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How do you deal with Arma 3's AI difficulty and the wounding system?

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In Arma 2 there was a real sweet spot with the enemy accuracy using ASR_AI, and ACE's wounding/medical system was amazing. But the vanilla AI in Arma 3 is really hard to deal with, combined with Arma 3's vanilla wounding. I don't remember things ever being so difficult. Today I was testing the AI's difficulty with some friends and they would get killed after peeking just barely around a corner. It's ridiculous.

I'm currently using Zeu's AI mod (an older version, but it works) for Arma 3 and I can affect AI accuracy with it, but it doesn't seem to help much. In Arma 2, an idea setting was around 0.35 or 0.4. But for Arma 3 0.2 is too hard. But I know it's working because 0.0 seems to make them completely inaccurate.

So how do you guys deal with this? This problem has been turning off a lot of people in my group. I'd like to do something about it as soon as possible.

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You an set other attributes aswell very simply. You may want to look into spot time and distance, aswell as aiming shake and speed.

{

       _x setSkill ["general", 0.5];
_x setSkill ["aimingaccuracy", 0.13];
_x setSkill ["aimingshake", 0.1];
_x setSkill ["aimingspeed", 0.1];
_x setSkill ["endurance", 0.3];
_x setSkill ["spotdistance", 0.1];
_x setSkill ["spottime", 0.1];
_x setSkill ["courage", 1];
_x setSkill ["reloadspeed", 0.4];
_x setSkill ["commanding", 1];

} ForEach AllUnits;

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I can already modify these settings server-wide through Zeu's serverskill. It's still really difficult, but I'll try reducing the values even further.

Are these the settings you use? Do they seem to work very well?

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Hello there

I personally use ASR_AI for A3 in conjunction with other mods available here which makes the AI far less "aimbotty".

Check the ASR thread in the Arma2 section. There's a link buried in there.

Rgds

LoK

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I'll look around; this problem with AI is really hurting my community, since for some reason Arma 3 is too new and shiny for us to move back to Arma 2. We're small enough for it to work, but the AI is killing it.

Thanks for the information.

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