "name": "M110 DMR", "version": "" }, { "modId": "5A78300A9F2D7A65", "name": "HMAS Adelaide", "version": "" }, { "modId": "5AB301290317994A", "name": "Suppressor System", "version": "" }, { "modId": "5C721177A220B42F", "name": "Joint Light Tactical Vehicle", "version": "" }, { "modId": "596A46029747E4D5", "name": "Flare", "version": "" }, { "modId": "5CAB7D88BB567AD6", "name": "CH-47", "version": "" }, { "modId": "5B02128D896F7DE8", "name": "stryker", "version": "" }, { "modId": "596931F2BD5788B1", "name": "Mortars", "version": "" }, { "modId": "5C9AD9EF76F6B5EA", "name": "zu-23", "version": "" }, { "modId": "5D5A20A8AE33C21E", "name": "couger mrap", "version": "" }, { "modId": "59E756973590AC4C", "name": "PAK", "version": "" } ], "autoJoinable": false, "supportedGameClientTypes": [ "PLATFORM_PC", "PLATFORM_XBL" ] }, "a2sQueryEnabled": true, "steamQueryPort": 16001 }
  7. I am searching for the manual for Gravon: Real Virtuality, are there any offical PDF's of it?
  8. Hello all. Its been years since I played Arma3 and dabbled in Mission Editing but I have returned once again. Forgive me if this is a ignorant question as I am a bit rusty... I am trying to drop a few Medics at a Base with a SUPPORT Waypoint as I would like them to respond to HEAL requests. The problem I run into is they either take off on foot across the darned map or drive to BFE and sit there. Any scripting I conjure like for example "setCurrentWaypoint" or Triggers just seems to mess up the SUPPORT ability. Also as a side note, forcing them to respond in vehicles seems to break SUPPORT as well as they just arrive, getout and stand there next to the wounded without treating them. I could honestly live with them staying on foot if I can find a way to limit the SUPPORT range or a solution for RTB'ing after long range support requests. I should also note these Medics would Ideally respond to both AI and Players as its a CoOp mission. Thanks in advance for any insight or education anyone can provide.
  9. Hi, I was banned recently from the A3 discord and after attempting to reach out as to the reason why I was told that a message was sent saying why. I haven't received such a message so I was curious as to what rule or policy I broke as I hardly post any message on the discord. Many thanks! Discord Spink#4363
  10. Everytime i try log into the game I get this error message telling me I can’t connect to the cloud I tried delete’ing my files but still no tried re downloading the game .. nope there’s no way for me to play it I know it’s not my internet because all my other games work fine just vigor pls help?
  11. Hello, I was wondering of some of you had found a way to create hybrid Co-op games between support and warlord. My friends and I are really enjoying the support game mode but would also like the possibility to switch to an offense role and recruit soldiers to attack sectors. I may have kissed a topic but I wasn't able to find a way to create these type of game mode. We are currently running a support game mode with an "outside" respawn for offense. I am creating playable characters to "recruit" in your team and a pool of vehicles. The issues are sometimes when getting out the player get an out of area "death screen" or their deaths are not counting in the counters. Any help would be appreciated. Thank you
  12. Frosted_Bunny5

    Cheater?

    This person is very clearly cheating, and it’s been on more than 1 occasion. Please ban them or something. I’ve also received messages from my video that they have had the same thing happen to them by this person. https://www.facebook.com/groups/officialvigorplaystationcommunity/permalink/559885075486115/?fs=e&s=cl https://youtu.be/uUt8kVb0AQo These are just 2 of the videos we also have a couple on TikTok that shows the other side of this ordeal from the YouTube video.
  13. As far as I know we currently have no way of creating dedicated servers with our own hardware for the Xbox version of Arma Reforger. I also know that the dev team is also working on fixing problems with the Official Servers' stability. Regardless of that though, I would highly recommend giving Xbox users the ability to create dedicated servers with our own hardware. This could be with another Series X/S we own or with our own PC/LAPTOP. This would give us the option to troubleshoot our servers and reboot them if necessary. Currently when official servers crash, i.e, kick everyone out, we have no way to fix these servers and have to wait for them to come back online. This could take hours and it's not just a one server issue, they are all doing this consistently. Please give us this option.
  14. I have a question regarding the new DLC Laws of War and the showcase mission In the showcase where you get to try out CAS and choose the right one without killing civilian you can choose what kind of bomb the incoming jet gets to use. For examble you can order the new cluster bomb. But i dont seem to find any way to edit the CAS module so that the selected bomb is used. I can only choose between guided and unguided. I know if you choose an non virtual CAS provider with artillery you can choose the type of ammo but why not with planes. Hope someone knows more about scripting than me or knows how they did it in the showcase. PS. I know theres a way to force the plane to use a specific kind of weapon by disabling all others but that doesnt seem to work with virtual Provider.
  15. As you can see by the title, I'm trying to make a custom support CAS menu by utilizing the CfgCommunicationMenu. The script that activates after u call in support would make the player say something with apex subtitles and send in chopper support. Problem is, that it seems like the script only activates to whoever calls in the support. What I mean is that the player who called in chopper support would see the apex subtitles and the chopper incoming for CAS. But to the other players, they won't see the apex subtitles and only see the chopper incoming. Is there any way to make the script activates for all players by utilizing the CfgCommunicationMenu? I'm still considered a rookie when it comes to scripting, so expect me to be a little dumb. And this is one of my first posts on the forums.
  16. CUSTOM OPTIONS, OPS CENTER, ROLE-PLAY, and EFFECTS (Central Framework for Zero Dark Zero) by Richard Von Quest VERSION: v0.7.0 beta UPDATED: 17 APR 2021 DONATE: Support Project // INTRODUCTION: This is the Stand-Alone Module of my Custom Starting Options and Ops-Center from my SpookWarCom Project. It was the "core" or heart of my projects. This will add numerous player options that you can set easily for those of you who are new or the non-computery types. It also adds off-site Tactical Operations Centers which you can operate from that's isolated from the actual map allowing for better behind-the-lines feel before you are boots-on-the-ground. The Tactical Operations Center is a command post that you can role-play as starting in another nearby country, or location (recommend placing in corner or over water). Use as many, or as few options as you wish. The Ops Center is not required. Feel free to remove the .pbo files (sonic cracks, icons, etc) you do not want loaded. There are so many people that love this hobby but are too intimidated to wade into the technical and modding-side, or just don't have the time. Let me know what Player & Starting Options you would like to see, and I'll attempt to design or script it for the this Addon. Feel free to post requests in this Forum. More Donations equals faster updates and custom requests honored. To use the Ops Center in its fullest, you will need my other Addons as well (SOCOM, FROGS, LEAP, etc). PLEASE READ the DOCs included for more info, keybinding, menu, details, etc! To place the Ops Center, you MUST set the Vertical Mode to "Sea Level" (straight line) in the Editor BEFORE placing the composition. Place inside the map area, or some things will not spawn in. "The Only Easy Day, Was Yesterday" // FEATURES: Tactical Operations Centers (compositions) Heli Support, Transport, Rearm, Infil/Exfil, etc Starting Time Options - Random w/ Full Moon Randomized Starting Weapon Option Starting Camp Site - Random Locations Covert & Unarmed System (Black-Ops) Holster Weapon - Start & Menu Option Weapon Sway Aim CoEfficient Player Fatigue On/Off Option Starting Info Text - 3 Lines to Customize Custom Weapons, Gear, and Equipment Movie-Style Archetype Weapons (extra power, etc) Movie-Style Silencers, Ballistics (ultra quiet, sound efx, etc) CIA - SAD/SOG Operatives, Agents, SEALs, etc Remove Reload Icon .pbo file option Remove Ammo Count .pbo file option Replaces "Sonic Cracks", with "Zip, Wiz" efx Long-Range Support Radio System Damage EFX & Blood Splatter on screen Carry & Drag both Alive and Dead units Tactical Reload (no reload from Backpack) Tactical Throw (no throwing from Backpack) Tactical Explosives (set/pickup manually) ...And More! // NOTES: More Info coming soon. This was just an upgrade into a Stand-alone Project. Many more cool options are right around the corner. Let me know in the Forums what you want to see added for Custom Player Options. // KEYBINDING: Shift + D // REQUIRED: 1. CBA A3 - Community Based Addons A3 2. Eden Objects - TOC2 - Advanced Ops Center (optional) // DONATE: OPTIONS & OPS CENTER Von Quest Industries // LICENSE: // CREDIT & THANKS: *BangaBob (Drag Dead Bodies)
  17. Hi, basically the question is in the title. How can i group multiple Artilliry units so they fire all at once, once i called Fire Support? (my config so far: Player <-> Artilliry Request node <-> Artilliry node <-> M4 Scorcher in group with three other Artilliry units - in this constellation, unfortunately, they all fire individually one after the other ) thanks in advance!
  18. So i´ve been seraching for like an hour now but i can´t figure out where to set the startup parameters for a linux dedicated server i just want to enable autoinit so the mission starts when the server is started but where and how ? (i had the same topic like 2 weeks ago but no one replied so i made a new one)
  19. So i´ve been seraching for like an hour now but i can´t figure out where to set the startup parameters for a linux dedicated server i just want to enable autoinit so the mission starts when the server is started but where and how ?
  20. Looking for the trader and spawn zone exile mission files for chernarus 2035. The only links I can find are broken. I could probably figure out how to make them, but I’m not really a coder, and from some of the research I’ve done, it seems some of the add ons needed are no longer supported / hard to come by ( 3m Eden plug-in, exile eden plugin). Any help would be greatly appreciated! Thanks in advance.
  21. Hello We are currently developing an Sandbox Arma 3 Server. i want to make a Sniping spot where you can Snipe some AI´s the AI´s are set to: this disableai "ALL"; i got a simple Respawn script from a another forum post. which looks like this: the Problem is that when the ai Respawns the init isn´t there anymore so they run around and shoot at the players how can i fix that? thanks for you´re help Marvin Admin at German-Gamers.net
  22. so i want the day night cycle on my server disabled because having a night on a Sandbox Server is stupid and bad! i searched for a while and the only thing i found was people complaining about Servers disabling the cylce but HOW how can i disable the whole time cycle that it´s always like 1 pm on the Server? HELP! Marvin
  23. Is anyone else having this problem? Legacy season one preppers battle pass cross progression is not awarding crates or coins only cosmetics ?… pls help … and also where/how to buy the #StaySafe charity pack to donate to University Hospital Brno ?!
  24. I noticed a new problem when I logged in today. When I went to the range in camp it told I had new challenges the list showed all of my guns. Which I found odd because it only says that when i get a new gun and I it only shows my new gun. So I emedietly checked and it cleared all of my challenges. Witch is wrong because I have the target practice, shooter and sharpshooter medals. My medals still show up in medals, but all of my challenge records are gone.
  25. Hi all, Team switching is one of the weirdest feature in Arma. If you are playing in SP, with several switchable units, some behaviors can be lost. If you switch, you can loose all supports (BI standard support modules). Reproducible, Vanilla, 3den: Add units: player + playable ones Add an artillery (the support type doesn't matter, it's just an example) Add the artillery provider module add the requester module link the artillery to the provider module, the provider to the requester module, the requester module to all switchable (playable in 3den) units. Preview Starting as player (the player unit in 3den), gives you the artillery support. No problem. Starting "as character" from any other playable unit does the trick also. No problem. But, each time you press "U" (or whatever key for switching menu) and you choose another unit, the support menu disappear. NB 1: No matter the method used: editor or scripted links with BIS_fnc_addSupportLink, the supports are lost on team switching. Only the first unit played at start can call supports. NB 2: a little workaround, tested but not guaranteed: addMissionEventHandler ["teamSwitch", { BIS_requesterFSM = nil; [yourRequestModuleName] execVM "A3\modules_f\supports\init_requester.sqf"; }]; Now if you switch, the support works.... A remaining point I failed to correct: At your first support call after switching, a hint message will say: "provider not available". Which is wrong. The support works.
×