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Found 7 results

  1. GF Custom Deathscreen Script by GEORGE FLOROS [GR] Description: Adding an image of blood and sound when killed to spice it a little bit . You are free to do anything but i would like to give me Credits for this! Simple and easy to use and adapt . Have Fun ! Installation: Installation / Usage: For usage instructions and information of how to use the GF Custom Deathscreen Script , please refer to the included documentation and/or example mission. Place in your mission the files . There is everything included , in the init.sqf and the description.ext , to copy paste in your mission . https://community.bistudio.com/wiki/SQF_syntax Don't try to open this with the simple notepad. For everything that is with comment // in front or between /* means that it is disabled , so there is no need to delete the extra lines. You can open this ex: with notepad++ https://notepad-plus-plus.org/ and also use the extra pluggins (this way will be better , it will give also some certain colours to be able to detect ex. problems ) http://www.armaholic.com/page.php?id=8680 or use any other program for editing . For the Compilation List of my GF Scripts , you can search in: https://forums.bohemia.net/forums/topic/215850-compilation-list-of-my-gf-scripts/ Credits & Thanks: Thanks to All script contributors Thanks to everyone who tries to do the best for this game! Thanks to BIS for such a great platform . Thanks to BIS Community and BIS Community Forums . Thanks to Armaholic Community and Forums . Changelog: v1.1 fixed name v1.0 Forum topic: - Armaholic forums Armaholic GF Custom Deathscreen Script
  2. "So gory, that Bohemia Interactive once banned it from the Workshop!" "The most badass mod you've ever used." Adds various elements of gore to ArmA3 such as blood splatters, blood sprays, blood pooling, bleeding, gibbing, and other misc details. For Multiplayer: Servers and clients must run the addon. Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=667953829 Github: https://github.com/zooloo75/BloodLust/ Requires CBA! The addon must be running on the server and all clients. YOU MAY NOT RUN BLOODLUST ON A MONETIZED SERVER WITHOUT MY PERMISSION! Support my endeavors with a generous donation using the "Donate" button below. Donations go towards coffee/beer and stuff. Thank you for your generosity! :) Changelog:
  3. Hello there, How can I give AI a custom death animation. (from an addon) It's for my "cinematic movie" I tried to combine "IF statement" and "switchmove" for example " if _soldier1 alive false switchmove ....; But it didn't work properly. If anybody could help, I would appreciate. Thanks :)
  4. Hi. I'm trying to make a script that triggers on AI death. On death the script will check what magazines the unit has, then remove his weapon (which removes all magazines for some reason) then put 1 magazine back to his corpse. So AI will drop only a single magazine of the ammotype they are using. This is what I've got {_x addeventhandler ["killed",{ _this spawn {_unit = _this select 0; removeallweapons _unit}; }]; } forEach allUnits; Now this is the first time I'm scripting in Arma so please use simple instructions. Thank you in advance!
  5. Hard core gamers will certainly disagree with this, but as a VERY casual player I feel the need to make a suggestion. As a casual I play strictly for fun, when something ceases to be fun, I just don't play it. Another result of my being a casual is my K/D in shooters is anywhere between .50 and .62 depending on the game. In this game that translates to me actually making it out alive with basic loot only one in three matches, and I have never yet actually gotten the drop. That said, only making it out with loot one in three matches combined with loosing everything when you die makes the grind incredible for the casual player. This is exacerbated by the fact that once you reach the max amount of materials for the next upgrade you cease accruing mats. It does me no good to get 915 mats when I die when I'm already maxed out at the 6000 for the next upgrade and that 915 mats just goes into the digital void because my counter can't go above the max for the next upgrade. I propose that the death penalty be reduced to 50% of your loot going away with a RNG mechanic in place to randomly select what that 50% is comprised of. That way players who die more often than they live and / or get a kill can still feel like they're making progression. Now, I'm not trying to convince hard cores to agree with me, I already know from other games and other forums that any conversation along those lines devolves into "GIT GUD" and "But a game should be fun" - already heard that. So, hard cores, just stay calm and realize that I'm making this post for the game developers to see, I'm not trying to convince you personally to be less hard core. Just realize some folks play strictly for fun, and still want to have fun even if they're not that great.
  6. Hey guys, I am working on a winter misssion and was thinking if there is a way to simulate lower temperatures inducing pain unless the player is near some objects such as working vehicles, fires, inside buildings etc. As far as I'm aware, Arma does not handle lower temperatures (i.e. changing temperatures at all, to something like below zero) which would help us in sniping scenarios, where temperature does matter, but that's besides the point. If it's possible to create something like small amount of pain (ACE3 Medical) induced to the player whenever he's not around a certain type of object or potentially a specific-size-marker for a long time, that would only go away when the player is near a fireplace or in a building, that would be splendid! If someone knows a way to do it, I will be very grateful. Thanks! Adam
  7. Forgive me if this is in the wrong section, The map is based on Call of Duty's Black Ops map: Nuke Town but with my twist to keep the Arma feel 20 players but 4 will be reserved so an admin can get on the server, so will be 16 players, 8 per team. You have random spawns at the back of the gardens. You are not locked to teams after 3 minutes so ignore that. 3 Classes (soon to be 6) Medic Silenced ACP-C2 .45 (4x 9rd Mags) Katiba Camo with ACO Scope (4x 30rd Mags) Medikit Smoke Grenades Green (3) to cover up the person he is to treat Engineer ACP-C2 .45 (4x 9rd Mags) MXC 6.5 with ACO Scope (4x 30rd Mags) MineDetector Hand Grenade Sniper ACP-C2 .45 (4x 9rd Mags) GM6 Lynx 12.7 mm (Camo) with SoS Scope (4x 5rd Mags) Smoke Grenade Yellow APERS Range Mine Ghillie Suite I will be adding red and blue class differences then once the server take off ill add more classes. 30 second bleed out with suicide Name: NaughtyBullGaming.com Presents: A3 Nuke Town: Team Death Match IP: 95.154.201.8:2332 Mods Needed: None Mission File Size 3.5MB I have setup a Teamspeak 3 Server for each team as well on: 5.39.102.43:26799 Please put any feedback here and I hope you like it, its took a lot of work to make by myself with some help from a few key people :)
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