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I announced this project a year ago as just one ship, the H.M.S. Persephone, a 6th rate Galley Frigate of 20 guns, 1724. But in reality it was more than just one ship, rather it’s a proof of concept of features and assets for a total modification tentatively called Nassau 1715. Nassau 1715 focuses on the social, power and economic struggles that occurred in the West Indies in the early 18th Century, telling the true and bloody story of history's most notorious and barbaric criminals who plundered the seas and the bold men who hunted them down. Nassau 1715 is still very much in a conceptual stage (big surprise ArmA isn’t exactly the ideal platform for such a game), but a lot of amazing things have been accomplished so far. It’s too early to say if this will turn into a mod since there’s still a lot to do, but we’re going to keep working on it and see where it goes. Some of the features of this project that are being worked on is the ability to walk on the decks of moving ships, the ability to authentically sail a ship, naval gunnery and combat and other special features. Some of the created assets are shown below. But a lot more is needed for this project. Please click below to see the assets this project needs. Any help would greatly be appreciated. You can also join our discord server! https://discord.gg/sTV2yNu Needed assets (contains spoilers 😉 Old post
I've been at it for several years and though it is still rough, there are plenty of fun features that I'd like to release now. Understand that this is even more pre-alpha than Dayz has been for some time and I'll be happy to hear suggestions, bug reports, and get some help making it better. If you can take screenshots (F12 in steam) of problem areas I'll focus on them You can sail sloops, gunboats and yawls, bombard your enemies with naval and field artillery, and erect tents and field fortifications that you can take apart and move, and more. Includes 18th century uniforms, hats, knapsacks, muskets, spontoons, shovels and a spyglass. In this first release: Tangier Island terrain -- a number of islands scattered across a broad expanse of sea somewhere in the Caribbean. The map is actually based on a real world location built from LIDAR and high-res orthoimages, but I've moved it and altered it to be a fantasy location for pirate dens, shipping and trading posts, and shipwreck adventure. July 4, Independence Day. This zip includes only the terrain and some buildings. As these are the largest files I'll post the next update with other parts of the mod (and try to limit the number of times you'll have to download the terrain). July 16 This zip contains the updated Tangier island terrain, soldiers, tents, field fortifications, sloops, gunboats, cannons, and more. https://www.dropbox.com/s/aijt3msyuz15qtn/BLACKPOWDER_JULY16.zip?dl=0 Evil Organ was kind to provide a mirror: https://www.dropbox.com/sh/skju7u4esbsjsgd/AAD4TCQ1_xW9NdyASseDuhaoa?dl=0 August 19 Quick update -- this only contains ART_Sailing.pbo -- unzip it, and in @ART in your ARMA directory, drop this file in to replace the old one. Some updates to make sloop fighting more fun. (you must of course have the rest of the mod already installed to use this) https://www.dropbox.com/s/3uhb5xla0r65tsn/ART_Sailing_pbo_Update_19AUG17.zip?dl=0 Requires ARMA 3 (the map uses vegetation from Tanoa -- can anyone confirm whether those trees are included in the free Malden dlc or if APEX is still required?). Absolutely no use of any part of these files outside of ARMA 3. You may explore the terrain on your computer for personal use. Any other use ask me first.