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adogmc

radio headset ...

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Hello,

I just makes a radio headset, I want it to be configured as a "HeadgearItem" but with the location of a NVG or Radio without its property.

How do ...

http://membresado.free.fr/upload_images/images/max/1366214116_gmc.jpg (831 kB)

I did some tests with the two following function , it does not work as I want.

/ / Slottype = 616 / / item NVG

/ / Type = 616 / / item NVG

class casque_radio: ItemRadio

{

scope = 2;

weaponPoolAvailable = 1;

displayName = "Casque Radio";

picture = "\ado_cos3\Items\ui\item_casque_radio.paa";

model = "\ado_cos3\Items\casque_radio.p3d";

hiddenSelections[] = {};

Slottype = 616; // item NVG

type = 616; // item NVG

class ItemInfo : HeadgearItem

{

Slottype = 616; // item NVG

type = 616; // item NVG

mass = 1;

uniformModel = "\ado_cos3\Items\casque_radio.p3d";

};

};

Thank you in advance, cordially. :)

Edited by ADOGMC

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For information: The Different Types:

//-------------------------------------------------------------------------------------------

// Casque Radio ADO©

//-------------------------------------------------------------------------------------------

class casque_radio: ItemCore

{

scope = 2;

weaponPoolAvailable = 1;

displayName = "Casque Radio";

picture = "\ado_cos3\Items\ui\item_casque_radio.paa";

model = "\ado_cos3\Items\casque_radio.p3d";

hiddenSelections[] = {};

// type = 0; // inventoryItem

// type = 601; // BreathingBomb

// type = 607; // EatingItem

// type = 501; // FinsItem

// type = 401; // FirstAidKitItem

// type = 301; // FlashLightItem

// type = 101; // MuzzleItem_Base_F

// type = 201; // OpticsItem_Base_F

// type = 619; // MedikitItem

// type = 620; // ToolKitItem

// type = 801; // UniformItem

// type = 701; // VestItem

// type = 617; // BinocularItem

// type = 616; // HMDItem (NVG)

// type = 611; // RadioItem

// type = 603; // GoggleItem

// type = 604; // ScubaItem

// type = 101; // MuzzleItem_Base_F

// type = 201; // OpticsItem_Base_F

// type = 619; // MedikitItem

// type = 620; // ToolKitItem

class ItemInfo : HeadgearItem

{

type = 616; //HMDItem (NVG)

mass = 1;

uniformModel = "\ado_cos3\Items\casque_radio.p3d";

simulation = "ProxyInventoryOld";

};

};

I can change item but I do not have the radio helmet on his head.

I continue research ...

Edited by ADOGMC

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Hey,

Just saw this... check out the config. NVG config.

You may want to try to start by inheriting from the NVGs instead of the HeadgearItem.

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