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callihn

Forcing AI to location?

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WTH is up with these AI, how do I make them move to a location?

I've tried waypoints and short doMove loops and when it comes right down to it they do what they want to do at times and ignore all of it.

:eek:

EDIT: Found out the long hard way that AI have to have the next waypoint before getting too close to the current waypoint, depending on the speed of the chopper it could require creating the the next waypoint when the vehicle is as far off as 1000m from the current waypoint or it will stall, also stealth is not a good ideal for WaypointBehaviour as they tend to screw around more, full speed also seems to help more.

Current semi-working example here:

Edited by callihn

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