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Darkguerilla

Helicopter Won't Land

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I've got two helicopters.

One lands inside a compound area.

The other lands outside and is supposed to wait until the units get in before leaving.

The first one does what it is supposed to and lands, what I want it to do is, on landing, recieve a damage value that will turn everything on the helo damage red, but not go critical and explode.

The second one is giving me the most trouble. It won't land where I want it to and wait. It just hovers. I have the waypoint set to "Load" and synchronized with a trigger that won't let it go until the compound is cleared.

What can I do to get what I want out of both these helicopters.

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Hi,

Try making them as dumb as possible, that way they should do what you want being a lot more responsive to what you tell them to do.

_chopper disableAi "TARGET";
_chopper disableAi "AUTOTARGET";
_chopper enableAttack false;
_chopper setCombatMode "BLUE";
_chopper setBehaviour "CARELESS";
_chopper allowFleeing 0;

_neo_

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The second one is giving me the most trouble. It won't land where I want it to and wait. It just hovers. I have the waypoint set to "Load" and synchronized with a trigger that won't let it go until the compound is cleared.
a load wp needs to be synched to a getIn wp, else it wont work properly.

try changing it to a move wp, and in on act of wp place:

(vehicle this) land "GET IN" and the synched trigger you have to the wp, use condition

({alive _x OR !(_x in heliname)} count units groupname) == 0

If still not working, try place the on act part of wp in a present heli trigger when near the lz instead of on act in wp.

this is probably the way to do it.

Edited by Demonized

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Yeah I got it to work properly.

He now lands when the area is cleared, but will hover until then.

Now to figure out how to get him to land and wait.

So basically. I've only gotten the landing bit 50% complete.

I tried doing a "move" with the land command, but it didn't work.

Must be a mess up in BIS command lines.

Edited by DarkGuerilla

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Sorry to add-on to this post but what if I wan the AI gunners in a blackhawk to fire at enemy but have the helicopter stay on its path to the LZ?

Would this work in the init of the Blackhawk?

_chopper setBehaviour "CARELESS";

_chopper allowFleeing 0;

-bigshot

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