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Vectif posted a topic in ARMA 3 - ADDONS & MODS: DISCUSSIONBASTEK Hi all. I'm Vectif, I've worked on a few terrains previously (namely Djalka, and Straya), and I'd just like to come here to announce the next project I've begun working on; Bastek. A proof-of-concept terrain of attempting to create middle-eastern themed terrain for Arma 3 using Arma 3 assets. The idea of avoiding the usage of the Arma 2 assets nearly every middle east terrain uses will hopefully make Bastek have it's own style, and a unique one at it. The Arma 2 assets are great and lovely, but too many middle-east terrains look just like Takistan and Zargabad. So this is welcome, and feel free to join me on my journey of creating this terrain; I'm very excited for this project, and middle-east is one of my favourite themes in maps and videogames. I've been taking the time to research real life imagery and also playing multiple games set in middle-east to try and get as close as I possibly can to something believable and immersive. Not to mention something light in size and also very versatile. This project is fictional, and it's fully made from scratch. I drew the heightmap in greyscale and curated vanilla A3 objects that would fit the theme, alongside researching real-life images and playing games set in the theme. CLICK FOR ZOOM OR OPEN SEPARATELY FOR MORE DETAIL. Story & Context Bastek is a fictional terrain, however, a lot of refferences and influences are taken from diverse areas of the world, such as; Iraq, Iran, Afghanistan, Syria, Egypt, and Istanbul. So you may see a lot of variety in this regard as you go from area to area. Bastek is also canonically set in a time of economic and political turmoil. There is a vast difference between the richer and poorer areas, which has caused many riots and fights in the region. There's a lot of ideals in conflict that range from religion to politics and how the wealth should be divided in such regions, however, all this is often overshadowed by the success and beauty of the more popular and developed parts of the region. A once succesful country, now heading towards war. Insurgencies arise, countries begin to show support... and interest... meanwhile private military companies are starting to exploit the grey areas of their contracts. Technical details 8km size 2m cell size Expected filesize: under 200MB (this is very subject to change!) Current object count: 21000 handplaced Goals First and foremost, I'd like to finish the terrain and get it out there, I hope this will provide the Arma community with a good and brand new middle eastern terrain, not to mention an unique one. I am putting my all into the design of the layouts and object placement of this terrain to try and make it the best I can both in terms of looks and gameplay. Everywhere I can I will try to place gaps, tactical vantage positions, ladders, stairs, connectors and much more to try and allow the players to be creative when traversing the terrain. I am also interested in adding a custom-lighting setup for Overcast, to tint the skies and overall mood of the terrain in a yellow-ish light, like this. Hopeful Dreams Among other things, I would love to release this terrain with things way beyond my current time schedule at the moment. I would love to release this terrain alongside a few missions or even a campaign, but I'm not an excellent writer, however, it's something I'd like to do to make this more special. On top of this, I am a musician, I would maybe like to write and compose an OST for said missions or the terrain if I manage to study the style of arabian / middle-eastern-ish music, and of course, 2000s alternative rock. All in all, I can not promise these things, but they are things I'd like to do. Arma is my favourite videogame and I love the work of both BI and modders, that thanks to their passion, I've had endless and countless hours of fun, enjoyment, and even making friends while playing the things they made, what inspired me into starting to make my own content for Arma 3 was this same notion, I felt it was time to give back to both the game and the community, I hope this passion will show in the end result. Looking for contributors! Would you like to help Bastek go the extra mile? These are openings available for that! Feel free to ask me if you'd like to help with something that isn't listed here. -3D Modellers: I could really use modellers who could help make a building or two for the terrain to help with variety and gameplay opportunities, as such, I'd most likely ask for mosque-like buildings, minarets, unfinished apartment complexes and such. I may even ask you to do a silly easter egg or two! I'd love to have winks and refferences to other things and people that have inspired, not to mention give people a smile here and there. -Designers: Bastek needs a flag after all! A logo or insignia could do too! -Writers/Mission makers: Are you interested in building up a possible campaign or mission set that could release with this terrain? I'm all ears! Support the creator If you like my work, please consider donating! My computer is very budget and electronics are very expensive where I live, I don't have all the means nor the money to afford better hardware, I would appreciate having a more powerful computer for making more complex terrains in the future, not to mention work in a plethora of other projects I'm passionate about, all the things I make are passion projects of mine that I work on during my free time. Any amount is greatly appreciated and helpful, even just a single dollar is a lot for me. If you like what I do, this would help me a lot. Ko-fi: https://ko-fi.com/vectif If you have any ideas, suggestions, refferences, or would like to offer help or support me with anything in specific let me know! Thanks! -Vectif. Below in my thread replies you will see the progress of this terrain, from day one to current time as you progress in the timeline.
GF Custom Deathscreen Script by GEORGE FLOROS [GR] Description: Adding an image of blood and sound when killed to spice it a little bit . You are free to do anything but i would like to give me Credits for this! Simple and easy to use and adapt . Have Fun ! Installation: Installation / Usage: For usage instructions and information of how to use the GF Custom Deathscreen Script , please refer to the included documentation and/or example mission. Place in your mission the files . There is everything included , in the init.sqf and the description.ext , to copy paste in your mission . https://community.bistudio.com/wiki/SQF_syntax Don't try to open this with the simple notepad. For everything that is with comment // in front or between /* means that it is disabled , so there is no need to delete the extra lines. You can open this ex: with notepad++ https://notepad-plus-plus.org/ and also use the extra pluggins (this way will be better , it will give also some certain colours to be able to detect ex. problems ) http://www.armaholic.com/page.php?id=8680 or use any other program for editing . For the Compilation List of my GF Scripts , you can search in: https://forums.bohemia.net/forums/topic/215850-compilation-list-of-my-gf-scripts/ Credits & Thanks: Thanks to All script contributors Thanks to everyone who tries to do the best for this game! Thanks to BIS for such a great platform . Thanks to BIS Community and BIS Community Forums . Thanks to Armaholic Community and Forums . Changelog: v1.1 fixed name v1.0 Forum topic: - Armaholic forums Armaholic GF Custom Deathscreen Script
1st Royal Altian Marine Battalion The 1RAMB is completely fictional, as is the country we fight for. Bohemia Interactive Studios presented the AAF and so we took it upon ourselves to tell their story. Show that a Third-World military can still hold their own in the world. We use a few modifications to help enhance the realism and fun such as incorporating the FN FAL into our arsenal and the M60. We have a wide array of uniform combinations with certain clothing mods that help enhance our concealment from only ourselves as we try not to hit each other with Thermal Optics. We hope youâ€™ll hop aboard as we are constantly looking to expand not only our unit but those around us in our community. We hope to see you soon. Requirements a. You must have Teamspeak 3 b. A working mic c. Download our mods d. Must be mature Open Positions in 1RAMB Rifleman Rifleman(AT) Automatic Rifleman Assistant Automatic Rifleman Grenadier Corpsman Our Platoon Staff? OC: JLt B. Santos NCOC: MSgt Z. Smith Corpsman: N/A RTO: Cpl C. Young How many people does 1RAMB have? We currently have 14 and it is our 1st week! We currently have one platoon open and are looking to fill that before we open any thing else such as air assets and tank assets. In each platoon there is 4 sections, 3 "regular" sections and then we have a weapons section. How to contact us? You can contact us by Steam, Teamspeak 3 or our website! Teamspeak3: 18.104.22.168:9987 Website: 1ramb.webs.com Steam: http://steamcommunity.com/id/arvilsaar