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I have decided to continue with a map project I started a few years ago and had stopped due to the upcoming release of Arma 3 and it's new tools. I have managed to get my map into terrain builder and finally working in game which is great. My problem is that I had started creating some custom bridge models in oxygen and I was able to add them add to my map. These models were very basic just mostly for show with no physical properties and config files etc. I am using pboproject to pack all my terrain files and models into two pbo files one for my map and one for custom models. I can pack the terrain files no problem but when I add my custom models to my map pboproject stops at my models with the following error xxx.p3d needs to be in temp as binarised. pack your models, or copy over a binarised p3d When I use binpbo I can pack the models and they appear in game so I'm not sure if it is my setting in pboproject. I can pack the models using addon builder but I still get the same error when I try to pack my map with pboproject I am not sure if it's the folder structure I have or my pboproject settings. PC Folder structure and Pboproject settings http://imgur.com/a/D1qNG Models from Arma 2 map http://imgur.com/a/SDeEI I'm running out of whiskey trying to sort this out !!!!