slatts 1978 Posted November 20, 2012 Today I found an unused texture for the PCHELA-1T UAV, I assumed it was for the CDF so I just a quick config that adds it to the game and to that faction :) PHOTO: http://i296.photobucket.com/albums/mm180/guitaro-man/arma2oa2012-11-2023-44-55-48.png LINK: http://www.mediafire.com/download.php?3layw7j4iwun1ff Credits: BIS for model/texture Slatts for config Enjoy :) Share this post Link to post Share on other sites
lao fei mao 21 Posted November 21, 2012 Doesn't it belong to Russia originally? Share this post Link to post Share on other sites
slatts 1978 Posted November 21, 2012 It does indeed, I just found the texture with "blu" in it as opposed to the Russian camo Share this post Link to post Share on other sites
Guest Posted November 21, 2012 Thank you again for always keep us up to date with your work :cool: Release frontpaged on the Armaholic homepage. CDF PCHELA-1T UAV Share this post Link to post Share on other sites
slatts 1978 Posted November 21, 2012 at least I'm uploading the pbo and not the files this time :D Share this post Link to post Share on other sites
Chris_thedude 1 Posted November 21, 2012 Nice find! Share this post Link to post Share on other sites
Elena 2 Posted December 1, 2012 Is there any chance this could be used mission-wise? Like, using this SetObjectTexture, to set an empty Russian Pchela to this texture and let it be used by CDF? If so, what is the path to this texture? (would save me some work rather than having to distribute the addon to everyone missing it, but since it's such a small, neat config file, it won't kill anyone if he downllaods it, anyways, i was just curious) Share this post Link to post Share on other sites
hcpookie 3770 Posted February 9, 2013 Slatts, can I use your config for a Pchela update I'm working on? With credit to you of course :) Share this post Link to post Share on other sites
slatts 1978 Posted February 9, 2013 Actually this is all I used, Does it help? class CfgPatches { class CDF_PCHELA1T { units[]={}; weapons[]={}; requiredVersion=1.1; requiredAddons[]={}; }; }; class CfgVehicles { class Pchela1T; class CDF_UAV: Pchela1T{ hiddenselections[] = {"Camo"}; hiddenselectionstextures[] = {"\CDF_PCHELA1T\data\pchela1tblu_co.paa"}; crew = "CDF_Soldier_Pilot"; faction = "CDF"; scope = 2; side = 1; }; }; Share this post Link to post Share on other sites
hcpookie 3770 Posted February 9, 2013 Indeed! Thanks. Making a 'working' Pchela using my favorite "AttachTo" :) Share this post Link to post Share on other sites
slatts 1978 Posted February 9, 2013 Aaaah ;) I think I see where you going with this :) Share this post Link to post Share on other sites
hcpookie 3770 Posted February 9, 2013 Yeah... after looking at it I have to do it a little differently vs. "just" adding it to the editor. The reason is because I didn't want to do like I did with the MV22 attached gunner turrets where you have to "move to" the turret to get into it. SO... the config is built around a new model that is just a box and turret points in the memory LOD. So you don't have to do anything special but hop in go! ;) Share this post Link to post Share on other sites
slatts 1978 Posted February 9, 2013 Either way, glad I could be of some assistance ;) Share this post Link to post Share on other sites