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celery

DM 20 Jet Rage - air combat on steroids!

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Jet Rage - Aerial awesomeness for 2-20 players

No, Jet Rage isn't about the community response to the number of jet-propelled aircraft at Arma 3's release. Jet Rage is about jet combat where you can concentrate on the action itself. No pilot has those pesky missiles at respawn: they have to earn them by visiting the airbase. You don't have to search for your enemies: you see them clearly on your HUD. Rearming and repairing isn't a chore: you just do some cool low-altitude flying in a valley, something that you'd want to do anyway! All in all, this is your one-way flight to more interesting dogfights and furballs!

Features

  • A gripping portrayal of society's decadence in the year 2035
  • Cannon damage is multiplied for a more exciting dogfighting experience
  • Rearm and repair by flying in valleys or get missiles as well by touching down on the runway
  • Custom HUD extension shows enemy planes and their distance and speed
  • Your plane's sensor jammer allows you hide your HUD signature
  • Express yourself by choosing the color your opponents will see you in their HUD

Addon requirements (optional)

All in Arma (Arma 2 and Operation Arrowhead planes)

F/A-18 Super Hornet by John_Spartan and Saul

Known issues

  • Su-34's countermeasures can be replenished only at the runway because the game lacks a command to set turret ammunition individually

Version 1.0 - Steam Workshop - Armaholic - Mediafire

Changelog

v1.0

  • Removed a debug message
  • Removed target leading visual aid because it doesn't show right in multiplayer
  • Added enemy speed information to HUD
  • Added Arma 2 and Operation Arrowhead planes (requires All in Arma)
  • Added F/A-18E (requires addon by John Spartan & Saul)
  • Addons are required only if an applicable plane is selected in the mission parameters, and a failsafe mechanism reverts to the A-143 if the selected plane doesn't exist
  • Added more in-game instructions
  • Added time of day selection
  • Changed default cannon damage multiplier to 4x

Edited by Celery

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Mission updated to version 1.0

Changelog

v1.0

  • Removed a debug message
  • Removed target leading visual aid because it doesn't show right in multiplayer
  • Added enemy speed information to HUD
  • Added Arma 2 and Operation Arrowhead planes (requires All in Arma)
  • Added F/A-18E (requires addon by John Spartan & Saul)
  • Addons are required only if an applicable plane is selected in the mission parameters, and a failsafe mechanism reverts to the A-143 if the selected plane doesn't exist
  • Added more in-game instructions
  • Added time of day selection
  • Changed default cannon damage multiplier to 4x

The mission can still be played without addons.

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sweet :bounce3: we will give it a bash tonight :)

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