Jump to content
Sign in to follow this  
djotacon

VDEBUG 1.0 - light script to debug missions with vehicles

Recommended Posts

jig6tx.jpg

VDEBUG 1.4

A tool for debugging vehicle missions on Arma 3.

By DJ OTACON

Based on EditingHelper by R0t

License:

This scripts is under Creative Commons license Attribution.

https://creativecommons.org/licenses/by/3.0/es/

Usage:

1º copy on your mission folder the vdebug folder.

2º add to your init.sqf this line to enable the script:

[] execVM "vdebug\activar.sqf";

Explanation:

This script add actions to the player menu inside/outside vehicles:

VDEBUG: Enable the vdebug functions

Teleport: make a teleport of the vehicle using the map.

Captive: Makes the player and the vehicle "captive" to the enemy.

Damage: Disable damage for the vehicle and player

Repair: Repair the vehicle

skiptime : Add 12h to the actual time

grass_on: Add grass

grass_off: Remove grass

Destructor: Destroy every object added by the user/map-editor pointed by him.

Spawn Vehicles West side only

________________________________________________________

Spawnquad: Spawn a quad near to the player.

Spawnheli: Spawn a heli near to the player.

Spawntank: Spawn a tank near to the player.

Spawnboat: Spawn a armored boat near to the player

Spawn supply crate

________________________________________________________

Spawncrate: Spawn a supply crate with explosives

_________________________________________________________

Remove VDEBUG: Disable vdebug menu

Notice:

Update to the 1.3 ver.

Added new functions to spawn new vehicles and supply crate

Added hints

Added color codes to the functions

Update ver 1.4

Added new color scheme.

Revamped interface to be more accesible

Added new function "Destructor"

link:

https://www.dropbox.com/s/uo0hb62kx5bes7e/vdebug14.rar

Edited by djotacon
Update

Share this post


Link to post
Share on other sites
Guest

Release frontpaged on the Armaholic homepage.

================================================

We have also "connected" these pages to your account on Armaholic.

This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

Edited by Guest
updated to latest version

Share this post


Link to post
Share on other sites

Update to version 1.3

---------- Post added at 10:46 ---------- Previous post was at 10:20 ----------

Thanks, checking it out!

Thx for your feedback.

If you or someone found issues please post in this thread.

Share this post


Link to post
Share on other sites
Guest

Release frontpaged on the Armaholic homepage.

================================================

We have also "connected" these pages to your account on Armaholic.

This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

Edited by Guest
updated to latest version

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×