Jump to content

Search the Community

Showing results for tags 'Changelog'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • BOHEMIA INTERACTIVE
    • BOHEMIA INTERACTIVE - NEWS
    • BOHEMIA INTERACTIVE - JOBS
    • BOHEMIA INTERACTIVE - GENERAL
  • FEATURED GAMES
    • Vigor
    • DAYZ
    • ARMA 3
    • ARMA 2
    • YLANDS
  • MOBILE GAMES
    • ARMA MOBILE OPS
    • MINIDAYZ
    • ARMA TACTICS
    • ARMA 2 FIRING RANGE
  • BI MILITARY GAMES FORUMS
  • BOHEMIA INCUBATOR
    • PROJECT LUCIE
  • OTHER BOHEMIA GAMES
    • ARGO
    • TAKE ON MARS
    • TAKE ON HELICOPTERS
    • CARRIER COMMAND: GAEA MISSION
    • ARMA: ARMED ASSAULT / COMBAT OPERATIONS
    • ARMA: COLD WAR ASSAULT / OPERATION FLASHPOINT
    • IRON FRONT: LIBERATION 1944
    • BACK CATALOGUE
  • OFFTOPIC
    • OFFTOPIC
  • Die Hard OFP Lovers' Club's Topics
  • ArmA Toolmakers's Releases
  • ArmA Toolmakers's General
  • Japan in Arma's Topics
  • Arma 3 Photography Club's Discussions
  • The Order Of the Wolfs- Unit's Topics
  • 4th Infantry Brigade's Recruitment
  • 11th Marine Expeditionary Unit OFFICIAL | 11th MEU(SOC)'s 11th MEU(SOC) Recruitment Status - OPEN
  • Legion latina semper fi's New Server Legion latina next wick
  • Legion latina semper fi's https://www.facebook.com/groups/legionlatinasemperfidelis/
  • Legion latina semper fi's Server VPN LEGION LATINA SEMPER FI
  • Team Nederland's Welkom bij ons club
  • Team Nederland's Facebook
  • [H.S.O.] Hellenic Special Operations's Infos
  • BI Forum Ravage Club's Forum Topics
  • Exilemod (Unofficial)'s General Discussion
  • Exilemod (Unofficial)'s Scripts
  • Exilemod (Unofficial)'s Addons
  • Exilemod (Unofficial)'s Problems & Bugs
  • Exilemod (Unofficial)'s Exilemod Server tweaks
  • Exilemod (Unofficial)'s Promotion
  • Exilemod (Unofficial)'s Maps - Mission Files
  • TKO's Weferlingen
  • TKO's Chernarus
  • TKO's Livonia
  • TKO's Rules
  • TKO's Changelog
  • TKO's Help
  • TKO's What we Need
  • MSOF A3 Wasteland's Server Game Play Features
  • MSOF A3 Wasteland's Problems & Bugs
  • MSOF A3 Wasteland's Maps in Rotation
  • SOS GAMING's Server
  • SOS GAMING's News on Server
  • SOS GAMING's Regeln / Rules
  • SOS GAMING's Ghost-Town-Team
  • SOS GAMING's Steuerung / Keys
  • SOS GAMING's Div. Infos
  • SOS GAMING's Small Talk

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Yahoo


Jabber (xmpp)


Skype


Biography


Twitter


Google+


Youtube


Vimeo


Xfire


Steam url id


Raptr


MySpace


Linkedin


Tumblr


Flickr


XBOX Live


PlayStation PSN


Origin


PlayFire


SoundCloud


Pinterest


Reddit


Twitch.Tv


Ustream.Tv


Duxter


Instagram


Location


Interests


Interests


Occupation

Found 26 results

  1. In this thread we'll try to describe updates happening in the Development branch of Arma 3. This changelog is not complete, nor confirmed to be working as advertised. Again, Development branch does not pass internal QA before publication. Stick with main branch if you do not want to deal with the (big) potential issues and frequent data transfers. Feel free to discuss the updates to this branch in the relevant thread. 12-03-2013 Cross-joining default and Development branch disabled in MP Ifrit config class names changed to O_Ifrit_F and similar Various artwork fixes and tweaks in materials, textures and passenger animations Active Development branch is now indicated in the main menu Showcase: Helicopters - little optimization and conversation timings Various other showcase fixes Multiple crash opportunities fixed First tests of shadow improvements
  2. Added: Team member marker. Added: Player becomes a Threat after killing a teammate. Added: Random duos. Changed: Icon over players head in the lobby made visible. Changed: Layout of the random duos panel in the Shelter Map. Fixed: Fix GroupSystem events when using GroupSimulate console command. Fixed: Try setting only one GroupSessionId for random duos joining together on Xbox. Fixed: Retry multiple times on a client when creating Xbox team for random duos. Don't run multiple Xbox requests at the same time. Fixed: Player is not marked as a threat after killing a non-team player. Fixed: Player isn't marked as a threat multiple times after killing more teammates. Fixed: Create a public group session for random duos to fix joining. Fixed: ActionMachine - game crashes when actions get stuck. Fixed: Bushes playing foley sound when they shouldn't. Fixed: Interaction was not possible in bushes. Fixed: Listener was following camera always. Fixed: Move through foliage attenuation. Fixed: Music stops when player kick the cans. Fixed: AudioVolumes in buildings were not working. Fixed: Headshots work again on Scarecrows. Fixed: Fix generated GroupId for random duos. Tweaked: Optimization for head and foolproofing. Tweaked: Disabled rain/snow effect at all optics materials. Tweaked: Foliage is less penetrable. Updated: Resaved audio files with samples volume adjustments. Updated: Bugfix for an infinite audio range of unlocking sound for the combination lock. Updated: Increased Threat kill threshold from 3 to 4.
  3. Pyrit.

    Changelog 0.9.43577

    Changed: Interactions are now again exclusive. Changed: Character is now more responsive to input controls. Fixed: Shooting range challenges renamed so it doesn't look like there are some missing. Fixed: Unable to close onboarding widget Fixed: Crash when changing stance Fixed: Offset position of weapons of lobby mannequins Fixed: Weapon Skins applied on lobby mannequin Fixed: Leaderboards -- displaying of 10 worst players fixed, no overflow if too many friends Fixed: Localization Fixed: Landing animations notify keys timings Fixed: [Reward Screen] - Weapons are not attached to the player Fixed: Missing slower speed in prone was added. Fixed: Mipmaps on a mannequin Fixed: Added missing crate images. Fixed: Gestures - Player cannot set a gesture slot to "None" in the Gestures tab Fixed: Windows vaulting fix - buildings were rebuilt Fixed: Wrong positions of muzzle flash sockets fixed Tweaked: Melee on crouched players was extremely difficult, lowered the height. Tweaked: Reloads Tweaked: Jump animations sounds Tweaked: turning cards SFX is heavier Tweaked: interaction time prolonged Tweaked: New polishing iteration on Screen Reward animations Tweaked: buy the item in shop SFX Updated: New materials for older windows
  4. Pyrit.

    Changelog 0.8.37667

    Added: Server priority for Matchmaking Added: Blueprints are now available in all types of crates including the common crate. Changed: Stack sizes for weapon parts is now 5 instead of just one Changed: Proper collision material for bushes Fixed: No weapons showing in stash when going into Equip tab from Store or Crates Fixed: Switching camera from lobby back to the character Fixed: Booster icons aren't visible in particular case Fixed: Multiple Server crashes Fixed: Insurance marker is no longer displayed on items owned by other players (in the lobby). Fixed: Insurance markers are properly updated when the player activates/deactivates insurance (in lobby). Fixed: Orientation of characters in the lobby Fixed: Loading music should be playing in lobby. Again. Fixed: Character face expressions ( Bunny face ) Fixed: Target cans in shelter making a sound when idle
  5. Pyrit.

    Update 0.8: Signal

    Added: Game Events Comm Station There is one com station in the level - it is marked on the map The station can be used from the start of the match until 2 minutes before the airdrop spawns The station is used to change the drop location for the airdrop The player who interacts with the comm station first gets to select the new landing spot Other players interacting with the comm station receive exact location of incoming airdrop Other players receive a notification: "Airdrop landing zone has been changed." Radio Signals Detector There is Radio Signal Detector in every level - marked on the map Interact with it to reveal positions of other players in the match (they will be marked in your map) Visible on the map for 20 seconds, the position is not updated There is a 120-second long cooldown for use There is a sound notification to all players when the Radio Signal Detector is used Combination Lock Locked chests can be found in different levels They contain more loot than regular containers There can be 0 up to 5 locked chests in an encounter To open the chest, the player must unlock the combination lock Interacting with the combination lock will provide the player with vibration feedback and sound clues, that can be used to figure out the correct combination Once the combination lock has been unlocked, the chest can be looted by everyone Shooting Range Challenges In the firing range, the player can interact with the challenge menu, placed on the table on the left Each challenge is weapon specific and the player must have the required weapon equipped to start the challenge Each challenge has its own requirements and time requirements Once a challenge has been completed, the time is saved & every challenge will store the player's best time Player Lobby Player will get to player lobby after matchmaking The lobby has a time limit (42s), 5s before limit ends purchase of boosters is forbidden After the limit is up the player is sent to encounter. Things players can do while waiting in the lobby: Focus on a specific player: see his equipment (weapons only), Buy booster for the match Boosters More Loot - will increase loot quality and/or quantity in the encounter Better Crate - will change the quality and/or quantity of the airdrop crate. Insurance - Player will keep items that he has at the point of death in encounter except for the airdrop crate Crowns (Hard Currency) The player can interact with a stack of magazines in the shelter or switch UI screens in the shelter to get into the store In the store, there are 5 packs of hard currency In-Game Hard Currency is called Crowns and in 0.8 They can be used to exchange for boosters. Gestures System The player must hold Dpad Right to open Gesture selection wheel while he chooses the appropriate slot with a gesture 8 gestures available: wave, thumbs up, point right, point forward, dusting of hands (Founders Only), point down, point left, thumbs down New Character customization New Hair variants for the female character Weapon Changes + Sniper Features Hold breath mechanic present for aiming scoped weapons.: Activated by pressing L3 when in 1PV, If the player holds their breath for too long the camera will shake Scope Glint when players aim using a scoped weapon - Glint is present when 10m away from an aiming opponent. Rarity re-order of all weapons. The weight of weapons is now more diverse and effects Speed Scoped weapons have no aim assist. Different types of Crates Common (15 slots) Uncommon (12 slots) Rare (9 slots) Military (9 slots) Special (6 slots) Crafting has been reworked. Economy rebalanced UI Improvements Character Mechanics & Animations Improvements New woman skeleton + uniform tweaks New animations for female characters: sprint, run, walk. crouch, jump New animations for male characters: run, crouch, stop & turn New Sounds & Music Founder’s Pack Items Vigor Trucker Cap Dusting hand gesture 1400 Crowns Outlander gadget Tomato Timer Camera and Movement changes Reduced delay while moving character, Jumping is higher, While jumping it is impossible to shoot, Cooldown after jumping
  6. DnA

    SPOTREPs

    Whereas SITREPs are general development updates, the SPOTREPs will focus solely on big default branch updates to the game. Keep checking the Dev Hub for all details. ---------- Post added at 13:16 ---------- Previous post was at 13:14 ---------- Full changelog and SPOTREP
  7. Pyrit.

    Update 0.9 Aid. Changelog

    Camera and Movement Changes Max-Speed affected by total backpack weight. Forward movement when sprinting. Fall damage is less deadly. Take less damage when falling into the water. Ladders rework: Sprinting and sliding behaviors.. Improved interaction markers. New animations - hands Climbing/Vaulting rework: Hands should be placed in the correct places when moving. Weapon Changes Re-balanced Weapons Staggers have been added Recoil smoothing Aim point transition smoothing. Aim assist smoothing when toggling between 1PV and 3PV. Weapon lower/raise times tweaked. Adjusted holding positions for weapons. Character Changes Reworked Stamina Stamina bar added. New hit reacts/death reacts. Melee Changes Character Customization 2 new female archetypes Variety of new character cosmetics New default uniform: (Rain Jacket (Green)) New default backpack: (Travel Bag (Tan)) Gestures 15 new gestures available The player can now customize gestures selection wheel in the shelter - Customize/Gestures - can assign up to 8 gestures 7 default gestures available + Dust off hands for owners of Founder' pack gesture's position in the selection wheel: Level Events New & improved hints for Signals Detector usage New icons below compass displaying various player states Threat icon which blinks when the position is revealed Tracked by airdrop icon which blinks when the position is revealed Spotted by signal detector icon which blinks when the position is revealed The Safe and Locked Chest now scale properly with the number of loot boosters Firing Range Challenges New shooting challenges Shooting challenges now need to be unlocked through acquiring the respective weapons New shooting range challenge unlocked UI pop-up Various shooting range challenges menu improvements 2 new shooting targets Paint spray: destroyed when shot Big traffic sign: destroyed when taking enough damage Multiplayer Lobby Visual overhaul for the lobby Improved UI, visuals & audio for purchasing of boosters Duo's are now marked in the lobby as a duo (next to each other + icon) Purchasing of a booster now has a pop-up confirmation Social Boosters Loot booster price changed from 45 to 30 crowns Crates Full re-balance New on-boarding crate added New items have been added to crates Crafting re-balanced crafting costs for all items Shop Added a rotating shop where cosmetics can be purchased for crowns Challenges Added voiced story challenges for player onboarding with rewards Added daily challenges with rewards (up to 3 at a time) Challenges can be seen in the encounter screen Daily challenges can be canceled Story challenges cannot be canceled Tutorial Improved tutorial Improved player onboarding with directive voice lines Added cutscenes Achievements The player can unlock achievements of various types
  8. Strike1313

    Changelog 0.5.24516

    Changelog 0.5.24516 Changed: the Up-to-date version of Tog Station with a batch of improvements and bugfixes Changed: the Up-to-date version of Grontheim with a batch of improvements and bugfixes Changed: Game Preview disclaimer splash screen is available slightly longer Fixed: Options no longer persist after the user is changed Fixed: Disconnect when joining staging dedicated server due to missing dev signature key Fixed: Various weapon related crashes Fixed: Black Screen should no longer happen during the encounter on Xbox One X
  9. Strike1313

    Changelog 0.6.29886

    Added: Add players on Xbox to session during the match. This will fill players Recent list on Xbox Changed: Interaction dot was seen through another interaction volume Changed: The better position of a player in Rewards Screen Fixed: More animations now play sound at the correct time Fixed: Possibility to get free ammunition Fixed: Sprinting sideways from prone puts you back into prone Fixed: Aim assist disabled for group buddy Fixed: It was impossible to craft some weapons from weapon plan Tweaked: Shotgun ammo damage is higher Tweaked: Grips on weapons fixed, reload of revolver fixed Updated: Minor values on stamina sounds Updated: Optimized bloody particles
  10. Pyrit.

    Changelog 0.8.36948

    Added: Aiming blendspace Changed: Description of crafting table levels and Utility room Changed: Parameters of loot objects Changed: Loot nodes parameters. In cars, loot containers and Barred house vault. Changed: Weapons only glint in ADS Changed: Lowered stamina exhaustion threshold Changed: Deceleration for running uphill Changed: Using custom movement modes Changed: Hand IK performance Changed: Players in the lobby are positioned differently Fixed: Minor skinning issues Fixed: Stack size not properly used for resources Fixed: Stack size for parts Fixed: Not able to build improvements simultaneously Fixed: Crash when leaving a group or leaving the match. Fixed: Gesture desync when going into prone Fixed: Stance change networking improvements Fixed: Vaulting update Fixed: Performance improvements Fixed: Character role for animations Fixed: Locomotion rates are more stable Fixed: Weapon montage not being assigned Fixed: Inverse weapon bone rotation for female Tweaked: Skinning on all uniforms to have better arms
  11. In this thread we'll try to describe updates happening in the Development Branch of Arma 3 Tools. This changelog is not complete, nor confirmed to be working as advertised. Again, Development branch does not pass internal QA before publication. Stick with main branch if you do not want to deal with the (big) potential issues and frequent data transfers. Feel free to discuss the updates to this branch in the relevant thread. The changes are not going to be done daily like the Arma 3 development branch does, but rather in irregular intervals according to needs and additions by our team. 20-06-2014 Fixed: Broken Addon Builder UI Fixed: Copying of files to the target destination in Addon Builder Fixed: "External" feature of Tools Launcher was disabled by error
  12. Pyrit.

    Changelog 0.7.33494

    Fixed: Weird collision on Train Station building Fixed: Creating a team doesn’t require both players to enter the team menu anymore Fixed: It is not possible to create a team in tutorial anymore Fixed: In the WorldMap, Quickplay matchmaking can no longer be initiated again if it's already in progress
  13. Pyrit.

    Changelog 0.7.33385

    Added: Quickplay option at Shelter Map screen Changed: Textures of controller buttons to be more precise Changed: Matchmaking status now displays "Looking for an encounter" instead of "Looking for a match" Changed: Map names: Viktorsen Station, Fiske Fabrikk, Batterie Draug Fixed: Revolvers now perform like Revolvers Fixed: Point light tweaked for Fireplace in Shelter Tweaked: UI polish of Reward screen Updated: Visual improvements to the bounty/threat system -increased brightness of threat icon for additional contrast -decreased transparency of an in-active icon for better contrast -decreased update time of bounty "checking" for when the array is empty, to ensure bounty icon will spawn roughly whenever a player receives a bounty
  14. Pyrit.

    Changelog 0.6.30146

    New changelog incoming Outlanders! Added: ActionMachine - Action validity - Fire action Added: Optimization of Footstep component and all sounds Added: Button to equip screen for emptying backpack Added: Empty variant of dead body container Added: New sounds for movements in the deep water Added: Overlay and warning Message Box in case of unreachable Vigor servers when opening the wood box Changed: Working with Roman numerals in all shelter related UIs Changed: Different shoulder offsets in the crouch Changed: Made camera forward offset more direct Changed: Additional height for a stance change check, there are two cases the character can get stuck. Changed: a Non-hold version of icon added for instant interactions Changed: Enable joining to other player groups via Friends list Changed: Interaction dot performance optimized Fixed: Loot of dead player properly change mesh and disable interaction if empty Fixed: Shelter Status analytics event being sent before player's stash is loaded from the cloud Fixed: Removed redundant audio content from the sample Fixed: a Weird position of onboarding messages Fixed: Cases where the camera can clip in water Fixed: Improper FOV initialization Fixed: Character toggle prone/crouch not being triggered sometimes. This makes the character drown in some cases Fixed: Knife cooldown timer is consistent between regular and melee attack Fixed: Attacking without a weapon would cause the character to stop sprinting Fixed: Vaulting, climbing, or having a weapon make sure the player is not in ADS Fixed: ADS weapon transitions Fixed: Some actions possible in first person view Fixed: Knife "combat stance" triggered by LT Fixed: Possibility to submerge your character Fixed: Game crashed when loading shelter after Encounter Fixed: The box doesn't remain opened anymore if the player was killed during the looting. Fixed: Water splash and foam not visible in MP Fixed: Door makes a sound at map load Fixed: Jump/Land animations sounds not working Fixed: Run to Sprint blend omits one footstep sound Fixed: Prone to sprint animation played slow and freezes Fixed: Server crashes Fixed: World Map Onboarding Exclamation Mark Fixed: Melee weapons - wrong physical material when you stab someone because invisibility channel you're hitting his clothes Fixed: Onboarding messages being shown in unintended UI's or outside of the shelter builder Fixed: Wood Box Opening Sound Effect Fixed: Footprints appear even in Encounters Fixed: Typos corrected and also the rarity of some items fixed Fixed: Airdrop parachute sometimes did not collapse Fixed: "Black Screen" issue should be gone now Updated: Missing notify keys in transition animations Updated: Jump voice grunt to be playing only sometimes, not on every land Updated: Sound notify keys in healing consumables animations Tweaked: Camera - Prone behavior Tweaked: Footstep component optimization and fixes Tweaked: Movement sounds optimization Tweaked: Resources mins and maxes in containers adjusted to increase the number of spawned loot nodes containing more common resources
  15. Pyrit.

    Changelog 0.6.30000

    Morning Outlanders, just a quick reminder that a new update went live tonight, fixing and changing many things to make your life easier in the 0.6 Update ;) Added: Teammate's custom marker in Duos Added: Healing sound for antibiotics Changed: Black Screen UI creation to possibly prevent the start of the Encounter issues Fixed: Antibiotics worked after player's death in UI Fixed: Teammate and his marker do not disappear after their death Fixed: UI could be stuck after while displaying multiple tooltips Fixed: Multiple potential crashes Fixed: Swapped open/close character animations when opening/closing doors Fixed: Character is not emitting breath particles after death any more Fixed: Sounds of animations on slopes were multiplicated Fixed: Knife hitting body sound Tweaked: Ladder interaction volume extended on top to make it easier to climb down Updated: Many animations produce their footstep sound at better times
  16. Pyrit.

    Changelog 0.5.28952

    Mini update before the major 0.6 Update is here! Fixed: Improved game stability
  17. Pyrit.

    Changelog 0.5.27963

    Server maintenance is coming! please keep in mind that the servers are going to be down for a little while around 12 PM CEST and the update will bring the following: Added: Doors now have proper audio cues – they squeak while opening and closing Fixed: Saving of user settings should now be more consistent Changed: Number of regions for matchmaking was optimized to allow faster matchmaking times
  18. Strike1313

    Changelog 0.5.27007

    Changelog 0.5.27007 Improved: Interaction with the interactive objects (loot, doors, windows, ladders...) is now more comfortable Improved: Stability of the game in many regards
  19. Pyrit.

    Changelog 0.5.25128

    Changelog 0.5.25128 Added: Tips from onboarding added to the options menu Added: "Reset To Default" to Options screens Changed: Matchmaking status now displays elapsed time instead of player count Fixed: Accuracy in the result screen should no longer be higher than 100 %. Shotguns were scoring more hits than shots, resulting in above 100 % accuracy Fixed: It was not possible to loot dead players in some cases due to wooden crate physics Fixed: a Broken visual style of "Advanced Controls" button
  20. ITokyYourCookie

    Updates

    02-11-2016 HOTFIX 0.65 Fixed: Player will no longer get stuck on "Receiving mission file" in lobby after the scenario is finished. Fixed: The mission countdown in lobby is now clearly visible. Tweaked: Default fire mode is now full auto with an exception of Marksman rifles.
  21. Laurent L

    News & Changelogs

    The latest changes to the game can be found here. Stay tuned!
  22. First: all credits belong to Snake2200 the author of the big and excellent XAM1.06b-modifikation for ArmA1. you can download the hole addon for ArmA1 here: http://www.armaholic.com/page.php?id=1756 -this mod is not from me, it is only a part of the Xam1.06b-mod from Snake2200 -I have only edited the mod a little bit (logic,sound balancing)that it works with ArmA3. Thanks to kju for pushing me into the right direction and also to (Snake2200 wherever he is)! -This addon gives you: -excellent nature ambient-sounds -churchbells with different distances -different windsounds on hills ..etc. -mornigbirds (excellent for europe) -at night wulfs, owls ..beware ..sometimes scary ! -on the field sparrows, larks, robins..etc. -multiplayer not tested -no bi-signs included and i am not able to create some -first shot error included ! ...and not yet repairable for me Installation: -note: CBA is needed for this. 1.copy "@xam_environment.pbo" to your ArmA3 root directoy 2.edit your shortcut for ArmA3 or use a Launcher you like to start. ps:enjoy it or leave it... for me me its a musthave... at least the file http://www.file-upload.net/download-9091901/Xam.rar.html
  23. I was wondering if there are CHANGELOGS for the 2 Arma 2 updates (42.1mb and 35.1mb) that just arrived via Steam ?
  24. As promised in SITREP #00008, here is an overview of the lighting tweaks which are in progress and have been partly rolled out to Development branch Arma 3 Apollo Pavel Guglava elaborates:
  25. In last ACE builds you fixed artillery random, its very good) but i found a couple mistakes in last builds: 1)81mm mortar absolutely have no damage 2)damage of 60mm mortar equal damage of underbarrel grenade launcher. i dont know about 60mm damage in real life, but i think it greater than underbarrel grenade....
×