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slatts

Cdf pchela-1t

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Today I found an unused texture for the PCHELA-1T UAV, I assumed it was for the CDF so I just a quick config that adds it to the game and to that faction :)

PHOTO: http://i296.photobucket.com/albums/mm180/guitaro-man/arma2oa2012-11-2023-44-55-48.png

LINK: http://www.mediafire.com/download.php?3layw7j4iwun1ff

Credits: BIS for model/texture

Slatts for config

Enjoy :)

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It does indeed, I just found the texture with "blu" in it as opposed to the Russian camo

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at least I'm uploading the pbo and not the files this time :D

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Is there any chance this could be used mission-wise? Like, using this SetObjectTexture, to set an empty Russian Pchela to this texture and let it be used by CDF? If so, what is the path to this texture? (would save me some work rather than having to distribute the addon to everyone missing it, but since it's such a small, neat config file, it won't kill anyone if he downllaods it, anyways, i was just curious)

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Slatts, can I use your config for a Pchela update I'm working on? With credit to you of course :)

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Actually this is all I used, Does it help?

class CfgPatches
{
class CDF_PCHELA1T
{
	units[]={};
	weapons[]={};
	requiredVersion=1.1;
	requiredAddons[]={};
};
};

class CfgVehicles {
class Pchela1T;
class CDF_UAV: Pchela1T{
	hiddenselections[] = {"Camo"};
	hiddenselectionstextures[] = {"\CDF_PCHELA1T\data\pchela1tblu_co.paa"};
	crew = "CDF_Soldier_Pilot";
	faction = "CDF";
	scope = 2;
	side = 1;
};
};

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Indeed! Thanks. Making a 'working' Pchela using my favorite "AttachTo" :)

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Aaaah ;) I think I see where you going with this :)

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Yeah... after looking at it I have to do it a little differently vs. "just" adding it to the editor. The reason is because I didn't want to do like I did with the MV22 attached gunner turrets where you have to "move to" the turret to get into it. SO... the config is built around a new model that is just a box and turret points in the memory LOD. So you don't have to do anything special but hop in go! ;)

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Either way, glad I could be of some assistance ;)

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