zapat 56 Posted June 8, 2011 Dunno, if someone use it useful, I made this short script, and I am using it now all the time, when testing a mission. The script simply shows and follows all units on map as markers. Best to use for larger scale dynamic missions. It is not tested under MP environment, but I am still releasing to anyone who would need such. Best way to use it is to save it as sqf, then player addaction ["eye", "saved.sqf"]; And the code: /* EYE 1.0 Author: Zapat Shows all units on map in a relatively system friendly way. Dot: infantry Rectangle: ground vehicles Triangle: air vehicles Blue: west Red: east Black: civilian OR damaged in movement thus left vehicle Green: player Yellow: player's team */ //you can turn on and off the EYE by the following Global Variable EYE_run = true; player sideChat "EYE is running"; EYE_targets_obj = []; EYE_markers_str = []; //data handler [] spawn { while {EYE_run} do { sleep 2; EYE_targets_obj = position player nearEntities [["LandVehicle","Air","CAManBase"], 20000]; EYE_targets_str = []; { EYE_targets_str set [count EYE_targets_str, format["%1",_x]]; }foreach EYE_targets_obj; _deleted = EYE_markers_str - EYE_targets_str; { deleteMarker _x; EYE_markers_str = EYE_markers_str - [_x]; }foreach _deleted; }; player sideChat "EYE thread 1 finished" ; }; //visualiser [] spawn { while {EYE_run} do { sleep 0.1; { if (!isNull _x) then { _marker = format["%1",_x]; //create marker if (getMarkerType _marker == "") then { _m = createMarker[_marker,position _x]; _m setMarkerShape "ICON"; if (_x isKindof "CAManBase") then {_m setMarkerType "DOT";}; if (_x isKindof "LandVehicle") then {_m setMarkerType "mil_box";}; if (_x isKindof "Air") then {_m setMarkerType "mil_triangle";}; if (side _x == east) then {_m setMarkerColor "ColorRed";}; if (side _x == west) then {_m setMarkerColor "ColorBlue";}; if (_x in units group player) then {_m setMarkerColor "ColorYellow";}; if (_x == player) then {_m setMarkerColor "ColorGreen";}; EYE_markers_str set [count EYE_markers_str, _marker]; } //update marker else { _marker setMarkerPos position _x; if (getMarkerColor _marker != "ColorBlack" && (!alive _x || !canMove _x) ) then {_marker setMarkerColor "ColorBlack"}; }; }; }foreach EYE_targets_obj; }; { deleteMarker _x; }foreach EYE_markers_str; player sideChat "EYE thread 2 finished" ; }; 2 Share this post Link to post Share on other sites
kremator 1065 Posted June 8, 2011 Very useful when I'm not using VTS to monitor units! Here's a thing - what about IF you click on a dot (unit) then you jump to viewing that unit? I remember seeing a script that put coloured lines above units to show their active state (careless, aware, danger, engaged etc) - that would be good for monitoring how units are reascting to their environment. EDIT: Did you ever see SPON_MAP? That would be a superb thing to try and emulate :) Share this post Link to post Share on other sites
zapat 56 Posted June 8, 2011 Good ideas Kremator! I went for performance with this one: it doesn't drop an fps when I have like 300 units around, and I've had great fun with it. :) Haven't seen SPON_MAP before, nor bumped into anything like EYE. It might be me not being around for that long though. :) thanks for the tips! :) Share this post Link to post Share on other sites
yibbachester 11 Posted February 5, 2016 Just for anyone who comes across this for ARMA 3: It works, but you have to change one line of code. You must go into the saved.sqf file and hit ctrl+f and type in {_m setMarkerType "dot";}; You need to change "DOT" to "HD_DOT". Otherwise the infantry will not show up on the map. Otherwise very useful script! 1 Share this post Link to post Share on other sites