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Found 5 results

  1. Introduction ITC Land Systems is a mod that aims to adds depth and realism to arma’s aircraft, with the main focus being fixed wing aircraft in the ground attack role. Update V1.8 Update V1.7 - performance, usability, reliability Changes: https://forums.bohemia.net/forums/topic/215419-itc-air-systems-v16-fcr-mavericks-new-mfd-system/?do=findComment&comment=3298124 Update V1.6 - Major overhaul Fully interactive MFDs Sensor slewing system(including HMCS) Realistically configurable JDAMs(programmable fuzes & impact angle) Selectable Nose/Tail fuzes Ripple release for bombs Air-Ground Fire Control Radar Realistic physx based autopilot Rover TGP video feed Realistic targeting for mavericks TGP Infrared marking laser Steerpoint system for navigation and targeting Expect new documentation on the github wiki soon https://www.youtube.com/edit?o=U&video_id=I7_3CVfOZKc Hotfix V1.51 Fixed a GBU-12 guidance problem Fixed a config inheritance issue Update V1.5 - Two seaters and Bomb rippling It has been a while, but here it is, v1.5 Changelog Two seater compatibility Bomb ripple releasing Known issues Waypoint autocycle sometimes may not work properly with paired releases, as the second bomb will release before the waypoint is cycled. Two seater system The two seater system comes in the form of a scripted system that lets the WSO and pilot share the pilot's TGP, and a system that synchronizes the steerpoints between the two users. The WSO camera can by default be opened with left shift + down. Bomb ripple release In V1.5 you will be able to ripple certain bombs, both guided and unguided. If your bomb can be rippled the settings for it will show up in the WPN page when it is selected. Ripple-able bombs include dumb bombs like the mk82, but also guided bombs like the JDAM. The ripple system will also let you automatically cycle waypoints every time a bomb is released. Future plans This update came a little slower than the previous ones, but worry not, my work itself has not slowed down. I have started shifting attention to a new project. For some sneak peeks feel free to join the discord. Update V1.4 - Pylon/Bombs Drag & Weight, SADL Datalink messaging, Fuel consumption indicator Hotfix V1.351 V1.35 Mini-update: Laser codes, GBU-12, APKWS, Laser Spot Search Laser Spot Search & Track The laser spot search feature has been overhauled. Previously it would just find the nearest laserTarget object and lock on to it. In its current form, when you enable Laser Spot Search, the pod will start scanning in its currently set direction and field of view for any laser with the desired code. While searching the TGP will say LSS on the right side. When it finds a laser, the TGP will start tracking it, and will say LST on the right side. Update v1.3 - TAD, SADL, TGP ITC_Air base-classes & Compatibility UPDATE V1.2 - MFDs, Compatibility, LJDAM Contents Here are some of the core features of the mod. To view the full contents of the mod, view the documentation. Rover Munitions WP Smoke Rockets GBU-38 JDAM Steerpoints ITC Aircraft comes with a steerpoint system to help users navigate, target, and communicate locations. Steerpoints are stored in the ACE Microdagr waypoint list, allowing players to easily create them from the microdagr. Alternatively steerpoints can be generated from the current TGP position with a hotkey, automatically saving them as a microdagr waypoint with the naming scheme “Mark n”(number). Targeting HMCS: Pilots can use a hotkey to lock the TGP to a position they are looking at with their HMD. Steerpoints: When switching steerpoints, the TGP will automatically lock to the position of the selected steerpoint. Radar: Pilots can use a hotkey to lock the TGP to the location of a vehicle currently locked by the radar. IR Marker HMD & TGP Compatibility Requirements CBA A3 ACE 3 Included Aircraft The mod’s features can be configured for any aircraft, but by default it works on 2 standard aircraft and 2 Jets DLC aircraft. All of our mod’s aircraft are custom versions to ensure the mod is always kept completely optional. All can be found under NATO > Airplanes. F/A-181 > F-181E A-164 -> A-10E A-149 -> Jas-39E A-143 -> A-159 Compatibility https://steamcommunity.com/sharedfiles/filedetails/?id=1501767670 Documentation Documentation can be found here Download The mod can be found on the steam workshop
  2. Hello, I am here to release my standalone JTAC script for mission makers to use freely in their missions. What this script does is allow players to call in air strikes, artillery strikes, and a few other things without having to have a bunch of other players controlling helicopters, airplanes, and artillery vehicles. I have found this to be useful on servers with a small number of players and on missions where you don't want certain vehicles to be freely available. How does it work: The script works by adding a JTAC menu option to players who have the JTAC flag enabled. The player then needs to use a laser designator to aim the rounds they wish to fire from the drop down. The more powerful the round, the longer they will have to aim. The rounds will be delivered and the JTAC guns will go on a global cool down. The more powerful the round, the longer they will have to wait before being able to fire anything again. This will force the player to make smart choices about when and what to fire or suffer the consequences when the guns aren't ready and they could really use it. If there is more than one JTAC player, they will have to coordinate, because they share the global cool down. What can the JTAC player fire: The JTAC player will have a diary entry added to their map explaining all of the possible fire missions they can request. Each of the fire missions have their own accuracy, target acquisition time, reload times, and number of rounds fired. The current available options are Explosive Bullets 20mm 30mm HE 35mm AA 40mm GPR Shells 82mm AMOS 120mm HE 155mm AMOS 155mm CLUSTER Grenades 20mm HE 40mm HE 40mm HEDP Bombs 250 lb SDB 500 lb GBU12 580 lb CLUSTER 750 lb CLUSTER 1100 lb CLUSTER Cruise Missile Cluster Missile Barrage Vorona 130mm HEAT 84mm MAAWS 44 HE Vorona 130mm HE 230mm HE Cruise Missile Mine APERS Mine APERS Bounding Mine APERS Mix Anti-Tank Mine SLAM Directional Mine Anti-Vehicle Mix Demine Non Lethal Red, White, and Blue smoke screen White smoke screen (Medium and Large) Flare cloud - for lighting up the night over a target Chem lights - for lighting up the ground around a target Strobes - For marking a target with strobes Night Signal - A mixture of smoke and chem lights for signaling at night. The code: The script files and a sample mission can be found here: https://github.com/Brians200/EPD-JTAC/releases/tag/V1.21 The code can also be found here: https://github.com/Brians200/EPD-JTAC How to use: Copy the EPD folder to your Mission Folder In the server's init.sqf, add the following: call compile preprocessFileLineNumbers "EPD\VirtualJTAC\init.sqf"; On each of the players you want to have JTAC abilities, add the following: this setVariable ["JTAC",true]; Screenshots: Screenshots of using this script aren't super exciting, but here are some anyways. Change Log: V1.1 Replaced RPG-42 75mm HE with 84mm MAAWS 44 HE. Bombs are no longer spawn overhead and drop straight down. Now they are spawned about 4km and glide in. Missiles are no longer spawn overhead and fire straight down. Now they are spawned about 4km away and fly in. 155mm CLUSTER is no longer spawned overhead and is shot in like the rest of the shells. Bullets, Grenades, and Shells now spawn about 2.2km away, up from 1km away, to give them more time to fly in. (pre requisite work for have a tracer effect) Fixed logic with new players resetting the reload timer to 0. V1.2 Added global cooldown and acquisition modifiers. Fixed JIP not having the JTAC menu. Added the ability to create mine fields. Added the ability to destroy mine fields. Added support for drones to call in fire missions. Swapped BIS_fnc_MP with remoteExec. V1.21 Fixed bug where none JTAC players can access the JTAC menu by using a UAV. (Thanks schweyer and bigshot!) Please enjoy and let me know your feedback!
  3. INTRODUCTION United States Army 1st Battalion, 3rd Special Forces Group (Airborne) (3rd SFG(A)) is a community that aims to provide a realistic simulated special operations environment. The higher objective of which is to create an environment which is conducive to allow growth of its members mentally in teamwork, leadership, and morality. The ODA (also known as an ODA, A detachment, or A team) is composed of 12 men. It is the primary SF operational unit and the building block for SF operations. All other SF organizations are designed to command, control, and support the ODA. Secondly we have the 160th Special Operations Aviation Regiment which is composed of one aviation battalion which flies the AH-6M, MH-6M, MH-60M, and the MH-60M DAP. Thirdly we have the 16th Special Operations Squadron supporting with their AC-130Hs. Lastly we have the 38th Rescue Squadron which houses our HH-60G helicopters, and Pararescuemen providing medical aid and evacuation from the battlefield. MISSION OVERVIEW Counter Insurgency: Special Forces Soldiers are often deployed to prevent terrorist and insurgent incidents abroad. They respond to terrorist activities and train other nations' militaries in the basics of fighting insurgents. Unconventional Warfare: The cornerstone of Special Forces operations, unconventional warfare is activities conducted to enable a resistance movement or insurgency to coerce, disrupt, or overthrow a government or occupying power by operating through or with an underground, auxiliary, and guerrilla force in a denied area. Direct Action: Direct Action missions are short duration strikes used to seize, capture, recover or destroy enemy material, or recover personnel. Foreign Internal Defense: Foreign Internal Defense is the act of training and equipping foreign allied military forces to defend against insurgency, subversion, terrorism and other security threats. Special Reconnaissance: Surveillance conducted in hostile, denied, or diplomatically or politically sensitive environments is known as Special Reconnaissance. During this mission, Soldiers collect or verify information of strategic significance, and employ capabilities not normally used by conventional forces. Security Force Assistance: During Security Force Assistance missions, Special Forces Soldiers are called upon to train and aid the defense capabilities of friendly and developing nations. MOS AVAILABILITY 18B - Weapons Sergeants 18C - Engineer Sergeants 18D - Medical Sergeants 18E - Communications Sergeants 15T - MH-60 Aerial Gunner 1A7X1 - HH-60 Aerial Gunner 152C - OH-6 Pilot 153E - MH-60 Pilot OFFICIAL UNIT TIME 1900 (7:00PM EST) GET CONNECTED Age Requirement: 18+ Years old. (Waivers are possible) Valid ArmA 3 copy. Your application will not be processed without a valid Arma 3 Player ID Teamspeak 3 VoIP Client and working microphone/speakers/headset Be disciplined, motivated, and eager to learn specialized tasks ENTRY LEVEL TRAINING WAIVER Interested in the enlisting/reenlisting into the 1st Battalion, 3rd Special Forces Group Do you have prior experience and hate attending entry level training pipelines? We have created an exam that allows new joins with prior experience the chance to be able to be waived through our One Station Unit Training (OSUT). This way people will not need to spend their time on learning something they already know. GET CONNECTED ⮚Minimum age requirement is 18+ (Waivers are possible) ⮚Valid ArmA 3 copy. Your application will not be processed without a valid Arma 3 Player ID. ⮚Teamspeak 3 & Discord VoIP Client and working microphone/speakers/headset ⮚Be disciplined, motivated and eager to learn specialized task If you are interested in learning more, and/or applying for membership, please visit us in our Website.
  4. Here is a port of my "Air-War Over South Asia" Mp mission from Arma 2 to South Asia terrain Arma 3. This mission has been developed for dedicated Server use.Designed to be easily edited and read.If clans/groups would like to edit the mission to use mods etc just add the clan tag in name. - Download from here - https://steamcommunity.com/sharedfiles/filedetails/?id=1597976809 - Addons Required - - South Asia v1.2 https://steamcommunity.com/sharedfiles/filedetails/?id=1571581816 - Overview - CSAT have established a Forward Airbase.Our job is to destroy all aircraft in the air and on the ground.Our secondary targets are ground vehicles and lastly the fuel storage,radar and satellite installations. - Factions - - U.S Vs CSAT. - Features - - Dynamic loadouts for aircraft. - AI Helicopter extraction support. - Custom Base / Group Respawn. - Recruit Ai Team Members. - Group Leaders In command of AI will use Group Respawn untill no AI are left then respawn reverts to Base. - Increase or Decrease your viewdistance and Terrain Detail During Mission. - Vehicles Respawn. - Sling loading. - Customisable Weather and Time of day Params at start of mission. - Assets Available - - CH-67 Huron. - AH-99 Blackfoot. - A-164 Wipeout. - F/A-181 Blackwasp II. - Support Trucks. - Growler light vehicle. - Quadbike. - Intel - - Estimated Enemy Strength - Strong. AA Fire,SAM's,Fighters,Helicopters,Tanks,APCs.Be aware there are small patrols constantly moving around.Ground forces will have to try to avoid some contacts for their will be response teams that will support CSAT patrols in contact. - Objectives - - Fighter pilots will have to achieve air superiority first and then turn to targeting the ground vehicles and fuel storage structures required.Recon Ground forces will help to locate targets and to assist with laser target designation and may even be tasked with the destruction of some target structures themselves. - Credits - - Mission By ANZACSAS Steve. - Team Leader Group Respawn script (1.0) by Mongoose_84 for Arma 1,developed into Group respawn scripts by theOden Arma 2, Edited for Arma3 by ANZACSAS Steve with help from GEORGE FLOROS GR. - Recruit AI Scripts/UI by Bon_Inf*Redux -- by Moser. - GOM_fnc_aircraftLoadout V1.341 made by Grumpy Old Man 17-5-20172. - Dynamic Gfx settings scripts by Bryan "Tonic" Boardwine. - Crate filler v2.12 script by KC Grimes. - Thanks to ANZACSAS Ron for Mp/JIP testing. - Hints and tips - Use the F-181 and arm yourself with HARM missiles.Take advantage of the "stand off" range advantage the Harm missiles have and aquire "lock" early and fire before the Tigris AA Tank can engage. Keep your speed up.Use full throttle before and after engaging in case the tigriss does engage. Heavy usage of chaff/flares is expected. All feedback welcome.:) Have Fun. Steve. Update: 3 Jan @ 12:33am
  5. The Lowlands Warrior team has started a side project based on SimCentric's FST 'Fires & Strikes' for VBS3. With the real life knowledge and experience about Close Air Support and Groundbased fires we decided to push this project in order to give the community something that brings them closer to reality. What does it do? The endgoal is to have an external application aswel as an ingame UI to control Close airsupport and artillery according to NATO standard procedures. Aircraft will fly realistic attack paterns and can loosly interpet your 'talk ons' What will the first release be able to do? We plan on having a simple in game UI where the most essential items can be filled in and strikes will happen accordingly. Type 2 controls, Grids, final attack headings, weapon type, egress headings and cleared hot calls. How can you help? We know how it works in real life. And we kind of know how we want to make it. We have OK scripting experience but we are looking for master scripters!
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