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Found 74 results

  1. Hello! I run a WWII Milsim unit and need to make an op for this Saturday. I want to have a spawn where my guys can load in, and kit up with BI Virtual Arsenal, and then I want to have a spawn point on a moving, AI controlled plane ( C -47 ) that all of my guys can spawn into, it puts them in a seat, and we can then jump out accordingly. Is this possible?
  2. First part of the single player series which is focused on atmosphere and intense of gameplay. As Richard Thomas you will have to get through his war journey from Normandy to the Germany during second world war. Part 1: D-Day Thanks to: JBOY for UP/DOWN script https://forums.bohemia.net/forums/topic/190815-updated-v11-jboy-combat-up-down-script/ GOM for Ambient script https://forums.bohemia.net/forums/topic/197937-release-gom-ambient-aa-v121/?page=3 *[600]*The Itch for flak script https://forums.bohemia.net/forums/topic/78764-flak-script/ Mission workshop Link: https://steamcommunity.com/sharedfiles/filedetails/?id=1587272721
  3. Hi guys, can you help how to drop bomb from planes for AI. I need it to my scenario that they're bombing city. Thanks.
  4. Introduction The Undesirables (UDS) is a milsim light arma 3 group based in Australia. Started in 2017, the undesirables is a culmination of a few different Aus/NZ groups combined into one. We accept new recruits from all backgrounds and experience levels, so if you're looking to play ARMA 3 with an organised group for the first time, or you're an old hand looking for a new home, you're welcome to apply on our forums. Important notes The Undesirables are an Australian based unit, and we play at Australian times. Official mission nights are every Tuesday night at 19:30 AEST (UTC+10). We also play unofficial sessions throughout the week if numbers allow it. Must have teamspeak We have a minimum age limit of 16. We require the Apex Expansion and a custom mod set is required to play including some in house mods (Ace, Tfar, RHS, IF etc.. We don't bar new members from specific roles, but we do require that you demonstrate proficiency before taking it on a mission night. Get in contact. UDS Forums look for the JOIN UDS tab at the top of the page. UDS Discord We look forward to seeing you on the battlefield
  5. Hello all, I would like to introduce our new mission: [SP/CO19] Operation Iron Fist Multi-player mini-campaign/coop for up to 19 players created by FF Studio. Whole mission is written in SQF language and contains more than 10.000 lines of code. ****************************************************************************************** AUTHOR NOTES: ****************************************************************************************** Mission is inspired by real battles in Staszow area on 11-13. august 1944. Our goal was create mimi-campaign but fully playable in multiplayer. Therefore mission can be completed only with 1 player. Mission is dedicated for players who would like to enjoy amazing WW2 atmosphare and feel a battles from this era. ****************************************************************************************** MISSION ****************************************************************************************** Poland, August 1944. German 16th Pz.Div launched counterattacks in an attempt to eliminate bridgehead and throw the Soviets back across the Vistula river. FEATURES: - dubbing (english only) - reviving teammates - gradually assigned tasks - player markers on map (mission parameter) - vehicle respawn - sergeant can recruit AI soldiers - sergeant can call air-strike and artillery support (0-8) THANKS: - development team of IFA3 AIO Lite MOD - development team of IFA3 Liberation MOD - development team of CBA MOD - development team of CUP Terrains - Core MOD - Tophe of Östgöta Ops [OOPS] / updated by SPJESTER for vehicle respawn - Kronzky for String Functions Library - Johnnyboy for BirdFormation script - W0lle for Unit Map Icon Set - BIS for this great game! NOTES: - ambulance trucks represents MHQs DOWNLOAD: Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=1552231544 HAVE A FUN AND ENJOY IT !
  6. 3rd Infantry Division "ROCK OF THE MARNE" 1st Battalion, 15th Infantry Fort Benning, Georgia ArmA 3 World War II MilSim Looking for recruits interested in WWII realism unit. Mic and TeamSpeak required, Primary language used: English Located primarily in the East Coast of the United States. Main Operation days are on Fridays and Saturdays with room for Side Operations on Sundays. Looking for all skill levels, also all new recruits will go through Basic Combat Training (BCT) regardless of skill level. All applicants will enter the unit as Privates, and upon completion of BCT will be promoted to Private First Class. Also if applicants recruit (1) friend they are eligible to enlist as Private First Class. Intructions for applicants 1. Fill out an application on www.3rdInfantryA3.com 2. Download mod collection in the modpack channel. 3. Join the steamgroup: https://steamcommunity.com/groups/3rdInfantryA3 4. Assign tags, have individual change their name in teamspeak to: "Pvt. <lastname>" 5. In-Game name should be "Pvt. <lastname>" *TeamSpeak info in on our website
  7. All Arma3 WW2 Mods Compilation List - Last update March 17th, 2019 by Gunter Severloh Hello WW2 Fans! This compilation list was created from my frustration of steam Workshop's lack of function to better sort items in collections, this sorted list is my Arma3 WW2 Steams Workshop collection seen here https://steamcommunity.com/sharedfiles/filedetails/?id=1508144524 that compiles all the WW2 items (not missions) into one place! The collection on the Steam Workshop page has all the items in one place however they are not separated or sorted based on type or subject, my list here does this for you! Video Overview Compatibility Mods Factions & Units Insignias & Patches Major Conversion Mods Map Markers Outfits & Uniforms Helmets, Infantry Weapons, Objects, Planes, Statics, & Tanks Singleplayer/Multiplayer Campaign Mission Mods Retexture packs, & Texture packs Scripts Static Poses Sound, Radio, & Voice Mods Terrains (Maps) Credits I hope that from my list here that the community would recognize the creators for their work, and give credit where due, as new content adds more enjoyment and replayability to the game. ========== Note: This thread will be updated as new content is added to the Arma3 Steam Workshop WW2 Collections.
  8. About us Founded in 2017 under another name and reactivated in September 2018 after a break, the Jaeger Battalion 4 is a WWII based realism unit representing an Finnish battalion during the war. We value activity, fun and the unique historic setting. We still try to steer away from the "niche" and negative sides of Milsim gameplay; not focusing on unnecessary details. We're still a small sized crew, however we are actively recruiting people in our ranks. All what is needed is maturity, open mindedness and ability to work together as a unit. We desire our members to hold up a certain etiquette within our ranks by respecting our rules, the general behavior, attitude and goal of the unit. This is to make that everyone can enjoy our events without any drama or non-tolerated behavior. Missions: Variety & Fun Jaeger Battalion 4 is based around an historical Finnish Jaeger battalion. This gives us variety of different missions and styles of playing through the three wars the battalion took part in. Though we may cover some other units in specific scenarios. Our missions will be part of bigger campaigns. Campaigns are chain of events which affect each other. Each campaign will be about a specific event or an specific battle. We will try to visit as many fronts as possible and provide our members with a good overview on the war. What were/are the "Jaegers"? In 1914, Finland was part of the Russian Empire, as an result of russification, there was many forms of resistance. Especially younger students were active. Many underwent military training which Germany provided and thus Jäger-Bataillon Nr.27 became the first purely Finnish unit. This battalion fought in the Eastern Front in WW1 and arrived home amidst a brutal civil war. Their skills were put to an test by making them the NCO's and officers of the freshly created White Army. In the following years, the old Jaegers were shaping the creation of the Finnish Defence Forces. In 1936, the Jaeger traditions were given to numerous units: names, marches and colours of many bicycle units were changed. Vuoksen Jääkäripataljoona (founded 1918 and had numerous name changes) was then renamed to Jääkäripataljoona 4, name which the battalion were to hold in World War 2. Jaeger troops were trained to master fighting as ski infantry in the winter and as bicycle infantry in the summer. Battalion's logistics and support units were also extensively motorized. In the Winter War (1939-1940) the Jaeger Battalions consisted of younger conscripts and career personnel. As a result of this they received better equipment and more demanding tasks than normal infantry units. Jaeger Battalion 4 was among the best troops of the army, fighting on numerous fronts of the war. Current event schedule Saturday Event - 8 PM CEST Sunday Training - 8 PM CEST Open roles (can apply after basic training) We use an historical squad and platoon structure. Thus some roles may be specialized upon or rare. Following is an list of current available (more may be available in the future) specializations in-addition to the Rifleman. In addition; personal equipment may wary according to the scenario. (Explosives, AT-weapons etc.) Platoon Command Medic Runner Jaeger Squads Squad Leader Assistant Squad Leader Machinegunner Machinegunner Assistant Submachinegunner Recruitment We're recruiting active people who are interested to play ARMA 3 in squad sized operations with specific formations and tactics. In the future we will be also focusing on combined arms operations. To join, please apply here: https://jaegerbattalion4.enjin.com If you have any questions, contact us by contacting the Unit Leader (Caselius). You can find his Steam account on our Steam Group. Requirements: ARMA 3, No DLC's needed. Microphone and Teamspeak 3 Activity Maturity and the ability to act as a part of the organization. Contacts: Website: https://jaegerbattalion4.enjin.com Discord: https://discord.gg/AX6wj4P TS: nl3.clanwarz.com:1101 Unit Leader: https://steamcommunity.com/id/Caselius ARMA 3 units: https://units.arma3.com/unit/jp4
  9. We as the 504th Parachute Infantry Regiment represent the men who fought in World War II. We portray Fox Company, 2nd Battalion. We portray these men in ArmA III, with custom mods we recreate the environment for this time period, ranging from Basic Trainings To Squad Trainings, Platoon Trainings, Jump Schools, etc.... We train our NCO's with full Skill and knowledge. So that they are able to fulfill there jobs in a correct and disciplined manner. We as the 504th are looking for enthusiastic members, men to fill our ranks to carry out the jobs with the highest honor for the Veterans of the 504th. Will you become a Paratrooper within the 504th Parachute Infantry Regiment Realism Unit? You must be at least 16 years old. You must be Mature You must have have a official Copy of ArmA III. (APEX Not Required) You must have a working microphone. You must have a working headset. You must have teamspeak 3 installed We offer a Small but Growing Group of Members. We offer you a Fun, Respectful and Professional Environment. We have our own Game server, as well as a public server. We use a Fully Historical Correct Rank System. Position We have to offer*: Rifleman Anti-Tank Rifleman Machine Gunner Scout Radio Telephone Operator Grenadier Sniper Squad Leader Assistant Squad Leader Pilot Tank Crewman * Some positions are unavailable until a slot is open for it! 504th-PIR Official Schedule Monday: FREEDAY Tuesday: FREEDAY Wednesday: FREEDAY Thursday: FREEDAY Friday: MANDATORY MISSION 4PM EST/9PM GMT Saturday: MANDATORY SQUAD TRAINING 3PM EST/8PM GMT Sunday: MANDATORY PLATOON TRAINING 3PM EST/8PM GMT NOTE ** Improvisations of missions, trainings and jumpschools are not mentioned on this schedule. Visit Us on our Website: www.504th.net (Still Under Construction) Visit us on our Teamspeak Server: 74.91.116.175 Visit our Youtube Channel: https://www.youtube.com/channel/UC-RGMfDtTEh4f6MH30_zrbw Visit our ArmA III Unit Page: https://units.arma3.com/unit/foxcompany504th Contact Commander 2nd Lt. Riggs: https://steamcommunity.com/id/djayseti Contact Second in Command T/Sgt. Mathues: https://steamcommunity.com/id/Matuuske Contact Head of Recruitment Pvt. Baker: http://steamcommunity.com/id/Baker82nd/
  10. Hello ARMA community, today I release my next RAVAGE mission. Have fun! Short overview: Title: RAVAGE MORGENTHAU PLAN SCHWEMLITZ Version: 1.0 Author: tourist Type: SP/COOP 1-5 Roleplaying Game Respawn: Base/Markers Game Version: created and playtested in SP and MP Dedicated Server on 1.84 Stable Language: English or German Sceenshots: YouTube Channel featuring clips and Episodes of this mission and my other RAVAGE missions: https://www.youtube.com/channel/UCsOXKlspvVe5HGSNlSbveFg Features: Survival Roleplaying Mission featuring the awesome RAVAGE Mod in an "Escape the Island" Scenario inspired by cosmic's mission Play in the rural area of Schwemlitz County. Combined RAVAGE with HEROS Survive for added level of immersion and gameplay value: HEROS offers a temperature system, sawing wood, trading goods, quest items... Generally speaking the HEROS items work with double-clicking them in your inventory like the RAVAGE items do. Some of them can be merged via action menu; most important for this mission: water purification pills+water container of any size=purified water Mission puts you in an alternative timeline where after WW2 the Morgenthau Plan has been enforced upon Germany. Google it, and google the novel "Morbus Kitahara" by author Ransmayer as well. THIS is a setting where a Sandbox Survival game can shine! The map is Schwemlitz cuz it's quite rural - and looks like really German coutryside, not polish or ukrainian like the IFA3 maps. There will be a few „modern“ items in loot and purchase – but the gunplay is deliberately limited to the WW2 tech. Play alone or as a small band of brothers in arms, all of you German soldiers returning from the time in a Soviet POW camp with nothing but the rags on your body. You have to fight for your life against Bandits and US Soldiers who roam Germany. The former to fulfill their needs by whatever means necessary, the latter in search of these Bandits and with the task to eliminate all "Rebel/Werewolf" units as well (represented by the armed BLUFOR RAVAGE Survivors who fight the Bandits) because NO German man is allowed to have guns! EVER! AGAIN!!! Choose to play it as sandbox until you die. Or you could try to do the quests: find enough Dollars to bribe an Allied Forces Official to give you a Passport for, say, France or USA. Or steal blank forms out of his safe and then forge yourself a passport. Or maybe search for one of those - nowadays privileged - former victims of Nazi crimes who might have such passport - and kill him for it! Really? Who would play a person like this? I don't know, but ARMA is about freedom. So ofc it's also a possibility to play as an absolutely ruthless "Inglorious German Bastard"... Civilians, farm animals and wild boars present and some loot to be found in settlements, but VERY FEW vehicles - after all, the Morgenthau Plan was about to crush Germany's economy and society for good. Weapons? Ammo? Hmm, try to pull off a Silent Takedown Attack on a Bandit or sneak into an US ARMY post and steal some hardware. You might try to scrape the money together to buy a combat knife from the stationary trader/questgiver, but he will NOT have guns in stock!!! Also there is rumors about a couple of US supply airplanes that have crashed in the Schwemlitz region - maybe the Russians have found a few Nazi super weapons to bring down airplanes with soundwaves or magnetism? But dontcha think these crashsites were freebies: the US Rangers are heading out to each of the crashsites FAST; and if they see you there, they consider it trespassing and shoot you. Wait, what? why don't they shoot you anyways? Because of INCON INCOGNITO!!! I've tailored this script to my mission with great detail so you can wear Frith's Ruin clothes or CIV clothes from IFA3 & RDS & BIS to pass for a civilian as long as you keep any weapons concealed and don't come too close to the soldiers. Also the bandits will leave you and the "real" CIVS alone, making it possible to sneak up on them and do the silent takedown if they see through your disguise too late. The script options I've tried to make OPFOR shoot ALL CIVS don't work fully yet. They do just aim at the CIVS - kinde like extortion or "Your Money or your Life“ style. Stationary trader and questgiver in a shop opposite of the Weste Train Station where you start. Go there at least once to receive the main quest and it's subquests! (Keep the book he gives to you in your inventory) Further enhanced by usage of George Floros immersive script suite tailored for RAVAGE: GF Crashsites creates random airplane crashsites with Recovery Recon Teams hurrying towards them make every playthrough different even in SP GF Drop Loot lets all killed people drop money or other items you might sell to the trader. Only two start and respawn locations (Weste Station as start and additionally a hidden camp in the woods for respawn) in MP for all players – go find yourself some old comrades, Feldwebel! And if your online friends let you down because of this lame excuse called „RL“, you can recruit any blufor AI with the RAVAGE recruiting system or at two places in the mission via Spyder Addons Recruiting mechanics... AIS/A3Wounding System for the Revive – this is the HOT stuff cuz it works in SP also! See ingame Briefing hints for instructions on using that awesome piece of code and for the settings active in this mission! If you have any AI subordinates or play SP, your teammates will all be able to heal each other and you. In „mixed MP“ with some humans and some AI, the AI will also help the humans, even if those AI buddies are NOT the „Combat Medic“ class. Play as a small group through an adventure challenging you to show if you're ready to stand by your friend's side or rather choose to abandon one or even all of them in the face of mortal danger... Different win endings depending on your success and playstyle/ways & means to achieve your goals (still WIP) I'm happy to announce that this mission offers a persistent task with several sub-tasks. I achieved this by utilizing the convenient fact that ALiVE saves a player's or a container's inventory. Subtasks are either repeating tasks for the stationary trader to help you earn some money or different ways to achieve your overall goal of obtaining a passport that allows you to leave the mission area and thus „win“ the mission. Loot in props and furniture is very scarce and weapons and ammo even more so. Go hunt a few boars or other animals, or trade non-edible loot for food. Added ALiVE saving (local save, NO WarRoom Account necessary!) and player modules to the mission – this means you can use BIS save or ALiVE save in SP and only ALiVE save in MP. I have chosen to do so because the ALiVE save gives full object and inventory persistence for any and all boxes or vehicles or even loot objects left on the ground which players access during a SP or MP session. The usage in this mission is just for the persistence; so you don't need a Master Degree in ALiVE Gameplay. In fact, you won't even need a B.A. In SP, just press the ESC button and then you can choose between the usual „Save&Exit“ button or the „ALiVE SP Save“ button. Loading happens automatically when you start the mission. Even if you don't see the usual „continue“ button in A3 Scenario list, don't worry. ALiVE essentially emulates it's MP save resuming system when you use it in SP. So once you are ingame again, it will load the previous session's state automatically. You can also use ALiVE for managing your survivor team or for some debug/cheat options. If you want this, just press the „application“ button or whatever you have chosen to associate with ALiVE Menu. If you die in SP while using ALiVE save, you won't get a „reload“ button. Instead, quit to main menu and „restart“ the mission. You will load your last manual ALiVE Menu „Player Save“ or your last „ALiVE SP Save“ made on exiting the mission last time. In MP, you should try to get access to the GUI that lets you make an individual player save with ALiVE. You'll need that save if you want to leave the server before the other players or before the player who is Admin shuts it down. Speaking of which: easy as well! As Admin, press ESC, then choose „Server Save & Exit“. That's it! Once you do that, you save any players still on the server. Also in MP, the resuming of the mission is automatically. Oh, and you can move stuff around in the gameworld if it's not too heavy to lift. Crates, barbed wire, dropped weapons... Also you can load boxes (and their inventory) into your vehicles and later unload these again with mousewheel actions if the boxes are in a distance of 2 meters or less from the vehicles. ZOD unarmed/silent takedown Script used to give all players the ability to defend themselves with their bare hands at game start and/or support a covert gameplay later on. After all, you are former WW2 soldiers who have fought on the Eastern Front and were then imprisoned in a Stalinist GULAG. You have learned all there is to learn about unarmed and melee fighting! This script allows me to actually let you play through the grim experience of coming to a shootout wielding not even a knife (if you load KA MELEE, you can buy a combat knife from the trader, though...), but just a pair of empty hands! Now go and create some vids of your ragged game characters charging towards a bandit armed with a gun and beat him to death! Please do so with whatever battle cry your nation habitually yells out! HINT: Germans would most likely yell „YAAAAH!“ or „HURRRAAA!“ if it goes into real primal/trench fighting. More sophisticated battle cries depend on the unit: „Horrido – Joho!“ for most infantrymen, „Panzergrenadiere – Dran! Drauf! Drüber!“ for mechanized infantry, „Panzer – Hurra!“ for tank troops. CREDITS: First I'll credit the creators of the used tutorials and templates because without their work I couldn't even have started A3 mission making, modded game or vanilla, and of course special thanks goes to all RAVAGE specific tutorials! Haleks for his kind help in the RAVAGE release thread and the MP testing PM thread cosmic10R for his RAVAGE templates MacScottie/Jester814 for providing his very motivating and beginner friendly YouTube Tutorials Psychobastard for his PDF A3 Editing Guide in German and for his AWESOME Revive Script AIS/A3 Wounding System rsoftokz for his ROADS mission sproyd for his A3 Editing Guide in English Next to be credited are the friendly forum members or YouTubers (listed alphabetical, not by amount of help) that helped me either with code, with direct communication to solve various specific problems during the creation of this mission or by testing the mission together with me bad benson for his general coding tips, hints to useful scripts and general ideas on mission balance and our broad exchange on the different approaches to achieve a high realism level in the ARMAVERSE cosmic10R for his RAVAGE templates, for his great Escape! Mission that inspired me to try my own approach to this kind of RAVAGE mission and for the great exchange of mission ideas. Engima for his COS Script used to populate the map with CIVS and animals Evil Organ for lots of mission ideas we exchanged during RAVAGE testing FHQ for his Briefing Editor George Floros for his script collection which greatly enhances this mission and for exchange of thoughts during the mission's creation Haleks for creating his awesome RAVAGE Mod and for letting me take part in the MP testing, also of course special thanks for all his coding tips Heros not only for his Survival System but also for his friendly help with making the RAVAGE food & drink items consumable by that system INCON for his Undercover script and also for his Squad Persistence script (latter is included, hence the credits, but it's not working on this map and with current ALiVE version for me ATTOW) ZOD for his Silent Takedown Script Required addons list: ALiVE: http://alivemod.com/#Download CBA A3: http://www.armaholic.com/page.php?id=18767 CUP Terrains Complete: http://www.armaholic.com/page.php?id=30045 CUP Terrains Maps: http://www.armaholic.com/page.php?id=30046&highlight=CUP%2BMAPS FRITHS RUIN: http://www.armaholic.com/page.php?id=31654&highlight=FRITHS HEROS Survive: http://www.armaholic.com/page.php?id=31161&highlight=HEROS%2BSURVIVE IFA_AIO_LITE: http://www.armaholic.com/page.php?id=34169 MBG Buildings 3: http://www.armaholic.com/page.php?id=14828 RDS Civilian Pack: http://www.armaholic.com/page.php?id=26188&highlight=RDS%2BCIVILIANS RAVAGE: http://www.armaholic.com/page.php?id=29638&highlight=RAVAGE RAVAGE APEX: http://www.armaholic.com/page.php?id=34078&highlight=RAVAGE RAVAGE CUP: http://www.armaholic.com/page.php?id=34079&highlight=RAVAGE Schwemlitz, Germany: http://www.armaholic.com/page.php?id=18147&highlight=SCHWEMLITZ Spyder Addons: http://www.armaholic.com/page.php?id=30013&highlight=SPYDER Warfare Thai:http://www.armaholic.com/page.php?id=26051 Optional Addons: ASR AI: http://www.armaholic.com/page.php?id=24080&highlight=ASR OR VCOMAI: http://www.armaholic.com/page.php?id=25381&highlight=VCOM Why ASR AI or VCOM AI? These two (use only one of them at a time ofc!) are my personal preference and IMHO the best plug-and-play solutions for SP and MP alike! They make bandits real crappy shooters and trained Army soldiers dangerously effective! ENHANCED MOVEMENT: http://www.armaholic.com/page.php?id=27224&highlight=ENHANCED%2BMOVEMENT Get! That! Mod! Now! You WILL find it incredibly immersive and helpful to survive being hunted by zombies while still unarmed at mission start and you WILL still love it even later in the mission to save ammo by doing a little E&E or find a vantage point in firefights with bandits! KA MELEE: only available in SWS ATM Advanced Urban Rappelling: http://www.armaholic.com/page.php?id=31357&highlight=RAPPELLING Advanced Towing: http://www.armaholic.com/page.php?id=30575&highlight=TOWING Dual Arms/Two Primary Weapons: http://www.armaholic.com/page.php?id=33837&highlight=DUAL%2BARMS 9Liners & Notepad: http://www.armaholic.com/page.php?id=28180&highlight=NOTEPAD Shoulder Mounted Light: RUG DSAI IFA3 Voices: only available in SWS ATM Shoulder Mounted Light: http://www.armaholic.com/page.php?id=32143&highlight=SHOULDER And finally the mission itself: Now go get it at Steam Workshop or via this BIS Forums release thread! English Version: https://www.dropbox.com/s/e5wf2ebl3873cno/RAVAGE_PLUS_HEROS_MORGENTHAU_PLAN_DEV_SCHWEMLITZ_ENG.WL_Route191.pbo.7z?dl=0 German Version: https://www.dropbox.com/s/z8hia9jycq5l6st/RAVAGE_PLUS_HEROS_MORGENTHAU_PLAN_DEV_SCHWEMLITZ_GER.WL_Route191.pbo.7z?dl=0
  11. Hi guys, So, I'm a little confused now. What should I run to get the best available WW2 experience in ArmA 3? There are a ton of mods and micro-mods that add WW2 units, maps and what not, but what is the winners combo? How do Iron Front for ArmA 3 LITE (IFA3 LITE) relate to IFA3 Liberation ? How does Faces of War relate to the two? Or any of the others? What do you run if you want to have a compatible mod set that works with a good amount of WW2 missions without need to re-setup the dedicated server every time you change the mission? It was so easy with OFP when you only needed FDFmod 1.3 and 1.4 B-) Thanks, appreciate the time you spent answering my silly questions.
  12. ''Die Grune Teufel'' Falschirmjäger-Regiment 6 History In October 1943, as part of the general expansion of the Fallschirmtruppen, 6. Fallschirmjägerregiment was transferred from 2. Fallschirmjägerdivision to 3. Fallschirmjägerdivision, where it was split into various cadres and deactivated. In November 1943 the Regiment was activated again and began to reorganise in January 1944 with the goal of having the training and equipping of its troops completed within four months. As 2. Fallschirmjägerdivision was in action on the Eastern Front, 6. Fallschirmjägerregiment was subordinated directly to the Fallschirmjäger Armee. The Regiment was organised along the same lines as a standard German Army Infantry Regiment, having three battalions, each of which was made up of three rifle companies and a heavy company. Area Of Operations 6.44, Normandie 9.44, Arnheim 1944/45, Aachen And Hurtgenwald About us We are a fairly new unit that portrays men of Falschirmjäger-regiment 6. We try to portray FJR.6 accurately with custom texture mods and custom uniforms, we also tailor our campaigns to actions that Falschirmjäger-regiment.6 was involved in in WW2, from Normandy to the defeat of the division in Aachen. Contact Discord : https://discord.gg/aps8MkX Steam : https://steamcommunity.com/groups/GreenDevilsFJR
  13. https://i.imgur.com/g6FOG18m.jpg RELEASE THREAD Fictonal Terrain setting place in Normandy of World War 2 Data: Object count: 99.749 Map size: 4.100m x 4.100m Grid size: 4096 cells Cell size: 1 m Cities and Villages: 7 ***This Terrain is totally fictonal and don´t represent any real world location*** I´m pleased to announce that I´m now finally brought this map into public release state. I would like to thank everyone who help me out to get so far. This Terrain have been built with X-Cam, special thank to this awesome tool. ***required mods*** CUP Terrains - core IFA3 AIO Lite https://steamcommunity.com/sharedfiles/filedetails/?id=1419177473 Special Thanks to all mods used for screenshots IFA3 AIO Lite CUP ReColor POLPOX´s Artwork Supporter Faces of War ZSL Static Poses [WW2] CSA38 mod Credits Special thank to El Tyranos for helping me out with config and general modding related matters and Jeg0r_PC for Modding tools misc. End User License Agreement Changelog
  14. 11th Armoured Division "Black Bulls" Who Are We: The 11th Armoured Division is a realism unit portraying the 11thAD (WW2) and 1RTR (Modern day) of Her Majesties Royal Army. We are a small scale unit (20 active) typically operating at Platoon level but as we expand we plan to begin company level operations. Our main focus is on accurately portraying motorized/mechanized infantry and Armored units in Arma 3, from the weapons and specials to the tactics and commands given. Training in the unit is based on the manuals of the time so you can rest assured your experience will be as close to what the real soldiers of the time went though. What do we do: Our unit strives to provide a realistic experience in ARMA 3, to this end we organize campaigns with shifting front lines and the ever present need for supply. What we play as well: We are playing Arma to prepare us for when Post Scriptum is released. We also play War Thunder as a Historical based squadron, to play against other like historical squadrons. We also hope to get into Squad as the Royal Dragoon Guards. Order of Battle: Post Scriptum/ Arma 3: 24th Lancers (WW2) 8th Battalion, Rifle Brigade (WW2) 75th Anti-Tank Regiment, RFA (WW2) Royal Scots Dragoon Guards (Modern) War Thunder 24th Lancers 15th/19th Kings Royal Hussars 75th Anti-Tank Regiment, RFA Website: https://11thad.shivtr.com/ Steam Group: https://steamcommunity.com/groups/11thBlackbulls Discord Server: https://discord.gg/JseC8Dk Signed, Lieutenant Colonel Lucas I. A. Maynard Executive Officer of 11thAD and Commanding Officer of 24Lncr
  15. General Equpiments and Accessories (or GEAR), is something that came out of my slight impatience from the absence of this set of Uniforms in the A3 scene, I simply cannot properly do proper post-normandy scenarios without M43 uniforms, therefore, with all my almost nonexisting modelling skills, I present thee some of thee this mod, which end up including more than just few uniforms. Requires BOTH IFA3 and FoW IFA3 for helmets and some weapons, which i find better than their FoW counterparts (like the m1 carbine and m1918 for example, way better animated) and also some weapons which FoW lacks like m1a1 carbine and m1928 thompsons. Uniforms: - M1943 jackets, standard infantry version and paratrooper version with modified pockets on their pants; ranks from Pvt to S/Sgt - Mantels (With different boots) - Tanker jackets (also with different boots/pants) - recoloured IF m1941 jackets and webbings to fit better. m41 now has a more greener-beige OD3 look, compared to the yellowish look of the original - M41s, in few variants - HBT 1st and 2nd pattern uniforms - M37 wool shirts also in few variants - P41s - P41s with M41 Field Jackets Eqiupments: - Added Winter versions of 101AB helmets - Added burlap covered M1 helmets, parachute camo cover, late-war shrimp nets, scrim, and more net variants - cheap jeep cap attempt - M44 SWDGs available on Glasses and NVG slots, they fit m1 helmets of both FoW and IFA3. - US Airborne felt pads on glasses slot, compatible with FoW m36 suspenders - Helmet band that fits IFA3 helmets, available on Glasses and NVG slots - some new US bandoliers (great now theres a total of 3 models of em), available as a backpack, and also as glasses/NV for decorative purposes - M1928 Haversacks with some variants, be it M10 or M43 shovels - M43 and M10/M28 shovels in glasses/NV slots, hanging on the belt - USMC M1941 Packs (alot of em) Units: - groups of guys wearing m43s, standard infantry, winter infantry, and airborne units: 101AB and its subunits (327th, 501st, 502d, 506th, and recon units), and 82nd, available in editor and zeus - groups of US Divisions in midwar uniforms (m41s + hbts/M37s) and latewar uniforms (m41s + m43s + mantels) available in editor and zeus, including 1ID, 2ID, 3ID, 4ID, 2AD, 28ID, 29ID, 34ID, 36ID, 77ID, 90ID, and some i may forgot - Unit Patches of 17AB, 26ID, 28ID, 30ID, 79ID, and 90ID - several more unit patches made by bigstone, 1ID, 2ID, 4ID, 35ID, 36ID, 42ID, 104ID, 106ID - Reskin of P47s, depicting the 62nd FS of 56th FG - Reskin of US Panzers - Groups of marines, in few set of uniforms: Early, camos, late, and stuff( each come in landing preset with full gear and inland set with more varied headegear and stuff) Optional Files: In the directory, theres a folder called "optionale" there exists optional files: 1. simc_uaf_44_unhide: unhides assets that are hidden in the arsenal by default to avoid clutter, but they will provide you with way more options for some more in-depth-barbie-dressing. these assets includes: - Helmets with unit markings of 1ID, 3ID, 4ID, 5ID, 28ID, 29ID, 36ID, 45ID, 77ID, 88ID, and 90ID - a fuckload of paratrooper helmets, generic and with 101AB markings, that are historically accurate for post-normandy era (market garden and varsity), which has smaller net mesh and no camo scrims. - Extra uniforms with ranks from tech Sergeant to Colonel (no officer ranks for HBTs tho) credits: - IFA3 team for everything; including base webbings, m41 jackets, m1 helmets, rank and unit patches; real awesome stuff, and specifically El Tyranos for the sample webbing models that helps alot with rigging and proportions, and also Kju for introducing me to mikero's tools and giving me leads on it, helps alot - FoW team for also everythng; making the webbings and packs, and weapons etc - Bohemia Interactive for the arma sample models, made my jeep cap out of one of those beanies - Ethridge for IF M41 textures - Bigstone for advices and ideas, helmet band model, patch textures, and testing - Jaki for advices and ideas, testing, some textures, and additional screenshots - Justin N. for basically teaching me how to sculpt nice normal maps, all the newly sculpted uniforms wont happen if it wasnt for his instructies - Schwienyy for UV-mapping the haversack, advices and ideas, testings, and additional screenshots - Courtland: Garrison cap model - Motta: teaching me how to measure in blender, giving me accurate sizes for E-Tools - did i miss someone? Download (Requires FoW and IFA3): Steam Workshop Or Armaholic Old Version (Requires only IFA3): Steam Workshop Or Armaholic ^ Yes, earlier versions of this mod only required IFA3, however After some deep thinking, intense contemplation, I decided to no-longer support this version, and continue working on a new one where the uniforms fits FoW webbings instead of IFA3. This version will remain as a rather stable legacy version, incase anyone prefers the IFA3 webbings or any other reasons. the new version has more or less the same classnames so it should be backwards-compatible if one decides to switch Full Changelog: By the way, If anyone wants to somewhat help me out even more, (which will help me in a rather significant way) one can donate to me via paypal; send it to my paypal email adress arkan_ebi@hotmail.com -------------------------------more pics:
  16. task force 47 is looking for people to join we are based off of army and some marine doctrine, we utilize multiple mods for the different eras such as iron front, the unsung mod and multiple modern mods, if you would like to join us or have any questions about us post on this forum
  17. Introduction Greetings, Im PFC. D. Ryan with the 1st Army Rangers we are a new WW2 semi-realistic milsim with 10+ members and we are looking to expand. Add me on steam for more questions. Background It was originally formed shortly after the United States' entry into World War II and was modeled after the British Commandos during the war. Members from the unit were the first American soldiers to see combat in the European theater when they participated in the failed raid on Dieppe in France in 1942, during which three Rangers were killed and several more were captured. Later, the 1st Ranger Battalion was sent to North Africa where they participated in the landings in Algeria and the fighting in Tunisia in 1943. Also in 1943 the unit provided cadre for two more Ranger battalions created between the campaigns in Sicily and Italy. Origins The 1st US Army Ranger Battalion was founded in late April, 2018. It is a subgroup of a larger gaming community, known as "Splinter Cell Gaming". Purpose The 1st US Army Ranger Battalion is focused on providing an effective atmosphere for those who wish to immerse themselves into the Second World War era, from the perspective of a member of the 1st Rangers. Operations Operations with the 1st US Army Ranger Battalion will occur in two major "types". Miniature operations, occurring spontaneously throughout the week, will be minor missions. Examples of such are stealing intelligence or destroying an enemy outpost. These minor missions will have small effects on the Major Operation (such as knowing the enemy's location, or having an enemy vehicle at the disposal). Major Operations, occurring at scheduled dates and times, will be the Primary Campaign of the 1st US Army Ranger Battalion. Each Campaign will consist of multiple Main Operations. Requirements 16+ Years of age Mature Show up at unit events Know how to play Arma 3 Download selected mods Speak English Teamspeak IP: 173.234.27.145:10022 Steam Group: https://steamcommunity.com/groups/1stArmyRangerBattalion
  18. Will be for Americans, Germans and Russians; will be much better than the one from female sniper. It still need much work, but I'll try :D Good gaming to all!
  19. 5. SS Panzer-Division "Wiking" Who Are We: The 5th SS Panzer Division is a realism unit portraying the 5.SS PzDiv of the German SS. We are a small scale unit (6 active) typically operating at squad level but as we expand we plan to begin platoon level operations. Our main focus is on accurately portraying motorized/mechanized infantry and Armored units in Arma 3, from the weapons and specials to the tactics and commands given. Training in the unit is based on the manuals of the time so you can rest assured your experience will be as close to what the real soldiers of the time went though. What do we do: Our unit strives to provide a realistic experience in ARMA 3, to this end we organize campaigns with shifting front lines and the ever present need for supply. What we play as well: We also play competitively in War thunder. We are coming over to Arma to get the Military simulation aspect of the 5.SS PzDiv Website: https://5sspzdiv.shivtr.com/ Steam Group: https://steamcommunity.com/groups/5SSpanzerWiking Signed, SS-Hauptscharfuhrer Friedrich A. Kostler Gruppenführer of Erste gruppe "Kostler"
  20. The Wrecking Crew The Wrecking Crew is a realism group that prides itself in its dedication to realistic and enjoyable game play, without the rigid aspects like permanent ranks and having to shout "Yes, sir" at a 14 year old. While we play mostly as British Forces to make coherent training possible, we have a whole host of players who come from all over the world, some as far out as Malaysia and South Africa. You select the role you'd like each week for our editor-driven operations, as long as you are competent and prove yourself by passing the required training sessions for that role, with some not requiring any. This allows you to vary from leading a platoon one week to driving a tank the next. The freedom to experience so many different types of game play without hindrance on the co-operation & enjoyability is something you will struggle to find in most other ArmA groups. Public Server If you would like to experience first hand what it's like to play with TWC, come join us on our public server. It runs different dynamic game modes made entirely in-house with a more relaxed game play than in our operations, but it will still give you a good insight in the community and play style. You don't need to sign up to participate on our public server, just the mods and to connect to our TeamSpeak server. We've created an easy to follow guide on how to get connected here. About our Operations Alongside a public server that runs 24/7, the biggest event our group hosts are weekly 'Operations' with between 20 to 40 people. As well as the occasional 'Joint Operation' with other groups which have encompassed up to 70 people total. Our operations span over a century of warfare, with a monthly rotation of World War 2, Cold War, Turn of the Millennium and Modern Operations. This means that in one month you can liberate a French town from Nazi occupation, halt a Soviet mechanised assault in the plains of Northern Germany, brawl with Iraqi armour in the deserts of Kuwait and patrol through the hills of Afghanistan, searching for insurgents. In these operations any recruit or member can play any role as long as he has received the corresponding training. In our operations we strive for maximum realism. We find real-life solutions for problems that we may face in game, while omitting more tedious parts of military duty like saluting, hour-long marches and range etiquette. We aim for the most immersive experience possible by having minimal HUD, first person only, a single life and using ACRE 2 for communications. Our operations take place on Saturday at 18:30 (UK time) and can last up to four hours or more. Interested in trying it out? If you're interested in participating in public, or signing up to try out our operations, you can check out our website for more information: http://www.thewreckingcrew.eu/. Alternatively, you can contact us on Discord, or pop directly onto TeamSpeak where any member will be willing to help you join with no hassle.
  21. UPDATE FOV has been reverted to vanilla standard (.25) upon common request. A seperate download for a patch for hard FOV (.5) will be available if requested. INTRODUCTION There're plenty of WW2 mods in the community (IFA3, FOW, Massi WW2 units etc). Many of them are quite well-made, however, they're rarely meant to be compatible with each other. An JS2 from IFA3 can never defeat a Cromwell from FOW mod, for example, since 2 mods use different standard of damage, armor and hitpoints for their tanks. The same goes for rifles, grenades, AT weapons, LBEs, helmets. This has made WW2 game-playing in Arma3 quite confusing for players (one K98 is much powerful than another, and they sound differently), and every community WW2 mission-maker who ambitiously wishes to use a vast content of community WW2 mods has to face the fact of in-compatibility, and has to solve the problem on his own. This calls for a set of integrated, inter- compatible community mods, where JS2 can defeat Cromwell, and all small arms use the same / compatible magazines and sound the same. I've been working alone for weeks to achieve this goal, and now it's nearly complete. There's nothing glory like new models or new planes or what, but dirty work of config files, wikipedia, re-calculation, scripts and testing. MAIN FEATURES 1.Complete overhaul of ammo config for IFA3, FOW, Massi WW2 units and IFA3 Liberation. Tanks can now shoot each other! With nice penetration and Beyond-armour effect! 2.Many minor adjustments to fix / improve / correct. Example: a.Using IFA3's M2 flamethrower no longer removes your grenade. One of a number of bug fixes for the above source mods. b.Detailed, vanilla-styled text description for all smallarms & magazines. And penetration info, if it's an AT weapon. c.Data of weapons, ammo and magazines of all mods have been re-calculated to follow vanilla weight-mass, energy-hit, penetration-caliber standard. Wanna see a fight between modern and WW2 soldiers? Now they're on the same stage! d.IFA3's built-in Alarm9k's Smarter Tanks script has been optimized to have minor performance impact in huge tank battles! AI tank crew have been trained to better use APCR rounds & autocannons as well! 3.Cross mod integration. Example: a.Magazine compatibilities. FOW guns are good with IFA3 magazines. b.Weapons, magazines & ammo of the same type share the same stats. initSpeed, mass, hit, caliber and advanced ballistic data. c.All smallarms of the same type now share the same firing sound. Each unified weapon sound is hand-picked from best quality contents of all mods. and enhanced by JSRS! d.All WW2 mods now share a same pool of combined high quaility icons, sounds and animations. 4.A customized version of ACE3. a.An improved advanced medical system. No more magical PAK! To treat a patient, restore his blood pressure and heart rate. b.Improved magazine repacking system with Cross type repacking supported. c.Working penetration-protection system for helmets and vests. Authentic bullet-proof vests and helmets! d.All WW2 smallarms are ACE Advanced Ballistic ready. Re-live your life as a WW2 sniper. e.And grenades got their ACE Fragmentation data! Not bad being a WW2 grenadier too! f.AI soldiers will shoots less straight if they're suffering from ACE pain & bloodloss. No more ironman! Shoot their legs and they'll fall down! 5.Personal addition (ideas while doing data searching). Example: a.FOW Japanese Army are now equipped with mod added Type 94 Smoke Candle, replacing their M83 Smoke Grenade. b.Clip-based (instead of magazine-based) reloading for bolt-action rifles like K98 and Lee-Enfield. SVT-40 and G43 support clip reloading too. Reload your SVT with Style! c.Improved IFA3 M2 Flamethrower. The effect is really cool (see below). Or hot. d.M1A1 bazooka is now armed with new M10 Smoke Rocket with Working WP smoke. Now your enemies will think twice before bunching in a building. e.Shoot rifle grenades with correct ammo (blanks or wooden)! Or face the consequence. (well, they will only fall off because of the penetration, and will not explode) 6.Enhanced community mods for WW2 environment. a.Crash your enemy and Gib them with tank tracks! (Powered by BloodLust mod) b.Climb walls as you like, but stay away from ones with barbed wires, they're extremely dangerous! (Powered by Enhanced Movement mod) c.Check temperature and clear jamming with Style! (Animations by Project Infinite & Sham's US Armament Pack) d.Smarter and Fast enemies! Now with CQB enhancement! (Powered by ASR AI 3 mod) e.HEAT penentration system used by RHS has now come back to WW2! (re-written from RHS & AIS script) USAGE This mod is intended to be used with following mods: Face of War: http://steamcommunity.com/sharedfiles/filedetails/?id=891433622 IFA3 Lite: http://steamcommunity.com/sharedfiles/filedetails/?id=660460283 IFA3 Liberation: http://steamcommunity.com/sharedfiles/filedetails/?id=950999958 WW2 mas units: http://steamcommunity.com/sharedfiles/filedetails/?id=690552013 IFA3 : ACE 3 Compatibility patch: http://steamcommunity.com/sharedfiles/filedetails/?id=773759919 Enhanced Movement http://steamcommunity.com/sharedfiles/filedetails/?id=333310405 The following mods are needed for dependency: CBA A3: http://steamcommunity.com/sharedfiles/filedetails/?id=450814997 GRAD Trenches: http://steamcommunity.com/sharedfiles/filedetails/?id=1224892496 Project Infinite - Inspect weapons: http://steamcommunity.com/sharedfiles/filedetails/?id=812441729 NIArms Core: http://steamcommunity.com/sharedfiles/filedetails/?id=667454606 --- (CREDITS) --- ACE3 * by ACE3 team https://github.com/acemod/ACE3 JSRS 2.0 * by LordJarhead http://steamcommunity.com/sharedfiles/filedetails/?id=861133494 Blastcore: Phoenix 2 * by OpticalSnare http://www.armaholic.com/page.php?id=23899 BloodLust * by zooloo75 http://steamcommunity.com/sharedfiles/filedetails/?id=667953829 Sawn-off Shotgun * by KICKASS <Link not available> CANS -- Civilian Throwables * by Jones.S https://steamcommunity.com/sharedfiles/filedetails/?id=898902841 Sham's US Armament Pack * by shammy2010 https://forums.bohemia.net/forums/topic/162050-shams-us-armament-pack/ ASR AI 3 * by Robalo https://forums.bistudio.com/topic/163742-asr-ai-3/ Smarter Tanks * by Alarm9K http://forums.bistudio.com/showthread.php?182368-Smarter-tanks-script The mods marked with * are needed for dependency, but the related file are already included in this mod. You don't have to download them seperately. This is because these files are either modded during the process or are of different version of currently available ones. Presently, these files have to be included for the mod to work. While asking for permission, I'll actively reorganize file structures to better use the external mod source and minimize external file presence in this mod. Other than the contents of the above mods in the credit list, there's no edit / re-upload of files from other mods. This is supposed to be done within one week of first release. The following mods are recommended for best experience: Faces of War: German Voices Config http://steamcommunity.com/sharedfiles/filedetails/?id=1096794089 PERMISSION Modification of the contents of this mod is not allowed at present. Not until the permissions and licenses of the dependent mods included are figured out (Most likely this mod will follow APL-SL after this phase). The contents of this mod are not allowed for any type of commercial use, that includes any derivatives. The use of contents of this addon (if permission was granted) is not allowed outside of arma games. DOWNLOAD Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1337409233 NOTE Currently you have to manually disable workshop ACE3 from launcher's auto-generated load list, or it won't load any missions (thanks TheIdiot for the info). MEDIA Fun with M2 Flamethower Be sure to use the right ammo to launch rifle grenades! Welcome to join our Arma 3 unit. QQ group: 101247938. 欢迎加入我们的Arma3战队。QQ群: 101247938.
  22. Hello there! Forgotten Fronts: Holland 40-45 is a ww2 modification for Arma 3 mainly focussed on re-creating the Netherlands over the course of the second world war. The inital project is to include a variety of maps, objects, units, weapons and vehicles used by the Dutch during ww2. As of now it's not much. But we do have alot of interesting stuff planned in due time . We aim to eventually make our assets as detailed as possible with as many variation as possible and to stay away from demanding requirements as much as possible. Here's an overview of what you can expect: (Uniforms and equipment in the picture above are a placeholder) In Progress: Koninklijke Landmacht faction - [KL] Nederlandse Binnenlandse Strijdkrachten faction - [NBS] Wehrmacht - [WH] Civillian faction [CIV] Various map assets Market Garden British Sector Ockenburgh Airfield Planned: Luchtstrijdkrachten faction - [LSK] KNIL faction - [KNIL] Korps Mariniers faction - [KM] Enemy factions We eventually hope to tackle all of the above in a well functioning Arma mod for all to enjoy! Any help, tips and comments are very much welcome we're a relatively new bunch of chaps when it comes to Arma modding.. slowly piecing togheter this immense project. The Team: Justin (Importer, config coder, texture artist) Xeno (Modeler, Texture Artist) Schwienny (Terrain Designer) Renner (Texture Artist, Historical Advisor) Zhivets (Public Management thingies) Lakarak (Texture Artist/ Meme support) (Discord: https://discord.gg/uaBfN7s) Other Members: Ivan [7Pz.Div] (Spanish Project) Loki (Spanish Project) Iron_excelsior (Spanish Project) SlaySoft (Spanish Project) WelshStalker (Spanish Project) Tutoveenee (Spanish Project Huron_C (Spanish Project) Special Thanks To: PtrcK (Model creation/ Ex- Team Member) (CSA38)Petrtlach (Assets, Information and many learning oppertunities) Dutcheeseblend & Northern Fronts (Fokker Dxxi) Tomolyons (Amazing Music) Felix (Enduring support) Basher (Enduring support) Rismarck (Assets and support) You (For taking the time to read this) Hope you all like the idea. There's more to come soon
  23. About us 50th (Northumbrian) Infantry Division is our World War II British milsim community focused on a real life division with the same name. We highly value abilities to roleplay and cooperate in a team, which should be utilized to achieve victory. If you’re looking for World War II immersive experience - we’re here for you. This unit has been established back in May 2017 under a slightly different name. Our schedule: Wednesday (Bonus missions) - 7 PM CET Friday - 8 PM CET Saturday - 8 PM CET Sunday (Training) - 5 PM CET These values might change in the future. What do we offer? - First person immersive experience. - Missions based on historical facts, following the footpaths of the real 50th (Northumbrian) Infantry Division. - From-scratch trainings for people new to Arma 3. - Relaxed attitude towards attendance. We can understand it, as some of us have either work or school that they have to focus on. - Ambitious staff. - Many career possibilities. - Your opinion will always be heard out and taken into notice. We care about our members. What do we expect from our future members? - That they’re at least 16 years old. - That they can maintain a serious attitude. - That they have a working microphone. - That they can properly roleplay. - That they can cooperate and exist in a team. - That they’re willing to share their thoughts about our server. - That they can attend our missions at least three times a month. How can one join us? In order to join you’ll have to add: http://steamcommunity.com/id/v5000/ on Steam, join our Discord or ask one of our available staff members on our Teamspeak. Once you’re accepted to our unit, you’ll be requested to find a name for your in-game character. Our naming format is composed of Rank abbreviation, First capitalized letter of the name and a full surname. (Example: Cpt. J. Galloway) Everyone fresh to the unit will start out as a Recruit (Rct.), from which they can be promoted to a Private once their basic training is finished. First training date is either 5:00 PM CET on Sunday or any date set previously with your recruiter. Links & miscellaneous Forums - thecommonwealth.cba.pl Teamspeak - northumbriandivision.tsdns.pl Discord - https://discord.gg/ncspBCT Modpack - http://steamcommunity.com/sharedfiles/filedetails/?id=924083602 Steam group - http://steamcommunity.com/groups/50thNorthumbrian Owner - http://steamcommunity.com/id/v5000/
  24. XXIV (24th) Armeekorps The 24th Armeekorps was founded to create immersive and realistic ArmA3 community with a focus on the Germany Army during World War 2. Part of this Community is a dynamic campaign that starts with the Occupation of Czechoslovakia, the Invasion of Poland and the Blitzkrieg in the West and takes in important Events like Dunkirk, the Battle of the Bulge, the fight for Stalingrad and the Battle of Crete. We feature - Zeus-aided Missions - Dynamic and Chornologic Campaign - Regular Trainings and Events - Ranks - TFAR - Website / Forum - Teamspeak 3 - EU/US Friendly Times We are recruiting Currently we are looking for: - Pilots - NCO's - Medics (Requires knowledge of ACE-Medical) - RTO's - General Recruits and Personelle You can contact us over ... ... our Website ( http://xxivarmeekorps.gamerlaunch.com/ ) ... our Steam Group ( http://steamcommunity.com/groups/24thArmeekorps ) ... our ArmA3 Unit Page ( https://units.arma3.com/unit/xxivarmee ) ... our Teamspeak ( 173.234.27.145:9993 ) ... me personally ( http://steamcommunity.com/id/thedesertfox_xxiv )
  25. Hello, I'm trying to host a modded server, however everytime I try to run a modded mission on it I get an error: "19:55:04 Warning Message: No entry 'bin\config.bin/CfgPatches.ww2_objects_t_structures_if_buildings_t'. 19:55:04 Warning Message: No entry '.units'." and it goes back to the Mission Select Screen. server rpt log: any help is welcome
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