Tomasrehy 1 Posted March 18, 2015 Still have invisible backpacks for Ghillie wearers...... it's just wrong I tells ya;-) Well, if I recall correctly, the backpacks were always invisible for Ghillie suits in Arma 3. And that was one of my main reasons why I liked them, so you can carry huge pack without it being seen :D Yes, ofc it's unrealistic but I like it. But I wouldn't mind if BIS chose to change that ;) Share this post Link to post Share on other sites
insumsnoy 4 Posted March 18, 2015 Any chance of a changelog today old chaps? Share this post Link to post Share on other sites
nikiforos 450 Posted March 18, 2015 Any chance of a changelog today old chaps? Patience you must have young padawan :) Share this post Link to post Share on other sites
razor6014 35 Posted March 18, 2015 Patience you must have young padawan :) Mom, are we there yet , are we there yet ? :D Share this post Link to post Share on other sites
supercereal4 29 Posted March 18, 2015 (edited) It'd be nice if there was a way to clear the bullet traces in the VA, other than restarting of course. Edited March 18, 2015 by supercereal4 Share this post Link to post Share on other sites
Guest Posted March 18, 2015 Maybe a "clear traces" addaction ? Share this post Link to post Share on other sites
Roach_ 52 Posted March 18, 2015 Patience you must have young padawan :) And now? Share this post Link to post Share on other sites
bonham 10 Posted March 18, 2015 If anything, we need less action menu entries not more. :) I'm still waiting for explosives to be bound to an item (i.e. a hand held trigger), instead of having the "touch off (x)" option next to "get in vehicle". Share this post Link to post Share on other sites
Sniperwolf572 758 Posted March 18, 2015 Really nice belt animation - which also Zafir and Mk200 could have that too Sometimes it just looks slightly supernatural. :D Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted March 18, 2015 Sometimes it just looks slightly supernatural. :D LOL, at this rate we might as well have something along the lines of this Share this post Link to post Share on other sites
pansyfaust 69 Posted March 18, 2015 No changelog today? :( Share this post Link to post Share on other sites
gibonez 18 Posted March 18, 2015 LOL, at this rate we might as well have something along the lines of this That has to be the most hilarious reload animation I have ever seen lol Share this post Link to post Share on other sites
da12thMonkey 1943 Posted March 18, 2015 Woo, changelog! Added: LODs to bipod models Some problem with the Shadow LOD on the AAF Bipods (Black and Olive) though - Shadow LOD either has non-closed geometry or some non-triangulated faces, or one of the added resolution LODs is missing the lodNoShadow = 1 property. Share this post Link to post Share on other sites
Sniperwolf572 758 Posted March 18, 2015 AAF bipods seem to have a problem with the shadows. (Line shadows across the back that cut in to and out of the backpack shadow) Edit: Obligatory ninja'd Share this post Link to post Share on other sites
byku 13 Posted March 18, 2015 M320 rate of fire seems a bit too fast imo :) Share this post Link to post Share on other sites
PTV-Jobo 820 Posted March 19, 2015 I have this weird issue since the dev build. Now before you all point and laugh, I am one of those <whispers> arrows users. My controls are basically this: Slow Forward: Up Fast Forward: SHIFT+Up Move Forward: 2x Up Now 2x UP won't work nor my combat pace adjustment keybind ©. I tried unbinding and rebinding, and no go. However W works for Move Forward. WTH? I know most people prefer using WASD, but really Dev build? Going to force me into abandoning my heathen arrow keys ways? lol Robert (Hammer) told me on Skype today that they fixed something along the lines of this issue, but once I cranked up ArmA and put down a soldier, it was the same thing. But when I go to stable, all my binds work flawlessly. I can see maybe combat pace adjustment going wonky, by why on earth would 2x UP suddenly stop working? O_O Share this post Link to post Share on other sites
OlegAckbar 47 Posted March 19, 2015 Found one critical issue If you try to take item from corpse - it will disappear and after that all items what you will take will disappear too. If you try to reload your gun your magazines will disappear without reloading Share this post Link to post Share on other sites
das attorney 857 Posted March 19, 2015 Russian doll vests (vest in a vest in a vest) Share this post Link to post Share on other sites
killzone_kid 1326 Posted March 19, 2015 Found one critical issueIf you try to take item from corpse - it will disappear and after that all items what you will take will disappear too. If you try to reload your gun your magazines will disappear without reloading what game version you have? Share this post Link to post Share on other sites
enex 11 Posted March 19, 2015 Found one critical issueIf you try to take item from corpse - it will disappear and after that all items what you will take will disappear too. If you try to reload your gun your magazines will disappear without reloading Experienced the same.On any gun after reload magazine disappears. Maybe reproduce would be: Shoot nearly all rounds, access inventory and unload magazine/belt. Get some more rounds from random corpse. Share this post Link to post Share on other sites
OlegAckbar 47 Posted March 19, 2015 (edited) what game version you have? Latest dev branch ofc Edited March 19, 2015 by OlegAckbar Share this post Link to post Share on other sites
Jackal326 1156 Posted March 19, 2015 (edited) Russian doll vests(vest in a vest in a vest) Experienced the same.On any gun after reload magazine disappears. Is this not the issue outlined here. That is not to say that mod is causing your issue, but the bug in the game is causing both issues (i.e. playing a gesture during a reload, breaks the reload and removes your mags without reloading the weapon). They could at least be somehow connected. There is also an open feedback tracker issue here. Edited March 19, 2015 by Jackal326 Share this post Link to post Share on other sites
das attorney 857 Posted March 19, 2015 (edited) lol That's quite good :) Way too many (in)vests- reminds me of this weeks "Weekly Wipe": Aye, aye - the guy from the IISS says ISIS ices any other crisis, Whereas I says let's see what CSIS says vis-a-vis ISIS so we can assess this.The US can probably bring in the air power if the President decides to take that risk. See, CSIS says we've got to seize this if we're going to cease this. That's his thesis - that we're all in the faeces. Edited March 19, 2015 by Das Attorney Share this post Link to post Share on other sites
enex 11 Posted March 19, 2015 https://i.imgflip.com/j1938.jpgIs this not the issue outlined here. That is not to say that mod is causing your issue, but the bug in the game is causing both issues (i.e. playing a gesture during a reload, breaks the reload and removes your mags without reloading the weapon). They could at least be somehow connected. There is also an open feedback tracker issue here. I have no mods on.Also I experienced this on stable.I'm sure of that since I play SP, adapt on stable branch only (dev branch doesn't save progress) Share this post Link to post Share on other sites
Jackal326 1156 Posted March 19, 2015 I have no mods on.Also I experienced this on stable.I'm sure of that since I play SP, adapton stable branch only (dev branch doesn't save progress) I realise this, thats my point. The bug is present in stable AND devbranch builds it would seem. That was the point I was trying to get across, that it is not an issue unique to devbranch but has been a long standing issue within the engine (assuming its the same related issue anyway). Share this post Link to post Share on other sites