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Showing results for tags 'KING OF THE HILL'.
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king of the hill KOTH reset to level 1?
Johny_s1krr posted a topic in ARMA 3 - MULTIPLAYERIm sry for my bad english! So some months ago my profile got reset so i stoped playing arma 3! But now i really want to play again some king of the hill but i dont rly want to grind back to lvl 46 i guess? i think there some diffrent ways of getting my money/lvl back but i wont to let u know that i reset my pc a couple of days ago :c hope thats not a big deal but i think it is xD i would love to get a reply :3 and if so... thank u :3 -Johny :3
Can't use DLC appearances in King of the Hill
dalleyboy20 posted a topic in ARMA 3 - TROUBLESHOOTINGSo I have downloaded the DLC content like Karts and Laws of War but I'm not able to use the different appearances that come with the DLCs in multiplayer King of the Hill games. I can play the DLC campaigns/challenges and all that no problem. I've tried on a few different servers and none of them bring up even bring up the appearances as a DLC option. Not too sure what I need to do to have access to those different appearances. Any help is appreciated.
king of the hill Bush Wookie Squad
Complain posted a topic in ARMA 3 - SQUADS AND FANPAGESBWS is a Sentral America based Arma 3 unit modelled for King of the hill. The atmosphere at BWS is more relaxed, in BWS so do we have a ranking system for more active players. But there is no need to yell out "sir". The ranks are here for our squad to preform in good way in game since we mainly raid towers and are a support squad for players on the map. Events/Operations: We run events and training. Requirements: Minimum age of 18 Discord with Microphone Speaking English* Arma 3 installed Our division: Transport (Air, Sea and Land) Marksman (Spotter) Medic (Para, doc) Support (Eng, ammo, EOD) Squad Leader (Medic only atm) Overall unit - Future skills and development will be in place when you start. There is allways room for experience in the field, we have officer training and marksman. Just to mention some of them, in order to develop you need to start in as a "Private" and build your way up! Good luck, hope to see some of you in the application list soon! APPLICATIONS HERE: Join us on Discord! Best regards, Lieutenant Colonel Chris [NOR]
king of the hill I lost all levels at King of The Hills afther the new update
looukoo posted a topic in ARMA 3 - MULTIPLAYERI've lost all my progress in KOTH after the update of the new DLC. Now I want a Bohemia Interactive solution for this For if I use any other means to getting back my level I will be banned from the game. I can provide any means of contact to resolve this.
BALLISTIC COMPUTER - ARTILLERY
sketchh posted a topic in ARMA 3 - MISSION EDITING & SCRIPTINGI created a ballistic computer (spreadsheet) for artillery. The difference between what I created and what I have seen elsewhere is that I added a calibration function. The concept is that you provide the initial inputs and fire the first round, then input the coordinates of where that round impacts, and the sheet automatically updates the yellow cells for the adjusted bearing and elevation. This calibration is valid as long as you consider the following assumptions: 1. As you drive the vehicle, any change in position AND/OR change in elevation will throw off your calibration by the same amount. 2. The calibration value is most accurate at the bearing you used during the calibration process, and your results deviate more as your turret deviates from that initial bearing (if you target something 90Â° from the original target, don't get mad when it's not accurate). All of the testing was completed using the M4 Scorcher, however the M5 MLRS and the MK6 Mortar is included in the file. The equations don't change, only the muzzle velocity values, so if there is any issue with the results start by verifying the velocity values. Using the M4 Scorcher, I drove to a distance of 5.6km, entered my cords and the cords of the target, fired the first round, entered the impact cords, and put rounds on target consistently after that. Remember, the performance of the computer is dependent on the accuracy of the data entry. Calibration process: NOTE: ONLY CHANGE VALUES IN THE GREEN CELLS. 1. Enter your vehicle type in cell B6. 2. Enter your cords in cells B7:B9, using the 4-digit format. 3. Enter the target cords in cells B10:B12. 4. Adjust your firing mode according to the value shown in cell B17. 5. Adjust your bearing according to the value shown in cell B18. 6. Select an elevation value to use for your calibration shot; in theory the "high" value will result in a more accurate calibration (this isn't real life btw), although in practice the difference seems small. Fire your calibration shot. 7. Determine the impact cords of the calibration shot, either by watching the map (King of the Hill) or by utilizing a forward observer. 8. Enter the impact cords of the calibration shot as follows: a. If you fired the calibration shot using the "high" elevation value, enter the impact cords into cells E10:E12. b. If you fired the calibration shot using the "low" elevation value, enter the impact cords into cells F10:F12. 9. The calibrated bearing and elevation values automatically populate into the yellow cells B18:B20. Adjust your turret to the corrected bearing and elevation values and fire at will. Notes: -Re-calibrate any time the vehicle is moved, or if you change target cords and the bearing changes changes more than a couple degrees. -If you can't get the system to work and you are following the steps above, verify that you are in the correct firing mode by pointing at something far away and cycling firing mode until you locate the short range mode, then cycle forward from there. -The computer is set up such that: -You can keep the same calibration values in E10:F12 and change to different targets in cells B10:B12 without affecting the calibration. Remember the assumptions listed above when doing this. -You must clear all of the contents in cells E10:F12 before you can accurately RE-calibrate your firing. (Actually clearing the contents from cells E10 and F10 will remove the calibration effect from the yellow cells, if you are in a hurry). -The computer will return an error message if there are values present in BOTH cells E10 and F10 at the same time. Click on the link below to go to the (locked) public version of the spreadsheet, click on File, and Download As, then Microsoft Excel. If you want, re-upload this file to Google Docs and share the link with your friends, then you can all see the same data if you are in the same vehicle or working together as a crew. Link below. https://docs.google.com/spreadsheets/d/1rQhx9mfsRJQRfSk-24Sj2fH3Efh1zojJ-ErFZBqjwF8/edit?usp=sharing
Arma 3 OFFICIAL KOTH TANOA SERVER needed
Steve Jalo posted a topic in ARMA 3 - MULTIPLAYERThere are only 2 official servers of king of the hill (KOTH) mission, but none one on the Tanoa. It's unclear why there is no support from the developer. Tanoa is gorgeous map, but it has nowhere to play. Please pay attention to this post
crasche in king of the hill
scladabagno posted a topic in ARMA 3 - QUESTIONS & ANSWERSHello to all weapon players 3, I have a problem with the game. When I start a game at koth, after a few minutes the game crashes and closes. It tells me it's a memory problem, but I doubt it's a hardware problem. My hardware: Motherboard: msi h97 gaming 3 Processor: intel i5 4960 Graphics card: nvidia 970gtx gygabite Ram: 16 1600mhz corsair low profile blue what can be? I can not play with this crash. https://postimg.org/image/a64id59gz/ https://postimg.org/image/vro0hlmg3/
Arma 3 crash king of the hill
scladabagno posted a topic in ARMA 3 - QUESTIONS & ANSWERSHello to all weapon players 3, I have a problem with the game. When I start a game at koth, after a few minutes the game crashes and closes. It tells me it's a memory problem, but I doubt it's a hardware problem. My hardware: Motherboard: msi h97 gaming 3 Processor: intel i5 4960 Graphics card: nvidia 970gtx gygabite Ram: 16 1600mhz corsair low profile blue what can be? I can not play with this crash.
[ OFFICIAL ] Arma 3 KOTH hosted by Bohemia Interactive (EU) #02
greenhawk21 posted a topic in ARMA 3 - SERVERS & ADMINISTRATIONPlease, disable the map-hack(spot enemy on the map) on the server. This ruined game http://prntscr.com/ewekx4 The jet that flies at a height of 5 km, can open the map and see the infantryman.
Combat Landings, Pawnee, Redneck Pawnee
Misconduct posted a topic in ARMA 3 - GENERALArma is awesome. Hope you enjoy these!
New King of the Hill server
iamoptimus posted a topic in ARMA 3 - MULTIPLAYERHello all, Me and few other people are starting up a King of the Hill server. What makes us somewhat different is we would like to offer people that have a battleye or vac ban a second chance and play on our servers. Also, we plan on pushing custom content out as well to compeat with the other big name servers. We are looking to build up a good community and reward people by joinning, playing on the server, and just having fun. I don't want to spool alot that we have planned, but we will be having mini games once a week inside the game itself to help you earn rewards on the website and in game goods :). We have filled out a Arma 3 Monetization application so we can give you great content. Please come over and take a look and join our community. The server will go live most likely Feb 17 around 7PM CST GMT -6. We are looking for some developers to help out. We do plan on (at a later time) paying our devs, but for now we are just trying to get things off the ground. Thanks for reading and hope to see you soon! -Optimus Unreal Servers -Check out our Website: http://unreal-servers.com/
king of the hill revivemark is wrong in KOTH
yukkechan posted a topic in ARMA 3 - TROUBLESHOOTINGIf you died in the tower at Koth Revive is not on people I came under the tower now It is a feeling that it is on the ground rather than under the tower Was the specification changed in the update? I did reinstall but it made no sense