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AI Compilation List

Last Update:  February 26th, 2024

This is a massive compilation list of AI Addons, Mods, Scripts, & Forum threads sorted based on subject.

 

Arma2/OA AI Compilation list  - updated January 4th, 2023 (removed all Armaholic links)

https://forums.bohemia.net/forums/topic/112817-ai-compilation-list-of-addonsmodsscripts-misc/

 

Note:

Some of the addons, mods, and scripts below were hosted on Armaholic which was shutdown back in May 2021😢

you can still search as there are some that are linked via other download sources or by release thread.

Addons & Mods - (with included All Arma 3 SteamWorkshop AI mods compilation list linked - (Last post pg.1 bottom of thread)

Scripts  - (1st post pg.2)

AI Forum Threads

Artillery, Mortars, & AT Soldiers

AI Accuracy, Skill, & Spotting/distance

Spoiler

Accuracy

Skill

Spotting & Distance

AI Actions, Behavior, Movement, & Shooting

Spoiler

AI Actions

AI Behavior

AI Movement

AI Shooting

AI & Buildings

AI CAS, Helicopters, Jets & Planes

Spoiler

CAS & Reinforcements

Helicopters

Spoiler
  1. AI-squad won't board the AI-helicopter
  2. AI Helicopter spins in circles after waypoint created [SOLVED]
  3. How to make AI pilot fly slower?
  4. Ai squads on helicopters
  5. DisableAI "pathplan" not working
  6. AI helicopter takes off at point a, flies to point b, lands: how best to do this?
  7. AI landing by heli
  8. AI Autonomous drones - how?
  9. Helicopter to wait for all players
  10. AI helicopter medevac extraction sp/mp
  11. AI helicopter pinpoint landing
  12. Task completes when AI get in helicopter
  13. Friendly AI leader keeps calling insertion chopper back
  14. Make Spawned group get in a helicopter
  15. Setting the rotor speed AI-controlled helicopters
  16. AI keep getting back Into helicopters
  17. How to get one helicopter to follow another in formation?
  18. Setting the rotor speed AI-controlled helicopters
  19. AI Door gunners in helicopters - on/off?
  20. How do I force an AI heli to stay on the ground while idling?
  21. Force helicopter to stay on land while loading troops
  22. AI soldiers keep leaving helicopters
  23. Landing AI helicopter on carrier
  24. AI helicopter doesn't know how to land!
  25. How to pick up AI while hovering?
  26. Cant get ai to board the extraction heli
  27. Enemy AI choppers won't engage
  28. AI Helicopter search light
  29. Get AI passengers out of Ghosthawk helicopter? Player is pilot
  30. Make AI open rear ramp of helicopter
  31. Get AI into helicopter for combat exfil!
  32. Confusing AI heli waypoint behavior
  33. How good is AI helo landing?
  34. AI helicopters really slow with cargo?
  35. Is new helicopter simulation affect AI?
  36. AI and lift cargo/drop cargo waypoints
  37. AI-controlled Heli engine-off script 
  38. AI chopper help?
  39. Force AI team mates out of chopper
  40. Does AI air transport not work by AI?
  41. Making AI walk to heli and get in as pilot
  42. Make ai armor and helicopters really dangerous for infantry
  43. Automated AI evacuation chopper
  44. Warfare ai buy air units
  45. Respawn pilot and vehicle and get pilot into vehicle again

Jets & Planes

AI Chat, Dialogue, Interaction, & Speech

AI Driving - Boats,Tanks, & Vehicles

Spoiler

Boats

Tanks

Vehicles

Spoiler
  1. Problem with driver AI
  2. Force the AI driver to crash into the target
  3. All AI ground vehicles - speed restriction
  4. How do I get an AI driver to ignore player's WASD inputs?
  5. Tell Ai to "Stop" and then continue
  6. AI check when transport is full
  7. AI stops driving when player is moved into vehicle
  8. Force AI group out of player vehicle
  9. Mounting and dismounting ai loop
  10. Ai moves back to vehicle after doGetOut
  11. How to prevent AI change seat in a vehicle?
  12. Ai get in separated vehicles
  13. AI won’t drive vehicle with items attached using attachtorelative
  14. Force off the lights of AI vehicles and static ships?
  15. AI can't drive they dismount they have seizures
  16. Can AI driving be fixed?
  17. Mounting and dismounting ai loop
  18. Stop AI units from using empty vehicle on the map
  19. AI won't cross Lindhaven Bridges Tanoa
  20. AI Driving - Feedback topic
  21. How do i stop the AI running over friendly units?
  22. AI firing countermeasure
  23. AI disembark when see an enemy
  24. Prevent AI from getting out of a vehicle that's upside down?
  25. Problem with AI reaction in vehicle
  26. Delete dismounted vehicle crews
  27. AI convoy best practices?
  28. Make ai repair vehicles
  29. How to make Ai get in vehicle after enemy detect?
  30. Save our AI soldiers!
  31. Make AI get in/out of vehicle when trigger is activated
  32. Having issues with AI vehicle patrolling
  33. How to stop AI from braking
  34. How to get AI to drive on roads
  35. AI How to get them out from an SDV underwater?
  36. Friendly to OPFOR AI while in zamar ammo truck
  37. Make O_UAV_AI controllable?
  38. AI Driving/Collisions
  39. How to keep AI in their vehicles while under fire?
  40. AI drivers keep bumping into the same tree bad terrain navigation?
  41. Vehicle AI behavior in formations - any work being done?
  42. AI Group locality issues in vehicles
  43. SP/ full AI vehicle
  44. Confusion with AI drivers
  45. My bus driver wont stop at bus stop if AI are waiting

AI Ammo, Equipment, Gear, & Loadouts

AI Halo, Parachuting, & Paradrops

AI Hunting player/group

AI Injury & Medical

AI Squad Command, Guides, & Join

Spoiler

Squad Command

Guides

Join

AI Spawn & Respawn

Spoiler
  1. Why respawning units dont not recognize destroyed units or objects in a trigger function
  2. Making AI from the Spawn AI module editable through Zeus
  3. Respawn AI with same name
  4. Spawning units when player is within radius of marker
  5. Killed Spawn AI subtract Sector Control Tickets
  6. Spawning AI in my Randomly selected AO
  7. How can I make AI units move in MP sector control game with respawning?
  8. Teleporting AI into player vehicles
  9. Reoccurring AI Group Spawn if Objective Seized
  10. Player & AI Re-Spawn
  11. Sector Control and AI Spawn modules after save/load?
  12. Spawning AI into High Command
  13. Mission params / spawn AI module setting
  14. Multiple AI spawn vehicles via CfgGroups file
  15. HELP Respawn playable units in group on mp
  16. Unit recruitment and dismissal
  17. Creating a sector capture scenario with respawning AI
  18. AI spawn with random class
  19. How to set factions for the BIS Spawn AI Module?
  20. Use Eden editor as template´s tool for AI spawn
  21. How are SpawnAI unit costs calculated?
  22. Respawn group AI
  23. Help with ai spawn module and ai spawn sector
  24. How to despawn AI after completing a waypoint?
  25. Spawn ai check limit
  26. Spawn units when player near markers
  27. Spawn ai behind selected player
  28. Passing arguments/params when spawning ai
  29. How to Get Respawned AI to Proceed to Objective
  30. Spawning two civilians with name
  31. ALIVE mod dynamic AI spawner how do i put scripts on spawned ai?
  32. Activate and Deactivate AI Spawn Module with Sectors
  33. Spawn AI
  34. Respawn player in SP
  35. Instantly respawn units
  36. Command for disabling AI spawning in an area
  37. How to make AI not spawn unless player is playing it
  38. Respawing AI boat units
  39. Simple Init Spawning Player, Playable and AI Units
  40. Random spawn inside building
  41. Random position random unit AI respawn script
  42. Spawn and disable spawn on command
  43. How to Spawn AI Group with custom loadouts?
  44. Need to setVariable for spawned AI and vehicles
  45. Help spawning ai group with tracer mags
  46. How to automatically generate enemies in a specified area
  47. Setting Spawned AI waypoints attributes
  48. Spawned AI's to Board Aircraft
  49. How to detect when AI spawned by the spawn AI module are killed
  50. Spawn dogs and following you and attack ai
  51. Spawning unit optimization
  52. AI spawned by script not shooting
  53. Sector Control and AI spawn?
  54. What if I don't want AI to spawn in formation?
  55. Make AI disappear and reappear
  56. Cant get a ai squad to be deleted
  57. AI random spawn inside a marker
  58. Cannot spawn units
  59. Spawn custom units & sp respawn
  60. Spawn AI module - assign groups and waypoints?
  61. Spawned AI Refuse all commands?
  62. Spawn Ai in a Loop
  63. Spawning & De-Spawning AI Units into a Vehicle via a script
  64. Spawn ai and group up by script
  65. Change spawned AI loadout by class
  66. Random spawning
  67. Spawn enemies for a counter-attack
  68. AI Squad respawn problem

Arma III: Spawn AI [Tutorial]

 

Spawning Units in the Arma 3 Editor Tutorials Parts One to Five

 

ARMA 3 Editor - 68. How to spawn enemies in waves

 

Dynamic Spawn (Modules tutorial)

 

How to make Random Spawn in Arma 3

 

  1. ARMA3 AI Script pack
  2. How to despawn a spawned AI on a marker
  3. How make certain AI-troops respawn?
  4. How can I make AI respawn on my group?
  5. AI spawn script
  6. Spawning AI and adding to group
  7. Teleporting AI
  8. Dynamic and random patrols
  9. Limit AI Respawns with respawn "base"
  10. Help with AI wave attacks
  11. Spawn units looking out windows
  12. AI script to spawn at height
  13. Simple random AI Respawn location question
  14. An AI revive script/mod cant recall

AI Triggers & Waypoints

Spoiler

Triggers

Waypoints

Development Branch

General, Enhancement, & Performance

Mission Editing & Scripting

Spoiler
  1. Delete all new AI after limit in dynamic mission
  2. Make a small barrier object invisible to player, but "visible" to the AI
  3. How to end cba_func_taskpatrol for AI
  4. How to count the amount of AI that has died
  5. AI reacting confused to Attachto objects
  6. Enable dynamic simulation for a script-spawned unit
  7. Setting the name and team of an AI unit
  8. Auto restart AI only mission
  9. Random task for AI
  10. Need help for Scripting AI missile firing
  11. Need Help Exiting an AI clear building script
  12. How to deactivate AI / Simulation?
  13. AI Setting Resource Consumption's
  14. Get stance setting of AI unit
  15. Help with spawnAI CFGclasses
  16. Retexturing AI soldiers
  17. HELP With ai detecting script
  18. AI multiplier
  19. Place units in a 360 degree circle position facing inward toward an object
  20. AddAction for multiple AI units Possible?
  21. Disable AI Head Looking Around
  22. Kill/Destroy AI units that leave the area/Trigger Zone
  23. AI Spawn floating when using buildingPos or BIS_fnc_buildingPositions
  24. JBOY AI Scripted CQB Path
  25. AI movement on scripted path / smooth rotations
  26. How to set factions for the BIS Spawn AI Module?
  27. AI death win
  28. Way to kill groups of AI while testing in editor?
  29. Dependence of the number of players to AI
  30. Creating random uniform/mask/gun combination for AI unit?
  31. Setting the name and team of an AI unit
  32. First AI to Detect Enemy
  33. Detect if Certain AI Unit Gets a Kill?
  34. Command to show all ai on map
  35. AI debug: show all of them on map
  36. An init for AIs
  37. AI distribution script problems [HC]
  38. SetVariable if ai knowsAbout?
  39. AI FSM Formation doStop setDestination doMove issues
  40. Count AI Units Only
  41. AI controlling zeus possible?
  42. Force AI slots in editor

Multiplayer & Server

Credits
Authors of the addons, mods, and scripts deserve credit for their work, I would hope this compilation
will bring more attention and appreciation from the community to them.
List Note:
If there is an addon, mod, script, or forum thread I have missed please

post your reply, or pm me and I will update the list accordingly.

Edited by Gunter Severloh
Added new threads
  • Like 26
  • Thanks 4

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Great compilation Gunter. Useful as a starting point for amateur and professional lurkers alike :)

Needs bCombat in the mix however.

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Great work there fella - No more trawling through the pages. I'll be an avid reader of this thread - Much appreciated :)

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Thanks guys for your interest, and feedback, Idk how i forgot those as i had compiled all the files last week into a bookmarked library,

separated and categorized, somehow those few that you guys wanted were in another folder :j:

Anyways List has been updated with the following:

ALiVE - Advanced Light Infantry Virtual Environment

by ALiVE Dev Team

http://www.armaholic.com/page.php?id=23684

ALiVE is a dynamic campaign mission framework. The editor placed modules are designed to be intuitive but highly flexible so

you can create a huge range of different scenarios by simply placing a few modules and markers. The AI Commanders have an

overall mission and a prioritized list of objectives that they will work through autonomously. Players can choose to tag along with the

AI and join the fight, take your own squad of AI or other players and tackle your own objectives or just sit back and watch it all unfold.

bCombat infantry AI Mod

by fabrizio_T

http://www.armaholic.com/page.php?id=23969

bCombat aims to achieve both a more aware and human-alike infantry AI. It features an unique ecosystem, including an

event-driven AI morale / skill system as well as many optional AI enhancements.

TPW MODS

by tpw

http://www.armaholic.com/page.php?id=22592

TPW MODS consists of a number of independently configurable mods for AI Enhanced realism/immersion for Arma 3 singleplayer

=================

Any other addons, scripts, or misc that deals with Ai please let me know, and I will update the list accordingly.

Mods can we get this list stickied as it would make a nice reference to all the addons, mods, scripts, ect,. out for Arma3 in one place,

the thread here will get lost in the mix of threads in the section if not.

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Mods can we get this list stickied as it would make a nice reference to all the addons, mods, scripts, ect,. out for Arma3 in one place,

the thread here will get lost in the mix of threads in the section if not.

I concur, we need this topic on top of things! ;)

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If its a vote I'd like to add one for this to be stickied. ;)

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Thanks for the amount of time you put into such lists! It really does assist people in finding the mods they want and cut down time used for searching. :)

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If its a vote I'd like to add one for this to be stickied. ;)
+1, very helpful resource!

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Thanks for the amount of time you put into such lists! It really does assist people in finding the mods they want and cut down time used for searching.

Your welcome. Took about 2hrs to locate all files and categorize them + 3 hours to build the thread itself :)

Yes it is useful other wise you would have to go from page to page on armaholic to find most of it.

Edited by Günter Severloh

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Was waiting for this thread to come to Arma 3 - thanks Gunter!!

edit: posted this in another thread might be useful

TPWCAS - adds the ability to suppress the AI and for players to be suppressed. Also includes a CQB component and a find cover component (I think)

ASR_AI - find cover, adjusts AI group behaviour (comms between AI groups), AI will throw smoke when in distress.. A2 version used to have an AI auto re-arm feature (which was gold) but this does not work yet for A3, function for 1-man group to be disbanded and join another group, group members with injuries preventing them from walking will be removed from group

bCombat - author made the bullet detection portion of TPWCAS for A2.. find cover, AI suppression (no player suppression), smoke throwing, morale and fleeing behaviour... more:

https://github.com/fabrizioT/bCombat

UPSMON - this script is the only one of the four that will spawn AI groups in addition to modifying their behaviour. Features smoke throwing, group behaviour (comms between groups) and re-inforcements.. can't remember if it has a find cover component I don't think so though. Requires some reading and testing of how things work - see the UPSMON documentation for more info:

http://dev.withsix.com/projects/upsmon/wiki

If you are combining AI scripts just make sure the features don't overlap by disabling it on one or the other (ie: find cover)

Edited by SavageCDN

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I suggest put SP/MP/Coop compatible each of them to prevent confusing players. Such as which one of them working mp or sp only and in harmony.

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Welcome Savage.

@dostunuz

sounds like a good idea, thanks for your feedback I will update the listing accordingly.

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Update

added:

Group Link 5 Core (AI Enhancement)

by zorrobyte

http://www.armaholic.com/page.php?id=25217

Features: https://www.dropbox.com/s/zkoim1w4t5l5lfw/Features.pdf

to the addons section.

please note the link for the pdf are the features of the mod, Armaholic unfortunately doesn't have the list on the page.

Suggest for everyone to minimize clicking on 20 different links to just put all your info in one place, just a pet peeve of mine, why I compile, I hate clutter and info spread about.

Will get to the compatibilities aspect dostunuz pointed out.

Edited by Günter Severloh

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Update

Added:

Dynamic Altis Airports (Template)

by penneyfour

http://www.armaholic.com/page.php?id=25070

Description:

realistic fixed wing ground and air traffic for Altis.

With this mission, all six (6) Altis airports now have working AI traffic with realistic flight plans, ground service, embellished engine sounds

(ie. spool-up, taxi, departure), taxi queues and taxi priority, hold-short at runway, departure, landing, and go-around.

OP Notes

Added this as i had seen this when it came out, remembering this I thought this can be setup to act like a template mission for whatever mission

you might build in respects to an ambient civilian life, type mission.

Its listed in the scripts section. Idk if this would be appropriate for this list but it deals with AI anyways.

General List Note

All addons and scripts are listed Alphabetical order, so it should be fairly easy to find something you had in

mind or something someone had told you about or had read about.

Edited by Günter Severloh

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Thanks for letting me know about this, somehow I missed this being related to AI.

Update

Added

to the addon section under M

Mission Control Center Sandbox 4

by Shay_gman, Spirit and Ollem

http://www.armaholic.com/page.php?id=19580

MCC Sandbox 3 is a dynamic mission creating tool for Arma 3 (SP/MP)

About GAIA in MCC

GAIA stands for Greater Artificial Intelligence.

============

Note: This thread has been stickied!!

Thank you Mods!

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Very handy - thanks for putting this together, Günter!

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Where can I find Gaia Ai besides using mcc4? Is there a way to only use gaia or is it a total part of mcc4?

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Not anywhere else, as its the engine of Mcc4, it was built by the guys who made mcc4 as far as I understand, your questions are best directed

to the thread of the creators themselves:

http://forums.bistudio.com/showthread.php?150909-MCC-Sandbox-3-Dynamic-mission-creating-tool-for-ArmA-3

---------- Post added at 03:18 PM ---------- Previous post was at 02:45 PM ----------

Update

added

Arma3 AI Discussion Threads

AI Configuration - feedback

http://forums.bistudio.com/showthread.php?169122-AI-Configuration-feedback

AI Discussion (dev branch)

http://forums.bistudio.com/showthread.php?159710-AI-Discussion-%28dev-branch%29

under the Arma3 AI scripts section.

Added only those as I felt those had more value then the misc Ai threads asking about questions on latest version, odd things, and whatever else,

any other threads or anything else i can add Ai related let me know.

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Where can I find Gaia Ai besides using mcc4? Is there a way to only use gaia or is it a total part of mcc4?

Just a quicky, for discussion please go to mcc 4 thread as suggested. GAIA can be used in the 2d editor by mission makers as long as they hold mcc 4 mod. A video instruction will soon be there.

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Addons & Mods

Legend
SP = Singleplayer Compatible
MP = Multiplayer Compatible
SP/MP = Both Singleplayer & Multiplayer Compatible
SP/MP-? = Singleplayer Compatible but unsure about Multiplayer compatibility

==================

For all the Arma 3 AI mods found on Steam Workshop, see my list here

All Arma 3 Steam Workshop AI Mods Compilation List

https://forums.bohemia.net/forums/topic/237139-all-arma-3-steam-workshop-ai-mods-compilation-list/

Note

Most of the mods listed below were all linked to Armaholic, and are no longer available and removed

if any of the mods are linked on steam they will be in my list for steam workshop compilation list

linked above. The list below is a reference of what types of mods and their function.

Artillery & AT

Spoiler

Enhanced Launchers SP/MP
by JonBons
Modifies the RPG 42 rounds for AI to allow them to used against infantry and air units.

 

Fire For Effect: The God Of War SP/MP
by Rydygier
Fire For Effect adds smart and simple AI artillery.
 

Caching

Spoiler

ZBE Caching SP/MP
by Zorrobyte
This caching script/addon enablesimulation false & hideobject true all AI units but Team Leaders if players

are not within X distance OR enemy AI units are not within X distance.

Combat

Spoiler

bCombat infantry AI Mod SP
by fabrizio_T
bCombat aims to achieve both a more aware and human-alike infantry AI. It features an unique ecosystem, including an
event-driven AI morale/skill system as well as many optional AI enhancements.

Fire-Fight Improvement System SP/MP
by Zooloo75/Stealthstick & sproyd
This addon prolongs firefights duration.

 

FHQ CombatMode SP/MP
by Varanon
This addon allows you to create a set of hotkeys that allow, disallow, or toggle the possibility of AI in your

group to enter combat mode automatically.

 

Hors de combat SP/MP

by ZluskeN

Adds a surrender mechanic for the AI. If a unit is fleeing and the closest enemy is closer than his

closest friend, the unit will surrender.

 

TPWCAS A3 - AI Suppression System SP/MP

by TPW && -Coulum- && fabrizio_T && Ollem && Lordprimate

Singleplayer, Multiplayer and Dedicated Server Compatible AI Suppression System.

Command & AI Leader

Spoiler

Advanced AI Command  SP/MP

by Duda

Full replacement for high command.

 

Advanced Command System SP/MP
by gizz46
Improves and optimizes the way you can command your AI Squad.

 

All-In-One Single Player Project SP

by Leopard20

https://forums.bohemia.net/forums/topic/224834-all-in-one-single-player-project/

 

All-in-one Single-Player project is (at this time, will be) a collection of 3 separate addons that work

in tandem to create the ultimate single-player experience. See features for details on the thread itself.

 

Big Wilk's Combat Support Menu SP/MP
by Big_Wilk
Is a mod that gives players enhanced control of AI assets.

 

Drongo's Command Enhancement SP/MP
by Drongo69
DCE has two goals. The first is to enhance control of the player's squad with a simple dialog. The second is to place the player in command of all
groups of his side. The command aspect of DCE is a combination of BIS's High Command Module and my earlier mod Drongo's Toolkit.
 

HCC- High Command Converter SP/MP
by Igitur
This addon enables a leader player to convert any unit or group of units into a controllable HC group.

 

HETMAN - Artificial Leader SP/MP
by Rydygier
HAL gives one or both sides of conflict an field commander level AI.

 

HETMAN - Artificial Leader [NR6 Edition] SP/MP
by NinjaRider600
HAL gives one or both sides of conflict an field commander level AI.

 

NR6 Reinforcements - HAL Expansion SP/MP
by NinjaRider600

https://forums.bohemia.net/forums/topic/217014-nr6-reinforcements-hal-expansion/

adds dynamic group spawns per side according to losses sustained per side.

 

SAMO Squad Action Menu Orders SP/MP
by Mikey74
Provides you with easy access to commands on demand.

 

WW AIMenu SP/MP-?
by Windwalking
This is a really simple mod that adds a few needed commands for otherwise

either buggy or incomplete behavior for friendly AI units in group.

Driving

Spoiler

AI Driving Control SP/MP

by RCA3

Gives more control to AI drivers. Script uses nearEntities to find vehicles/men, calculates relative angles

to nearest one and applies forceSpeed depending on situation.

 

Liability Insurance SP/MP
by Rydygier
a small workaround for the problem of vehicles ramming to death allied infantry.

 

VCOM AI Driving Mod SP/MP
by Genesis92x
If AI are actively driving a vehicle they will check for objects/buildings that may get in their way while driving.

Enhancement

Spoiler

ACSTG AI Cannot See Through Grass SP/MP

by Raining6

https://forums.bohemia.net/forums/topic/241678-acstg-ai-cannot-see-through-grass/

With this mod the AI will lose sight of the player if its line of sight (LOS) is obstructed by grass.

 

ASR AI 3 SP/MP
by Robalo
AI enhancement mod for Arma3

 

AISS3 Feat of Arms SP/MP
by Mikey74 and the A.I.M Team
an AI enhancement suite designed around Combined Arms and engaging Gameplay versus AI opponents.

 

Group Link 5 Core (AI Enhancement) SP/MP
by zorrobyte

 

LAMBS Improved Danger.fsm  SP/MP

by nkenny

https://forums.bohemia.net/forums/topic/225402-lambs-improved-dangerfsm/

With the mod enabled the AI is a significantly more active combatant. The biggest changes is that the AI is now able to view buildings and structures as part of the tactical terrain.

The AI will search through buildings, hide and garrison within, as well as provide suppressive fire against suspected enemy positions.

In addition AI reactions to fire, even when the origin is unknown is expanded. The AI will also communicate threats to nearby allies. Armoured and tracked vehicles

receive new custom behaviour which will see them always try to turn towards known enemies and hammer suspected locations of enemy forces. 

 

LOGIC FSM SP/MP

by angel618

Adds a considerable number of expansions to the vanilla LOGIC in Arma 3.
 

Mission Control Center Sandbox 4 SP/MP
by Shay_gman, Spirit and Ollem
MCC Sandbox 3 is a dynamic mission creating tool for Arma 3
About GAIA in MCC GAIA stands for Greater Artificial Intelligence.

 

Pooter's enhanced ASR AI SP/MP
by raptoer
Pooter's enhanced ASR AI takes the base ASR AI (currently version 0.9.27) and modifies the behavior of AIs who encounter danger.

 

RCA3SFX - AI hearing + footsteps tweaking + JSRS footsteps tweaking

by RCA3

Improved AI hearing

Increased footsteps and gear sounds

Increased JSRS footsteps and gear sounds

 

Shol's Sense of fear (SOF) SP/MP
by Shol

Wounded enemy will surrender.

 

Tactical Combat Link - ( TypeX ) Beta

by snkman

https://forums.bohemia.net/forums/topic/221659-tactical-combat-link-typex/

Tactical Combat Link is a highly dynamic A.I. and F.X. enhancement modification for ARMA 3.

Main focus of this modification is to enhance and improve A.I. in many different ways and situations.

 

TPW MODS SP
by tpw
TPW MODS consists of a number of independently configurable mods for AI Enhanced realism/immersion for Arma 3 singleplayer.

 

Vcom AI 3.0 SP/MP

by genesis92x

https://forums.bohemia.net/forums/topic/216611-release-vcom-ai-3-dangerous-ai/?

AI Modification: Faster, Smarter, and Deadlier AI.

Formations

Spoiler

Custom formations system SP/MP
by Igitur
This allows the player to define new formations at will and on the move.

 

GX Addons V2 SP/MP
by geloxo
This addon features scripts mainly intended to create air formations and allow real operations with AI.

Gear & Loadout

Spoiler

Group Manager, Loadout and Paper Doll SP/MP
by JonieTurnock
This Group Manager, Loadout and Paper Doll addon allows you to
1- Recruit the cursor target to your group.
2- add the cursor target to a global array
3- create new groups (normal and high command) from this array
4- grab someone and drag him out of that camouflage netting
5- reset someones animation state so you can recruit a decorative dude.

 

Outfit Gear SP/MP

by Pancake

A custom gear menu for equipping loadouts from any items defined in config.

Medical

Spoiler

Basic AI Medic FSM SP/MP
by austin(medic)
This FSM creates AI behavior to simulate a medic standing around in a base

that will heal people that are injured inside the defined radius.

 

Chessmaster's Wounding System SP/MP
by chessmaster42
Injured players and AI can call for help and get medical attention from friendly AI

 

Injured AI SP/MP
by Persion MO

Injured Ai mod provide a little more realistic fight against Ais for the player.
When player shot ais , there is a chance that ais fall down with ragdoll and injured and unconscious with animations and begging for help.

Movement

Spoiler

Advanced Squad Movement SP/MP
by Mad_Cheese
AI tool to order complex squad movement.

 

Artificial Intelligence Support System 2 (AISS2) SP/MP
by Mikey74
Waypoints play a role, Infantry, Mech units, Armor, and CAS, Radio calls for support by AI

 

CF_Woodland - Adding movement sound to woodland combat

by Brightcandle

https://forums.bohemia.net/forums/topic/217582-cf_woodland-adding-movement-sound-to-woodland-combat/

The mod enables branch cracking sounds for units as they move through forests

that informs the AI about the player's whereabouts.

 

 

Command & Control (C2) SP/MP
by Mad_Cheese
AI tool to order complex squad movement.

 

Group Link - X

by snkman

https://forums.bohemia.net/forums/topic/224903-group-link-x-test-wip/

This A.I. modification is very early stage and mainly focus on A.I. combat behaviour improvement(s).

Main goal is to get back the "Get ready to feel hunted..." A.I. behaviour.

GLX use a new high dynamically and random A.I. movement algorithm which allow A.I. to use very aggressive but still tactical movement.

Spawning AI

Spoiler

ALiVE - Advanced Light Infantry Virtual Environment SP/MP
by ALiVE Dev Team
ALiVE is a dynamic campaign mission framework. The editor placed modules are designed to be intuitive but highly flexible so
you can create a huge range of different scenarios by simply placing a few modules and markers. The AI Commanders have an
overall mission and a prioritized list of objectives that they will work through autonomously. Players can choose to tag along with the
AI and join the fight, take your own squad of AI or other players and tackle your own objectives or just sit back and watch it all unfold.

 

Dynamic-AI-Creator - DAC SP/MP
by Silola
In (so called) "DAC-zones", waypoints and units of different categories and sides are being generated. If you play a mission using DAC,
you will get a different game experience every time restarting the mission.

 

S.C.A.R - Enemy Spawn System SP/MP
by Von Quest

https://forums.bohemia.net/forums/topic/194245-scar-enemy-areas-of-operation/

SQUADS,  COMBATANTS,  AREAS-OF-OPERATION,  and  REINFORCEMENTS, enemy spawn system.

Skill

Spoiler

Ai accuracy fix SP/MP
by twisted
This mod lowers all AI accuracy in campaign and single player missions to more human levels.

 

CF_BAI - Dynamic AI skill adjustment for better balancing

by brightcandle

Mod that adjusts the skills based on the thickness of the foliage around the unit.

 

DR Skill SP/MP
by Drongo69
This is a very simple addon/script that sets AI units to more reasonable skill levels

(less first-round 200 meter headshots over iron sights).

 

Incognito SP/MP
by Rydygier
Incognito makes you and your group not attacked by enemies as long you don't

act in the compromising way or close too much to them.

 

MB’s Universal AI Skill Adjustment [bETA] SP/MP
by Loophole_62ndFF
This add-on gives you detailed control over the AI skill level in any ArmA3 mission, when you
play singleplayer or act as a multiplayer host.

 

R3F AiComTarget SP/MP
by ~R3F~ Mapoule
Improve AI's behavior, fighting skill and player detection.

 

SL's AI Skill Setter SP/MP
by Sacha Ligthert
SL's AI Skill Setter is a mod that sets the skill and other behavior of units determined by the admin

or mission maker with commands made available by Bohemia Interactive for ArmA 3.

 

Vcom AI - Mod SP/MP
by Genesis92x
a plug-and-play script package that uses FSM's and compiled code to make AI react in a more fulfilling way.

 

Vcom AI - Mod 3.0 SP/MP
by Genesis92x

https://forums.bohemia.net/forums/topic/216611-release-vcom-ai-3-dangerous-ai/

AI Modification: Faster, Smarter, and Deadlier AI.

 

VTS Duck Hunt SP/MP
by L_etranger
AI is now suppressing you from further away.

 

WW AICover SP/MP
by Windwalking, Ollem, TPW
This addons force AI into aware mode if there is an audible gunfire near them.

 

Zeu CfgAIskill MP
by Terox
This addon redefines the "CfgAIskills" class values in the config.

Speech & Voice

Spoiler

HAL Protocol : Reduced AI radio chatter SP/MP
by Pepe Hal
This addon aims to fix the constant radio chatter when leading an AI squad in Arma3.

 

MRB Voice Stop SP/MP
by Mr Burns
This addon fully disables the AI radio protocols in ArmA3 Alpha.

 

Radio Activated A.I Detection (RAAID) SP/MP

by pirkleawesome

https://forums.bohemia.net/forums/topic/223800-radio-activated-ai-detection-raaid/

AI will detect when a person is using radio (TFAR ) and locate that person.

 

RUG DSAI SP/MP
by Wolfrug, Sickboy & Titi
gives your and the enemies AI a voice beyond the stale radio messages.

 

Click here to go back to the menu  - (1st post)

Edited by Gunter Severloh
added new mod
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