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Found 109 results

  1. denzo

    BUZZ KILLER [GM]

    Take on the role of an SAS Team Leader during the Cold War. Troopers from 'D' Squadron 22 SAS have been tasked with eliminating an Anti-Aircraft threat and destroying the enemy Command Vehicle in town of Seggerde, East Germany. The odds are against you. Good luck! Find the mission here: https://steamcommunity.com/sharedfiles/filedetails/?id=2114687794 CREDITS: A Big thanks to: - The Global Mobilization DLC Team - CBA Devs - Echelon for EasyFIA - TepacheLoco for Spearpoint: UK Armed Forces 1965-85 - Devs at CUP - Thank you Jeza for the play-through videos - Music clips sampled are by Kai Engel - Thank you to everyone who has helped me learn throughout the years - Big thanks to BI
  2. -Snafu-

    SP The Green Zone

    I was inspired to create this mission after reading some accounts written by British troops who fought in Helmand Province in the late 2000s/early 2010s. Set in March 2007, command a troop of Royal Marines with an attached Fire Support Group as 3 Commando Bridage takes the fight to Taliban territory. You will lead the troop in a mission to clear a section of the Green Zone to the designated Limit of Exploitation. A battery from 29 Commando Regiment Royal Artillery will support you. Can you develop a sound plan and make effective use of supporting assets to get your troops home alive? Download: https://drive.google.com/file/d/1hwFt4VrPZG57cZQCJ1FEKRKEbsjhOOcJ/view?usp=sharing Features: - Blackblood's UK desert troops - PUKF weapons and Landrovers - CoC's artillery and mines - Reno's Afghaneveron - Kenoxite's squad control - Platoon command - Basic intro with custom music giving some historical background ReadMe: Screenshots:
  3. alky_lee

    Pilgrimage - Ported

    NOTE: As of 19 August 2019, I will no longer be updating this forum. This is due to the forum becoming locked every time I update it. It is just untenable. Feel free to continue posting in the comments. The excellent single player mission by Rydygier was originally set on Altis. Official ports were provided for Chernarus, Lingor and Bornholm and links to those missions can be found on the Pilgrimage topic. Rydygier is currently busy with real life but has given permission for players to port the mission to other maps. The purpose of this page is to provide links to the unofficial ports of the mission that have been kept up to date. Some early ports have not been updated and may no longer work, so will not be featured here. When porting some players will add their own preferences into the mission, so they may vary slightly from the official missions and have extra features. Some maps, especially landlocked terrains, will require different mechanics to end the mission. The following missions have been updated to the latest version of Pilgrimage (1.95) Common Links - CUP Terrains - Core, CBA_A3 **** IMPORTANT NOTE - On landlocked terrains, where you start with a vehicle, you NEED that VEHICLE to finish the mission **** Al Rayak (Requirements CUP Core, G.O.S Al Rayak) - Al Rayak by Alky Lee Altis (Requirements - Cessna 185 Skywagon, Real World Weather, Advanced Rappelling ) - Altis by Pvt Partz (Notes) Anizay (Requirements - Anizay, CUP Core) - Anizay by Major Stiffy Australia (Requirements - Australia) Australia by Alky Lee Beketov (requires CUP Core, Beketov) Beketov by Major Stiffy Cambodia Real (Requirements - Apex, Prei Khmaoch Luong , Unsung Vietnam War Mod 3.2 , CUP Units 1.9.1, CUP Weapons 1.9.1, CUP Vehicles 1.9.1 , CBA 3.4.0.170627 , Asian Factions for CUP , Advanced Repelling ) - Cambodia REAL by Pvt Partz (Notes) Chernarus Redux (requires CUP Core, Chernarus Redux) Chernarus Redux by Major Stiffy *** New *** CLA Clafghan (Requires CUP Core, CLA Clafghan) CLA Clafghan by Major Stiffy Dingor (Requires CUP Core, Lingor + Dingor Island) Dingor by Alky Lee Isla Duala (Requires CUP Core, Isla Duala) Isla Duala by Alky Lee Kujari (Requires CUP Core, Kujari) Kujari by Vafana Kujari by Major Stiffy Lingor (Requires CUP Core, Lingor + Dingor Island) Lingor by Major Stiffy Lythium (requires Lythium, JBad Buildings) - Lythium by Major Stiffy Livonia (Requires Contact DLC) - Livonia by Vafana Malden - Malden by Alky Lee Namalsk ( Requirements - Namalsk , Namalsk CUP Replace (Rail Patch), Namalsk Light Patch V2 ) - Namalsk by Pvt Partz (Notes) Napf - (Requires CUP Core , Napf) - Napf by Alky Lee Panthera - (Requires CUP Core, Island Panthera) - Panthera by Alky Lee Rosche - (Requires Rosche, MBG Buildings, CUP Core) - Rosche by Major Stiffy Staszów - (Requires CUP Core, CBA_A3, IFA3_AIO_Lite) - Staszów by Pvt Partz (Notes) Summa - (Requires CUP Core, Summa) - Summa by Major Stiffy Tanoa - Tanoa by Vafana Taunus - (Requirements - Taunus, Arma's Nature, CUP Terrains Complete, Eden Editor Objects) - Taunus by Pvt Partz (Notes) Vidda - (Requirement - Vidda ) - Vidda by Pvt Partz (Notes) The following missions still use an earlier version of Pilgrimage (1.95 beta 1) Altis - Altis by Major Stiffy Cambodia (Requires Prei Khmaoch Luong | ព្រៃខ្មោចលង ) - Cambodia by Major Stiffy Chernarus (Requires CUP Core) - Chernarus by Major Stiffy (Requires Open Chernarus) Chernarus Winter (Requires CUP Core, Chernarus Winter) - Chernarus Winter by Major Stiffy (Requires Open Chernarus), Chernarus Winter by Alky Lee Kerama Islands (Requires Kerama Islands & CUP Core) - Kerama Islands by Major Stiffy Kobbvatn (Requires Kobbvatn, CUP Core, CUP Terrains - CWA, CUP Terrains - Maps, Xin_Ponds, ) - Kobbvatn by Major Stiffy Malden - Malden by A2012V, Malden by Major Stiffy Sahrani (Requires CUP Terrains - Core, CUP Terrains - Maps) -- Sahrani by Major Stiffy,, Sahrani port by Vafana Stratis - Stratis by Major Stiffy Tanoa - Tanoa by rsoftokz, Tanoa by Major Stiffy Tembelan (Requires Tembelan) - Tembelan by Major Stiffy Vidda (Requires Vidda) - Vidda by Major Stiffy CO-OP Altis by Major Stiffy (wip 10) Cambodia by Major Stiffy Chernarus by Major Stiffy Chernarus Redux by Major Stiffy Lingor by Major Stiffy Lythium by Major Stiffy & Pvt Partz Malden by Major Stiffy Stratis by Major Stiffy Tanoa by Major Stiffy Other BI Forum Topics Pilgrimage, Silent---Unseen by Pvt Partz Pilgrimage Ported Variations by rsoftokz SP-COOP Pilgrimage TANOA Edition by rsoftokz Update Log
  4. Gemini

    OPEX

    "OPEX is a masterpiece." (Sowens) "This mod is awesome and should be approved by Bohemia." (Unknown) "You have made what I've been looking for since a very long time." (Guim's) "My friends and I are now only playing this mission." (Neall) "It's a titan work. Respect." (BingaNarko) "Thank you and go on, you're the best dude I have a poor PC and OPEX is running fantastic." (NeXoWw) "God bless you !! To be honest I've never seen someone who is so reactive and attentive to the community's feedback." (Bobzap / Sayker) "This mission is becoming so epic. I love it."(xaxa) ..... DESCRIPTION OPEX is an immersive, realist and fully dynamic task generator for ArmA III military simulator. The first version was initially introducing the French Army fighting against terrorist organizations all over the world (hence the French name Opérations Extérieures - means External Operations). This new version now allows players to chose among several armies, depending on enabled extra mods ! AUTHOR'S NOTE Bonjour ! I have to be honest, OPEX has totally be inspired by MSO from ArmA II. After I have tried it, I thought the idea of a dynamic task generator was brilliant, but some features were not perfectly fitting to what I was expecting for and some others were missing. So firstly, I tried to customize the original MSO but finally I chose to rebuild everything from scratch. After more than 8 years of development (yeah, really !), and even if there are still many things to do, it's now time for sharing all I have did so far ! MAIN FEATURES Made by Gemini Mission that required more than 2000 hours of learning, experimentations and development (project started in 2012) SP and MP compatible (from 1 to 50 players) Unique immersive and realist atmosphere Select the theater of operations (Europe, Middle-East, Africa...), your army (France, USA, Russia, UK, Spain, Czechia...) and the opponents (Taliban, Islamic State, Boko Haram, generic ultranationalists...) - extra mods may be required to get all options (see below) Entirely built with random parameters for generating unpredictible situations and unlimited replayability Custom menu at startup to enable/disable/set main mission features Plenty of things to do: select a specific task (among more than 20 available), patrol to find and fight the enemy, locate and destroy weapon caches, neutralize IEDs, search buildings and interrogate local people to gather intel, capture opponents... Dynamic civilian life with custom interactions (talk, search, arrest...) Dynamic AI activities: patrols, ambushes, reinforcements, suicid bombers, roadblocks... Dynamic reputation: take care of the local population or it may rise against you Gather and exchange intel to recruit AI teammates and to get extra supplies, vehicles, supports... AI improvements: ability to assign/unassign NVG/flashlights/silencer depending on daytime and behaviour, ability to board into nearest static weapon... Primary needs system: eat, drink and sleep to avoid bad effects Customizable MP synchronized music receiver in order to listen music into vehicles Performance friendly: useless AI entities are automatically disabled/deleted to save computer/server ressources Persistent save for both server (mission progression, global stats...) and clients (loadout, personnal stats...) Playable without any mod (vanilla game) but compatible with many ones (CUP, RHS, R3F, 3CB, FFAA, BW, CFP, Project OPFOR, TFAR, ACE3, Winter 2035...) Readable content fully translated in French and English And much more to discover ! Made by the Community Advanced medical system (tweaked version of Psychobastard's AIS script) or expert medical system (if ACE mod is detected) Optimized AI behaviour (thanks to R3F AiComTarget script) Move and transport almost every item (thanks to R3F Logistic script) Random and dynamic weather (thanks to code34 for his script - I modified it a bit so weather's evolution is depending on world regions) Futurist but realist electronic tactical glasses (thanks to TPW for his script - I modified it to create motion detector and hearbeat functions) Live video feeds (thanks to BangaBob for his script) Little immersion tweaks: light sensitive map and NVG's optimized utilisation (thanks to Viperidae for his scripts) Map gestures with nearby players (thanks to dslyecxi for his script) HOW TO INSTALL OPEX ? It's very easy, just watch this video (think to enable subtitles to get full detailed information). VIDEOS OFFICIAL (trailers, tutorials...) [FR/EN] Gemini OTHER GAMEPLAY SERIES [FR] MrRatSuper [FR] TypeX [FR] Faiavan INTERVIEWS [FR] RackBoy PICTURES REQUIRED ADDONS / DEPENDENCIES OPEX can be played without any mod (vanilla game) but in order to enjoy all the features and possibilites, it is highly recommended to subscribe (for free !) to the official mod collection. If you don't have a large storage capacity and a very high speed internet connection, you can also select only some ot these mods. COMMUNITY FEEDBACKS Don't hesitate to share your feedbacks, your suggestions and to report any bug or issue you may encounter here on the official BIS forum, or on Steam. KNOWN BUGS/ISSUES Picture "pictures\overview.paa" not found at startup when joining server despite the picture is present in the mission folder, I don't know how to fix this. Some vehicles are sometimes exploding when spawning because collision detection is not reliable at 100% despite I'm trying to improve BI's commands as much as possible. Ambient AI animations may sometimes be weired when playing on MP. TO DO LIST (Extreme priority): fix bugs and issues reported by the community (High priority): add compatibility with best incoming mods (OFrP...) (High prioriy): create version for several other maps (Medium priority): add new tasks (Low priority): optimize and tweak all scripts and functions (or better: rewrite everything because so many time has passed since the first code I wrote !) (Low priority): correct current localizations and add new ones (will require some translators !) SPECIAL THANKS Bohemia Interactive, for the best military games ever (OFP/ArmA serie) code34 and MSO/PO3/ALiVE developpers, for the dynamic/random mission concept Kamih, for the first MP tests during the early development HeroesandvillainsOS, Vengeance1, Scimitar and Sumsun93 for their precious feedbacks All beta-testers, testers and reviewers for their precious feedbacks and suggestions BangaBob, for the live feed and drag body scripts Binesi, for the defend/patrol tasks scripts code34, for the dyamic and MP compatible weather script dslyecxi, for the ShackTack Map Gestures script KC Grimes, for the building occupation script Killzone Kid, for its optimized random position script R3F team, for their Logistic and AiComTarget scripts Seth Duda, for its towing scripts TPW, for the hud, houselights, streetlights and animals scripts Viperidae, for the Little Immersion Tweaks scripts Meh44, for the Russian translation Tonic, for the Virtual Vehicle Spawner script All addon and mod makers whose creations are used in this mission: ACE team, ACRE team, CBA team, CUP team, Icebreakr, James2464, Keeway, Minimalco & Robster, Nkey, R3F team, RHS team, X-Cam team And fore sure, thanks to all the OFP/ArmA community for thinking, creating and sharing so many brilliant additionnal content If I forgot to mention someone, please excuse me and contact me ! SPECIAL DEDICATIONS To the old OFP french community, that participates to give me the passion for this game. And above all, many many many thanks to my wife, who is so patient and comprehensive every time I'm only thinking about the developing this project ! 😘 IN MEMORIAM This mission is dedicated to the memory of Faiavan (1979-2018). I only had the chance to share one or two missions with Faia but his accent, his good mood and his sense of humor made me feel good. May he rest in peace. DON'T FORGET TO RATE IT ! If you enjoy this mission and want to motivate the author, please click on the 5 stars on the top of this web page and on the thumbs up button on the top of the Steam web page. It's free and it's always a pleasure ! DONATIONS If you would like to support the author's projects, you can also make a donation via PayPal by clicking here. CHANGELOG Please keep in mind that OPEX is a non-professional and non-official mission. It may be more or less often updated in order to enhance it. So if you play it, do it at your own risk. DOWNLOAD From Steam Workshop (highly recommended because it requires only 1 click - then everything is automatic) From Armaholic (not recommended because it requires manual installation and updates) From my website (not recommended because it requires manual installation and updates) Enjoy !
  5. ottaviodp

    Combat Den

    Introduction Combat Den is a simple randomized mission for single and 8 player coop. A single mission file provides a number of re-playable scenarios, no two mission play throughs are the same. How can I play? It's simple. A randomized mission will be selected complete with a briefing. Just play. Features Single player support. 8 player coop support on a dedicated server or player hosted server. Zeus support. Virtual Arsenal for player and AI units. Configurable CBA mission settings. Multiple distinct mission types complete with briefing. Multi terrain support. See Combat Den Steam collection for full list. Optional ACE support. Optional factions from RHS, CUP, 3CB, and more. See the Wiki for a complete list. Optional Global Mobilization support. Optional IFA3 support Optional ACRE and TFR radios. Required Mods The only required mod is CBA. Mission files on non-vanilla terrains may require additional dependencies. GitHub The source code for this mission is available on GitHub. Feature requests and contributions are welcome. Links Steam Collection - collection of supported terrains GitHub Latest Release - pdo files for dedicated server use and non-Steamers License You can use, redistribute, and/or modify this work under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. See the License Summary section of the wiki for a brief description of what is and is not permitted.
  6. Codename Phalanx Version: 1.01 Overview Singleplayer Mini-Campaign revolving around a group of KSK survivors around Oberleutnant Wolff. Events are taking place in parallel to the official "East Wind" campaign. Story CONTAINS SPOILERS - It is strongly advised to play through "The East Wind" prior to this campaign! After almost two years into a difficult and yet unfruitful counter-insurgency training campaign, long growing tensions with the AAF result in a team of KSK instructors forced to drawdown prematurely with their job half done. But on the morning of their withdrawal, one last opportunity arises. Follow Oberleutnant Wolff on his covert mission directly tied to the events of "The East Wind". Features Story-Driven Singleplayer Mini-Campaign Special Forces & Guerilla Style Gameplay Three Missions Player Decisions Affecting Mission Flow Available in English & German Basic Requirements Arma 3 Marksmen Arma 3 Apex Arma 3 Tanks (Recommended) Arma 3 Laws of War (Recommended) KSK 2035 (https://forums.bohemia.net/forums/topic/191797-ksk-2035/) How to Install Standard mod procedure. Just subscribe on steam or manually download and unpack the @KSK_Codename_Phalanx folder to your Arma 3 directory. Then launch it with BI's or a custom launcher. Changelog 1.01 - 08.02.2020 ADDED: Close Call, bypass for players who do not own the Tanks DLC. ADDED: Asymmetric Warfare, hints for players who do not own the Laws of War DLC. Known Issues Download Dropbox v1.01 Steam Workshop v1.01 Contact You can reach me on the BI-Forums: http://forums.bistudio.com/member.php?53386-IndeedPete Or on twitter: https://twitter.com/IndeedPete Or feel free to add me on steam: http://steamcommunity.com/id/IndeedPete/ License Content created by IndeedPete is published under the "Arma Public License Share Alike (APL-SA)". You are free to take or change anything you can use, just give me a mention in the credits. Credits & Thanks Bohemia for the splendid game that is Arma 3!
  7. connorwarman

    [SP] Failed Negotiations

    Failed Negotiations - Version 1.2 Overview: Failed Negotiations is a single-player mission that takes players into an alternate 2035 NATO - CSAT standoff. In this alternate reality, both sides attempted to pursue a diplomatic solution before taking up arms. But, when the negotiations fall through the situation quickly escalates on the small island of Stratis. You participate as a NATO infantryman in a combined arms assault to re-secure key territory. Key Details: - Singleplayer mission focused on immersive combined arms combat. - 15-25 minutes in length depending on your skill-set and kit. - Voice Acted. - No mods required, download and play! Credits: Mission developed by Connorwarman - Voice acting done by KiwiSandwhich (Odin), Whale (Reaper 6-1), ragz93 (Eagle 2-1/2-2), Armadillo (Alpha 1-3), and TWBones (Alpha 1-2). Various scripts used, namely from kylania. Download: Workshop: Link to Workshop Page
  8. Dynamic ISIS War System ATTENTION: - 01/22/2019: Mission is under development again! I will upload it to Steam, when I get something ready! Heavily modified version of the famous DUWS-M, originally developed by Kibot (DUWS), modified by Bigshot and rlex (DUWS-M) and enhanced by myself (DISWS). In this version player(s) have to fight the Islamic State as well as the Al-Nusra Front. On each restart you'll get a dynamic, procedurally generated campaign, playable on any map you like (not tested on all maps! Please report back!). It's all about asymetric warfare against an enemy who is sometimes difficult to find. Even when you cannot find any differences between the enemy and the civillian population! Face suicide bombers, ISIS supporters and a lot of new features which are making the famous and great DUWS even more enjoyable! NOTE: If you like this mission, please leave me a rating. Thx! ******** A.T.T.E.N.T.I.O.N ******** !!! This mission does NOT run on dedicated servers !!! I'm very sorry for this, but there are so many scripts and for now it's just too much work to change them all. I once started creating this mission for SP for myself. - Update 1.80 - See Changelog below --------------------------------------------------------- *** Check the LATEST required mods *** --------------------------------------------------------- FEATURES It's basically DUWS - but with a LOT of new stuff! I turned it into a Insurgency-style dynamic whole-map mission with a lot of atmosphere. All new elements are working seamless together with the DUWS mechanics. Commandpoints can be earned by shooting Al-Nusra fighters, disarming IEDs, get intel by locals, finish missions based on intel, and more. You can choose several winning conditions for your playthrough in the mission parameters (lobby). Additionally to taking over ISIS held zones you have to help the locals defending their villages against the Al-Nusra Front. If you help them, they will forgot about civilian casualties and there will be less suicuiders and other supporters. Also Al-Nusra and ISIS are hostile to each other. I.e. if you get intel from the locals about an ISIS weapons cache, that one might be placed on a location where Al-Nusra fighters are hiding - or attacking. They will fight each other and you can use this situation to your tactical advantage, just to name one example. The whole situation provides a nice "dynamic chaos" with unforseen situations happening. AL-Nusra also likes to ambush their enemies - for example they hide in buildings and shoot from windows. So you might need to kick in doors and search houses to get them out of the towns. There are so many possible things happening around a playthrough that I really cannot write it all down. For DETAILS about using new features please check the DISWS-Manual (map ingame diary)!! Reputation System: Civilians will whether like or hate you, or just being neutral. Depends on the amount of casualties and if you help them defending their towns against Al-Nusra. The occupied/attacked villages will change on each new playthrough. You will never know where they are, so you have to check the villages. A red marker will appear when you find a occupied/attacked village - and turns green when you defended it succesfully Al-Nusra is able to re-take villages in some rare cases. If you fail to defend a place against one of their attack waves, they will occupy it and you have to plan an attack to re-take it. The more civilians get killed, the more people will join the enemy = More suiciders and ISIS Supporters will operate against you! Civilians are "divided" into religious groups who hate each other (Sunni and Shia muslims) You can gain your reputation by defending towns against the Al-Nusra Front. Conversations: You can ask civilians about their opinion and thoughts. Talk to them to monitor your progress about occupied and defended villages, as well as civilian casualties. Search civilians and dead bodies for intel and items - but take care. A suicider doesn't like to get interrogated! More sidemission from found intel! (Weapons caches, HVTs) Perform your own playstyle (missions from HQ, from Intel, or just clear villages or fight against ISIS) Command your team or command the whole army! It's up to you. Like in DUWS there's an AI commander, but you can of course add HC squads however you want Full RHS U.S. troops and equipment for WEST. ISIS and Al-Nusra Front troops and equipment for enemies (and some stolen vehicles from the Syrian Army) IEDs Arsenal Buy, recruit units, vehicles, weapons, support, AI squads, platoons, tanks, planes, helicopters, etc. Fire for Effect (Immersive Artillery System. See ingame description) Supply Drop includes Arsenal Logistics (transport any object with vehicles like trucks, helis, etc..) Respawn at homebase or any established FOB There's a chance for a dead man's switch triggering when shooting a suicider. So keep distance. Immersive Mine Detector for IEDs (it detects also materials used to construct IEDs which can lead to false alarm) Ambient soundscape (Prayer call, music, radio at houses and other places, ambient chatter - ONLY with TPW MODS) Support for Weapon Mods (Can be equiped via Arsenal) All progress is persistent and will be saved with your savegame All scripts and features written with performance in mind! But if you still get low FPS, try these: Ingame distance view setting (CH View. See ingame Manual) AI limiter (can be enabled via mission poarameters) ZBE Caching (can be enabled via mission parameters, if you're encountering low performance after trying other settings) All DUWS-M features are included and working - I won't name them here, they're too many Commandpoints will also be rewarded for disarming IEDs, shooting Al-Nusra Fighters and finishing tasks provided by intel Select the win conditions in mission parameters (lobby) DISWS-Manual can be found ingame (map). Check it for full features description and How-To Currently work in progress - So far everything is fixed now! I'll be working on future plans soon. SINGLEPLAYER: Use the server-browser and start a local host (LAN session). Save your progress using the custom save function (radio: 0-8-1 - Sitrep). - Default map is Takistan! But you can play it on any map you like. It might case trouble on real small maps. On some maps the random placement of zones/hq may not work properly - or placing zones out of the maps range. First try to decrease the distance from HQ, the zone radius or place them manually. To play on another map, just rename the PBO, i.e. to DISWS_1_66.Altis.pbo (Keep in mind that Windows maybe does not show file endings! Just make sure the file ends with ".pbo") DOWNLOAD PBO: https://drive.google.com/file/d/0B81rpxl19DuQQVRneW9iZHpjWGs/view?usp=sharing STEAM WORKSHOP: http://steamcommunity.com/sharedfiles/filedetails/?id=1159 CHANGELOG: http://steamcommunity.com/sharedfiles/filedetails/?id=1159462402 KNOWN BUGS: - If you loose the Request Menu and other action menu items after respawn or when resuming a save, just respawn again or use the Save/Rest action at HQ or FOBs. REQUIRED MODS - CBA_A3: http://www.armaholic.com/page.php?id=18767 - RHS_AFRF3: http://www.armaholic.com/page.php?id=27150 - RHS_USF3: http://www.armaholic.com/page.php?id=27149 - RHS GREF: http://www.armaholic.com/page.php?id=30998 - RHS SAF: http://www.armaholic.com/page.php?id=32203 - CUP Weapons: http://cup-arma3.org/download - CUP Units: http://cup-arma3.org/download - CUP Vehicles: http://cup-arma3.org/download - CUP Terrains CORE: http://cup-arma3.org/download - CUP Terrains MAPS: http://cup-arma3.org/download - Takistan Civillians for CUP: http://www.armaholic.com/page.php?id=32020 - Iraqi-Syrian Conflict: http://www.armaholic.com/page.php?id=28406 - Revos's Mine Detector: http://www.armaholic.com/page.php?id=29929 STEAM-USER click here: http://steamcommunity.com/sharedfiles/filedetails/?id=908457911 *Thx, bcmaster Not needed, but HIGHLY RECOMMENDED - TPW Mods: https://forums.bistudio.com/topic/154944-tpw-mods-v20170208-enhanced-realism-and-immersion-for-arma-3-sp/ - RYD Liability Insurance: http://www.armaholic.com/page.php?id=27485 A word on TPW Mods: Sometimes (dunno why) the mission fails to disable unnecessary features from TPW. Better disable those in TPW's userconfig file. Specially Civilians, Croud, Cars, Helis, Fall, Puddles, Fog and Animals. SUGGESTED MODS - JSRS-Soundmod: http://www.armaholic.com/page.php?id=32317 - Unit_SFX: http://www.armaholic.com/page.php?id=28888 - Virtual Projectile Sounds Reality: http://www.armaholic.com/page.php?id=31799 I don't recommend ACE because the mission includes a lot of custom scripts. But when using ACE, you'll also need: - ACE3 RHS Compatibility files: http://www.armaholic.com/page.php?id=31281 When using ACE, the 'Special Forces Training' Feature (no fatigue) might be overwritten by ACE Advanced Fatigue! Download this mod in this case: - Remove Stamina ACE (main mod required): http://www.armaholic.com/page.php?id=31792 Weapon Mods are supported. You're able to use them via Arsenal. CREDITS - BIS: Arma 3 - Kibot, BigShot, rlex: DUWS-Unofficial - BangaBob, ReVo: Their great scripts! - GigaS: Some partial scripts and support! - [ToS]HadeS, [ToS]AUT_Cyclon, [ToS]Zauberbesen: Help and testing! - R3vo: Mine Detector - TPW: TPW Scripts and helping me! Thank you! - AuTigerGrad: Ambient Sound Pack - Rydigier- Fire for Effect - Community for all the great stuff!
  9. COMMANDER CALLAN'S ANABASIS Singleplayer campaign tells of the adventures of Callan - one of the most violent mercenaries on the Tanoa Island. That is a free interpretation of events in Africa from 1971 to 1976 showing which would be this story in the 21st century. Ex-military with a dark past Costas Callan is hired as military instructor in the islands of the Mediterranean, being torn apart by a civil war. Protagonist has taken command of European mercs group and actively participates in violent fighting. His ruthlessness knows no boundaries, Callan does not accept cowardice and has no mercy for both the enemy and his own soldiers. Russian Voices. English and russian subtitles. Required DLC: APEX DLC. DOWNLOAD Campaign at Google Drive Campaign in STEAM Video with english subtitles:
  10. Gunter Severloh

    The ISIL Foothold

    by Gunter Severloh Hello Arma3 community! Here is a mission i built that i have been working on and off since November 2018: Story After a recent reconnaissance mission in Afghanistan, intel reports ISIL forces have established a foothold in the Southwestern area of Kunduz using local Afghan compounds as their place of operations. Your mission is to locate and clear these compounds, eliminate the anti air threat, destroy their ammo, fuel, Radio, and eliminate the ISIL commander leading the occupation. Screenshots Video This video is a play through for the original mission with all mods. Video doesn't represent the latest build. Download Requirements Hermes Airlift Services Mod v1.94 Kunduz Afghanistan - Fixed Doors Iraqi-Syrian Conflict - (Requires RHS) RHSUSAF RHSAFRF RHSSAF RHSGREF MISSION FEATURES General Mission Requires: Kunduz, RHS, Iraqi-Syrian Conflict, & HAS Mod Playable in Single player or Multiplayer. 6 Player Coop with Revive. 1 player teamswitch. No respawn which means when you die you teamswtich to the next available AI. You can change the AI difficulty in the MP parameters. You can change the weather in MP parameters. You can change the time of day in MP Parameters. Friendly Assets 2 dune buggies seats 4 - (no respawn). 2 Humvee's with .50cal - (no respawn). 1 Ammo, fuel, & repair truck - (no respawn). 4 Artillery (Mortar M252) Fire missions. 6 calls for a helicopter to: CAS, Drop supplies, Transport, & Pickup. Access to Virtual Arsenal at Base to change uniform, weapons, loadout & gear. Recruit AI Halo Custom Map Mission set on Kunduz, Afghanistan Map - (Fixed Doors version so you can open the doors). Over 50 custom placed buildings, walls, objects, sandbags, and wrecks in and around the compound areas. Gameplay Soldiers randomly garrisoned in and around the compounds - (Each play through is different!) Roaming infantry patrols will seek you out if you make your presence known. Roaming .50cal Mounted truck. Random starting positions of several of the objectives. If you play solo you have only 6 lives, die with all 6 and mission ends. How long can you survive? If you recruit AI, they will revive you if you go down. Play in SP and save your progress as you go or teamswitch when you die. Option to Halo/Parachute to the AO. Option to recruit AI infantry to command. Full Briefing with Tasks. Briefing, Supports, and Tasks will transfer to the player on teamswitch. 18 objectives with tasks. Use your map to locate objectives based on their description for the task. Your enemy is the ISIL forces, also known as ISIS. Player's faction is Blufor (RHS - USA SOCOM / MARSOC). Start at a large FOB and drive, or fly to the AO. Advice & Tips Know that the enemy has anti air, locate it and destroy it before flying in or calling in for CAS support. Take your time, patience and recon are crucial in surviving in this mission. Theres no wrong way to approach or do an objective, but rushing and carelessness will cost you. Check the rooftops, windows, doorways, and your corners before you make your move. Shooting your weapon will draw their attention, so shoot and scoot! You only have 4 lives if your playing solo, when all 4 are gone its mission over! Use your support Assets, they are limited but can maximize your efforts if used at the right time. Playing Coop means working together, covering the other guy, reviving/giving aid/ammo. Use the terrain to your advantage, as a long range fighter many threats can be eliminated from afar. Move to cover from cover, and look for the next position of cover for your next move. Do your recon, assess the terrain, plan your move, look at where there is cover. When in doubt throw a grenade. When the enemy has an idea or is zeroed in on your position, MOVE! Move diagonally, laterally, not straight when being shot at. Arc your doors and openings, doing so will allow you to peer the inside flanks. Close your flanks - after moving into a house with doors, close the door behind you. Dont try to outshoot an enemy that already has a bead on you, move! Use natural, and other light sources to illuminate the enemy surroundings. Dont crest hills and become a silhouette, always crawl and use rocks or bushes to conceal your shape. When searching for enemy, look for silhouettes, or shapes that dont belong, dark on sand stands out. When trying to move closer while an enemy is spotted ahead, put objects (buildings, stones, hard cover) in front of you while moving to hide your movement, and give you cover. Watch my video to see how i do it 😉 HOW TO PLAY You can find the mission under Singleplayer Scenarios on the main menu if you install the pbo from google drive, from there you can save with the game menu. You can also find it under MP Lan. Mission is meant for MP lan and server play as its a can be played solo and coop. CREDITS I want to thank the following members of the Arma community for their work/help with my mission: Rydygier - for his insights in using !ALive code, sorting out bugs with mission end. Larrow - for his code on Multiple support requesters. pierremgi - for his help with code for transferring the briefing on teamswitch. Kronzky - for his Urban Patrol Script. Sushi - for his [TOG] GARRISON SCRIPT. Simmax - for his Kunduz FOB Template which i upgraded. Rydygier & myself - for HAS - Hermes Airlift Services Mod. Red Hammer Studios - for their RHS Mod. AccuracyThruVolume - for his fantastic Iraqi-Syrian Conflict Mod. James2464 - for his original map Kunduz Afghanistan. Moser - Bon's Infantry Recruitment Redux script. Ghost - Halo script. Hortzy - for his help with parameters Psychobastard - A3 Wounding System - AIS Revive script Armaholic - for hosting the mission. ================= Changelog:
  11. by Mixuray Description: "Survivors of Stratis" is a singleplayer mission which takes place during the events of "The East Wind". You play as Corporal White, a NATO soldier and former member of Charlie. After Charlie got attacked by CSAT, during their invasion on the island, and you retreated into a small forest, it became clear that you'd have to escape from Stratis. Information: Playtime: About 45 Minutes Made in: About 2 Weeks Voice Acting: Mixuray - Corporal White Gamse - Private Taylor Download: Steam Workshop Even if our voice acting is not perfect, we still hope that you'll enjoy playing our mission! 😄 Explore the map a litte. Maybe you can find some small secrets. 😉 Screenshots:
  12. Operation Stranger: Anthill - Hidden & Dangerous 2 Remake Burma, 1943. We broke through the Burmese jungle in the heat, humidity and mosquito clouds. The area has a strategically important bridge serving as the only crossing for Japanese convoys. Unfortunately, the first attempt to capture and destroy the bridge failed and my people were taken prisoner. I have to try to free them and destroy the bridge at all costs and find out what the trucks are carrying... Task: Your task is to destroy the strategically important bridge in this area. The rest of your team fell into the hands of the enemy, so try to free them. You must also find out the reason for the increased activity of enemy convoys. Finally, go to the evacuation point. https://steamcommunity.com/sharedfiles/filedetails/?id=2033140769 Operation Stranger: Mountain King - Hidden & Dangerous 2 Remake Burma, 1943. Breaking through the jungle, we met an allied unit. It turned out that they were preparing to storm the heavily defended hill. We will strengthen their forces with our unit because any help will be useful. Task: Your task is to conquer the strategically important, heavily defended hill. The assault will be preceded by artillery fire. One tank will also help us in the battle. Watch out for heavy machine guns positions. You must kill all enemies. After capturing the hill, go to the assembly point. https://steamcommunity.com/sharedfiles/filedetails/?id=2033824193
  13. Hello ! I recently released a new singleplayer scenario called "The Bunker", where i added custom textures to uniforms on the player and some AI. It worked well when i made some tests from the editor, but since i released it on the workshop and tried it as a new subscriber from the main menu and not as the "developer" from the editor, the texture doesn't apply at all on the player, which is then the vanilla camo, but it works well on the AI... The original texture is in a PAA format, but i also tried the JPG version and it still doesn't work Here is the command i put on the player init: kerry setObjectTexture [0, "urban.paa"]; kerry is the name of the player unit. I saw many posts about similar problems for the multiplayer category, but didn't found anything for the singleplayer one... and i don't know at all what could cause this. If someone have a solution, i would really appreciate, as i'm a little embarrassed since i published it on the workshop recently. Thank you in advance for your answers
  14. Africa, 1942. The Allies are moving into counteroffensive. Our goal is to capture Hans Schumann, who will visit the Italian-German airport. By the way, we will destroy all planes at the airport - after all, we, SAS, are the best at it. Task: Your task is to capture Hans Schumann - adjutant of Erwin Rommel. In the near future he will visit the Italian-German airport. It's a chance for us to take him prisoner. While at the airport, destroy all planes. This will facilitate the task for our boys. Try to surprise the enemy. You can blow up the tank with fuel to distract him. Search the entire airport, destroy all resistance and find Schumann. He can't die. Destroy all planes at the airport as well. After the action, evacuate using a jeep or other vehicle. Mission have: -Original soundtrack from H&D2 -Fully of details airport from H&D2, reproduced as much as possible in Arma 3 -Provides 1.5-2 hours of gameplay -No bugs (I tested this mission many times to eliminate potential errors) LINK: https://steamcommunity.com/sharedfiles/filedetails/?id=1958961914
  15. Ok around 4-5 months in the making. I present to you my dream..... Al Inteqam (The Revenge). A series of perpetual and 'repeatable' CSAT missions all arranged randomly. Inspired by Patrol Ops, BMR Insurgency among others. But much simpler, quicker and SP. I would encourage budding mission makers to rip this mission apart via Eliteness program and look at how I have achieved this.Its as vanilla as possible. The task files are commented for a better explanation. Always use Notepad++ or the great Atom with latest Arma 3 plugin for opening sqf files. Its my time to give something back to the community :) Features: 1. Random Missions on random locations 2. Support modules 3. Random time and weather 4. Random chance of vehicles, and heli enemy patrols 5. New mission types 6. Field Headquarters 7. Auto cleanup after mission end (as cleanup during an ongoing mission wont allow you to rearm at dead bodies) 8. Enemy tracker action to reduce hunting time of remaining few AIs 9. AI Recruit 10. Civilians in towns 11. Oh and most important.. AMAZING FPS ;) Currently the missions are: 1. Capture Town (Uses towns as locations) 2. Capture NATO Base (Uses Military bases all over Altis and some fortifications as mission spots) 3. Destroy asset ( Will select an asset from a pool to be destroyed - Transformer, Radio Tower, Drone, Artillery unit. The arti unit may occasionally get utilized by the AI) 4. Assassinate (Eliminate enemy officer) 5. Stop the convoy (4 vehicles will form a convoy in Column formation where ends will have defence forces and middle 2 will be the deal. I mean the trucks to take out) 6. Kill the Snipers (A bunch a' snipers have wandered in to the Altis wild. Take em out) 7. Secure the intel from crash site (Beware of light reinforcements) 8. Rescue our brother (Rescue POW) 9. Destroy the mortar squad (A mortar squad has been spotted in Altis. Take em out) 10. Defend the town (A lightweight defense scenario featuring towns) 11. Skirmish (Join CSAT patrol in the wilderness. Be on the lookout for any enemy.) 12. Dog Fight (Yeah now we talkin. This is quite easily my favourite. The music, the enemy, The mission countdown, the moving task marker everything is special) 13. Caught (The enemy has found our base and conducted a rigorous operation. Wait for further orders and PRAY) 14. Like a Ghost (Reach the Rendezvous point through heli and armour patrols. No enemy infantry) ..... will keep adding unique mission types and not the cliche'. Before you play. Read this: 1. Added the awesome Bon's recruit AI script. 2. The mission will have you start in front of a flag. Use it to HALO drop wherever you need to once assigned a mission. If Dog Fight is assigned, rush to an airport. 3. Crate with Virtual Arsenal right in front at mission start so that you can choose your favourite loadout :) 4. At the end of each mission you will be teleported back to starting position with a random time. 5. I am MP illiterate. Wont be able to convert this to MP by any chance. I love SP and the convenience of playing a mission over days :) 6. Given my work schedule, please do not be angry if I dont reply to your queries quickly. 7. The reveal addaction is not a cheat, but should be used only to see that last annoying enemy left in town ;) 8. Artillery, Transportation and CAS support available. But has cooldown. 9. Each mission will have a random AO size between 2 extremes which I personally dont wish to disclose. Wont be fun to know beforehand, but I assure you its not extremely huge, nor tiny, but decent. If you insist on its knowledge, then send me a message. 10. There is no caching done here. Its not needed with such scale. I dont like the idea of a nano second lag when units spawn back. Spoils the atmosphere. 11. Spawned units are given a decent area to patrol, so even the knowledge of the AO size wont guarantee that they will remain only inside ;) This mission is a huge achievement for me being new to the scripting scene. Had to manually and carefully place 4 types of markers. 1st for towns, 2nd for military bases, 3rd for sniper spawn points, 4th for Convoy spawn spots. In all 95 markers on the beautiful and behemoth Altis handpicked and tweaked which literally took days. Got to learn a lot in the forums here by some amazing and hugely talented people of the community. Especially JSHOCK, R3VO, SHUKO, PERSIAN MO, GREENFIST, RYDYGIER and LARROW who helped me in shaping it the way it is and the future of Al Inteqam. But JShock 's extreme patience here kick started my interest in developing this. I want the community to enjoy this. MODS REQUIRED: None :biggrin: Google Drive (V 1.4.2): https://drive.google.com/folderview?id=0B8jSob5bHbEBQldCdkd1TjBBR2s&usp=sharing Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=606946272 Community stuff utilized: 1. JShock's extremely simple unit spawning and AO deletion functions 2. Shuko's legendary SHKpos and SHKbuildingPos scripts 3. Enemy left counter snippet by R3vo 4. =ATM= Airdop by pokertour (edited to suit this mission) 5. Several other snippets by amazing people like Persian MO, Greenfist, Larrow, Rydygier and everyone else. WIP: 1. Giving detailed information to each task. 2. Adding atleast one unique mission with each update 3. Create a more 'living' base Update V1.4.2: Changelog: Minor bug fixes. Update V1.4.1 hotfix: Changelog: 1. Fixed: Like a ghost mission wouldnt spawn any enemies. Possibly due to new Arma 3 update 2. Removed mission "Escape" for the time being till its fixed and bug free. 3. Several bug fixes. Update V1.4: Changelog: 1. New mission type "Like a Ghost" which will now fire the first time you play the mission 2. Optimized "Eliminate Arti Squad", "Defend", and "Caught" missions 3. Hopefully fixed: Loadout bug 4. Fixed: AI mates unable to teleport with player 5. Edited HALO script to be extremely lightweight Update V1.3: Changelog: 1. New mission type "Escape" which will fire the first time you play the mission 2. Cleaned up the mission files to remove unnecessary code 3. Fixed: Sniper mission bug where mission would complete at -1 kills UPDATE V1.2 Changelog: 1. Made changes to Destroy mortar squad. Should be tough now 2. Added the recruit AI option at the base flag 3. Replaced the virtual heli transport module with an actual AI heli at base as requested by community UPDATE V1.1: Changelog: 1. Headquarter entities are now movable (But still deliberately left invincible) 2. Lightened up the player's starting loadout a bit 3. Reveal addaction should now not show its name at the screen center by default (Thanks to tortuosit) 4. Removed dependancy on RHS units hence this should fix the task auto-complete thing.
  16. RALLY UP! Rally Up is a set of random local/short missions made for small groups. CORE FEATURES : Short missions for your squad. Completely random based game play. (No two missions will be the same). Local tasks, less transportation usage. Decentralized spawn point. Missions that encourage discovery. MISSIONS : - Rallyup, Ambush, Assassinate, Defend, Overwatch, Payday, Relocate, Rescue, Search, Support, and Surveillance ADDITIONAL FEATURES : Utilizing new BIS task features. Squad up with random requested AI. New locations types (Explore unknown areas of Altas). Dynamic mission and squad names. Designed mod free but not mod incompatible. Reward missions with Arsenal. DOWNLOAD : UPDATED 2015 10 11 Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=540777252 Armaholic mirror: Rally Up Co-x "I’d like to share with the community my random missions. I’ve always loved the random missions generators like Patrol Ops, SecOps, DUWS and others. The basic idea is to create a bunch of short missions that can be played for an hour or two. I started coding my own in hopes of learning the ARMA language and also to brushing up on my other programming projects." Come play @ 8.6.15.232:2302
  17. I’m looking for two male voice actors aged between 25-35 who are able to do a Greek/Altis accent for a singleplayer mission im working on. The voice work isn’t too complicated, just some simple back and forth.
  18. Author: JTS Introduction Open world post-apocalyptic cooperative mission with a story line. This is the continuation of Virus X - Scientists & Virus X - Antidote. Search for food, ammo and weapons to survive. The nights are dark and the weather is hostile Description August 15, 2028. 5 years have passed since the last stalkers made their way to Chernarus to find their comrade who survived after being bitten by an infected. The survivor was rescued and successfully delivered to the military base of the Russian Federation, which is located near Chernorussia. Everyone hoped that he was an antidote that would help to destroy this aggressive virus. However, the blood of the survivor could not destroy the virus, but only weakened it. The military created a special fluid that was sprayed with helicopters all over the island. Now, most infected people are weak and move very slowly. But most importantly that this fluid destroyed the most dangerous type of infected - demons. So now at night you can move much safer. Not long time ago a group of soldiers on their special mission found secret documents about patient zero, who was the source of the virus. It revealed that patient zero was transported several times from hospital to hospital at the time of the outbreak. A group of experienced stalkers who work with the military and have been in infected Chernarus more than once have been tasked with finding a patient zero and taking blood samples for research as well as collecting all data about patient zero and leave Chernarus Features - Inventory (Virus X - Antidote, modified) - Dynamic weather - Day/Night cycle - Toxic rain, which depends on the weather - Story scenes - Extended car driving (Camera shake when driving. The strength depends on speed and what type of surface you drive) - Visual task-waiting function (Task starts when all players are in the task area) - Custom task system - Highly modified 'ravage' settings - Custom loot system (Virus X - Antidote, modified) - SP & MP compatible - Compatible with JIP - Save-game support - Push object function - Ability to drop an item from inventory (Virus X - Antidote) - Post-soviet color correction - 2 localizations: English & Russian - Random start-location Notes - Not working on dedicated server - In ARMA 3, loading mission from a save does not happen the way you think - Correct way to load saved game: Go to lobby (Here you see players in slots), go back to mission list (Here you can see and select island), select Virus X - Patient Zero and press 'Continue' button - Incorrect way to load saved game: Go to lobby (Here you see players in slots), press 'Continue' button - Use correct way to load the game from a save. Otherwise you may get the slots lost - Use J button to to open tasks - There are 2 actions when you loot objects: First is from ravage mod, called ' Search' and second is Virus X, called 'Inspect'. So don't forget to check if this action is available - It is recommended to enable music in your game settings - Read briefing carefully - NOT COMPATIBLE WITH ACE and other mods, which change the behaviour of AI (like ACE) - Be sure you disable all not needed mods before you start the mission (Mission will be disabled if using prohibited mods) - To avoid problems, it is recommended to run the mods in a specific order (See steam workshop) - Recommended monitor settings: 1920x1080, 16:9 - Recommended In-Game UI settings: (UI Size: Normal) - Be careful when pushing objects. Arma doesn't like when you play with its physics - Don't forget to save the game before leaving the mission - If host-player die - the mission will be failed - If you're a client and you got killed, it is better to load saved game. Otherwise the slot is lost - You can't save the game when you , for example: Driving a car, in a story scene or toxic rain is in process - 3 players in cooperative mode - Sometimes, when you load the saved game - an error may appear. This is some kind of protection against the uknown wind bug that happen on Chernarus. Just follow the instructions and you're good to go Credits & thanks Urban (Mission testing) LinkinPunk (Script testing) ALIAScartoons (Monsoon script, Tornado script) Asaayu (Abandoned Roads script) Screenshots Requirements - CBA A3 - CUP Terrains - Core - CUP Terrains - Maps - CUP Weapons - CUP Units - CUP Vehicles - Ravage - PLP Containers - MrSanchez' Headlamps Download (Steam workshop) Download (Armaholic) (Recommended)
  19. Welcome to the Castle Wolfenstein. Your task is to thwart Germany's plans. But first you must escape from the dungeon. If you succeed, find out what the Germans are planning. SS, Wehrmaht and Elite Guard units will stand in your way, and maybe something more... My mission offers singleplayer gameplay for a 1-2 hours. It has the original RTCW soundtrack and first aid kits "on approach". I spent many hours on this and tried to remake the first RTCW campaign as much as possible although it is difficult in ARMA3. Have a nice game and happy new year! Link: https://steamcommunity.com/sharedfiles/filedetails/?id=1953516639
  20. Norway, 1941. The whole world is caught up in the frenzy of war, the world's powers are amassing their armies and they're expecting our team to inflict damage to the German operations behind enemy lines. The stormy weather over Norway is tossing our Dakota around like a rag doll. We can only have faith in our pilot's abillity to get us to the drop zone. We're going into action knowing that we will bravely complete our mission. One day we'll look back on this and remember when we, members of the SAS, risked our lives to fight for a better world. Hello. This singleplayer mission is my tribute to one of the best WW2 games - Hidden and Dangerous 2, also created by the Czechs like ARMA 3. I tried to reproduce as accurately as possible first operation from H&D2 but of course not everything can be done in Arma 3. Mission have: -Original soundtrack from H&D2 -Some interesting scripts (for example underground bunker) -Provides 1.5-2 hours of gameplay -No bugs (I tested this mission many times to eliminate potential errors) I spent many, many hours(especially by building a German factory complex and an underground bunker) on it so I hope you will enjoy my mission 🙂 Its four missions from H&D2 compiled in this one ARMA 3 mission: First strike: Scout: Rendezvous: Iceberg: Link: https://steamcommunity.com/sharedfiles/filedetails/?id=1944992100
  21. THIS IS A SINGLEPLAYER MISSION THAT MUST BE PLAYED IN MULTIPLAYER SO THE USER CAN SELECT VARIOUS MISSION PARAMETERS AT STARTUP (Go to Quick Play > Host Server > Choose Tanoa > Choose Mission > Choose Parameters > Choose Units) Steam Workshop [Link] SP_10_CYPHER_SYNDIKAT.zip [Zip] CHANGELOG V 0.1 - uploaded to Steam Workshop V 0.1b - removed GC_FSNV dependency error SUMMARY Cypher is a dynamic mission generator based on and inspired by Cipher , which was a custom user mission for Arma 2 created by Wiper. The original mission was based in Chernarus - you started with a 10-man Blufor task group that had to take on a small Opfor squadron randomly staked out in a random building on the map. Your goal was to obtain information from the enemy leader and then do a chopper extract. Although the goal of each mission was the same, each mission had a unique start and often played out epicly, win or lose. This was, in large part, due to Wiper's excellent scripting. Hopefully this version captures some of that feel. PARAMETERS Mission Modes: [Squad w/Recon, Squad (No Recon), Solo] - Squad size is 7 units, Recon adds 3 units, Solo is just you Starting Vehicles: [None, Wheeled (Unarmed), Wheeled (Armed), Wheeled and Little Bird, Helicopter (Heavy), Armored, Random] - Choose what vehicles will spawn at your rendezvous point Insertion Type: [Chopper, Airborne, FUBAR, Random] - Choose your insertion option, more details below Recon Type: [Land Units, Diver Units, Random] - If you choose Squad w/Recon above, then you can choose what types of Recon units here Time of Day: [Dawn, Early Morning, Morning, Noon, Afternoon, Dusk, Evening [Full Moon], Late Night [New Moon], Random] - Choose time of day Starting Weather: [Clear, Cloudy, Foggy, Raining, Stormy, Random] - Choose weather Enemy Force Size: [Low, Normal, High, Random] - Choose enemy force size Reveal Suitcase: [Never, 15 Minutes in Red Zone, Within 75 Feet of Suitcase] - Choose end game reveal options Civilian Presence: [Yes/No] - Turn civilian presence on or off Blind Overwrite: [Yes/No] -Blindly overwrites all of the above options randomly, except for civs Debug On/Off: [On/Off] - Turns debugging on or off BRIEFING Increasing unrest in the region has given Syndikat an opportunity to strike on Tanoa! A week ago, farm laborers protesting the curfew imposed by US forces, seized and blocked the main national highway on Tanoa in La Rochelle. The Gendarmerie were told to immediately restore order. They began firing at the unarmed demonstrators, who fled into the fields and took cover. For 25 minutes the police fired volley after volley of shots into the fields where unarmed families were hugging the earth. Two laborers were killed and others wounded. The State is sending a clear message. Now Syndikat will send our own. Let this mark the beginning of effective cooperation between Syndikat and the other independent movements on the Islands. Armed revolution for the masses! INSERTION TYPES Chopper - Standard chopper insertion. If you chose the squad option then you will automatically be team-switched to the team leader to order the units to disembark once the chopper sets down - the chopper will fly off to wait for the extraction call. If the insertion chopper does not touch down (due to AI issues) then the mission scripting will be broken - restart. If you chose the squad option then ordering your units to disembark will sometimes get the AI to force land. Airborne - Drop in with parachutes to the insertion point - chutes are scripted and will automatically deploy at around 200 meters. This option should be more covert than the others. F.U.B.A.R. - This option finds your chopper shot down and your squad scattered around the crash site (if they survived at all). Equipment loadouts are random and minimal. A few items may be found near the crash site. Once you have a radio in your possession the other units in your task force that also have a radio will join your group. Units with no radio but that have a map or GPS will head towards the rendezvous point. Units with no radio or nav gear will set off any IR/Chemlight/Smoke Nades they have and hunker down. If you can locate these lost units (and you are the leader) then they will have an addAction that you can select to have them join the group. The crash site is dangerous (watch out for explosions around the wreck itself) but it may be worth checking out to see if anything (or anyone) survived. Don't take too much time looking, any nearby enemy sentries will focus in on the site. Also, if the enemy helicopter spawned it will soon be on it's way. The FUBAR option is a challenge and you'll probably spend a bit of time getting your group together before you can even go for the main objective. EXECUTION Our contacts in Tanoa have sparked the uprising known as Black Saturday. The local government, bought and paid for by the US, have reacted harshly to a farmer's strike in La Rochelle, and have ensured that they have little to no allies left on the islands. In the wake of the unrest, the US battalion stationed on Tanoa has been ordered to evacuate and only a small remnant remains. Even more importantly, VIPER has revealed that a CIA task force is still within the area and that they are using a new piece of technology that can decrypt all known radio traffic. Your main objective is to obtain the code from this module, then extract from the island before the US can counter-attack. We will have to maintain radio silence until you have the module in your hands. Turn on Comms once you've retrieved the data and we can coordinate your extraction. Phase 1 - Approach. Enter the hostile area carefully. Watch for patrols. Search and destroy. There may be armed independent units in urban areas. They are allies and will attack US troops on sight. Phase 2 - Locate. The CIA team are located in a building somewhere inside the Red Zone. Find them and the suitcase to retrieve the decryption module. Note that this task has priority over everything else, although you are free to use your discretion on how to achieve it. Phase 3 - Extraction. Once the module is in our hands use Radio Channel Alpha on your radio to call the extraction chopper to your location. You will want to make sure you are far away from any enemy AA. Again, we have total support from the civilian population. CREDITS Thanks to these coders for their scripts used: Shuko (SHK_pos Positioning Scripts) Kronzky (Urban Patrol Script) Highhead, Wolffy, ARJay (ALiVE Functions) Bangabob (Civilian Occupation System) Beerkan (Simple Paradrop Script) Tophe (Random House Patrol Script) And, of course, Wiper, for the original Cipher mission and inspiration for this one. HINTS HOSTILE FORCES COS ERRORS: I was able to make the Civilian Occupation System script more stable but not error-free when running on Tanoa. If you see an error during the game it is most likely tied to COS. Some of the errors will only cause the patrol script in COS to fail but continue to run while others will cause it to error out completely. Overall, this only means that civilian spawns will stop occuring and has no impact on the mission scripting as far as I've tested. There is a parameter option to turn COS on or off as you like.
  22. SaltyNewt

    [SP] Head Count

    I don't have any flashy screenshots or trailers. I'm just a new mission maker who worked really hard on this mission and it's the first one that I finally finished. The link to it is here, it'd mean a lot to me if you guys gave it a spin and left some feedback. The mission follows Private Ewan Nichols in a story that runs parallel to the events of the Survive campaign, as he fights for his life on the AAF-controlled island of Stratis. I hopefully want to continue this story so let me know what you think.
  23. SaltyNewt

    [SP] Distress Call

    I'm back with another mission from this series I guess you could call it. Despite it only being made in a day, and a day after finishing the other one at that, I think I've made some serious improvements. If you wanna check it out the link is here. I'd highly appreciate it if you gave it a rating and left me some feedback as to how I can improve as a mission maker. Thanks again.
  24. TFM Missions Presents TFM: TERRORIST HUNT Link: https://steamcommunity.com/sharedfiles/filedetails/?id=1914183097 TheFerretMaster Missions presents ArmA 3: TFM: Terrorist Hunt, a simple dynamic CQB game mode with a highly original name. This scenario simply lets you select a building, fill it full of enemies, then go kill them. No modifications are required and, due to the customisation and simplicity, this game mode is compatible with all/almost all modifications. The mission is fully customisable, easy to port to new islands, change enemy AI or limit player equipment. Features: Simple scenario, pick a building, pick the number of enemies, start location and time of day - then go clear the building. Mission automatically resets, allowing you to pick a new building and start again. After each building is clear, mission gives you performance data such as mission time and number of shots. Easily customisable, allowing you to use any mod with TFM: Terrorist Hunt Can be ported to new islands in less than a minute If you want to port TFM: Terrorist Hunt to new islands, change the enemy AI or limit the arsenal selections, watch this video to learn how: Changelog: v1.1 Improved location placement to make each come from a different direction Stopped box/satellite dish mating rituals
  25. After i found GluxDesigns awesome stranger things art in arma i got inspired to make a mission with the same theme. The result is a Horror scenario with the up side down as your main area. Cinematic Cutscenes. Singleplayer and COOP up to 4 friends. More information on steam workshop. Steam https://steamcommunity.com/sharedfiles/filedetails/?id=1901890107 GluxDesigns Art
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