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Showing results for tags 'GBU'.
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I would like to know if anyone else is having this bug or if someone could help me fix mine... but as of the update with the Tanks DLC coming in, I'm not able to switch to any weapons when I'm connected to the Greyhawk drones...I've tried restarting Arma, re-downloading Arma, verifying cache...and nothing worked. I could use the laser just fine and the turret works completely fine, but I can't switch to the weapons when I have the GBUS on the drones. Any info on this matter will do... Thanks!
TGP_Addon_by_Masnooper_v1.1.0_for_ArmA3_(version>=1.54) This is an addon file that: - Adds a TGP System (Targeting Pod) to most of good planes available. - It has a monitor!!! :D oh! and a PiP via * button (use Numpad's "." (Dot) to change view) - Can track moving targets, even soldiers. - Can lock on buildings, ground and whatever else. - * FLIR Thermal Night vision and etc... - ** Key binding - Different zoom levels even for PiP mode. Good for scouting and lasing and peeping * Some Features Requires ArmA3 Minimum v1.54 ** Key binding system via CBA3 Thanks to: Lala14 & Tajin for the script (Base idea by Kimi_UY) Change log: v1.1.0 (Latest Version) = Added support of RHS:AFRF Tu-95MS = Added support of CUP Su-34 = Added support of Pook Flanker Pack: Su-27, Su-30 and Su-30M = Added support of Pook Bomber Pack: Su-24, Tu-16, Tu-22 and Tu-95 = Added support of Firewill A-10A, A-10C, F-14A, F-14B = Updated support of CUP F-35B How to use: Known issues: = Sometimes you may fail to to open the monitor even after turning the TGP on. In that case, just turn it off and back on again. If failed, restart ArmA3 = Some performance problems Please Do Not Upload/Host This File Anywhere Else. Thank You. File Size < 1MB Download links: Community Base addons A3
I'm asking moderators to lock this topic. I have an updated one mentioned here. Thank you. TGP script file changed to an addon now. Click this link: https://forums.bistudio.com/topic/186935-tgp-system-addon-targeting-pod-system/
Okay, so I'm making a mission where the player has to spot targets for an A-10 (AI) and laser them. The problem that I've encountered is that when calling in A-10s form a virtual support module is that a lot of the times, the A-10s will start to target enemy AI on their own, therefore bombing areas that don't need to be. My question is: is there a way to destroy/kill/remove the A-10 once it has dropped/fired a GBU? And make it so for every A-10 that spawns.