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Hi all, this is my first post so there is a good chance that I'm posting at the wrong place 🙂 I'm new to coding, but I'm slowly working my way through addActions and script calling and now it's ACE menu. I simply can't figure out all this local and global calling, but I got 21 addactions that I would like to make into Ace actions in the various menus. So i made an Action following ( borrowing ) the exampels on Ace forum and that became: SHQHUpAction = ["SHQHandsUp","Hands UP","", { _target switchMove "acts_jetsmarshallingstop_loop"; }, {true}] call ace_interact_menu_fnc_createAction; ["man", 0, ["ACE_MainActions"], SHQHUpAction, true] call ace_interact_menu_fnc_addActionToClass; Now it's supposed to be more advanced but for the love of good, I can't seem to get this to run when I host a coop on my computer. I know it's not being called global, just can't seem to find the right way to call it, could anyone give a little help? ( it's the "_target" that really seem to trick me ). Thx all.
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Linux (Ubuntu 16.04) Server Hosting Issues - Mods can't load? [SOLVED]
DaveSkywalker posted a topic in ARMA 3 - SERVERS & ADMINISTRATION
Hi, I'm having an issue on Ubuntu 16.04, which is on a VPS where I'm hosting the server I'm having issues with, and there's an issue where the server does start, but when someone tries to connect to it, this shows up: 13:48:29 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. tfar_backpacks 13:48:29 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. milgp_vests_cfg 13:48:29 You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. ace_tacticalladder And it won't allow the mission to begin. I've made sure that the Military Gear Pack addon, Task Force Radio and Ace all are lowercase both in folder name, folders inside, pbos inside and literally every other file inside their folders. The server does recognize the addon though, since it is listed in the mods and doesn't have any issues finding or loading them, using -mods="mods/@ace;mods/@tfar;mods/@militarygearpack" (though it's far more extensive than just these mods). I've also managed to launch the server with no issues whatsoever WITH these mods, but when the missions didn't have items that were included in them. Since this happened I've made no alterations to these mods whatsoever. I've also tried re-downloading the mods but it keeps happening all the same. I had an issue where an addon, FIR, would show the same error. I changed the pbos within it to lowercase and it stopped happening. I've done the same for every other addon. It shows the errors above. I've tried to remove the dependencies in the mission.sqm but the problem still occurs. Now, after a while, it's also showing the same for a couple other addons when I try to open it. Namedly, a weapon from RHS and ace_medical. The only thing I did meanwhile is change the start.sh command I'm using so that the mod list is inserted directly instead of being in a variable (which should have made 0 difference?), and make sure all the other addons have lowercase files within them. I've come to believe this is 1 of 2 issues: it can't authenticate the addons because the LICENSE file within them was renamed to license and now it can't find them? Is that even possible? 2 - Since the pbos were renamed now the config files can't find what they were looking for, since they were looking for a file of the same name but with highercase? Is that possible either? I have more doubts about this second one since other people don't report the same issue in their Linux servers. This doesn't mean IT IS either of these, of course, just what it seems like to me. I don't know if it is necessary, but if it is I'll upload the log. Thanks for any help you can provide, it would be greatly appreciated. EDIT: FIXED, ISSUE WAS BROKEN ACE MOD. -
Getting waypoint infromation for other groups
FederalRazer89 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello I am trying to make a function that make helicopters transport random groups to there waypoints unless they are close to the the groups waypoint (500 m). I got this to work and the helicopters transported the random AI groups to there respective destinations, but sometimes they will fly to coordinates [0,0,0] and this happens at random. It unpredictible and i have tried to make a check that compare the waypoints to [0,0,0] but that dosent solve it. So i am wondering if there is a way to attach som locations variables to the group and when the helicopter function choses a group it can extract that variable or if there is a more reliable way to get another groups waypoint position? The function is kind of butchered when i was trying to solve this so i will rewrite it when i get a more reliable way to handle this, but included it if someone is interested. After work i might try and use arrays to try and solve this problem. _Newpos = waypointPosition [_randomUnit,1]; <--------------this is how i get the units waypoint position. And sometimes it -----------------------------------------------Cut---------------------------------------------------------------------------- _biglist = _veh nearEntities ["man",5000]; <---------------------- this is how i get a random unit. _SmallList = []; for "_i" from 0 to ((count _biglist) - 1) do { if (side (_biglist select _i) == west) then { _SmallList pushBack (_biglist select _i); }; }; _SmallList = _SmallList apply {[_x distance _veh, _x] }; _SmallList sort true; _randomUnit = group ((_SmallList select 0) select 1); <---------------------- this is how i get the group that the random unit is assigned to. The Complete function: