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Found 17 results

  1. Hi Guys, New to scripting and having trouble finding any info on whether its possible to close a diary record, but keep the map open, when selecting a map marker. My briefing text is fairly long and when I select the <marker> and the map moves it to the centre, the marker is covered by t...
  2. Hello! I am having issues with the Animated Briefing function, specifically with how I am meant to implement it. I have finished my timeline (which is the code below), however my issues arise from the other bits of the code in the function _timeline = [ [0.0, {}], [1....
  3. What is this. Example MP mission that has 4 working configurable clickable buttons in the briefing. Purely VANILLA, no addons These buttons can be configured to Open an external web page in your default browser Start and connect a client to your Teamspeak server ( If they...
  4. I have a pre init function that randomly choose a marker and i want to focus on it rather than on the inital position of the playable unit when briefing is shown. Any ideas?
  5. Hello Lads, I am new to Arma Community and i have been into Arma since 6 months. i learned a lot and i'm in love of this game, and Frankly i want to do my own campaigns, Missions, Mods, and Intros. But i can't due lack of Experience in Arma 3, i watch a lot of Youtube Videos and tutorials, i'll get...
  6. Hi, I am making a mission and want to set images on Briefing Room Screens, Laptops, basically any screens that are available in game. I searched online for and what I got is this setObjectTexture [0, "YOURPICTURENAME.jpg"]; and ["init", [this, "image.jpg", "text"]] cal BIS_fnc_initLeaflet I put t...
  7. Hello all! I've made a super simple mission just to be able to get one done and I'd like to pretty it up a bunch to make it pleasing to the eyes and ears. Such as: Fancy briefings like the campaign missions, with clickable NATO marker buttons that show an entire army hierarc...
  8. Hi, I made a simple mission with editor and a briefing with Chris' OFP Script Editor, so i exported to Single Mission but what I get on the menu is: "title of my mission".Intro.Pbo (but I did no Intro at all). If I click on it to play it starts without the usual briefing static section like the othe...
  9. HI ALl, Not sure what I'm doing wrong here. I want to create a marker via scripting, then tag it in createDiaryRecord, so that in the mission briefing when you select the marker name the map move to the position. So far I only have the tag in present but when you click the underlined tex...
  10. First of all I should say that I am new to Arma3 and the scripting and inner workings, so please be patient... Friends, Co-workers and myself have decided to get together and play Arma3 which lead to creating a "dedicated" server. The Server seems to be working fine with only one issue n...
  11. Hello all, This is Joel. I am a code newb and an EDEN noob. I love this game and I've been banging out my first scenario with glee, with a couple of puzzling hangups. I try assiduously to figure stuff out on my own and read in the forums. I feel like there a thousand variations of my pro...
  12. Hello, I have this script: [this,"BRIEFING_POINT_TABLE"] call BIS_fnc_ambientAnim; Within a units init. This works fine. However. I want the unit to sleep = 10; So, I created: cmdr_briefing.sqf Changed the units init to: this = execVM "cmdr_briefing.sqf"; Am I...
  13. Hello, So I set my Diary record for my mission briefing in EDEN editor, but they are all out of order, like this, -Mission -Friendly Forces -Situation -Enemy Forces -Mission Notes -Command and Signals -Mission Notes -Execution I want it simply like this, -Situat...
  14. Ok. I have old problem with Inventory management in briefing. I can use weapons and magazines in "description.ext", but can not items. I know about Post #135 in DEV Changelog at 26/09/2013 * Inventory management in scenario briefings is enabled, but still undergoing quite a lot of work But 2016 i...
  15. Features: - The script is server driven; all task additions and updates are called on server side. All changes are broadcasted to players in one array variable. This enables more work to be done only on server, since most of AI-related things happen there anyway. This way the number of triggers pl...
  16. I recently discovered (from another thread I cant find) that separating the controls on the RMB will allow "reveal target" and assign target to work. I now have "Reveal Target" set to MouseButton#5 rather than on "Hold RMB", which seems to work much better. But it does not seem to work as well if I...
  17. Taskmaster is an attempt to have a more flexible way to create and update tasks. Features: - JIP support - Create tasks for any set of units/groups/sides - Create tasks during missions (and have them shown for JIP) - Easy way to update task states - Uses the fancy taskHint - Automatic m...
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