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Found 10 results

  1. ***PLEASE NOTE THIS IS A WORK IN PROGRESS*** Hello There! I am currently in the process of designing a Campaign and want feedback on my idea and eventually when I start rolling out mission's them as well. Since moving over to ACE I've loved the ballistic system as part of it. I was inspired by Igneous01 - ArmA 2 Campaign and wanted to create something similar but on the ArmA 3 Platform. However, I wanted to make something that is also co-op but was unsure if that is possible so please feel free to comment down below. I also didn't want thousands of mods I wanted to use mods that are the most popular on the Steam Workshop but like I've said if you have any suggestions please mention them below. Here's a general summary of my campaign: MODS: ACE RHS USAF RHS AFRF Apex Now I know this campaign won't be for everyone but I would appreciate any idea's that great community can provide. ***PLEASE NOTE THIS IS A WORK IN PROGRESS***
  2. This thread will gather general feedback on the mode and it MP systems (currently: 'Dynamic Groups' and 'Shared Objectives'). We've also created an announcement thread where you can track updates to the mode and find out about any playtest events. SPLENDID DISCLAIMER Be warned: the development build is not final software; content and technology is subject to change and may still contain errors/ lack certain features. Be warned again: this is an alpha version of a game mode in a beta-build environment! Thanks in advance for your feedback, and see you on the battlefield! - zozo
  3. To provide a more in-depth perspective on development, Bohemia Interactive deployed a two-part series of developer diaries about the upcoming Arma 3 Marksmen DLC. Exploring the new weapons and supporting platform features, in the first . Arma 3's Creative Director Jay Crowe, Project Lead Joris-Jan van ’t Land, and Encoding Lead Petr Kolar discuss the vision behind the Marksmen DLC, its development process, and the contribution it makes to the Arma 3 sandbox. The second developer diary, which we released today, takes a closer look at the new showcase scenarios, training courses and firing drills, Virtual Garage, the new End Game multiplayer mode, and some of the experimental multiplayer systems. More info can be found on the Arma 3 website.
  4. Normalized weight Marksman DLC Weapons and Magazines. DLC Weapons is too heavy, so I created more realistic version. Normal Version Class Name L_srifle_DMR_02_F MAR-10 .338 (Black) L_srifle_DMR_02_camo_F MAR-10 .338 (Camo) L_srifle_DMR_02_sniper_F MAR-10 .338 (Sand) L_10Rnd_338_Mag L_srifle_DMR_03_F Mk-I EMR 7.62mm (Black) L_srifle_DMR_03_khaki_F Mk-I EMR 7.62mm (Khaki) L_srifle_DMR_03_tan_F Mk-I EMR 7.62mm (Sand) L_srifle_DMR_03_multicam_F Mk-I EMR 7.62mm (Camo) L_srifle_DMR_03_woodland_F Mk-I EMR 7.62mm (Woodland) L_srifle_DMR_04_F ASP-1 Kir 12.7mm (Black) L_srifle_DMR_04_Tan_F ASP-1 Kir 12.7mm (Tan) L_10Rnd_127x54_Mag L_srifle_DMR_05_blk_F Cyrus 9.3mm (Black) L_srifle_DMR_05_hex_F Cyrus 9.3mm (Hex) L_srifle_DMR_05_tan_f Cyrus 9.3mm (Tan) L_10Rnd_93x64_DMR_05_Mag L_srifle_DMR_06_camo_F Mk14 7.62mm (Camo) L_srifle_DMR_06_olive_F Mk14 7.62mm (Olive) L_MMG_01_hex_F Navid 9.3mm (Hex) L_MMG_01_tan_F Navid 9.3mm (Tan) L_150Rnd_93x64_Mag L_MMG_02_camo_F SPMG .338 (MTP) L_MMG_02_black_F SPMG .338 (Black) L_MMG_02_sand_F SPMG .338 (Sand) L_130Rnd_338_Mag Complete Version Class Name is same as vanilla. Alternate Downloads Normal http://macchky.net/dl/@light_marksman_dlc.zip Complete http://macchky.net/dl/@light_marksman_dlccomp.zip Changelog 2016/2/9 - v1.0.2Add asdg_jr config to Normal versionUsage: Copy pbos from "option" folder to "addons" folder 2016/2/9 - v1.0.11 Typo fix Complete Version Released 2016/1/26 - v1.0.0 Released Credit macchky BI
  5. In follow up to the Marksmen Community Challenge, this Saturday March 7th starting at 17:00 UTC, we'll be hosting an exclusive First Look Livestream for the upcoming Arma 3 Marksmen DLC. Straight from Bohemia Interactive HQ in Prague, members of the Arma 3 development team will be showcasing the seven new DLC weapons - alongside much anticipated new features, such as Virtual Garage, weapon resting and bipods, the improved simulation of recoil and suppression, and various enhancements to sound. The session is expected to be about one and a half hour, and will be streamed to the official Arma 3 channel on Twitch. P.S. Be sure to set yourself a reminder and RSVP to the event on Arma 3's Facebook page!
  6. Hello viewers. Lets get straight to the point. This terrain is my very first terrain, I have ever made and got to run successfully in game. So this is a big plus 1 for me. I do not know a bunch of handy techniques of making the terrain look better. So any pointers will help me out a ton :rolleyes: My terrain is not a 100% recreation of Southern Wardak Province, Afghanistan. A lot of towns and roads are custom thought of by me. Features: * Will feature JBAD Buildings (Thanks to Smokedog and Milkman) * Foot patrol paths * 1 pave highway * Multiple dirt roads Work in Progress: * Multiple FOB's and check points * Towns / Villages * Foliage Videos: Click here for more pictures Pictures: Click here for more pictures Note: In the pictures the sat image is blurry, I know. Since this is my first terrain, I didn't want to spend a lot of time in Photoshop to puzzle the map together, just in case if my terrain didn't load in-game or crash. Changelog: To do list: Required addons: JBAD_Buildings -http://www.armaholic.com/page.php?id=26806 Download Links: ArmaHolic - http://www.armaholic.com/page.php?id=28535 Mediafire - http://www.mediafire.com/download/yugo6k8nh0gll08/Wardak.rar If their are any recommendations please state them here. Big thanks to: Smokedog and Milkman - For their JBAD Buildings =1stRB= MAJ. Gunner - For assisting me with the config work CAPTNCAPS - For his YouTube video tutorials 1st Ranger Battalion - For support Many thanks :rolleyes:
  7. We want to experiment with releasing an early alpha version of our new multiplayer game mode - End Game - to elicit gameplay feedback, and unlock Dev-Branch's potential for iterative improvement via dialogue between devs and players. End Game Mode, Systems, and Content: End Game Kavala End Game Feres End Game Zaros Revive Dynamic Groups Shared Objectives Spectator This thread will track the updates we make, and also serve as a place for us to announce any public play sections. We've also created a discussion thread where you are encourage to feedback!
  8. MISSION COMPLETE!!! See you next time! (286 kB) kB) The 242nd Nightstalkers is an infantry focused realism unit that focuses on serious fun. We believe that the experience that ArmA 3 provides: a serious, challenging, teamwork based environment is in of itself the most enjoyable way to play a PC game. Our previous operation saw numbers over 40 players in stable, cooperative environment, and we are certain that this one will see even more. There is no discrimination between groups and players. Operation Details: Show up on Teamspeak 3: 242nightstalkers.teamspeak3.com at Start time Start Time 1930 EST 3/28/15 Estimated Finish Time: 2330 EST Mod preparation Time: 1800 EST (ALL MODS MUST BE PREPARED PRIOR TO 1900 EST) The Mission CO55 - Operation Circuit Breaker Background Forward In Arms (FIA) is a nascent insurrectionist faction intent on restoring CSAT rule to Altis through the destruction of the current AAF Government. This faction has been highly successful in eroding the both the military and government infrastructures, securing government supplies and equipment, and rallying civilians to their cause through extortion, racketeering, ransom, and bribery.Should the FIA succeed, it would represent yet another massive destabilization of NATO hegemony in the mediterranean region. Despite successful combat operations in and around Agios Dionysios, FIA continues to mount major combat operations in Altis. At 0200 hours last night, FIA sleeper cells on the Molos archipelago seized control of the Molos Airfield and all assets therein, executing all AAF members within the base. Further, a shipping container leaving Altis was secretly carrying a large force of FIA members. This impromptu amphibious assault has left all towns up to Sofia under FIA control. Prior to the overtaking of firebase Soban South of Sofia, American QRF was able to occupy the base and fortify the position against FIA forces. Situation - Enemy Company plus sized force occupies town of Sofia and the Molos Airfield. Hostile company loosely comprised mostly of foot mobile infantry supported by technicals and stolen AAF mechanized vehicles. FIA is currently in command of numerous helicopters and fixed-wing cas assets that have been sabotaged by AAF soldiers. Situation - Friendly Nato Motorized Platoon with attached mechanized, armored and helicopter assets totaling 35 infantry soldiers organized into three squads and one headquarters; three AMV-7 IFVs and One Merkava MK IV Urban Warfare tank. Vehicles x4 HEMMT - Covered transport truck for infantry squads x3 AMV-7 Armored Personnel Carrier x1 Slammer Urban MBT Infantry x4 Rifle Squad (Variable) x1 Weapons Team (Variable) x1 HQ Section (Variable) Mission 242nd Nightstalkers are tasked with the liberation of Molos Airfield from FIA forces. Mechanized Platoon + will advanced from headquarters to eliminate enemy forces in Sofia before liberating Molos Airfield from FIA forces. 242 will then return to base. IED threat is minimal, as FIA have no access to heavy construction equipment, and have had limited time to deploy traps and mines behind their rapid advances. Civilians are currently under curfew, and mortars are not being deployed into the town as a result. FIA forces have to secured several AAF AAA assets and have established a no-fly zone for our assets. Execution 242 Nightstalkers will move motorized beyond phase-line Phantom in convoy formation before dispersing to engage the forces within the town of Sofia. Once Sofia is secure, friendly forces will continue beyond Molos to Molos Airfield. It is requested that all non-operational aircraft within the airfield are kept secure. However, if FIA forces are able to utilize any equipment to any capacity, you are authorized to engage it. Mission will conclude when all forces have returned to base. Positions Open: Infantryman Vehicle Driver (Limited) Vehicle Gunner (Limited) Vehicle Commander (Very Limited, will require prior signup) What you will find: An organized, Large Scale cooperative mission that will strain both your trigger finger, and your ability to operate and communicate with others. A functioning chain of command run by leaders with years of experience in game. A Friendly,open and unrestricted community willing to assist and train new players, and expand into new game modes.. Required Mods - TaskForce Arrowhead Radio - http://www.armaholic.com/page.php?id=23615 TaskForce Arrowhead Radio IS required to participate! Suggested Mods - 242 Nightstalkers modpack - Optional, 138mb ArmA 3 Sync http://www.armaholic.com/page.php?id=22199 ArmA 3 Sync Repository http://72.5.195.222/242a3/public/.a3s/autoconfig ArmA 3 Sync Mods are NOT required to Participate but will enhance your gaming experience. Approved Mods: JSRS Dragonfyre Blastcore Phoenix Operation Details: Start Time 1930 EST 3/28/15 Estimated Finish Time: 2330 EST Mod preparation Time: 1800 EST (ALL MODS MUST BE PREPARED PRIOR TO 1900 EST) How to Sign up?? 1. Reply to this thread with your desired position. OR 2. Simply show up at operations day. Those who sign up *will* be given slot-in priority over those who do not unless the one who registers attempts to JIP after the operation has begun. Those who sign up will also receive any necessary assistance with mod installation. For more information, check us out at Website: www.242nightstalkers.com Teamspeak 3: 242nightstalkers.teamspeak3.com
  9. Work together to obtain fresh intel on the 7 new weapons in the upcoming Arma 3 Marksmen DLC! What’s your mission? A certain number of all Arma 3 players needs to have unlocked the Bonus Targets achievement on Steam, after which new artwork from the upcoming Marksmen DLC will be declassified on www.arma3.com/marksmen-challenge/. So head over to the firing range, and invite your friends to participate in the challenge. Good luck soldiers! The Marksmen DLC Community Challenge runs from Wednesday February 25th 15:00 CET until March 5th 12:00 CET.
  10. Hello All, Currently a friend and I have been running our server of off one of his machines. While running around 20 gbs of mods, some people are having serious frame rate issues when getting into urban combat with the AI. My assumption is that this is caused by the limits of his machine, because it is not a computer built to be a server host. Just wondering what companies you guys recommend for hosting our server that would give us no issues with loading all the mods and having full control of the missions we can put on. We would only need roughly 10-12 slots as well. Thanks for the help. Dig Doug
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