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Found 56 results

  1. Xbox-FancyOxygen

    Airdrop system

    In my opinion, the airdrop system of now version is useless and not attractive enough for players, for players need to upgrade the level of the airdrop to gain the better crates before they enter one game instead of upgrading the possibility of it. in another word, if no one upgrades the level of the airdrop(quite common in my games), then the crate of the airdrop in this round is just the lowest level, which lead to high risk but very low rewards to players(so it is just not attractive and not reasonable to take great risks to grab the airdrop). so why not just set the airdrop in one random level, but before everyone enters the game they will have a chance to use crowns to uplevel the possibility to gain better airdrop crate, but if they dont uplevel the possibility they still have chance to gain a gold one or a purple one(whatever better than the gray one)to make airdrop more valuable and make the game more exciting. generally speaking, i think it is really not a good idea to set the level of the airdrop down before entery( at least it do make me think it is useless and no-need to grab the airdrop if no one or just few of them upgrade the level of the airdrop). Hope my advice can be taken by your guys! Thanks for reading!
  2. The developers should add a setting where we can edit the function of a button, helps people who have buttons that cant respond due to some accident (like me who has their 'R' button unresponsive, making me unable to play the game because i cant equip weapons) edit: It saves some players' money, making them use the controller longer until it is completely unusable (due to more functions being added to the game, thus overcrowding the button, button being unresponsive, etc...). It also enhances the gameplay of players in the game, and raises the skill of players because they edited the functions of the buttons to their liking/preferences. edit 2: added a suggestion sign in the start of title and the game name at the end so the staff knows im suggesting something to vigor.
  3. Coldand Ugly

    Rival type idea...?Vigor

    I think it would be awesome if someone you've killed or got killed by was Informed either at the lobby and/or while playing...(" A rival from the past is close by") or something to that nature. Have the option to turn it off for those 5000+ kill ppl who have killed everyone. I mean I sooo want revenge on some exit campers lol. I know it's not the intention of the game but revenge is sweet. I dunno , anyone else agree or have some tweaks to that idea?
  4. I can't stress how annoying it is to wait 30 minutes to repair my 5 broken sledgehammers, then my 4 guns, then my mind after all the wait, etc. Please give us the ability to craft/repair multiple things at once. Also controller support would be nice, just a QOL thing because my fingers drag on the screen protector rather than slide and that is annoying a teeny bit.
  5. Afternoon, This is now my 3rd Season of Vigor and am enjoying the different ways you can play. The only 'issue' I have is to do with looking through my stash, I would consider myself a 'completionist' so i like to have everything and i have at least one of every weapon available to me (it makes the bunker look more homely) and in my 3rd Season that's quite a few. The suggestion i have is to be able to sort the stash in two additional ways to the random one you get shown now. By 'type' of weapon - this would help with the daily challenges as 'kill 5 people with Machine Guns' i have to scroll through the entire list to find which machine guns i have and how many i have of them. As i obviously don't want to go out and loose the last one if that's all I've got of that type. By 'amount' of weapon - when i'm on a scavenging hunt / trying to get those last few bits of food for the weekly food challenge, i like to use whichever weapon i have the most of so i'm less stressed when i get killed. Apart from that little gripe, the missing title for finding the Albums and the fact i can't find all the little trolls, still enjoying it after a few months, which i don't usually have with this sort of game. If there is a way to do this and I've missed it, please be kind in any responses. Cheers
  6. Real_Deputy_Sparkles

    redacted

    redacted
  7. Vikvendi

    Combining crates.

    So a lot of loot (Weaponry etc) in this game seems to be pretty dependant on loot crates, and thats fine as there is a myriad of methods to obtain them. I've noticed that generally speaking we can only systematically earn common/uncommon crates as rewards though (challenges ommited). I thought it might be cool to incorporate a crates combining system. In which for example; 6 common crates can be combined into one uncommon crate, to use the system requires forking out some materials with alternative option to use crowns also. The amount of both to use this system increases depending on the loot crates rarity. Just a quick overhead of how this would look in theory; 6 Common crates +2k materials or 5 crowns= 1 uncommon crate. As for how this would look in game, it could be added as a new shelter upgrade perhaps? 4 stages of upgrade that allow you to combine up to a higher tier of crate with each progressive upgrade on the shelter upgrade. Any feedback on this idea would be greatly appreciated!
  8. Hi,I would suggest for a future patch to add a clan base Camp, where all the members can stay together and improve the house
  9. So ArmA 3 has come a long way since the old days, one of which being a full working 3D Editor, which allows us to make amazing things in an easy way. But I always found it lacking of one thing, and as you might've read from the title, that's the ability to add trees and some bushes, perhaps even grass and flowers. All these things exist within the game, and can be spawned in via scripting commands, but I find this way to be rather complicated, and not user friendly. I can understand performance would go down if people would spawn in 1000 trees.. (would it though?) but sometimes, adding 5 trees to a small, hand-created neighborhood, can give so much more atmosphere to the environment, that it makes user-created missions better and feel more alive. So.. my question, can we have Trees, Bushes etc. supported and placeable within the 3DEN Editor?
  10. AceWinchester

    Vest Skins

    Custom texture on vest Something that seems a bit odd to me is the fact that you cant skin vest in a vanilla mission like Altis life. I am aware that this is possible with mods, but it would give vanilla Arma that extra customizable feature. Im sure there are more people that would like to see this feature thrown in to one of the future Arma 3 updates.
  11. the_one_and_only_Venator

    SPAR-16 Optics position

    Hello good people, after a lot of great additions to the game one thing always kind of bothered me: The position of the optics on the SPAR-16 family of rifles introduced wit APEX DLC seems to be very far forward. While I understand why it could make sense to put some collimators further forward it doesn't really make sense with optical sights. It also just looks off somehow. Would it be possible to put the optics further back (like the SPAR-17 already has)? That would really please me and (imho) just make it a lot better looking. Thanks in advance, David / Venator
  12. I doubt this would be put through as a good idea but i think it would be bigger for the game to be on PC in PC only servers just for players who don't have console or prefer playing on PC. Also i would like to point out there is no player to player trading/market i think this would be fun to sell materials and weapons for a common currency that you could add to the game If this is seen by someone from Bohemia thank you for looking at this and reading over My Thanks
  13. It coulb be nice to have special weeks / and weekends bonus offer by developpers like during this time : All players have a bonus to 50% or 100% more XP or Games start with 1 or 2 bonus resources (150% or 200% bonus for looting) or Games start with 1 bonus for airdrop. (green) or 2 more missions ... Why ? Because people will have more interest to play, :D
  14. Laurent L

    Feedback

    What new puzzles or features would you like to see in the game? Leave us your feedback about the game, the Bohemia Incubator website and forum.
  15. Hello, I recently noted that the DayZ mobilegame got an Update but unfortunately I had to realize that this bug that every item is named "0" is still a thing... This is very annoying but also fatal because it makes this quests you get from friendly survivors impossible to accomplish. So I'd like to request at least this to get fixed.
  16. Fred2832

    Broken Reload glitch

    I have found many occasions where another player without a weapon would grab the package and leave undamaged due to a reload bug. For example: Using a thompson and the m1911, i shot the player multiple times (im unsure how much damage i dealt), however, my weapon would not allow me to reload, and in the bottom right corner there was simply a dash (-) instead of my ammo count. I had over 50 ACP rounds in my inventory. My character would not reload, and therefore the player escaped. This left me especially frustrated as I along with a few other players placed coins on a better package drop. I hope someone in the development team sees this and finds out this bug for themselves for a fix. I love this game, it’s an excellent idea and very fun when crashes and bugs don’t ruin the experience. thanks, Fred
  17. I've been playing this game since the 20th I would say and I do enjoy it, but I have noticed some issues with some things like how people may complain that some players go into matches with nothing and it makes the pvp less interesting. It was easier the first few days to get crates and crowns form challenges the first week or so and now now one boots the crates as much. When people can bring in nothing to get more loot and when challenges do not reset as often anymore it makes it so not many people will boost the crate. This makes it near impossible to get the higher crates since no one will boost it if they don't want to bring guns in so they won't lose anything. I suggest that you change the crate system just a little bit to where you can trade in lower tier crates for higher ones after saving up a certain amount. Example: 2 common crates can be traded in for 1 uncommon crate. 2 uncommon for 1 rare. 2 rare for 1 military grade. 2 military grade for 1 special issue. This will mean uncommon crates will take 2 commons, rare crates will take 4 commons, military grade will take 8 commons, and special issue will take 16 common crates. The numbers I think are reasonable as if you want something in the special issue crate then you need to get the airdrop max in 16 solos or 8 duos assuming your teammate let's you take both and that all crates are common like most matches. The benefits to this system is that it will make it so all crates are possible instead of never really being able to get the high end crates since you can't pay to win which I do like how you did that i just feel there should be a way to still get them especially which how a lot of player bring in low or no weapons so they will most likely never boost the crate to special issue. If the crate system is changed to this it would also cause people to probably boost the crates more since it will help speed up the process of getting to a higher crate since they can halfway to a special issue with a military grade crate boost instead of always getting commons. Players would probably be more encouraged to bring in at least some weapon since crates would be boosted a little more often and if they bring in a weapon then maybe they would want to boost it since they would be able to defend themself as well as maybe hunt other players going for the crate. All crates will still be obtainable through your normal methods and in addition by trading lower tier crates, players would probably be more interested in bringing some weapon in more often if the crate would be boosted and help them get to the crate they need faster. Players would complain less about there being less action when all people come with in is nothing or just a knife. Players might see more pvp action and get the game more popular. This might also get players to buy more crowns to help boost crate or loot more often to speed up the process of trading in crates which will help make the company more money that can hopefully get us more content and maybe more maps as well as fixing glitches such as the one that fires your gun for you when it's in auto, or where you get stuck aiming or stuck crouching. The numbers for the crates do not have to be the exact ones I came up with but I feel this would benefit the game in multiple ways and make the experience much more enjoyable for players who are seeing much less action for a loot and shoot game than expected in some matches.
  18. Arma 2 was my first Arma and the one wich thrilled me to the idea of Arma. With Arma 3 we win and loose some things in Arma. We win the ability to dive, clothe oure characters and create missions in a 3d editor. We loose the reality nearness of the game setting, the arma womens and the diversity and number of uniforms and weapons. Sources: https://arma3.com/ http://www.arma2.com/ The idea is simple, rework the content of Arma 2 (wich are under some licenses free available to be edited) and integrate it into Arma 3 as third party DLC. It includes the reworked campaign (in A3 Vanilla campaign style), content and the maps (larger as the maps) of Arma 2 in Arma 3 Vanilla quality. Sources: https://steamcommunity.com/id/rhsmods/myworkshopfiles/?appid=107410 https://steamcommunity.com/sharedfiles/filedetails/?id=1383093546&searchtext=zamak
  19. Asphronix

    Unused .50 cal ammo

    I have been playing Arma 3 for the last 3 years and i am a very satisfied player.However,there are some things that can improve the gameplay a bit more,like the unused B_127x99_SLAP ammo for the M2 HMGs.I would love to see this ammo used in offroads which have mounted M2 HMGs.
  20. thegamingpiplup931

    Optional first person mode?

    I love this game and its combat, but I find that I only ever use the third person mode to abuse the camera perspective. Whenever I'm in an actual gunfight, I prefer to use the first person aim-down-sight. I dislike the ability to win a fight only because of your ability to look at people around corners. Additionally, even though I find more use and accuracy out of using the iron sights, it feels incredibly janky and attempting to lock on to a target is difficult when your gun pops back into the center of your screen instantly after aiming. I feel an optional first person mode could be enjoyable to those who prefer skill based combat based more on situational awareness and could be a much more satisfying experience if the first person animations and feel were improved.
  21. ScoodaDuda

    More loot

    with the increase to loot around the world I think we need a new way to get more, I find myself filling up very quickly and it gives me no reason to risk it for the airdrop making for some pretty quick in and out encounters, id love to see some sort of backpack or accessory we could find in world to be able to carry more, or perhaps a drop box type thing? idk just spitballing here. thoughts?
  22. In the MP game mode "Commander" you'll play a commander like in "Warlords" but here are just two sides, the NATO vs CSAT & AAF (on Altis & Stratis) ore only NATO vs CSAT (on Tanoa & Malden). You have as commander of your troop fix resources wich you can use (infantry, vehicles) but this depending on the count of towns, villages and strategic important structures they're under the control of your side. It mean, smaller your resources are, smaller your vehicles and count of infantry. In "Commander" also exist a fix command structure, at first the "General" (AI follows a fix scripted plan) who gives orders, at second you and other players (as commander). There are a lot of normal infantry commanders (motorized inf) but also commanders of special groups (with special tasks), commanders of tanks, commanders of artillery, commanders of parts of the air wing, commanders of naval forces and commanders of support and vehicle service. All becomes orders from the "General" but it's on you how you get your goal. Every commander need the others, all units need ammo, fuel, repaire, not every fithing ground of you will be easy to arrive with your resources and not every operation have his fix line of happenings, the other side will try everything to stopp you on your way to the victory. All sides are playable or just one side is playable, but i think the game play will be better when all sides are playable. I would suggest, that also civil losses/causalties can lower the resources of your troop. When you have ideas, write them, i would really like to see that in the future in A3 Vanilla.
  23. I expect a short but good singleplayer scenario what tells me more about Tanoa, the pacific CSAT and CTRG/regular pacific NATO troops and i hope it brings more animals to A3, special pacific animals, i hope also well get static Cargo and Tank Ships (pacific and mediterane) and a pilotable Ferry.
  24. Problem: Currently if you attach a unit to a vehicle via attachTo, that unit cannot rotate or shoot. But if you attach a turret (mg, grenade launcher, mortar) to a vehicle, the unit CAN rotate and shoot. Solution: A new mod that creates a Man Turret that allows a man class unit to turn and shoot. This would be like the FFV turrets currently on vehicles, except without a vehicle. We could then attach a man turret to any position on a vehicle or object and they would be able to shoot. Ideally, the unit would be able transition from prone to crouch to standing while in this "turret". Then this would be possible: Attach defending shooters to Trawler object. Attach a shooting rider to DBO Horse. Attach shooters to top of any APC. Etc. Maybe this is simple for someone who mods vehicles. You make an invisible vehicle model with a Man Turret at ground level. You could base the Man Turret off of the turret position in an offroad that allows Turn Out (standing). Or make a few different Man Turret vehicles: One for sitting. One for standing. Allow 360 degrees rotation. I'm a scripter, not a modder, so this is outside my skillset. Any takers out there?
  25. when you invite your friend to your game they join into your shelter and you can have clans, or four man teams that help you defend your shelter against others trying to raid, and add defenses like turrets and walls to your shelter and bigger shelters that could maybe eventually be turned into forts and defend your fort against other teams and maybe have like servers with up to like maybe 6 teams and 6 shelters per server, this could add another aspect to the game to make it more unique and add another way to aquire weapons and loot, but raiding forts should not come easy to any extent.
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