Search the Community
Showing results for tags 'SLOW'.
Found 4 results
Hello everyone, I need some help with basic scripting since I really have no experience in it. So, I want to have setAccTime in my scroll menu, under some basic name of course, 'Slow-mo', or whatever. What should I do and how? Do I need to create a sqf file and call it in playerinit file?
I'm experiencing a problem with my Object Builder viewport. The mouse constantly flickers while trying to move the camera around, and the sensitivity of the mouse is painfully slow, likely because of this flickering. Even with Direct3D enabled this issue is apparent. My mousepad is 8 inches wide and utilizing all of that space with the mouse doesn't even move the orbit of the camera 90 degrees. This has occurred for months now and I'm dreading the mere thought of opening this program because how strenuous it is. Please, does anyone have a fix, or any idea on where to start to fix this? I've tried reinstalling Tools. I've tried countless combinations of settings in the compatibility mode for the program, yet nothing has worked. I'm running windows 10, and I've heard that the fall update may have caused similar issues. Has this bug really gone months without resolution?
I'd like to announce to the community the release of my bullet-time/slow-motion mod. This mod is a spinoff of a slow-mo feature that I included in my "The Dude's Fantastic Paintball Adventure" mission; my friends and I enjoyed the feature it so much that I figured others would too. This mod features the following: When in bullet-time, the player gets a temporary health boost. Damage taken while in bullet-time does not impact the player when the effect ends (unless player killed in bullet-time). Player moves faster (relative to all other AI, players, objects) in bullet-time. Bullet-time ability regulated by "recharge delay". "Tracer-vision" feature (optional): Friendlies and enemies fire tracer rounds while in slow-motion (tracer colours are team-specific). AI bullets also travel slower for increased immersion and reaction time. Auto-react feature (optional): Player automatically "reacts" and enter bullet-time when caught unaware by enemy fire. Link to the mod: http://steamcommunity.com/sharedfiles/filedetails/?id=930993237 Latest version (with "tracer-vision"): Previous version (still demonstrates the slow-mo feature nicely): I hope you folks enjoy! Bandpass
Hello, I have noticed Arma 2/OA ALT-TABBING slowly/with a delay and black screen in the process ever since i switched from Windows 7 to 10. A2/OA would ALWAYS alt-tab instantly while my PC was on Win7 and ever since switching to 10 these problems have started, this bothers me a lot as i like to be able to switch between things quickly. :( I have talked to a friend running Win10 and he is able to confirm A2 + some other games that he used to be able to alt-tab in/out of instantly on 7 being slow and delayed on Win10. I presume this is a microsoft issue, and it seems like there are some other people also experiencing similar issues with several games. Feel free to post in this steam discussion: http://steamcommunity.com/discussions/forum/1/541907867752526246/ I guess it's windowed mode for the time being, anyone else noticed this problem since switching to Windows 10?