Dwarden 1125 Posted March 21, 2011 (edited) http://www.arma2.com/beta-patch.php the file is defunct / corrupt atm. so please don't download [76906] Updated: Merged various fixes from Operation Arrowhead: Fixed: Stop firing at vehicle crew once it is dead. (http://dev-heaven.net/issues/5183) Fixed: Rpt file no longer created in local settings when -profile is used (http://dev-heaven.net/issues/13308) Fixed: Some texture or model files not loaded from mod paths starting with @. (http://dev-heaven.net/issues/14039) New: -skipintro command line option to disable loading menu cutscenes. New: Free camera can be locked to plain objects like trees. Fixed: AI no longer opening fire on empty vehicles. Optimized: Improved performance when wheeled or tracked vehicles are moving (related to ground trace maintenance). Fixed: Tanks were jumping a lot when driving over stones far from a camera (http://dev-heaven.net/issues/1707). Fixed: Character collisions with stones often resulted in flying or being stuck. (http://dev-heaven.net/issues/12043) Improved: AI cover selection improved a bit. Improved: -cpuCount defaults improved for 6 or more then 8 CPUs. Improved: -exThreads=3 now default for dual cores. Fixed: SetCaptive doesn't stop AI shooting at a unit/player Fixed: LOD switching with -exThreads=0 Fixed: Cursor on the windows borders no longer flashing when attempting to drag/resize the window. Fixed: Fake server monitor line after client connects. Improved: Enemy targets are now unassigned once their crew is killed. Fixed: Win7/Vista Aero preview should no longer be activated by mouse movement while playing. [73955] Fix: Flooding of RPT file by "Cannot find Object" and similar messages after client disconnection. [73954] FIX: Engine crash with diag_log versus % [73624] New: event handler "fired" returns magazine name and object of projectile. [73622] Fixed: Slow animation step on some buildings (doors on LHD,..) [73167] Fixed: execVM with a zero sized file has freezed the game. Fixed: Commanding units with aiming deadzone Improved: changed tank AI driver behaviour [73092] Fixed: Shadows sometimes disappered, esp. when sun was behind a player. "oldie" ARMA 2 gets some beta love too :cool: Edited April 1, 2011 by Dwarden Share this post Link to post Share on other sites
Tonci87 163 Posted March 21, 2011 So do I still need this if I installed ARMA 2: OA release candidate 1.59 build 78955 ? Share this post Link to post Share on other sites
Dwarden 1125 Posted March 21, 2011 So do I still need this if I installed ARMA 2: OA release candidate 1.59 build 78955 ? this is ARMA 2 beta build Your ARMA 2: OA engine is different and newer 'technology' in overall so answer is no, You don't unless You want to play using older A2 engine Share this post Link to post Share on other sites
kremator 1065 Posted March 21, 2011 Original Arma2 ? What's that ? ;) Share this post Link to post Share on other sites
Dwarden 1125 Posted March 21, 2011 anyway the file is defunct / corrupt atm. so please don't download Share this post Link to post Share on other sites
Tonci87 163 Posted March 21, 2011 LOL :p But thanks for clarification Share this post Link to post Share on other sites