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Found 182 results

  1. master11388

    Saving/Loading Zeus Missions

    Hello guys, im copy pasting this post since i posted it in another part of this forum. First of all i love the arma series and most of all i love the editor, that gave me hours of joy. Since the release of Zeus i have been playing more often, because it gave me the ability to play my missions with other people, or enjoy the missions of other good mission makers. Sadly im not in a community or something so these server's are the only place i can enjoy missions that aren't just capture the island. So my wish for Zeus is the ability to save and load pre created szenarios in Zeus. I've read that the Ares mod has such a future, but it is not allowed on the Official Zeus Server's (Where i am playing on). It would bring many positiv things: You could start a campain of a series of missions without having to play 10 hours, because you could just save the szenario and play it again on another day. Also, which is the reason i want it, you could prepare missions offline on your lan server, create everything with alot of detail (without having to worry about time) and then just save it. I dont see any downsides to this feature.
  2. Hello guys, this is my first post, i hope this is the right place to talk about my wish for arma 3. First of all i love the arma series and most of all i love the editor, that gave me hours of joy. Since the release of Zeus i have been playing more often, because it gave me the ability to play my missions with other people, or enjoy the missions of other good mission makers. Sadly im not in a community or something so these server's are the only place i can enjoy missions that aren't just capture the island. So my wish for Zeus is the ability to save and load pre created szenarios in Zeus. I've read that the Ares mod has such a future, but it is not allowed on the Official Zeus Server's (Where i am playing on). It would bring many positiv things: You could start a campain of a series of missions without having to play 10 hours, because you could just save the szenario and play it again on another day. Also, which is the reason i want it, you could prepare missions offline on your lan server, create everything with alot of detail (without having to worry about time) and then just save it. I dont see any downsides to this feature.
  3. I wrote a little script to help with base building. This is meant for people who want to build static bases on a map with absolute position (not a composition) and just get the simple createVehicle code back. This is essentially what the broken 3D editor does except this uses Zeus so you get all the objects and stuff. Here's the script: private ["_pos","_radius","_collection","_startingInt","_c","_final"]; _pos = param [0, (position player)]; _radius = param [1, 250]; _startingInt = param [2, 0]; _collection = nearestObjects [_pos, ["All"], _radius]; if (count _collection > 0) then { _c = _startingInt; _final = ""; { private ["_obj","_class","_sim"]; _obj = _x; _class = typeOf _obj; _sim = getText (configFile >> "CfgVehicles" >> _class >> "simulation"); if !(_sim in ["soldier","invisible","curator"]) then { private ["_pos","_dir","_fuel","_damage"]; _pos = position _obj; _dir = getDir _obj; _fuel = fuel _obj; _damage = damage _obj; _br = toString [13,10]; _buildStr = format ["_vehicle_%1 = objNull; if (true) then { _this = createVehicle ['%2', %3, [], 0, 'CAN_COLLIDE']; _vehicle_%1 = _this; _this setDir %4; _this setPos %3; };", _c, _class, _pos, _dir]; _final = _final + _br + _buildStr; _c = _c + 1; }; } forEach _collection; copyToClipboard _final; hint "Copied to Clipboard"; }; There are 3 parameters: 0: ARRAY - Position at which the anchor the grabber 1: SCALAR - (Optional, defaults to 250) Radius to use when searching for objects 2: SCALAR - (Optional, defaults to 0) Starting interval number (use this if you want to add on to your base without having to rename variables from 0 to X etc.) All you need to do is put this sort of thing in your init.sqf and then place the Zeus modules on the map in order to enter Zeus (the script will not grab any module objects). player addAction ["Save Composition", { [position player, 200] execvm "zeusGrabber.sqf" }]; player addAction ["Load Composition", "myBase.sqf"]; Output will be something like this. Then to load your objects just call a script with the generated code inside it. _vehicle_0 = objNull; if (true) then { _this = createVehicle ['Land_Communication_F', [3997.9,4011.65,0], [], 0, 'CAN_COLLIDE']; _vehicle_0 = _this; _this setDir 0; _this setPos [3997.9,4011.65,0]; }; _vehicle_1 = objNull; if (true) then { _this = createVehicle ['Land_BagBunker_Large_F', [3990.86,3984.25,0], [], 0, 'CAN_COLLIDE']; _vehicle_1 = _this; _this setDir 0; _this setPos [3990.86,3984.25,0]; }; _vehicle_2 = objNull; if (true) then { _this = createVehicle ['Land_ReservoirTank_Rust_F', [4018.19,3981.11,0], [], 0, 'CAN_COLLIDE']; _vehicle_2 = _this; _this setDir 0; _this setPos [4018.19,3981.11,0]; }; _vehicle_3 = objNull; if (true) then { _this = createVehicle ['Land_IndPipe2_Small_ground2_F', [4025.75,3983,0], [], 0, 'CAN_COLLIDE']; _vehicle_3 = _this; _this setDir 0; _this setPos [4025.75,3983,0]; }; _vehicle_4 = objNull; if (true) then { _this = createVehicle ['Land_Factory_Main_F', [4011.58,4021.95,0], [], 0, 'CAN_COLLIDE']; _vehicle_4 = _this; _this setDir 0; _this setPos [4011.58,4021.95,0]; }; _vehicle_5 = objNull; if (true) then { _this = createVehicle ['Land_BagBunker_Large_F', [3978.38,3996.92,0], [], 0, 'CAN_COLLIDE']; _vehicle_5 = _this; _this setDir 0; _this setPos [3978.38,3996.92,0]; }; _vehicle_6 = objNull; if (true) then { _this = createVehicle ['Land_BagBunker_Tower_F', [4009.92,3967.57,0], [], 0, 'CAN_COLLIDE']; _vehicle_6 = _this; _this setDir 0; _this setPos [4009.92,3967.57,0]; }; _vehicle_7 = objNull; if (true) then { _this = createVehicle ['Land_Shed_Small_F', [4036.71,3988.52,0], [], 0, 'CAN_COLLIDE']; _vehicle_7 = _this; _this setDir 0; _this setPos [4036.71,3988.52,0]; };
  4. Hey everyone! Before anything else, I'm going to say that I wasn't sure where I should post this, here or the Zeus-Editing Sub-forum, but both seem to match what we were looking for. Me and 2 other guys have started working on an Age Of Empires-Styled RTS gamemode, it will/should include features such as constructing almost any building in the game, both civilian and military buildings. Civilians that you can spawn to gather resources that you can spend on buildings and units, and so on. We need a few guys to come help us out. We are pretty experienced with the editor, we have made large scenarios such as: http://forums.bistudio.com/showthread.php?185375-COOP-The-Dark-Ones-Open-World-RolePlay-Quests-Monsters-And-Creatures-And-More/ AND THIS: https://forums.bistudio.com/topic/181576-spcampaignrhs-the-east-wind-rhs-remake/ AND THIS: http://steamcommunity.com/sharedfiles/filedetails/?id=180420482&searchtext= So if you guys are interested on helping us out with this, add me on Steam. My Steam: http://steamcommunity.com/id/crusher4536 Regards, MrCrazyDude115
  5. Seeing that trailer makes you wonder, if this is possible in a running multiplayer game, how hard can it be to make this functional for the editor? It looks really advanced.
  6. The Arma 3 devteam welcomes you to their 'Zeus Gameplay Reveal' hangout, taking place on February 15, at 17:00 UTC. Live from Bohemia Interactive's Prague studio, the session will be streamed on Arma 3's channel on Twitch.tv. The session is expected to last about an hour and a half. Karel Moricky (Zeus Design Lead) and Filip Sadovský (Zeus Programmer), will be hosting the hangout, supported by Jay Crowe (Creative Director), Joris-Jan van 't Land (Project Lead), and Thomas Ryan (Senior Designer). They'll be joined by a whole host of other developers for a splendid MP showdown! Based on our previous livestream experiences, we welcome you all to submit questions in this thread - some of which we'll try to answer during the livestream. For general discussion, please use the general thread - we'd like to be able to select about 5-10 questions from this one! :cool:
  7. royaltyinexile

    Arma 3 Zeus DLC - Announcement

    We've just announced a new, free multiplayer DLC: Arma 3 Zeus. 5JiXznUyldM zeus.arma3.com Built around the concept of a Game Master, you can influence the MP experience of others. Using a real-time editor, create and edit scenarios on-the-fly, inventing new stories, challenges and locations. For a more thorough look at Zeus, join us for our Gameplay Reveal Livesteam, February 15th, 1700 UTC. More information can be tracked across on our FB Event.
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