Jump to content
bangabob

Survivable Helicopter Crash Script

Recommended Posts

Survivable Helicopter Crash



By BangaBob



Behind the scenes coding video below.



Description

Use this script for to simulate a survivable helicopter crash. In addition this script improves player immersion by dynamically playing sound effects during helicopter deterioration and adding frantic screen shake. Works in both MP & SP missions.

Instructions

Add this code into your init.sqf -

null=[] execVM "heliCrash\crashInit.sqf";

Example code

Survivable crash

0=[HeliName] spawn H8_crashNow;

Non-survivable crash

0=[HeliName,false] spawn H8_crashNow;

Download

Here

Edited by BangaBob
  • Like 1

Share this post


Link to post
Share on other sites

Jesus fucking christ buddy, you just dont stop scripting really damn useful things. I feel I owe ya a goat and a couple of daughters or something.

Share this post


Link to post
Share on other sites

Awesome script Banga..

Now I know why you asked your question. :o

Share this post


Link to post
Share on other sites
Guest

Release frontpaged on the Armaholic homepage.

================================================

We have also "connected" these pages to your account on Armaholic.

This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

Share this post


Link to post
Share on other sites

Just a thought: could you make the survivors have the wounded animations before they get back up? They would go nicely with the ringing and blurred vision.

Share this post


Link to post
Share on other sites
Awesome script Banga..

Now I know why you asked your question. :o

Thanks a lot :D.

I cant actually remember what question it was. Hmm

---------- Post added at 21:42 ---------- Previous post was at 21:40 ----------

Release frontpaged on the Armaholic homepage.

================================================

We have also "connected" these pages to your account on Armaholic.

This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

Thanks for this.

---------- Post added at 21:43 ---------- Previous post was at 21:42 ----------

Just a thought: could you make the survivors have the wounded animations before they get back up? They would go nicely with the ringing and blurred vision.

Yes. Somebody suggested the same thing to me a few days ago. I will look into it.

Share this post


Link to post
Share on other sites

This looks great, a great thing for mission makers to scare the hell out of the players haha, already looking forward to the "oooooh shiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiit" VODs.

Part of me thought that this was a fix for the helicopters-made-out-of-dynamite syndrome, I hope BI fix that 'cos its not fun exploding if you lightly brush past a thimble. Still, great script, I can see this being a lot of fun!

Share this post


Link to post
Share on other sites

Part of me thought that this was a fix for the helicopters-made-out-of-dynamite syndrome, I hope BI fix that 'cos its not fun exploding if you lightly brush past a thimble. Still, great script, I can see this being a lot of fun!

OT : I saw they already made some changes in the dev branch.

Share this post


Link to post
Share on other sites

OK so how I wanna use this is so that any Bluefor controlled chopper is shot down in side a trigger area and only after the bluefor team has destroyed a few radar towers will they be able to fly through that zone without the crash landing occurring. Is this possible? without doing separate triggers for every chopper in my mission?

Share this post


Link to post
Share on other sites

Really good job on this, works incredibly well. Only problem I have is that the group I play with uses ACE all the time and when I try this out with that mod on I never survive the crash. No idea why but would there be any other way of having this work that might avoid that problem that anyone knows of?

Share this post


Link to post
Share on other sites

I showed my friend this script and he informed me that it made the helicopters very very weak. Did we do something wrong?

Share this post


Link to post
Share on other sites

Does not seem to work with ACE. I die in the crash. :(

Is there way to make this work please? I really want to use this for a mission.

Share this post


Link to post
Share on other sites

Perhaps its the vehicle I am using but this never is survivable for me I even turned off ACE to check.  

Testing with ghosthawk now I am using RHS Blackhawk.  

Share this post


Link to post
Share on other sites

Has anyone else had the issue where sounds dont work? 

 

I get the error "sound "" not found". I know they are there. I know all of the paths are correct. Its like Arma is looking in a totally different folder to find the sound files.

Share this post


Link to post
Share on other sites
On 1/25/2017 at 7:13 PM, thammiches said:

Has anyone else had the issue where sounds dont work? 

 

I get the error "sound "" not found". I know they are there. I know all of the paths are correct. Its like Arma is looking in a totally different folder to find the sound files.

Are you using the mission folder or the pbo file?

Share this post


Link to post
Share on other sites

How would I get this to happen with multiple helo's with players in each helo.

 

For example, 2 ghost hawks(gh1,gh2) and a huron(hh1).

 

Thanks,

Reed

Share this post


Link to post
Share on other sites

I usually dont post on forums, because i always have a fear that theres something stupid i am over looking. I made an exception for this. And now i have to eat my shoe...

 

if you have "desciption.ext" it will give you that error. :icon_bash:

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×