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Showing results for tags 'CQB'.
Found 14 results
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2nd Light Armored Reconnaissance Battalion [Milsim][NA/UK/EU]
Arondight912 posted a topic in ARMA 3 - SQUADS AND FANPAGES
Overview Charlie Company, 2nd Light Armored Reconnaissance Battalion is an NA based Arma 3 milsim unit centered around a modified rifle squad attached to a Light Armored Reconnaissance section, set in the GWOT era, focusing on the use of USMC infantry and LAR doctrine. Operation Times: Saturdays at 1100 PST - (this time slot also accommodates our UK/EU members) Key Points Unit focuses heavily on application of infantry and LAR doctrine Immediate slot assignment upon acceptance - training mostly comes “On the Job” Modpack includes: ACRE KAT medical RHS Other mods tailored to emphasize firefight experience Leadership with extensive Arma 3/milsim experience, some active duty military Available roles: 0311 Rifleman 0313 LAV Crewman/0341 Mortarman (dual role) 0331 Machine Gunner Hospital Corpsman CLS (Combat Life Saver) certification Join us on Discord! https://discord.gg/h6QfyNrxYd -
(CQC/MOUT) Grab/attach to another player so that a buddy pair can walk synchronously?
elmerovingio posted a topic in ARMA 3 - QUESTIONS & ANSWERS
Hi guys, I want to know if there is a mod already available that allows player B (aka wingman) to physically grab/attach to player A (aka pointman) so that both players can walk synchronously down a hall. I have checked the docs of several mods and looked for the main search terms on the usual sites, engines and this forum, with no luck. I think that, although that feature seems very complex to develop, it would also be really useful in Buddy system heavy environments like CQC or MOUT. Thx. -
Hi Guys, After looking at some of the brilliant inspiration on youtube and steam by Nikoleav and Xcino, (and an awesome rig by Luger from last year) I decided my original rig just didn't cut it. This one is complete from vanilla and apex assets, meaning it will work with almost any community. It is >4x larger than my previous rig and puts it on a similar scale to Xcino's V2. Features include: The structure can be accessed from any one of the 4 struts and gives unique bottlenecks at each one. Multiple office structures and pump areas plus service pipelines to new locations. HUGE level of verticality with multiple 'decks' and sight lines. A secret location for SF ops. A full size helipad and lighting for even the largest of transports. A sensible amount of lighting to assist immersive night ops, (turn dynamic lights up to ULTRA) AND FINALLY, I have added 4 changable respawn points that place players onto the four struts. Good for PVP or curated/role play elements. Obviously AI will struggle to navigate the thing, but the pathing isn't the worst. Use it / alter it as you see fit but let me know of you make any videos, please credit me if you want to re-release it in something else. Anyway have fun. and if you like this sort of thing, drop in the CPM at or our teamspeak at ts1.cornishpastymen.co.uk:9993 Download HERE
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[PvP & Coop] GTA : Mafia Team Work - Fast paced and dynamic gamemode
MTW_Der_Kroi posted a topic in ARMA 3 - MULTIPLAYER
[Outdated] Go to thread of the new "Freemode" version Old: Mafia Team Work : Katalaki Bay by Der Kroi CIvilians Life feature video Workshop Subscribe Download from Armaholic for hosting server Screenshot gallery Description : Mafia Team Work is a fast paced and dynamic gamemode inspired by GTA IV Team Mafia Work with common objectives for both teams in PVP (also playable in single player or coop) and features a real civilian and cop life. ------------------------------------------------------------------------ Welcome to Katalaki Bay, a small coastline town, who’s inhabitants are terrorized by mafia families that fight each other to expand territories and gain respect of local godfather, Kenny Petrovic. In Mafia Team Work, your family and yourself are working for Kenny Petrovic, in direct confrontation with an other family. Your objective is to earn more respect and prove to Petrovic that your family is the only one to trust. This gamemode is a fast paced dynamic PvP mission, in a customized & optimized area of 9km². Also playable in Singleplayer and Coop with dynamic difficulty. Missions & Targets are common to both teams. Each objective completed add Respect points to your team. When game time is over, the game ends once the current mission is completed. The team that got the highest Respect score will gain the trust of Mr. Petrovic, Godfather of Katalaki Bay. At respawn location, use flag’s menu to get a car. All cars can be field-repaired anytime. Open your GPS to reach objectives faster. You can also follow waypoints (3D Icons) that point objectives locations. . RED Objective: Kill or Destroy . BLUE Objective: Take and drop (do not destroy) . YELLOW Objective: Drop location for car or briefcase (only seen by the driver/carrier) Equipment and weapons can be found in Ammo Crates on objectives, or in your Victim’s Vehicles. ------------------------------------------------------------------------ MOST WANTED ! The Wanted Level is inspired from “Grand Thef Auto”, and tells players how much police attention they are getting, or in a few missions, how much they are actively searching for the objective. Wanted Level 1 and 2 stars are related to your own actions, only the wanted mafia member sees it, and cops will only be after him. Level 3, 4 and 5 stars however, are global. All mafia members will be actively wanted by Law Enforcers. Expect cops, FBI agents, and Army to come in number, protecting objectives assets against the mob. How it works Level 1 : Depends on checks and stops (usually on foot) that randomly happen on the map. If the patrol has not been neutralized or outrun, it will trigger level 2. Level 2 : Hitting a police patrol car, or shooting next to cops or on their vehicle, will trigger Level 2 star, as well as Level 1 backup calls. The various events impacting Wanted levels overlap each other. As a result, shooting down or outrun a patrol does not reset your Wanted index if another patrol is also on your trail. Despite Levels 1 and 2 are related to a single mafia member’s actions, other mobsters are not safe: if a patrol sees a mafia member, they can decide to engage him as well. Level 3-4-5 : Are related to "Take and Bring Back" type missions. Law enforcers will spawn continuously until the end of the current mission. The amount of active reinforcements simultaneously depends on the mission and the number of players connected. Backups, as well as regular patrols will head towards the objective to protect it from the mafia. Wanted Level progression is based on the number of patrols neutralized. Take down a helicopter patrol will piss the cops 2x more than losing a ground patrol. Lvl 1: Police foot patrol Lvl 2: Police patrol car Lvl 3: Police patrol car + Police helicopter Lvl 4: FBI SUV + Police patrol car + Police helicopter Lvl 5: Military armored vehicle + Police patrol car + Army helicopter with sharp shooters------------------------------------------------------------------------ Features : _ Detailled civilian life, on car, on foot, chatting... _ Cops on patrol, reinforcement, apprehend. _ The difficulty level and the amount of weapons are dynamic, depend on the number of player connected. _ FBI and Army reinforcement link to the research level. _ A fast paced dynamic PvP mission, in a customized & optimized area with terrain cleanup for nice driving (9km²). _ Reinforcement system with research level for some Take and Drop missions. _ Stunt Jump with score. _ Bellow 80km/h, you can get out of your vehicle safely. Get out at higher speed is still possible, but is at your own risks. _ 15 detailed missions each with a large random combination. (Others will come). _ Event random with awesome stuff (Heli Army crash for the moment and one Army convoy very soon). _ When a vehicle’s engine is destroyed, it will ignite, and blow up after a moment. _ You can be polite and salute civilian, or you can dis em, or steal their car, and deal with consequences. _ Respawn with a car, no sway, 126% speed on foot, BIS revive. _ Custom sound for ambient life, dialogs and Hint. _ Ballas and Triads gang with an exclusive car color. _ Kill tickets. _ Every player's respawn with same weapon/stuff. Do you want the best ? Rush to the curently mission and get your reward ! _ If you like Hip Hop, you like this mission 😉 _ No mods are required to play this mission, no mods are accepted on the server ------------------------------------------------------------------------ Official Dedicated Server : OFFLINE ; Back with a new version: Freemode ------------------------------------------------------------------------ SinglePlayer/Host/Lan If you want to play SINGLEPLAYER, simply host a LAN game in the Multiplayer menu, Server Browser, host Server tab. ------------------------------------------------------------------------ Many more information on your Website : https://mafiateamwork.com/ ------------------------------------------------------------------------ Custom Difficulty Settings for the better experience : difficulty="Custom"; class DifficultyPresets { class CustomDifficulty { class Options { autoReport=0; cameraShake=0; commands=2; deathMessages=1; detectedMines=2; enemyTags=0; Armor=1; friendlyTags=0; groupIndicators=0; mapContent=0; multipleSaves=0; reducedDamage=0; scoreTable=1; staminaBar=1; stanceIndicator=2; thirdPersonView=0; visionAid=0; vonID=1; waypoints=2; weaponCrosshair=0; weaponInfo=2; }; aiLevelPreset=3; }; class CustomAILevel { skillAI=0.75; precisionAI=0.1; }; }; // Change thirdPersonView=0 to thirdPersonView=1 if you really want third person view. ------------------------------------------------------------------------ Workshop Subscribe Website Youtube channel Steam group to be kept informed of the event organized on the server. Facebook Page Discord Channel Armaholic Page- 13 replies
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How do I script a door to be opened with brute force?
TheRobberPanda posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
As the title says. I want a door to be locked in my mission, but since its a stealth mission I want the player to have to force the door lock instead of opening it with an explosion, for let's say 20 seconds, until it opens. How do I achieve this? -
TFM Missions Presents TFM: TERRORIST HUNT Link: https://steamcommunity.com/sharedfiles/filedetails/?id=1914183097 TheFerretMaster Missions presents ArmA 3: TFM: Terrorist Hunt, a simple dynamic CQB game mode with a highly original name. This scenario simply lets you select a building, fill it full of enemies, then go kill them. No modifications are required and, due to the customisation and simplicity, this game mode is compatible with all/almost all modifications. The mission is fully customisable, easy to port to new islands, change enemy AI or limit player equipment. Features: Simple scenario, pick a building, pick the number of enemies, start location and time of day - then go clear the building. Mission automatically resets, allowing you to pick a new building and start again. After each building is clear, mission gives you performance data such as mission time and number of shots. Easily customisable, allowing you to use any mod with TFM: Terrorist Hunt Can be ported to new islands in less than a minute If you want to port TFM: Terrorist Hunt to new islands, change the enemy AI or limit the arsenal selections, watch this video to learn how: Changelog: v1.1 Improved location placement to make each come from a different direction Stopped box/satellite dish mating rituals
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animations [In-Game animations mod] Tactical Position Ready by Patch & LAxemann
laxemann posted a topic in ARMA 3 - ADDONS & MODS: COMPLETE
Tactical Position Ready by Patch & LAxemann What is it? Tactical Position Ready allows players to quickly raise and lower their primary weapon in order to avoid friendly fire (or simply to look tacticool). Furthermore, the mod contains an optional "auto obstacle avoidance" feature which raises/lowers the player's weapon when getting too close to an obstacle. It does so in a non-disturbing way and comes with a corner detection for maximum playability. The feature takes the weapon's length into account, meaning shorter weapons are a lot more suitable for CQB. The mod requires CBA, can be configured via the CBA Addon and keybinding options and is MP-comaptible. The mod is technically client-side but other players have to run the mod in order to see the animations. How to use? The default keys are: High Ready: T Low Ready: Shift + T Media >> Download via Steam Workshop << >> Download via Armaholic << Special thanks Gunshot- 30 replies
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Steam Workshop Link: https://steamcommunity.com/sharedfiles/filedetails/?id=1748204814 U.S. special operation to kill drug lord Pablo Vasquez. MISSION Infiltrate the compound, kill Pablo, and destroy his weapons stash and drug smuggling vehicles. FEATURES Random civilian life and traffic, revive & mobile respawn, virtual arsenal, Intense CQB and furniture in buildings. Custom intro music by me 😉 CREDITS Thanks to Enigma for his civilian scripts. Thanks to Porte, Yumsum, Bruno & Crow X07 for testing. REQUIREMENTS RHS USAF, RHS AFRF.
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Steam workshop link: https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=1655750766 MISSION: The SLA are in town having a meeting at Hotel Sahrani. Get inside the hotel and kill them all. There are a few APCs in the AO and SLA snipers and MGs on top of roofs in the neighboring village - make sure they are taken care of as well. FEATURES: Revive Mobile Respawn No Stamina CQB Combat Dynamic Civilian Life Decorated hotel giving you (and the bad guys) cover REQUIRED MODS: CUP Terrains CUP Units CUP Weapons CUP Vehicles CREDITS: Civilian scripts by Enigma A few scripts from Occupation by BangaBob Settings button by nEXaus Thanks to Yumsum, Porte, Diniz, Bruno & Phil for all their patience in testing.
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This mission generates a RANDOM maze and places enemies guards and other props throughout it so every round is different. Several wall types are used such as concrete, tin and various shoot house walls. It can support anywhere from 1 player up to 21 players, with 1 to 3 teams and scales the size of the maze based on the number of players. There are also other configurable options to make every round unique: - Less Walls: Deletes most of the walls in the maze to make it more of a fun random CQB map. Great for quick games against friends. - No Guards: Turn off the spawning of AI so you and your friends can battle it out - Arsenal: Allow players to select their own loadouts - Pistols Only: Remove players and AI primary weapons - Night Mode: Some guards get flashlights, so do players. - NVGS: Equip players with NVGS - No Camera Task: Last man standing instead of win by getting the camera. Combine any of these options to create unique scenarios. They are used by enabling AI for the option in the multiplayer menu. While this mission can be played by 1 person only, it must be in a multiplayer setting. The basic premise of the mission is you play as one of 3 news organizations: CNN, WSJ or FOX. You must get a camera containing damning footage of PewDiePie at any cost and bring it back to your HQ and ruin his YouTube career. There are AI guards that are protecting the camera and you can spawn as one of them as well. I would like to point out this mission's storyline is a meme and should NOT be taken seriously. It is most fun when played with friends. This is a great training mission or a warmup before a big op. Lots of having to check your corners and being aware of every possible angle you can get shot from. If you have any suggestions let me know, I will be updating this as my squad uses it on a regular basis. Eventually, I may try to generate different stairs to make it multilevel or rooms throughout. Subscribe http://steamcommunity.com/sharedfiles/filedetails/?id=1137970591 More Pictures
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Hi All, I built this a while ago as a small mission for my group at the CPM. The boys liked it so I decided I would put it up as a template in case anyone wanted to use it. It is created entirely from BI or CUP assets and has a fair amount of CQB options. Our mission was to SDV to the rig at night and infiltrate. AI doesn't like it too much but it's brilliant for curated missions or roleplay (like we run at the CPM) or PVP. Features include: Multiple infil options by water leading to a small bottleneck at the top Offices and pump rooms, for adding your own story elements A usable helicopter pad (Ever tried making a landing pad float.... ?) Immersive lighting for night ops. Images here Anyway have fun. And if you like this sort of thing, drop in the CPM at or our teamspeak at ts1.cornishpastymen.co.uk:9993 Click here for Armaholic link Silos
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Hello all, I will be hosting a Capture The Flag game every night (~8PM onwards Paris Time) for anyone that would like to discover this type of GamePlay. Feel free to lookup what CTF is at : https://forums.bistudio.com/topic/188883-capture-the-flag/ Hashtags :) - No Mods - TvT Friendly matchs - CQG style - PvP Please feel free to drop in ! Server name: 88th Co.-Walking Death- eSports Server -NO MODS- Address: 5.196.76.23:2302 Required game version: 1.66.0 Best Regards, Flash-Ranger
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NIGHTMARE HOTEL Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=712374182&searchtext=NIGHTMARE+HOTEL Welcome to hell. This mission will test your testicular fortitude and have you on the edge of your seat as you clear out the Hotel. Room by room. Insurgents have been fortifying it for two months in advance. They've kidnapped tourists and are asking for Taliban leaders to be released from prison in exchange. Insert in and rescue the hostages. Or wake up dead. https://www.youtube.com/watch?v=0vpQJV71rZ0 Required addons = @CBA_A3 @BloodLust @CUP Terrains Core @CUP Terrains Maps @ALiVE @CAF_AG1.5 @CUP_Weapons @CUP Units @CUP_Vehicles @spec4 @ace3 @RHS AFRF @RHS USF @MrSanchez'Headgore @ASR_AI3
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I'm writing a series of articles you may enjoy. May or may not be applicable to ArmA. For the most part, these concepts should be easily transferable to ArmA. https://www.spotterup.com/article-one-anatomy-of-the-room-part-1/ Part 1. Enjoy. Rye.
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- CQB
- Close Quarter Battle
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