Ebden 10 Posted September 14, 2009 This was originally posted in the addons section, thread: http://forums.bistudio.com/showthread.php?t=73531&page=46 It is more appropriate here... --- The nuke comment earlier about 'radiation' effect gives me a great mission idea (no, nothing to do with Fallout 3). There are those of you who will reply "Another mission idea? Custom scripts? Write it yourself you mooch and stop begging the community." Consider the comment heard. If the ACE team created some other sort of damage script for radiation, something that leaves civilians/characters in the blast radius with varying levels of radiation poisoning, this might work: Humanitarian mission-disarm the bomb. Devise some clever plotline to get a dirty bomb defused/controlled before opfor sets it off. 1st half of the mission is getting to the bomb. 2nd half: If bomb contained...then localized radiation from the poor construction must be identified and quarantined (such as the assembly room for the bomb, or anywhere else it sat for some time, such as an opfor transport vehicle). Incorporate whatever tools a character would need, including military rad suits and a geiger counter and fences/flags/tape/map markers. As one team sweeps for radiation AND survivors/dead with radiation poisoning, a second humanitarian team responds to the survivors and dead by consolidating bodies and treating injured and poisoned. The humanitarian part of the mission could begin as soon as radiation is detected. This adds the unique challenge to this capture-the-objective mission, to examine, treat, and evacuate civis to some staging area while looking for the bomb. If bomb NOT contained...easy to imagine the initial outcome. As the dust is settling, start again the humanitarian mission in earnest, but radiation levels are higher, casualties are obviously massive, and the job becomes a catch-the-criminal for one team and a quarantine-the-city and mop-up for the other team. Mission ends when leader caught/killed, AND bomb contained/detonated AND remaining opfor flushed from the city AND city/radiation detected/contained (how to complete?) AND lastly, civilian triage operable. The part that makes this mission idea unique to FPS is the direct civilian aid/interaction element. Domination game mode must have some useful scripts fo the prisoner/downed pilot side missions (interating with civis) Lots of room for civi-intel similar to the SP mission (the more you help, the more intel you receive) and a different element for those drawn to the complexity of simulators over twitch. Yes, I'd make it if I could, but I am idea-rich and skill-poor at programming, like most people. --- Share this post Link to post Share on other sites