Nephris1 10 Posted September 2, 2010 (edited) Hi folks, i got the impression that sth changed to the waypoint behaviour. But before opening a ticket etc, i would like to sort this out first. I noticed a strange behaviour yesterday awhile playing around with Zeus AI, so i thought if would be the mod. I disable all mods for testing: I created 2 waypoints for a group of 2. Each waypoint 100m long. The waypoint character was "combat" and its speed at "limited". I presumed the units to walk limited in combat mode, but they ran in full speed to their waypoints. Same situation with waypoint character "stealth". I couldnt really notice a difference between "stealth" and "combat" mode, it looked pretty much the same. Seems like there is also no difference for "limited" speed. I was actually meaning "stealth" would implement "crawling" on the ground. For "aware" the waypoint is working normal. Each speed mode works as it should. Same for "safe" and "careless". The test is very easy so i didnt create any "testmap". But if you are interested helping me to sort this,i´ll create a fraps video. Would be great if one or another could give it also a quick test in editor to exchange expiereinces about that. btw. i was testing on latest patch on ArmA2 1.07 armAOA not activated. no mods of course. Edited September 2, 2010 by Nephris1 Share this post Link to post Share on other sites