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terox

What performance should we expect from the following hardware/mission scenarios

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Question for B.I Dev

I dont believe this question has ever been asked before, so would appreciate it, if B.I could provide us with their expectations of what a correctly configured A3 dedi server for the following 4 listed specs should be capable of, when running the 2 listed scenarios

The clients connections in all cases should be seen as average.

I.e

  • Ping less than 100 typically 50
  • Upload speed 0.5mbps
  • Download speed 10mbps
  • I5/I7 cpu and a mid range gpu

Scenario 1 (Basic Co-op Mission)

Based on Altis

No scripts

No 3rd party addons

A maximum of 3 simple triggers for the mission ending scenario

All A.I present from the start

How many players should the server be able to support for the following number of AI before the server fps drops to an unplayable level (less than 15fps)?

  • 200 AI
  • 400 AI

Scenario 2 (Basic PVP Team death match Mission)

Based on Altis

Urban area

No scripts

No 3rd party addons

A maximum of 3 simple triggers for the mission ending scenario

how many players should the server be able to support before the fps drops below 15?

--------------------------------------------------------------------------------------

Server spec 1 (Home based Server run on a high end gaming rig )

CPU: Intel Core i7-4770K, 1150, Haswell, Quad Core, 3.5GHz

8GB ram

Connection: 10mb down 2 mb up

Scenario 1 (200 AI) = How many players

Scenario 1 (400 AI) = How many players

Scenario 2 = How many players

--------------------------------------------------------------------------------------

Server spec 2 (older intel xeon server based at a data centre)

CPU: Intel Core Intel Xeon X5570

16GB ram

Connection: 100mb up and down

(Running 1 instance of A3 dedicated server)

Scenario 1 (200 AI) = How many players

Scenario 1 (400 AI) = How many players

Scenario 2 = How many players

--------------------------------------------------------------------------------------

Server spec 3 (mid ranged server based at a data centre)

CPU: Intel Core Intel Xeon E3-1225 V2 @ 3.20GHz

16GB ram

Connection: 100mb up and down

(Running 1 instance of A3 dedicated server)

Scenario 1 (200 AI) = How many players

Scenario 1 (400 AI) = How many players

Scenario 2 = How many players

--------------------------------------------------------------------------------------

Server spec 4 (High end server based at a data centre)

CPU: Intel Xeon E5-1660 @ 3.30GHz

32GB ram

Connection: 1GB up and down

(Running 2 instance of A3 dedicated server)

Scenario 1 (200 AI) = How many players

Scenario 1 (400 AI) = How many players

Scenario 2 = How many players

________________________________________________________________________________________________________________________

This should give us some guideline as to what we should be able to achieve.

Edited by Terox

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Am I the only one interested in the answer to this ?

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I doubt BI knows. How should they?

They could only recreate those setup and test - the same as you or anyone else would.

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Am I the only one interested in the answer to this ?

I am sort of interested in this, but I haven't had any problems with performance with my clans own missions simply because we KISS them.

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;2566932']I doubt BI knows. How should they?

They could only recreate those setup and test - the same as you or anyone else would.

Kju, they should know, afterall they are the developers...............................

If they do not, something is drastically wrong

This should be core knowledge on the Network DEV side of things surely ?

Edited by Terox

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How should they know unless they have tested it/collected the data?

Also there is many variables playing into this - like overall mission setup/type.

Yes some bigger developers run test centers with lots of different configurations of hardware,

and do automated testing of various scenarios including MP - does BI have a MP focus?

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Well they do have those 2 dedicated servers up. Hopefully they can use those to gather useful data to better understand why MP performance is so sub par. I honestly really hope so anyways.

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They could post, if not these reported by Terox, their result for a common mission and report on what server this is hosted, with how many players and so on. Just to make a comparison if our server are yet well configured or not. Bis developer ( I think ) should also player his own game, or not? Does Bi developers play always alone in sp?

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;2566973']

Also there is many variables playing into this - like overall mission setup/type.

that is why I defined what must be a very basic scenario

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