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JDog

ArmA II anaglyph screenshots

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Been meaning to play around with the stereoscopic stuff included in the Nvidia drivers since I had some old 3d glasses lying about. Was testing it out on some games including ArmA II. There's a little color loss, to be expected looking through colored filters, but the depth part comes out quite well in some cases, though not as much as in Borderlands/TF2/etc, which have fewer colors to work with.

For the lost, anaglyph is 3d image that requires (for these anyway) red/cyan glasses. These:

arma202_50-1.jpg

This one is awesome with the markings on the binoculars overlaid.

arma211_50-1.jpg

Looking from the inside out.

I took like 20 of just some random stuff, here are 4 I think come out really well:

http://img.photobucket.com/albums/v255/JumpDog/Games/ARMA%20II/arma202_50.jpg

http://img.photobucket.com/albums/v255/JumpDog/Games/ARMA%20II/arma201_50.jpg

http://img.photobucket.com/albums/v255/JumpDog/Games/ARMA%20II/arma203_50.jpg

http://img.photobucket.com/albums/v255/JumpDog/Games/ARMA%20II/arma211_50.jpg

These and the rest can all be viewed 1600x900 at their album here. I recommend viewing them full-screen for sure. There are also 3 with their non-anaglyph counterparts so you can see the difference.

http://smg.photobucket.com/albums/v255/JumpDog/Games/ARMA%20II/

Has anyone else experimented with this? Or even the full 3D Vision setup?

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Playing in stereoscopic is fun, but my cyan in me glasses isn't brilliant and unfortunately the Nvidia system won't let you change the overlay colours

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Nice screenshots, I see some red leaking, but they work. (Convergence needs adjustment)

I've tried the iz3d drivers with red/cyan glasses. After tweaking you have a sense of proper 3D: the 2D tabs like Ammo count, Radar stay glued to the screen, while the world is rendered with great depth.

You do lose some colour with Anaglyph mode, though.

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Tested this and the menu in OA looks great however when the game starts its very wide apart those 2 colors. How did you make it work properly?

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I tried with ARMA2 (1.05) but the shadows flickered and smoke wasn't in 3d space.

Do they work properly now?

The screen shots look good. I'll have to try again sometime.

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Actually, I have no idea how I got it to work in normal A2. Before when I tried it, the screen would flicker as if the frames were overlapping each other until the entire screen was white. It worked in OA then worked in A2, weird.

@Alex: Yea, I'm not sure why but by default the red and cyan are very far apart in OA. To fix this, you gotta enable the "advanced in-game settings" from the Nvidia CP (below). Once you have that on, increase/decrease convergence until it's just right for you. Unfortunately, there's no slider like there is for changing depth, and it can take a couple seconds to "build up speed" depending how close the layers are. I'd recommend doing it with glasses off so it's easier to see the red and cyan converging.

nvidia_cp_stereo.png

@EDcase: I don't remember having any issues with shadows, and the smoke (at least from the GAU-8) was definitely in 3D.

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Good shots Hubert, some of those work pretty good for out-of-the-screen showcasing stills, but I think the depth is kinda much for actually playing it. At least for my own tastes :D

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