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Dwarden

STEAM workshop, scenario TAG categories, discussion

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We plan to add quite some new tags categories ...

More tags shall be added to allow better filtering and searching of missions uploaded to STEAM workshop:

Multiplayer (checkbox):

•Cooperative

•PvP

•Persistent

Note: Manually set value by author, Coop might be autofilled (see below) but we have no PvP / Persistent in description.ext

Gameplay (checkbox):

•Dynamic

•Linear

•Stealth

•Daylong

•Day

•Night

Note: Manually set value by author, helps to define gameplay style via TAG filter.

Vehicle types (checkbox):

•Autonomous

•Combined

•Fixed wing

•Naval

•Rotary wing

•Submersible

•Tracked

•Wheeled

Note: Manually set value by author, helps to define vehicles used via TAG filter.

Player count (drop down menu):

•2-4

•5-8

•9-16

•17-24

•25-32

•33-48

•49-64

•65-96

•97-128

•129-255

Note: Value can be automatically filled by engine when publishing from the mission values (spawns) e.g. http://community.bistudio.com/wiki/Multiplayer_Game_Types

Multiplayer gametype (drop down menu):

•Coop

•DM

•TDM

•CTF

•SC

•CTI

•RPG

•Sandbox

•Seize

•Defend

Note: Value can be automatically filled by engine when publishing from the https://community.bistudio.com/wiki/Multiplayer_Game_Types

Probably needs add some new ones (for close combat missions, for training)

•CBQ

•Training

Difficulty (drop down menu):

•Recruit

•Regular

•Veteran

•Elite

Note: Manually set value by author, mission might be developed only for specific difficulty

Respawn types (drop down menu):

•None

•Bird

•Instant

•Base

•Group

•Side

Note: Value can be automatically filled by engine when publishing from the description.ext: https://community.bistudio.com/wiki/Description.ext#respawn

(Bird is Camera now)

Terrain used (drop down menu):

•Altis

•Stratis

•Other

Note: when backward compability is improved:

•Chernarus

•Utes

•Takistan

•Zargabad

•Shapur

•Proving Grounds

•Desert

Note: Value can be automatically filled by engine when publishing from actual map used ...

Language (drop down menu):

Note: This one is quite important for scenarios and campaigns and should be only in specific language(s)

logical complains or really worthy suggestions, ideas are welcomed

NOTE: this is more of experimental so we get some feedback on it before enabled

this is sister thread of STEAM discussion: http://steamcommunity.com/workshop/discussions/-1/864976115275259971/?appid=107410

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Maybe you could make two separate values (min, max) for player count?

Most interesting to me: "Note: when backward compability is improved: "

Does this mean there may be plans for official support?

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Maybe you could make two separate values (min, max) for player count?

Most interesting to me: "Note: when backward compability is improved: "

Does this mean there may be plans for official support?

that's all pure speculation ;) no promises, also that Notes: are my personal notes on each category

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Maybe "Estimated Time to Play" or something? Basically short mission to play over lunch vs "This will take all night, get be a beer!"

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I agree on min/max players (very important, often we had to ask if SP is possible or not), estimated playtime, needsAddons (bool).

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you already have the dependency flag ...

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you already have the dependency flag ...

Apparently that gets triggered just from having scripts in your mission, so it isn't very useful.

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Dependencies (addons) can be triggered automatically with the the sqm file. Each mission has a mission.sqm and this last includes all addons used in an array.

For now, let's make the useful tags and then, it'll be time to see what can be done.

@Dwarden: Dependencies is missing from the posted list ;)

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the list is addition to what is already used ...

Air

Dependency

Infantry

Multiplayer

Singleplayer

Vehicles

Water

Scenario

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Perhaps split water to Underwater and Water? (lol)

e.g one of my mission features scuba and boat based combat.

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Playable as Single Player (for Coop missions) ?

NONE for vehicles (seems to be missing)

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Playable as Single Player (for Coop missions) ?

NONE for vehicles (seems to be missing)

About vehicle type, nothing is missing because it's with checkbox, so none checked, no vehicle.

For single player, Dwarden has already answered: First post of this page :)

280_thumb_bis_b39d8b7f668f2c81.jpg

In fact, that's this UI that will be edited ;)

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The workshop is having issues displaying all missions/scenario´s since today. I checked the workshop of other games and it is all fine there, only in arma only a few pages are displayed (including blank spots). The scenario´s not displayed can also not be found with search.

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About vehicle type, nothing is missing because it's with checkbox, so none checked, no vehicle.

For single player, Dwarden has already answered: First post of this page :)

http://arma3.fr/files/media/user/280_thumb_bis_b39d8b7f668f2c81.jpg

In fact, that's this UI that will be edited ;)

Hi Tom, thanks, but I was referring to the possibility to play Coop missions even as Single Player. so that a mission could have both properties. Is that what is intended with the tag list - I read that as either SP or MP ?

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Hi Tom, thanks, but I was referring to the possibility to play Coop missions even as Single Player. so that a mission could have both properties. Is that what is intended with the tag list - I read that as either SP or MP ?

Tag it as SP & MP, then it pops up in Scenarios and MP Mission List.

Also Dwarden, what they are saying by dependency is, when you use one script it throws that up automatically. Where as to most of us, dependency means a Addon or something external. That's what I think what they were asking (least I am hehe), is one for Dependency (Other addons required) and one for User Created Scripts. To not confuse people.

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