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Found 13 results

  1. FFtA3 : From Flashpoint to Arma 3 Project description : FFtA3 is a Multiplayer project. My objective is to recreate all the best OFP maps (starting by CTF: Capture the Flag and all the way to DM and TDM). As an old school player, playing Flashpoint since 2001 I have recently installed Arma 3. Only finding very little CTF and DM GamePlay, I have started gathering the wonderful maps we all played and on witch we spent soooo much time and started transferring them in the Arma 3 world. Scripts and Templates : In collaboration with the "88th Walking Death" squad and some other coders, I have built up stable CTF, DM and TDM templates. It's is now operational since 1.68 Update. Special thanks to [88] LORD without who this couldn't be possible. Special Thanks : Asaayu FrankForsyth Where to play : www.esportsmasters.org Map already recreated : - [CTF] The End - [CTF] Lost And Lonley - [CTF] Never Scared - [CTF]=S.O.F=Born To Kill - [CTF] Corridor - [DM] Tequila Sundown - [TDM] SNIPER SHOWDOW - [TDM] Urban Sniper - [DM] MAZED - [CTF] S-Curve - [CTF] Mini Hexenkessel - [CTF] Adagio (QA Testing) - [DM] Andersen Gunship (WIP) Maps to come : - [CTF] Scotch Valley - [CTF] PRiSONyARD (by SOD clan) - [CTF] Dead Mans Alley (by SOD clan) - [CTF] Head Fuck (by SOD clan) - [CTF] ToySoldiers - [CTF] Crazy ctf - [CTF] Cashville - [CTF] Dead Zone - [CTF] Yukon - [CTF] X-RAY - [CTF] URBAN ALLEY - [CTF] Little Everon - [CTF] LightHouseKeeper - [CTF] Up In Smoke - [CTF] PARADISE - [TDM] Double Tower Sniper - [TDM] SniperZ - [CTF] Labyrinthe ... Please feel free to send me some recommendations by Mail and if you have the maps you are asking for somewhere, send them too. What is CTF ? CTF stands for Capture The Flag. It is a "Close Quarters Combat (CQC)" game-mod played by a limited amount of players (2 to 24 players) in a restricted area (500m MAX). CTF players have to capture the enemy flag and bring it back to their own Flag. Fatigue is disabled and Snipers/long range riffles are not available (for CQC version). The team that scores the most times in a given time is the winner. CTF can be adapted to bigger maps and applied to a terrain. Listen to the ArmaNET podcast FFtA3 CTF Map Features : - Weapon Menu - Friendly tags (Optional) - Flag tags (Optional) - Self Heal system FFtA3 DM Map Features : - Lobby Weapon type selection - Full Randomised weapons & scopes - Friendly tags (For TDM Only) - Self Heal system NO MODS ARE NEEDED FOR THE SYSTEM TO WORK. License : https://drive.google.com/file/d/1lQ_sMCqxYaTz7rWZyJ6rfiKpc2FVWe0i/view?usp=sharing Download : THE END : Workshop / Google Drive LOST AND LONELY : WorkShop / Google Drive NEVER SCARED : WorkShop / Google Drive =S.O.F=BORN TO KILL : WorkShop / Google Drive Corridor : WorkShop / Google Drive Tequila Sundown : WorkShop / Google Drive Sniper Showdown : WorkShop / Google Drive Urban Sniper : WorkShop / Google Drive MAZED : WorkShop / Google Drive S-Curve : WorkShop / Google Drive Mini Hexenkessel : Workshop / Google Drive @FlashRangerArma
  2. Game Description: It's 8 june 1944, US Army reaches interior of Cotentin Peninsula, a few days after landing in Utah beach, their mission is to reinforce with the 82nd and the 101st from the 507th and 508th Parachute Infantry Regiments (PIR), to destroy bridges over Merderet river and build roadblocks to stop German Army advance from west. German 91 Infanteriedivision, was stationed in the middle of the Cotentin Peninsula, after Lieutenant General Willhelm Falley been killed in early actions against the 82nd, their mission is to bolster numbers and consolidate strength for the defence of the peninsula. Battlefield style game; Flags to capture & hold; Resources gained by holding flags; drop enemy tickets to ZERO; AI system for single and multiplayer game (AUTOBOTs); units groups and weapons set up ingame menu; Winning conditions: capture all territories and hold it for 60 seconds keep control of major territories to drop enemy tickets to ZERO. Link to Boston mission: https://steamcommunity.com/sharedfiles/filedetails/?id=2253891745 Link to Boston mission (fase 2): https://steamcommunity.com/sharedfiles/filedetails/?id=2269032032 Link to kuban-bridgehead mission: https://steamcommunity.com/sharedfiles/filedetails/?id=2257771052 MAP: WW2 1944: Operation Crossing Point Introduction: PC gamers at my age, might be very familiarized with battlefield style games, so, that's what inspired me to make this mission. My objective in these "mission-game", is to mix a few games that I love: Battlefield, Company of Heroes and Call of Duty. I plant do make lots of improvements to the game, and hope to receive some ideas from the community. NOTES: 04/09/2020: Add RandomWeather2.sqf script from MeatballCB 08/09/2020: Add AI Revive Player script adapted from RickOShay script 15/09/2020: Add lots of Loadouts to respawn menu 15/09/2020: All new buy menu! 15/09/2020: Add AUTOBOTs menu, no more cycling instance, you can mout any scheme, or select a ready one 15/09/2020: Add new spawn system, you can select to spawn in any friendly flag 15/09/2020: Add new mission parameters 15/09/2020: Bug fixed: When losing faction captures different flag from last base into 60 seconds counting 15/09/2020: Add recruit radioman, you can access trops and AUTOBOTs menu away from base 27/09/2020: Add to US Army the 82nd and 101st to "Buy group" and "AUTOBOT" menu 07/10/2020: Add to Wehrmacht the Fallschirmjäger to "Buy group" and "AUTOBOT" menu How to start mission: Subscribe to the mission at steam workshop Go to: Multiplayer : Quick play Select: "HOST SERVER" then click : "HOST SERVER" Select the map: WW2: 1944 Operation Crossing Point Select the mission: >> IFA Territory fight: Mission Boston Parameters: "Starting Weather" = Default = "Overcast" "Time of Day" = Default = "Clear day" "Start with AUTOBOT" = Default = "OFF" "Allow AI revive PLAYER" = Default = "ON" HQ Base: The base retreats if captured, moving to the closest friendly flag; AI units respawn at base; The in game custom menus: activated at radio and ammo boxes, spend resources and manage bots; 1) Ammo boxes: endless weapons, ammunitions, explosives and gadgets to equip you soldier; 2) At Radio: buy troops or vehicles to join your group; require support from AUTOBOT groups to fight against or in your side; - Weapons: since you are at base, you can access the ammo box in the radio menu. On radioman there are no weapon menu; - Units: Buy units and vehicles to recruit your squad; - Group: Buy single AUTOBOT groups, which enters the field since you have the necessary resource; - AUTOBOT: create a list of AUTOBOTs to enters the field, it spends resources automatically, for both sides independently; How to use: AUTOBOTs There are many ways to play the game, to start the with AUTOBOTs, change "Start with AUTOBOTs" to "ON" at the lobby parameters; AUTOBOTs are AI groups that fight for their side, capturing the closest territories; You can turn off the AUTOBOTS at the menu, if you want to spend resources automatically; The next AUTOBOT group will enters the field when resources reaches its cost; AUTOBOTS can be scheduled and managed at the radio AUTOBOT menu; There is no population cap yet; Map Marker system: AUTOBOT groups are marked on the map with single icon, show on both sides; Individual markers for Player group, that changes color when selected, making easier to identify unitys on the map; Flag markers HQ base location markers HUD Displays: Resources + (income) at the top left corner of the screen; Tickets at the top middle of the screen; Flags status list at the left side of the screen; Icons for AUTOBOTs on the field at the top left corner of the screen; Mission control parameters: Starting tickets = 750 Starting resources = 45 Flag capture radio= 20m Time need to capture = 15s Time to end if lost all flags = 60s Tickets decay amount = 10pts each 10s Start resources = 50 Tickets and resources gen. rate = 10s Time to remove dead body = 20s Sites names and resources amount rate generated by holding it: 1 "Downhill Farm" = 10 2 "Destroyed Mill" = 5 3 "Uphill Farm" = 5 4 "Woods Farm" = 10 5 "Tanks Cemetery" = 0 6 "Crashed Planes" = 0 Capturing Flags: To capture you must have major units amount in capture area, if equal, flag changes status to under siege; Captured flags may increase resources generation rate; You must have more flags than the enemy to drop tickets; Base not change place in under siege instance, only if enemy captures; Thanks to IRON FRONT and Bohemia team! You're the best! ADDONS REQUIRED: CUP Terrains - Core. The Community Upgrade Project 1.15.0 https://steamcommunity.com/workshop/filedetails/?id=583496184 IFA3_AIO_LITE https://steamcommunity.com/workshop/filedetails/?id=660460283 CBA: Community Based Addons for Arma 3 https://steamcommunity.com/workshop/filedetails/?id=450814997 IFA3 liberation https://steamcommunity.com/sharedfiles/filedetails/?id=950999958
  3. Hello everyone, as we were announcing through our social networks, the 29th to 30th of October will begin the first tournament of the CTF gamemode with 20€ in prize money. These will be monthly tournaments called "Masters CUP" and the only requirement to participate is to enrol a team of minimum 6 players before the deadline. Joining these events is FREE! The deadline will always the last Monday before each event. For this first tournament it will be the 24th of October. The matches will always be played at the same time/day. ROUNDS/DAY/HOUR Final / Sunday 30th / 20:00 CET Third place / Sunday 30th / 20:00 CET Semi-final / Saturday 29th / 20:30 CET Quarter-final / Saturday 29th / 19:00 CET The 20€ prize will be divided like this: Winner | 10€ Finalist | 6€ Third place | 4€ At these events the set of rules of the CTF's will be applied that you can see clicking here. You can download the maps since today thorugh the ESMâ„¢ web site following this link ESM | CTF Masters CUP October 2016 Game mode: CTF Mods: Not allowed Players 6vs6 Teams: 8 GL &HL Electronic Sports Masters™ | Where the challenge begins ... esportsmasters.org
  4. =SOLDIERS OF FORTUNE= PvP Clan in the Arma series since 2003. We only hire the best. We only play PvP. We are =S.O.F= and we have the reputation of crushing our enemies. If you think you have the skills, you can apply. We do not require exclusive membership to =S.O.F=. BIOGRAPHY Arma 3 2019 to today Reborn in the beginning of 2019, =S.O.F= has the objective of rebuilding it's past reputation. We participate in all TvT and PvP events we can find and train regularly to prove that we are the best at what we do. Game modes we play : - Capture the Flag - Sector control - (Team) Deathmatch - Capture & Hold - KoTH (Not often because it's for campers lol) - Advance & Secure And a lot more... Operation Flashpoint 2003 - 2010 We have spent many years spreading terror in Capture The Flag / Deathmatch etc ... Our fellow members will never be forgotten : =S.O.F= BAD'nFEARLESS =S.O.F=I.S._RUS =S.O.F=Zoran =S.O.F=Ice_Cold =S.O.F= »Dio«™ =S.O.F= DimanOFP™ =S.O.F= SpecOp =S.O.F=Reno =S.O.F= GeeZeR =S.O.F= Pavel™ •»KÂ¥VÅÅÑ §HRÎKÊ«• =S.O.F= † §. † And many more ❤️ LINKS Unit page : https://units.arma3.com/unit/sof-ofp Discord : https://discord.gg/8hGseNt HALL OF FAME
  5. I made this large scale (120 slot) CTF mission at the end of last year but haven't done anything with it since so I thought I'd release it. My main intention is for it to be reading material for other developers however setup instructions are included so you're free to host it if you wish. I wouldn't look through this for quality scripting practices and optimization tips because even I'm a bit triggered by some of the stuff I saw while preparing for public release, but the concepts and general structure of the main systems could be helpful for some. The full story is on the repository so be sure to give that a read, and hopefully someone finds some use from it. Repository: https://github.com/ConnorAU/Capture-The-Flag Discord: https://discord.gg/DMkxetD
  6. Hello. Would be knowledge and skills. I do CTF multiplayer and AI should have the same equipment as the player. But here's the problem and how to get a functional entity. player gear (CBA_A3 and NIARms all in one) _this = player; _mag1 = selectRandom [7,9,11,13,17,21]; _mag2 = selectRandom [5,7,9,11,13]; removeAllWeapons _this; removeAllAssignedItems _this; removeAllContainers _this; removeGoggles _this; removeHeadgear _this; removeVest _this; removeUniform _this; //Clothing if (side player == east) then { _this addUniform "U_OG_Guerilla1_1"; _this addGoggles "G_Shades_Red"; _this addHeadgear "H_Booniehat_khk"; _this addVest "V_TacVest_camo"; _this addBackpack "B_TacticalPack_rgr"; _this addMagazine "SmokeShellRed"; if ((daytime < 7) or (daytime > 17)) then { _this addItem "NVGoggles_OPFOR"; _this assignItem "NVGoggles_OPFOR"; }; }; if (side player == west) then { _this addUniform "U_BG_Guerilla2_3"; _this addGoggles "G_Shades_Blue"; _this addHeadgear "H_Booniehat_oli"; _this addVest "V_TacVest_camo"; _this addBackpack "B_TacticalPack_rgr"; _this addMagazine "SmokeShellBlue"; if ((daytime < 7) or (daytime > 17)) then { _this addItem "NVGoggles"; _this assignItem "NVGoggles"; }; }; //Items _this addWeapon "ItemMap"; _this addWeapon "ItemCompass"; _this addWeapon "ItemRadio"; _this addWeapon "ItemWatch"; _this addWeapon "ItemGPS"; _this addItem "FirstAidKit"; _this addItem "FirstAidKit"; for "_i" from 1 to 2 do {_this addItemToBackpack "HandGrenade";}; private _weapon1 = selectRandom [ //Assault Rifles "Weapon_hlc_rifle_bcmblackjack", "hlc_rifle_honeybadger", "hlc_rifleACR_SBR_cliffhanger", "hlc_rifle_aek971", "hlc_rifle_ak47", "hlc_rifle_ak74", "hlc_rifle_akm", "hlc_rifle_aks74", "hlc_rifle_aks74u", "hlc_rifle_vendimus", "hlc_rifle_RU5562", "hlc_rifle_RU556", "hlc_rifle_auga3_b", "hlc_rifle_auga3_bl", "hlc_rifle_auga3", "hlc_rifle_bcmjack", "hlc_rifle_Bushmaster300", "hlc_rifle_M4a1carryhandle", "hlc_rifle_FAL5061Rail", "hlc_rifle_hk51", "hlc_rifle_G36C", "hlc_rifle_hk53", "hlc_rifle_416D10_ptato", "hlc_rifle_416D10_RAHG", "hlc_rifle_416D10_geissele", "hlc_rifle_416D145_wdl", "hlc_rifle_416D145_tan", "hlc_rifle_SAMR", "hlc_rifle_samr2", "hlc_rifle_M14_Rail", "hlc_rifle_RK62", "hlc_rifle_m14sopmod", "hlc_rifle_slr107u", "hlc_rifle_BAB", "hlc_rifle_416C", //Light Machine Guns "hlc_rifle_rpk", "hlc_rifle_rpk74n", "hlc_lmg_MG3", "hlc_lmg_MG42", "hlc_lmg_m60", //SMG "hlc_smg_mp510", "hlc_smg_mp5a3", "hlc_smg_mp5k_PDW", "hlc_smg_MP5N", //Sniper Rifleman "hlc_rifle_M1903A1", "hlc_rifle_M1903A1OMR", //Shotgun "hlc_rifle_saiga12k" ]; [_this,_weapon1,_mag1] call BIS_fnc_addWeapon; sleep 2; //pistols private _weapon2 = selectRandom ["hlc_Pistol_M11","hlc_pistol_Mk25","hlc_pistol_P226WestGerman","hlc_Pistol_P228","hlc_Pistol_M11A1","hlc_Pistol_M11A1D","hlc_pistol_Mk25D","hlc_Pistol_mk25RX","hlc_pistol_Mk25TR","hlc_pistol_P226US","hlc_pistol_P226R","hlc_pistol_P226R_Combat","hlc_pistol_P226R_357Combat","hlc_pistol_P226R_40Combat","hlc_pistol_P226R_Elite","hlc_pistol_P226R_357Elite","hlc_pistol_P226R_40Elite","hlc_pistol_P226R_40Enox","hlc_pistol_P226R_Stainless","hlc_pistol_P226R_357","hlc_pistol_P226R_40","hlc_pistol_P229R","hlc_pistol_P229R_Combat","hlc_pistol_P229R_357Combat","hlc_pistol_P229R_40Combat","hlc_pistol_P229R_40Enox","hlc_pistol_P229R_357Stainless","hlc_pistol_P229R_357","hlc_pistol_P229R_40","hlc_pistol_P229R_Elite","hlc_pistol_P229R_357Elite","hlc_pistol_P229R_40Elite","hlc_pistol_P239","hlc_pistol_P239_357","hlc_pistol_P239_40"]; [_this,_weapon2,_mag2] call BIS_fnc_addWeapon;
  7. Hello, in the name of the Electronic Sports Masters™ we would like to invite you to participate in our next league. In this edition, we have limited the number of allowed teams to 14 so if you are interested in joining the event do not doubt it and enroll your team (minimum with 6 players) as soon as possible. Enrolment deadline: 3rd of September 4rd of October Dates of first round: From 17 to 21 of September 15th to 21th of October Link to enroll in: JOIN NOW! Download maps: ESM™ | CTF - OFFICIAL MAPS V3.4 Link to rules: A-SERIES CTF RULES Teams: 14 Players: 6vs6 Game mode: Capture the Flag (CTF) Mods: Not allowed Player max. ping allowed: 150ms Fore more information Join our Discord! https://discord.gg/hYQZ6Vs If you want have a look at the maps feel free to join one of our server: Name: Electronic Sports Masters™ | OFFICIAL SERVER 1 [EU#FR] IP: 176.31.218.234: 2316 Name: Electronic Sports Masters™ | OFFICIAL SERVER 2 [EU#FR] IP: 176.31.218.234: 2322 Video created by @GAMmovies Making Cinematic / Machinima / 88th Co."Walking Death" We hope to see you soon! GL &HL Electronic Sports Masters™ | Where the challenge begins ... esportsmasters.org
  8. "Capture the Flag | Kavala" is a different take on the popular CTF game mode, 3 teams (BLUFOR, OPFOR & INDEPENDENT) fight to capture a flag before time runs out! This mission is different to other capture the flag missions, in this mission, there is only one flag. All 3 teams must try to secure the most flags to either reach the score limit or time limit! This mission is best played with friends, work together and secure your victory, but there's a catch. If there is a tie between the teams when the time reaches 0 then the game moves into OVERTIME! During OVERTIME if 2 teams are ahead, OVERTIME allows the third team to have the ability to catch up to the tie. The first team to get a flag that makes their score the highest during OVERTIME will win the game. This mission allows the user to customize the score limit(1 Point - Unlimited), and time limit (1Min - 6 Hours) allowing the game to last for up to 6 hours! This mission also includes custom UI build specifically for this mission shown in the gif above. At the moment I have tested this mission and haven't found any bugs if you do happen to find any let me know and I will try to fix them ASAP. Thanks for checking out my mission and I hope you do enjoy! Steam Workshop Link: http://steamcommunity.com/sharedfiles/filedetails/?id=1320168087 Author's Profile: http://steamcommunity.com/id/asaayu
  9. Hello, in the name of the Electronic Sports Masters™ we would like to invite you to participate in our next league. In this edition, we have limited the number of allowed teams to 14 so if you are interested in joining the event do not doubt it and enroll your team (minimum 6 players) as soon as possible. Enrolment deadline: 15th of October Dates of first round: From 23rd to 29th of October Link to enroll: http://www.esportsmasters.org/esm-season-list.html Link to maps: http://www.esportsmasters.org/download-download/item/esm-ctf-official-maps.html Link to rules: http://www.esportsmasters.org/a-series/rules-ctf-rules.html Teams: 14 Players: 6vs6 Game mode: Capture the Flag (CTF) Mods: Not allowed Sponsors: MIONIX | ArmaHosts | TeamSpeak3 Join our Discord for more information ! https://discord.gg/hYQZ6Vs More details at: http://www.esportsmasters.org/ We hope to see you soon! GL &HL Electronic Sports Masters™ | Where the challenge begins ... esportsmasters.org
  10. Flash-Ranger

    Capture The Flag

    Hello, My nickname is Flash-Ranger. I have played OFP since it's release in 2001. I am a huge fan of your work and of the BIS Spirit. This is why I am so pained to come to you with this request/question. In OFP, the CTF system was perfect. Do you remember the amount of hours we spent (And I'm sure you did too) chasing ourselves with the Flag ? Remember how the flag was attached to us when we captured it ? I hope you know what is coming next : The thing is I didn't play ArmA1 (Cuz it was ... Sorry) nor ArmA2 (cuz I was too afraid of being disappointed) and after spending 7 years on OFP ...... I finally said "Fuck it let's give them a chance" so here I am on ArmA3. So guess what, Hopping form OFP to ArmA3 was ... shocking. But in the good way. I know I'm talking a lot and I should come to the point. But I want you to take the time to read all this to understand why I'm so pissed off. With ArmA3 you killed the CTF system. I want to know why. And then here is my request, can you give it back... The CTF community (I know it is small - BUT STILL HERE) is suffering from your END GAME (THAT IS NOTTTTTTT CTF !!!!!!!) and we have had to create a CTF Template from scratch using Backpacks ... I know we are such a little part of the community ... but please, I am asking for the all of us : Give us back the Capture The Flag system !!!! PLEASE !!!! Some will say "Don't bother, ArmA3 is pure Simulation and this is not worth it" Well-I-Do-Not-CARRRRRE ! We play CTF and We love CTF, and Simulation or NOT, we want to continue playing this game-Style..... Please BIS, hear me. Your sincerely, Flash-Ranger. (This Mail will be posted in the Forum + By contact Form) NB : If you are of the same opinion as me, SPEAK UP, If not, please do not pollute this thread (I already know your arguments) Please compare yourself : OFP > ArmA3 >
  11. Flash-Ranger

    Capture The Flag Week !

    Hello all, I will be hosting a Capture The Flag game every night (~8PM onwards Paris Time) for anyone that would like to discover this type of GamePlay. Feel free to lookup what CTF is at : https://forums.bistudio.com/topic/188883-capture-the-flag/ Hashtags :) - No Mods - TvT Friendly matchs - CQG style - PvP Please feel free to drop in ! Server name: 88th Co.-Walking Death- eSports Server -NO MODS- Address: 5.196.76.23:2302 Required game version: 1.66.0 Best Regards, Flash-Ranger
  12. Hi guys, Im enjoying playing on the official CTF mode servers, but im finding the way it swaps from a 32 player game to a 16 player game after a couple rounds quite annoying. Can we please make the 32 player server always stay at 32 players? we always seem to get a nice fullish server, then the map changes to 16 player then half the people have to leave and that is quite frustrating. Please make 1 server dedicated to the 16 player version and one server for the 32 player version. Thanks
  13. Hi folks, we are happy to announce that before end of May (Registration deadline: May, 17th Thursday 26th of May), the second edition of the Electronic Sports Master™ | A-Series CTF Conference League 2016 will start. (Game mode CTF | Capture the flag) We take this opportunity to change our name with the aim to adapt to some issues that came up during last edition. This little change of organization is about ping issues faced by some teams located in the US or in Asia. Download maps link: ESM™ | A-Series CTF Conferences League 2016 maps Main characteristics: ✓ Any team that fulfils the minimum requirements for an event can join. ✓ Game mode: "Capture the Flag". ✓ Mods/addons: Not allowed. ✓ The number of participants is restricted to 14 team per Conference. ✓ Teams can play with up to 8 players if both teams reach an agreement ✓ The local team selects the map that will be played New features and rules for this new edition: The teams will have to pay a 4€ registration fee, which will be reimbursed at the end of the competition* The teams may register in any conference they want as long as they meet the ping criteria* The ESM™ provides the teams with a server in each conference to let them perform all the required tests before the competition starts. * Read rules Conferences West, Center and East: West (South America, USA y Canada) - ESM™ | A-Series CTF WCL 2016 Center (Europe, Africa, Western Russia) - ESM™ | A-Series CTF CCL 2016 East (Eastern Russia and Asia) - ESM™ | A-Series CTF ECL 2016 Hereafter you can find the list of official ESM™ servers: USA (Western Conference)Name: Electronic Sports Masters™ | OFFICIAL SERVER 4 [uS#KS] IP: 142.54.169.114 Port: 2312 Europe (Center Conference)Name: Electronic Sports Masters™ | OFFICIAL SERVER 1 [EU#FR] IP: 5.196.76.23 Port: 2316 Asia (Eastern Conference)Name: Electronic Sports Masters™ | OFFICIAL SERVER 5 [ASIA#XX] IP: Coming soon Port: Coming soon Here is the calendar for events from now to the beginning of the competition: Registration deadline: May, 17th Thursday 26th of May Maps revealed: May, 9th First round: From May, 30th to June, 6th Some useful links: Join Season: Conference West, Center or East League Rules: ESM™ | A-Series CTF Conference League 2016 Download maps: ESM™ | A-Series CTF Conferences League 2016 maps Match for the 1st place Broadcaster MicOne Feel free to join the community! Follow and join us at: ✓ Steam: ESM_Info ✓ Twitter: @ESM_Info For more info contact us via our forum or eMail: info@esportsmasters.org GL &HL Electronic Sports Masters™ | Where the challenge begins ... esportsmasters.org
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