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Showing results for tags 'A3Wasteland'.
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Animatek posted a topic in ARMA 3 - MISSION EDITING & SCRIPTINGHi, again: In my A3Wasteland server, the users belong to a fixed faction (Blufor or Opfor, except for Indies); everyone knows to each other and that create competition. That’s OK for us. But, some time users exploit the fact server can’t lock into a faction between server restart, they play in the enemy faction, localize bases, and destroy vehicles for revenge o simple indiscipline. Then they bail out and wait until next restart. To persuade I restart once a day, every 24h, that’s not enough and s**ks por server performance. That makes me crazy, because a have to check it every day databases, and ban users. That’s not OK. I notice database saves the last faction we play, so how can I use that info to lock players? Please, help.
Hi: I was trying merge BIB A3Wasteland 1.4 and Armory A3Wasteland 1.4 into a new A3Wasteland with ACE3, RHS, TFAR, NPCs on territories, etc At some point I lost my vanilla Scroll Menu interaction with vehicles (get in Driver, Gunner, Inventory, etc..), crates (Inventory) and item on floor. The rest of option (from mods) are still there: Player Menu, R3F options, vaction, etc...) For now, I use Enhanced Movement and ACE interactions systems for vehicles and crates, but I don't want that (nor my users) I was try with another untouch A3Wasteland and its work fine. Is my engendro the broken one. I don't wanna start over from scratch, there's tons off changes. Please help. and excuse my poor english
VereefA3PG posted a topic in ARMA 3 - MULTIPLAYERHello my fellow player! I want to introduce a new Arma 3 A3Wasteland Tanoa Server. its not a normal one, its Modded! We made many changes to our Server: - Better Team Kill Punishment - Storage your collected Gear - Vehicle Painting - Aircraft Carrier to repair/rearm - Tanoa bridges from the main Island - High Value Target - High Performance (Min. 50 FPS) - Complete Missions to earn Money - CUP Vehicles/Units/Weapons - Ryans Zombies and Demons - New Global Visual Effect - Different Stores to buy Gear/Vehicles - Modified Hud - Better Gear at Spawn - FPS Fix - Dynamic Weather Effects And many more... We would be glad if you visit our Server! Download the Required Mods here, Screenshots of the Server included to view at: https://a3projectgaming.net/moddlservers/
I am working on porting ACE3 A3Wasteland to Lingor A3 which just released the beta on the 3rd of September 2015. I am in need of some assistance on some of the parts like adapting and converting missions to work on the map, Selecting the types of players to spawn, placing stores and other objects, and balancing the object spawns. The mission currently has ACE3 and RHS on it so one of the things will be to tweak the prices and mission rewards as well as the weapon crate contents. Most of the RHS action keybinds would need to be disabled in preference to ACE3 keybinds. I wanted to add an AI mod like GroupLink 5 to it but could not find enough documentation on how to implement it. I have the ALiVE mod on the back burner as an ambient AI option for when server pop is low. But am open to options like UPSMON too. I someone experienced with setting up ACRE2 or TFAR would like to help that would be appreciated. All credit is given where credit is due. I have a dedicated, Dual Xeon server with 32GB of RAM available for the mission. If a radio mod can be setup properly, I will run a Digital Ocean Teamspeak server for it. I already have most of the map markers placed and most of the ACE3 modules placed as well. Many thanks to AgentRev of A3wasteland for releasing an ACE3 port of A3Wasteland. I currently have an ACE3 A3Wasteland server running on that server and it has been up without a restart for over 170 hours now. Still going strong. Here is the Github link to my Lingor Project