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Found 108 results

  1. BMNS Milsim Group 'A fun and somewhat casual unit but with hints of military realism' Where we started: Anyway, nice to meet you if you are reading this and I hope your day is going wonderfully my name is Skelly and I am attempting to make a 'Unit' out of this unit we have running. We as a unit are a somewhat small tight knit group of friends with a large passion for gaming and Arma especially, but we are looking to broaden and expand our horizons to new members. We were 'formed' sometime in late 2018 and have been playing regular operations every Saturday we are small and have been small for a while with us playing a load of operations since our forming. Some of our members come from a unit that used to play as the 506th Airborne (US WW2) and have experience in those matters. Some Information: Some useful information includes No age restriction in joining, so long as you are eager to learn and play we'd be happy to play with you We use ACE, ACE Medical etc meaning having knowledge of such would help but is not required as it is easily taught. We have a discord which you can join which should have the main information needed to you We are currently in WW2 playing as US Airborne units but we have a cycle among our main Zeus's (Myself, Skelly, Pequod and D-Dom) We have a rank structure which is somewhat lax and you can often climb ranks to a certain rank unless you show signs of leadership for example if you are interested in Squad Leading you have to prove 1. you are capable and 2. you are somewhat active in operations Although we are a European Unit we love to see faces from any part of the world as we do have American members of our unit. Our operations are at a graceful time of 3PM GMT every Saturday which gives time for even the laziest of the unit to wake up. (Also handy for Americans who want to join as approx it falls at about 10am for Americans which isn't much to ask to wake up for.) When playing we try to allow those playing to have the most fun possible but of course we do enjoy Squad organisation as much as the next man so we try to make the best organisation possible when playing and lone-wolfing/rambo-ing is not fun for anybody and can often ruin operations so its up to your discretion to make it fun for everyone. We cycle between Modern Day, WW2 and Vietnam and are currently playing WW2 if you could of not guessed! We currently have two squadrons of which we would be happy to expand to allow others who wish to make their own, make their own; We have Windmill Squadron We have Jackass Squadron Open for you to join or to create your own! Command Structure/Administrators of Servers Main Bois: Skelly (thats me) Pequod D-Dom Secondary Bois: Michel Benjamin Links: Discord: https://discord.gg/YY4KR2u Teamspeak: [Given on arrival to our discord] Website: [None planned] Closing: I'd like to thank anyone for even reading through this little write up and hope to see atleast some of you on the battlefield soon! We will be beginning a campaign this weekend (Saturday 13th April) and would love to see any of you there! Anyways this is me, Skelly your friendly neighborhood milsim recruiter saying adios!
  2. Hello! I run a WWII Milsim unit and need to make an op for this Saturday. I want to have a spawn where my guys can load in, and kit up with BI Virtual Arsenal, and then I want to have a spawn point on a moving, AI controlled plane ( C -47 ) that all of my guys can spawn into, it puts them in a seat, and we can then jump out accordingly. Is this possible?
  3. First part of the single player series which is focused on atmosphere and intense of gameplay. As Richard Thomas you will have to get through his war journey from Normandy to the Germany during second world war. Part 1: D-Day Thanks to: JBOY for UP/DOWN script https://forums.bohemia.net/forums/topic/190815-updated-v11-jboy-combat-up-down-script/ GOM for Ambient script https://forums.bohemia.net/forums/topic/197937-release-gom-ambient-aa-v121/?page=3 *[600]*The Itch for flak script https://forums.bohemia.net/forums/topic/78764-flak-script/ Mission workshop Link: https://steamcommunity.com/sharedfiles/filedetails/?id=1587272721
  4. Hi guys, can you help how to drop bomb from planes for AI. I need it to my scenario that they're bombing city. Thanks.
  5. Hello all, I would like to introduce our new mission: [SP/CO19] Operation Iron Fist Multi-player mini-campaign/coop for up to 19 players created by FF Studio. Whole mission is written in SQF language and contains more than 10.000 lines of code. ****************************************************************************************** AUTHOR NOTES: ****************************************************************************************** Mission is inspired by real battles in Staszow area on 11-13. august 1944. Our goal was create mimi-campaign but fully playable in multiplayer. Therefore mission can be completed only with 1 player. Mission is dedicated for players who would like to enjoy amazing WW2 atmosphare and feel a battles from this era. ****************************************************************************************** MISSION ****************************************************************************************** Poland, August 1944. German 16th Pz.Div launched counterattacks in an attempt to eliminate bridgehead and throw the Soviets back across the Vistula river. FEATURES: - dubbing (english only) - reviving teammates - gradually assigned tasks - player markers on map (mission parameter) - vehicle respawn - sergeant can recruit AI soldiers - sergeant can call air-strike and artillery support (0-8) THANKS: - development team of IFA3 AIO Lite MOD - development team of IFA3 Liberation MOD - development team of CBA MOD - development team of CUP Terrains - Core MOD - Tophe of Östgöta Ops [OOPS] / updated by SPJESTER for vehicle respawn - Kronzky for String Functions Library - Johnnyboy for BirdFormation script - W0lle for Unit Map Icon Set - BIS for this great game! NOTES: - ambulance trucks represents MHQs DOWNLOAD: Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=1552231544 HAVE A FUN AND ENJOY IT !
  6. Introduction The Undesirables (UDS) is a milsim light arma 3 group based in Australia. Started in 2017, the undesirables is a culmination of a few different Aus/NZ groups combined into one. We accept new recruits from all backgrounds and experience levels, so if you're looking to play ARMA 3 with an organised group for the first time, or you're an old hand looking for a new home, you're welcome to apply on our forums. Important notes The Undesirables are an Australian based unit, and we play at Australian times. Official mission nights are every Tuesday night at 19:30 AEST (UTC+10). We also play unofficial sessions throughout the week if numbers allow it. Must have teamspeak We have a minimum age limit of 16. We require the Apex Expansion and a custom mod set is required to play including some in house mods (Ace, Tfar, RHS, IF etc.. We don't bar new members from specific roles, but we do require that you demonstrate proficiency before taking it on a mission night. Get in contact. UDS Forums look for the JOIN UDS tab at the top of the page. UDS Discord We look forward to seeing you on the battlefield
  7. The 2.Panzer-Division is a Wehrmacht 'Milsim' unit for Bohemia Interactive's latest title, ArmA III. Our campaign and event operations span the period of the Second World War. Our operations focus on cooperative gameplay. Structure, tactics, and weapons are based on actual military documentation. We strive for a mixture of accuracy and entertainment, and will edit and update areas of the unit as aspects change such as mods and terrains. What we are looking for: - Mature, active, and reliable members. - Applicants interested in utilizing realistic tactics and squad layouts. - Members able to make our weekly events. (Sunday at 8PM GMT+1 till around 10-11PM GMT+1) We offer: - A fun and friendly community of players, without any shouting/screaming Drill Sergeants. - Open recruitment opportunities for various roles within our Infantry. - A continous developing internal campaign, with longterm goals and effects. - A unit lead by people with experience from various realism communities. - An always open Teamspeak ( Adress: 89.163.206.207 ). How to join: Go onto the website and fill out the form under "ENLISTMENT". You will then be contacted on Steam by a leader for an interview. Website Leader SteamProfile Steamgroup Youtube Channel
  8. Logo by Lennard Pretext This is an official port authorized by I44 team members (canukausiuka and GuyThomas). Promo videos by Jeg0r by Santiago Vazquez Galleries http://imgur.com/a/6ul9s by Basher https://imgur.com/a/V1yFC by Basher http://imgur.com/a/RrpHR by El Tyranos http://imgur.com/a/OyzkA by stabcon http://imgur.com/a/y6ZBA by Dmorok SAT view http://imgur.com/a/oMOh1 Topography http://imgur.com/a/ExRR9
  9. 3rd Infantry Division "ROCK OF THE MARNE" 1st Battalion, 15th Infantry Fort Benning, Georgia ArmA 3 World War II MilSim Looking for recruits interested in WWII realism unit. Mic and TeamSpeak required, Primary language used: English Located primarily in the East Coast of the United States. Main Operation days are on Fridays and Saturdays with room for Side Operations on Sundays. Looking for all skill levels, also all new recruits will go through Basic Combat Training (BCT) regardless of skill level. All applicants will enter the unit as Privates, and upon completion of BCT will be promoted to Private First Class. Also if applicants recruit (1) friend they are eligible to enlist as Private First Class. Intructions for applicants 1. Fill out an application on www.3rdInfantryA3.com 2. Download mod collection in the modpack channel. 3. Join the steamgroup: https://steamcommunity.com/groups/3rdInfantryA3 4. Assign tags, have individual change their name in teamspeak to: "Pvt. <lastname>" 5. In-Game name should be "Pvt. <lastname>" *TeamSpeak info in on our website
  10. About us Looking for relaxed yet immersive historic minded approach on WW2? Founded in 2018 and reactivated in October 2020 after a long break, the Jaeger Battalion 4 is a WWII based realism unit representing an Finnish light infantry battalion. We value activity, fun and our unique historical setting. Despite our historical focus, we try to steer away from the "niche" and negative sides of milsim gameplay - not focusing on unnecessary details or sacrificing fun. We make our events as immersive as possible and attempt to catch the atmosphere of the wartime Finland in our missions. All what is needed to join is maturity, open mindedness and ability to work together as a unit. We desire our members to hold up a certain etiquette within our ranks by respecting the rules, the general behavior, attitude and the goal of the unit. That is done to ensure that everyone can enjoy our events without any drama or non-tolerated behavior. Currently our events are held during the weekend (Main op. Sunday - 6 PM UTC), however we're looking on the opportunity of having events during the week. What were/are the "Jaegers"? In 1914, Finland was part of the Russian Empire. As an result of period of russification, there was many forms of resistance - especially among younger students. Many of them escaped to Germany and underwent military training provided there and thus the newly formed Jäger-Bataillon Nr. 27 became the first purely Finnish unit. This battalion fought in the Eastern Front in WW1 and arrived home amidst a brutal Finnish CivilWwar. Their skills were put to an test by making them the cadre of the freshly created White Army. In the following years, the old Jaegers were shaping up the creation of the Finnish Defence Forces. In 1936, the Jaeger traditions were given to numerous bicycle units: names, marches and flags of many bicycle units were then changed. Vuoksen Jääkäripataljoona (founded 1918 and had numerous name changes) was then renamed to Jääkäripataljoona 4, name which the battalion were to hold in the World War 2. Jaeger troops were trained to master fighting as ski infantry in the winter and as bicycle infantry in the summer. The battalion's logistics and support units were extensively motorized. In the Winter War (1939-1940) the Jaeger Battalions consisted of younger conscripts and career personnel. As a result of this they received better equipment and more demanding tasks than normal infantry units. Jaeger Battalion 4 was among the best performing troops of the army, fighting on numerous fronts of the war. Current event schedule Sunday Event - 6 PM UTC Recruitment We're recruiting active people who are interested to play ARMA 3 in squad sized operations with historical formations and tactics. In the future we will be also focusing on combined arms operations. To join, please post an application in our Discord. If you have any questions, you can find us in our Discord server. Requirements: ARMA 3, no DLC's required TS3 and an working microphone Activity Maturity and ability to act as part of the unit Contacts: Discord: https://discord.gg/AX6wj4P TS: 168.119.127.28 Unit Leader: https://steamcommunity.com/id/Caselius ARMA 3 units: https://units.arma3.com/unit/jp4
  11. We as the 504th Parachute Infantry Regiment represent the men who fought in World War II. We portray Fox Company, 2nd Battalion. We portray these men in ArmA III, with custom mods we recreate the environment for this time period, ranging from Basic Trainings To Squad Trainings, Platoon Trainings, Jump Schools, etc.... We train our NCO's with full Skill and knowledge. So that they are able to fulfill there jobs in a correct and disciplined manner. We as the 504th are looking for enthusiastic members, men to fill our ranks to carry out the jobs with the highest honor for the Veterans of the 504th. Will you become a Paratrooper within the 504th Parachute Infantry Regiment Realism Unit? You must be at least 16 years old. You must be Mature You must have have a official Copy of ArmA III. (APEX Not Required) You must have a working microphone. You must have a working headset. You must have teamspeak 3 installed We offer a Small but Growing Group of Members. We offer you a Fun, Respectful and Professional Environment. We have our own Game server, as well as a public server. We use a Fully Historical Correct Rank System. Position We have to offer*: Rifleman Anti-Tank Rifleman Machine Gunner Scout Radio Telephone Operator Grenadier Sniper Squad Leader Assistant Squad Leader Pilot Tank Crewman * Some positions are unavailable until a slot is open for it! 504th-PIR Official Schedule Monday: FREEDAY Tuesday: FREEDAY Wednesday: FREEDAY Thursday: FREEDAY Friday: MANDATORY MISSION 4PM EST/9PM GMT Saturday: MANDATORY SQUAD TRAINING 3PM EST/8PM GMT Sunday: MANDATORY PLATOON TRAINING 3PM EST/8PM GMT NOTE ** Improvisations of missions, trainings and jumpschools are not mentioned on this schedule. Visit Us on our Website: www.504th.net (Still Under Construction) Visit us on our Teamspeak Server: 74.91.116.175 Visit our Youtube Channel: https://www.youtube.com/channel/UC-RGMfDtTEh4f6MH30_zrbw Visit our ArmA III Unit Page: https://units.arma3.com/unit/foxcompany504th Contact Commander 2nd Lt. Riggs: https://steamcommunity.com/id/djayseti Contact Second in Command T/Sgt. Mathues: https://steamcommunity.com/id/Matuuske Contact Head of Recruitment Pvt. Baker: http://steamcommunity.com/id/Baker82nd/
  12. Hello ARMA community, today I release my next RAVAGE mission. Have fun! Short overview: Title: RAVAGE MORGENTHAU PLAN SCHWEMLITZ Version: 1.0 Author: tourist Type: SP/COOP 1-5 Roleplaying Game Respawn: Base/Markers Game Version: created and playtested in SP and MP Dedicated Server on 1.84 Stable Language: English or German Sceenshots: YouTube Channel featuring clips and Episodes of this mission and my other RAVAGE missions: https://www.youtube.com/channel/UCsOXKlspvVe5HGSNlSbveFg Features: Survival Roleplaying Mission featuring the awesome RAVAGE Mod in an "Escape the Island" Scenario inspired by cosmic's mission Play in the rural area of Schwemlitz County. Combined RAVAGE with HEROS Survive for added level of immersion and gameplay value: HEROS offers a temperature system, sawing wood, trading goods, quest items... Generally speaking the HEROS items work with double-clicking them in your inventory like the RAVAGE items do. Some of them can be merged via action menu; most important for this mission: water purification pills+water container of any size=purified water Mission puts you in an alternative timeline where after WW2 the Morgenthau Plan has been enforced upon Germany. Google it, and google the novel "Morbus Kitahara" by author Ransmayer as well. THIS is a setting where a Sandbox Survival game can shine! The map is Schwemlitz cuz it's quite rural - and looks like really German coutryside, not polish or ukrainian like the IFA3 maps. There will be a few „modern“ items in loot and purchase – but the gunplay is deliberately limited to the WW2 tech. Play alone or as a small band of brothers in arms, all of you German soldiers returning from the time in a Soviet POW camp with nothing but the rags on your body. You have to fight for your life against Bandits and US Soldiers who roam Germany. The former to fulfill their needs by whatever means necessary, the latter in search of these Bandits and with the task to eliminate all "Rebel/Werewolf" units as well (represented by the armed BLUFOR RAVAGE Survivors who fight the Bandits) because NO German man is allowed to have guns! EVER! AGAIN!!! Choose to play it as sandbox until you die. Or you could try to do the quests: find enough Dollars to bribe an Allied Forces Official to give you a Passport for, say, France or USA. Or steal blank forms out of his safe and then forge yourself a passport. Or maybe search for one of those - nowadays privileged - former victims of Nazi crimes who might have such passport - and kill him for it! Really? Who would play a person like this? I don't know, but ARMA is about freedom. So ofc it's also a possibility to play as an absolutely ruthless "Inglorious German Bastard"... Civilians, farm animals and wild boars present and some loot to be found in settlements, but VERY FEW vehicles - after all, the Morgenthau Plan was about to crush Germany's economy and society for good. Weapons? Ammo? Hmm, try to pull off a Silent Takedown Attack on a Bandit or sneak into an US ARMY post and steal some hardware. You might try to scrape the money together to buy a combat knife from the stationary trader/questgiver, but he will NOT have guns in stock!!! Also there is rumors about a couple of US supply airplanes that have crashed in the Schwemlitz region - maybe the Russians have found a few Nazi super weapons to bring down airplanes with soundwaves or magnetism? But dontcha think these crashsites were freebies: the US Rangers are heading out to each of the crashsites FAST; and if they see you there, they consider it trespassing and shoot you. Wait, what? why don't they shoot you anyways? Because of INCON INCOGNITO!!! I've tailored this script to my mission with great detail so you can wear Frith's Ruin clothes or CIV clothes from IFA3 & RDS & BIS to pass for a civilian as long as you keep any weapons concealed and don't come too close to the soldiers. Also the bandits will leave you and the "real" CIVS alone, making it possible to sneak up on them and do the silent takedown if they see through your disguise too late. The script options I've tried to make OPFOR shoot ALL CIVS don't work fully yet. They do just aim at the CIVS - kinde like extortion or "Your Money or your Life“ style. Stationary trader and questgiver in a shop opposite of the Weste Train Station where you start. Go there at least once to receive the main quest and it's subquests! (Keep the book he gives to you in your inventory) Further enhanced by usage of George Floros immersive script suite tailored for RAVAGE: GF Crashsites creates random airplane crashsites with Recovery Recon Teams hurrying towards them make every playthrough different even in SP GF Drop Loot lets all killed people drop money or other items you might sell to the trader. Only two start and respawn locations (Weste Station as start and additionally a hidden camp in the woods for respawn) in MP for all players – go find yourself some old comrades, Feldwebel! And if your online friends let you down because of this lame excuse called „RL“, you can recruit any blufor AI with the RAVAGE recruiting system or at two places in the mission via Spyder Addons Recruiting mechanics... AIS/A3Wounding System for the Revive – this is the HOT stuff cuz it works in SP also! See ingame Briefing hints for instructions on using that awesome piece of code and for the settings active in this mission! If you have any AI subordinates or play SP, your teammates will all be able to heal each other and you. In „mixed MP“ with some humans and some AI, the AI will also help the humans, even if those AI buddies are NOT the „Combat Medic“ class. Play as a small group through an adventure challenging you to show if you're ready to stand by your friend's side or rather choose to abandon one or even all of them in the face of mortal danger... Different win endings depending on your success and playstyle/ways & means to achieve your goals (still WIP) I'm happy to announce that this mission offers a persistent task with several sub-tasks. I achieved this by utilizing the convenient fact that ALiVE saves a player's or a container's inventory. Subtasks are either repeating tasks for the stationary trader to help you earn some money or different ways to achieve your overall goal of obtaining a passport that allows you to leave the mission area and thus „win“ the mission. Loot in props and furniture is very scarce and weapons and ammo even more so. Go hunt a few boars or other animals, or trade non-edible loot for food. Added ALiVE saving (local save, NO WarRoom Account necessary!) and player modules to the mission – this means you can use BIS save or ALiVE save in SP and only ALiVE save in MP. I have chosen to do so because the ALiVE save gives full object and inventory persistence for any and all boxes or vehicles or even loot objects left on the ground which players access during a SP or MP session. The usage in this mission is just for the persistence; so you don't need a Master Degree in ALiVE Gameplay. In fact, you won't even need a B.A. In SP, just press the ESC button and then you can choose between the usual „Save&Exit“ button or the „ALiVE SP Save“ button. Loading happens automatically when you start the mission. Even if you don't see the usual „continue“ button in A3 Scenario list, don't worry. ALiVE essentially emulates it's MP save resuming system when you use it in SP. So once you are ingame again, it will load the previous session's state automatically. You can also use ALiVE for managing your survivor team or for some debug/cheat options. If you want this, just press the „application“ button or whatever you have chosen to associate with ALiVE Menu. If you die in SP while using ALiVE save, you won't get a „reload“ button. Instead, quit to main menu and „restart“ the mission. You will load your last manual ALiVE Menu „Player Save“ or your last „ALiVE SP Save“ made on exiting the mission last time. In MP, you should try to get access to the GUI that lets you make an individual player save with ALiVE. You'll need that save if you want to leave the server before the other players or before the player who is Admin shuts it down. Speaking of which: easy as well! As Admin, press ESC, then choose „Server Save & Exit“. That's it! Once you do that, you save any players still on the server. Also in MP, the resuming of the mission is automatically. Oh, and you can move stuff around in the gameworld if it's not too heavy to lift. Crates, barbed wire, dropped weapons... Also you can load boxes (and their inventory) into your vehicles and later unload these again with mousewheel actions if the boxes are in a distance of 2 meters or less from the vehicles. ZOD unarmed/silent takedown Script used to give all players the ability to defend themselves with their bare hands at game start and/or support a covert gameplay later on. After all, you are former WW2 soldiers who have fought on the Eastern Front and were then imprisoned in a Stalinist GULAG. You have learned all there is to learn about unarmed and melee fighting! This script allows me to actually let you play through the grim experience of coming to a shootout wielding not even a knife (if you load KA MELEE, you can buy a combat knife from the trader, though...), but just a pair of empty hands! Now go and create some vids of your ragged game characters charging towards a bandit armed with a gun and beat him to death! Please do so with whatever battle cry your nation habitually yells out! HINT: Germans would most likely yell „YAAAAH!“ or „HURRRAAA!“ if it goes into real primal/trench fighting. More sophisticated battle cries depend on the unit: „Horrido – Joho!“ for most infantrymen, „Panzergrenadiere – Dran! Drauf! Drüber!“ for mechanized infantry, „Panzer – Hurra!“ for tank troops. CREDITS: First I'll credit the creators of the used tutorials and templates because without their work I couldn't even have started A3 mission making, modded game or vanilla, and of course special thanks goes to all RAVAGE specific tutorials! Haleks for his kind help in the RAVAGE release thread and the MP testing PM thread cosmic10R for his RAVAGE templates MacScottie/Jester814 for providing his very motivating and beginner friendly YouTube Tutorials Psychobastard for his PDF A3 Editing Guide in German and for his AWESOME Revive Script AIS/A3 Wounding System rsoftokz for his ROADS mission sproyd for his A3 Editing Guide in English Next to be credited are the friendly forum members or YouTubers (listed alphabetical, not by amount of help) that helped me either with code, with direct communication to solve various specific problems during the creation of this mission or by testing the mission together with me bad benson for his general coding tips, hints to useful scripts and general ideas on mission balance and our broad exchange on the different approaches to achieve a high realism level in the ARMAVERSE cosmic10R for his RAVAGE templates, for his great Escape! Mission that inspired me to try my own approach to this kind of RAVAGE mission and for the great exchange of mission ideas. Engima for his COS Script used to populate the map with CIVS and animals Evil Organ for lots of mission ideas we exchanged during RAVAGE testing FHQ for his Briefing Editor George Floros for his script collection which greatly enhances this mission and for exchange of thoughts during the mission's creation Haleks for creating his awesome RAVAGE Mod and for letting me take part in the MP testing, also of course special thanks for all his coding tips Heros not only for his Survival System but also for his friendly help with making the RAVAGE food & drink items consumable by that system INCON for his Undercover script and also for his Squad Persistence script (latter is included, hence the credits, but it's not working on this map and with current ALiVE version for me ATTOW) ZOD for his Silent Takedown Script Required addons list: ALiVE: http://alivemod.com/#Download CBA A3: http://www.armaholic.com/page.php?id=18767 CUP Terrains Complete: http://www.armaholic.com/page.php?id=30045 CUP Terrains Maps: http://www.armaholic.com/page.php?id=30046&highlight=CUP%2BMAPS FRITHS RUIN: http://www.armaholic.com/page.php?id=31654&highlight=FRITHS HEROS Survive: http://www.armaholic.com/page.php?id=31161&highlight=HEROS%2BSURVIVE IFA_AIO_LITE: http://www.armaholic.com/page.php?id=34169 MBG Buildings 3: http://www.armaholic.com/page.php?id=14828 RDS Civilian Pack: http://www.armaholic.com/page.php?id=26188&highlight=RDS%2BCIVILIANS RAVAGE: http://www.armaholic.com/page.php?id=29638&highlight=RAVAGE RAVAGE APEX: http://www.armaholic.com/page.php?id=34078&highlight=RAVAGE RAVAGE CUP: http://www.armaholic.com/page.php?id=34079&highlight=RAVAGE Schwemlitz, Germany: http://www.armaholic.com/page.php?id=18147&highlight=SCHWEMLITZ Spyder Addons: http://www.armaholic.com/page.php?id=30013&highlight=SPYDER Warfare Thai:http://www.armaholic.com/page.php?id=26051 Optional Addons: ASR AI: http://www.armaholic.com/page.php?id=24080&highlight=ASR OR VCOMAI: http://www.armaholic.com/page.php?id=25381&highlight=VCOM Why ASR AI or VCOM AI? These two (use only one of them at a time ofc!) are my personal preference and IMHO the best plug-and-play solutions for SP and MP alike! They make bandits real crappy shooters and trained Army soldiers dangerously effective! ENHANCED MOVEMENT: http://www.armaholic.com/page.php?id=27224&highlight=ENHANCED%2BMOVEMENT Get! That! Mod! Now! You WILL find it incredibly immersive and helpful to survive being hunted by zombies while still unarmed at mission start and you WILL still love it even later in the mission to save ammo by doing a little E&E or find a vantage point in firefights with bandits! KA MELEE: only available in SWS ATM Advanced Urban Rappelling: http://www.armaholic.com/page.php?id=31357&highlight=RAPPELLING Advanced Towing: http://www.armaholic.com/page.php?id=30575&highlight=TOWING Dual Arms/Two Primary Weapons: http://www.armaholic.com/page.php?id=33837&highlight=DUAL%2BARMS 9Liners & Notepad: http://www.armaholic.com/page.php?id=28180&highlight=NOTEPAD Shoulder Mounted Light: RUG DSAI IFA3 Voices: only available in SWS ATM Shoulder Mounted Light: http://www.armaholic.com/page.php?id=32143&highlight=SHOULDER And finally the mission itself: Now go get it at Steam Workshop or via this BIS Forums release thread! English Version: https://www.dropbox.com/s/e5wf2ebl3873cno/RAVAGE_PLUS_HEROS_MORGENTHAU_PLAN_DEV_SCHWEMLITZ_ENG.WL_Route191.pbo.7z?dl=0 German Version: https://www.dropbox.com/s/z8hia9jycq5l6st/RAVAGE_PLUS_HEROS_MORGENTHAU_PLAN_DEV_SCHWEMLITZ_GER.WL_Route191.pbo.7z?dl=0
  13. UPDATE FOV has been reverted to vanilla standard (.25) upon common request. A seperate download for a patch for hard FOV (.5) will be available if requested. INTRODUCTION There're plenty of WW2 mods in the community (IFA3, FOW, Massi WW2 units etc). Many of them are quite well-made, however, they're rarely meant to be compatible with each other. An JS2 from IFA3 can never defeat a Cromwell from FOW mod, for example, since 2 mods use different standard of damage, armor and hitpoints for their tanks. The same goes for rifles, grenades, AT weapons, LBEs, helmets. This has made WW2 game-playing in Arma3 quite confusing for players (one K98 is much powerful than another, and they sound differently), and every community WW2 mission-maker who ambitiously wishes to use a vast content of community WW2 mods has to face the fact of in-compatibility, and has to solve the problem on his own. This calls for a set of integrated, inter- compatible community mods, where JS2 can defeat Cromwell, and all small arms use the same / compatible magazines and sound the same. I've been working alone for weeks to achieve this goal, and now it's nearly complete. There's nothing glory like new models or new planes or what, but dirty work of config files, wikipedia, re-calculation, scripts and testing. MAIN FEATURES 1.Complete overhaul of ammo config for IFA3, FOW, Massi WW2 units and IFA3 Liberation. Tanks can now shoot each other! With nice penetration and Beyond-armour effect! 2.Many minor adjustments to fix / improve / correct. Example: a.Using IFA3's M2 flamethrower no longer removes your grenade. One of a number of bug fixes for the above source mods. b.Detailed, vanilla-styled text description for all smallarms & magazines. And penetration info, if it's an AT weapon. c.Data of weapons, ammo and magazines of all mods have been re-calculated to follow vanilla weight-mass, energy-hit, penetration-caliber standard. Wanna see a fight between modern and WW2 soldiers? Now they're on the same stage! d.IFA3's built-in Alarm9k's Smarter Tanks script has been optimized to have minor performance impact in huge tank battles! AI tank crew have been trained to better use APCR rounds & autocannons as well! 3.Cross mod integration. Example: a.Magazine compatibilities. FOW guns are good with IFA3 magazines. b.Weapons, magazines & ammo of the same type share the same stats. initSpeed, mass, hit, caliber and advanced ballistic data. c.All smallarms of the same type now share the same firing sound. Each unified weapon sound is hand-picked from best quality contents of all mods. and enhanced by JSRS! d.All WW2 mods now share a same pool of combined high quaility icons, sounds and animations. 4.A customized version of ACE3. a.An improved advanced medical system. No more magical PAK! To treat a patient, restore his blood pressure and heart rate. b.Improved magazine repacking system with Cross type repacking supported. c.Working penetration-protection system for helmets and vests. Authentic bullet-proof vests and helmets! d.All WW2 smallarms are ACE Advanced Ballistic ready. Re-live your life as a WW2 sniper. e.And grenades got their ACE Fragmentation data! Not bad being a WW2 grenadier too! f.AI soldiers will shoots less straight if they're suffering from ACE pain & bloodloss. No more ironman! Shoot their legs and they'll fall down! 5.Personal addition (ideas while doing data searching). Example: a.FOW Japanese Army are now equipped with mod added Type 94 Smoke Candle, replacing their M83 Smoke Grenade. b.Clip-based (instead of magazine-based) reloading for bolt-action rifles like K98 and Lee-Enfield. SVT-40 and G43 support clip reloading too. Reload your SVT with Style! c.Improved IFA3 M2 Flamethrower. The effect is really cool (see below). Or hot. d.M1A1 bazooka is now armed with new M10 Smoke Rocket with Working WP smoke. Now your enemies will think twice before bunching in a building. e.Shoot rifle grenades with correct ammo (blanks or wooden)! Or face the consequence. (well, they will only fall off because of the penetration, and will not explode) 6.Enhanced community mods for WW2 environment. a.Crash your enemy and Gib them with tank tracks! (Powered by BloodLust mod) b.Climb walls as you like, but stay away from ones with barbed wires, they're extremely dangerous! (Powered by Enhanced Movement mod) c.Check temperature and clear jamming with Style! (Animations by Project Infinite & Sham's US Armament Pack) d.Smarter and Fast enemies! Now with CQB enhancement! (Powered by ASR AI 3 mod) e.HEAT penentration system used by RHS has now come back to WW2! (re-written from RHS & AIS script) USAGE This mod is intended to be used with following mods: Face of War: http://steamcommunity.com/sharedfiles/filedetails/?id=891433622 IFA3 Lite: http://steamcommunity.com/sharedfiles/filedetails/?id=660460283 IFA3 Liberation: http://steamcommunity.com/sharedfiles/filedetails/?id=950999958 WW2 mas units: http://steamcommunity.com/sharedfiles/filedetails/?id=690552013 IFA3 : ACE 3 Compatibility patch: http://steamcommunity.com/sharedfiles/filedetails/?id=773759919 Enhanced Movement http://steamcommunity.com/sharedfiles/filedetails/?id=333310405 The following mods are needed for dependency: CBA A3: http://steamcommunity.com/sharedfiles/filedetails/?id=450814997 GRAD Trenches: http://steamcommunity.com/sharedfiles/filedetails/?id=1224892496 Project Infinite - Inspect weapons: http://steamcommunity.com/sharedfiles/filedetails/?id=812441729 NIArms Core: http://steamcommunity.com/sharedfiles/filedetails/?id=667454606 --- (CREDITS) --- ACE3 * by ACE3 team https://github.com/acemod/ACE3 JSRS 2.0 * by LordJarhead http://steamcommunity.com/sharedfiles/filedetails/?id=861133494 Blastcore: Phoenix 2 * by OpticalSnare http://www.armaholic.com/page.php?id=23899 BloodLust * by zooloo75 http://steamcommunity.com/sharedfiles/filedetails/?id=667953829 Sawn-off Shotgun * by KICKASS <Link not available> CANS -- Civilian Throwables * by Jones.S https://steamcommunity.com/sharedfiles/filedetails/?id=898902841 Sham's US Armament Pack * by shammy2010 https://forums.bohemia.net/forums/topic/162050-shams-us-armament-pack/ ASR AI 3 * by Robalo https://forums.bistudio.com/topic/163742-asr-ai-3/ Smarter Tanks * by Alarm9K http://forums.bistudio.com/showthread.php?182368-Smarter-tanks-script The mods marked with * are needed for dependency, but the related file are already included in this mod. You don't have to download them seperately. This is because these files are either modded during the process or are of different version of currently available ones. Presently, these files have to be included for the mod to work. While asking for permission, I'll actively reorganize file structures to better use the external mod source and minimize external file presence in this mod. Other than the contents of the above mods in the credit list, there's no edit / re-upload of files from other mods. This is supposed to be done within one week of first release. The following mods are recommended for best experience: Faces of War: German Voices Config http://steamcommunity.com/sharedfiles/filedetails/?id=1096794089 PERMISSION Modification of the contents of this mod is not allowed at present. Not until the permissions and licenses of the dependent mods included are figured out (Most likely this mod will follow APL-SL after this phase). The contents of this mod are not allowed for any type of commercial use, that includes any derivatives. The use of contents of this addon (if permission was granted) is not allowed outside of arma games. DOWNLOAD Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1337409233 NOTE Currently you have to manually disable workshop ACE3 from launcher's auto-generated load list, or it won't load any missions (thanks TheIdiot for the info). MEDIA Fun with M2 Flamethower Be sure to use the right ammo to launch rifle grenades! Welcome to join our Arma 3 unit. QQ group: 101247938. 欢迎加入我们的Arma3战队。QQ群: 101247938.
  14. So the deal is you guys can suggest missions or game modes you would want to play with Iron Front in Arma 3. The suggestions will continuously be added to a poll in here for people to vote on to express what they want to see most. Based on received permissions, most votes, and feasibility we will port then things one by one. :) Notes: Please provide a link to the release thread (to avoid confusion and make it easier to track the right one down). Preferably it should be A3 missions, as porting from A1/A2/OA can be quite complex and a lot of effort. Preferably it should be easy to port to new terrains. No dependencies to other mods (except for other community made terrains are OK) Not a plain mission just with WW2 equipment instead - strongly preferred are generic or dynamic systems.
  15. Hi guys, So, I'm a little confused now. What should I run to get the best available WW2 experience in ArmA 3? There are a ton of mods and micro-mods that add WW2 units, maps and what not, but what is the winners combo? How do Iron Front for ArmA 3 LITE (IFA3 LITE) relate to IFA3 Liberation ? How does Faces of War relate to the two? Or any of the others? What do you run if you want to have a compatible mod set that works with a good amount of WW2 missions without need to re-setup the dedicated server every time you change the mission? It was so easy with OFP when you only needed FDFmod 1.3 and 1.4 B-) Thanks, appreciate the time you spent answering my silly questions.
  16. ''Die Grune Teufel'' Falschirmjäger-Regiment 6 History In October 1943, as part of the general expansion of the Fallschirmtruppen, 6. Fallschirmjägerregiment was transferred from 2. Fallschirmjägerdivision to 3. Fallschirmjägerdivision, where it was split into various cadres and deactivated. In November 1943 the Regiment was activated again and began to reorganise in January 1944 with the goal of having the training and equipping of its troops completed within four months. As 2. Fallschirmjägerdivision was in action on the Eastern Front, 6. Fallschirmjägerregiment was subordinated directly to the Fallschirmjäger Armee. The Regiment was organised along the same lines as a standard German Army Infantry Regiment, having three battalions, each of which was made up of three rifle companies and a heavy company. Area Of Operations 6.44, Normandie 9.44, Arnheim 1944/45, Aachen And Hurtgenwald About us We are a fairly new unit that portrays men of Falschirmjäger-regiment 6. We try to portray FJR.6 accurately with custom texture mods and custom uniforms, we also tailor our campaigns to actions that Falschirmjäger-regiment.6 was involved in in WW2, from Normandy to the defeat of the division in Aachen. Contact Discord : https://discord.gg/aps8MkX Steam : https://steamcommunity.com/groups/GreenDevilsFJR
  17. 11th Armoured Division "Black Bulls" Who Are We: The 11th Armoured Division is a realism unit portraying the 11thAD (WW2) and 1RTR (Modern day) of Her Majesties Royal Army. We are a small scale unit (20 active) typically operating at Platoon level but as we expand we plan to begin company level operations. Our main focus is on accurately portraying motorized/mechanized infantry and Armored units in Arma 3, from the weapons and specials to the tactics and commands given. Training in the unit is based on the manuals of the time so you can rest assured your experience will be as close to what the real soldiers of the time went though. What do we do: Our unit strives to provide a realistic experience in ARMA 3, to this end we organize campaigns with shifting front lines and the ever present need for supply. What we play as well: We are playing Arma to prepare us for when Post Scriptum is released. We also play War Thunder as a Historical based squadron, to play against other like historical squadrons. We also hope to get into Squad as the Royal Dragoon Guards. Order of Battle: Post Scriptum/ Arma 3: 24th Lancers (WW2) 8th Battalion, Rifle Brigade (WW2) 75th Anti-Tank Regiment, RFA (WW2) Royal Scots Dragoon Guards (Modern) War Thunder 24th Lancers 15th/19th Kings Royal Hussars 75th Anti-Tank Regiment, RFA Website: https://11thad.shivtr.com/ Steam Group: https://steamcommunity.com/groups/11thBlackbulls Discord Server: https://discord.gg/JseC8Dk Signed, Lieutenant Colonel Lucas I. A. Maynard Executive Officer of 11thAD and Commanding Officer of 24Lncr
  18. task force 47 is looking for people to join we are based off of army and some marine doctrine, we utilize multiple mods for the different eras such as iron front, the unsung mod and multiple modern mods, if you would like to join us or have any questions about us post on this forum
  19. What is our unit? The Essex Regiment is a Second World War UK based unit that attempts to recreate a realistic portrayal of the British military during the mid 20th century period. We are a serious milsim, meaning that when on operations, members should be serious and follow designated procedures. The Essex Regiment focuses mainly on conventional warfare, meaning most missions will be lively and kinetic. Occasionally we may also perform counter-insurgencies and other less conventional operations. The Essex Regiment uses a rank system based on the British Army during the Second World War period. In our unit, players will receive promotions and commendations based on their merit and dedication with the unit and not solely based on their role. This means that members will be rewarded for their capability, knowledge and time devoted to the unit. Who is our unit based on? We are based on the Essex Regiment. It fought during many of the different campaigns throughout the Second World War. From the battle of France in 1940 until the fall of Germany in 1945. Our unit won't strictly follow all the campaigns followed by the Essex Regiment as we feel that campaigns such as Norway and Burma and others set in the final days of Empire will allow for differentiation in combat and environment. However the unit will try to stick as close as possible while keeping game-play fun and engaging and will undertake campaigns in a chronological order of events mirroring the events of the Second World War and its immediate aftermath. When do we play? We have two events a week. We conduct exercises and training on thursdays at 2000 GMT (in summer this changes to GMT+1) and operations on sunday at 2000 GMT (again changing to GMT+1 in Summer). How can I join? If you're interested in joining our unit, you must be of 16 years of age or above. If you are below 16, it is possible that you may still join the unit but you must have a mature attitude. The interview process will take a bit longer as your place in the unit will be discussed with other interviewers. Be aware that if you are caught lying about your age after being accepted into the unit, you will be removed from the unit. To join our unit, feel free to add and message one of our officers (As indicated in our Steam Group) or alternatively come chat to us in our team-speak or Discord: Teamspeak: 95.172.92.113:9990 Discord: https://discord.gg/YbXg49h Steam Group: http://steamcommunity.com/groups/Essex_Regiment Once you've shown interest in joining our unit, you will be asked to attend an interview at a time that is convenient for you. In this interview, you will be asked a variety of questions including your age, any previous Arma experience and questions about yourself. Don't be discouraged by this interview process as it is more to find out more about you and where we think you would fit best. Once the interview process is complete and you have shown promise, you will be accepted into the unit. You will be invited into the Steam group and be able to join the Essex Regiment in all its operations and other activities.
  20. Introduction Greetings, Im PFC. D. Ryan with the 1st Army Rangers we are a new WW2 semi-realistic milsim with 10+ members and we are looking to expand. Add me on steam for more questions. Background It was originally formed shortly after the United States' entry into World War II and was modeled after the British Commandos during the war. Members from the unit were the first American soldiers to see combat in the European theater when they participated in the failed raid on Dieppe in France in 1942, during which three Rangers were killed and several more were captured. Later, the 1st Ranger Battalion was sent to North Africa where they participated in the landings in Algeria and the fighting in Tunisia in 1943. Also in 1943 the unit provided cadre for two more Ranger battalions created between the campaigns in Sicily and Italy. Origins The 1st US Army Ranger Battalion was founded in late April, 2018. It is a subgroup of a larger gaming community, known as "Splinter Cell Gaming". Purpose The 1st US Army Ranger Battalion is focused on providing an effective atmosphere for those who wish to immerse themselves into the Second World War era, from the perspective of a member of the 1st Rangers. Operations Operations with the 1st US Army Ranger Battalion will occur in two major "types". Miniature operations, occurring spontaneously throughout the week, will be minor missions. Examples of such are stealing intelligence or destroying an enemy outpost. These minor missions will have small effects on the Major Operation (such as knowing the enemy's location, or having an enemy vehicle at the disposal). Major Operations, occurring at scheduled dates and times, will be the Primary Campaign of the 1st US Army Ranger Battalion. Each Campaign will consist of multiple Main Operations. Requirements 16+ Years of age Mature Show up at unit events Know how to play Arma 3 Download selected mods Speak English Teamspeak IP: 173.234.27.145:10022 Steam Group: https://steamcommunity.com/groups/1stArmyRangerBattalion
  21. 5. SS Panzer-Division "Wiking" Who Are We: The 5th SS Panzer Division is a realism unit portraying the 5.SS PzDiv of the German SS. We are a small scale unit (6 active) typically operating at squad level but as we expand we plan to begin platoon level operations. Our main focus is on accurately portraying motorized/mechanized infantry and Armored units in Arma 3, from the weapons and specials to the tactics and commands given. Training in the unit is based on the manuals of the time so you can rest assured your experience will be as close to what the real soldiers of the time went though. What do we do: Our unit strives to provide a realistic experience in ARMA 3, to this end we organize campaigns with shifting front lines and the ever present need for supply. What we play as well: We also play competitively in War thunder. We are coming over to Arma to get the Military simulation aspect of the 5.SS PzDiv Website: https://5sspzdiv.shivtr.com/ Steam Group: https://steamcommunity.com/groups/5SSpanzerWiking Signed, SS-Hauptscharfuhrer Friedrich A. Kostler Gruppenführer of Erste gruppe "Kostler"
  22. INTRODUCTION The Guards Armoured Division is a serious attitude British World War II milsim unit. Our primary focuses are teamwork, historical accuracy, operational realism and enjoyable experience. Roots of the unit date back to May 2017. To describe our unit the best, we’re a unit that is heavily influenced by history of the real Guards Armoured Division during World War II. Our unit is medium sized and the leadership of the unit has a great amount of experience of running units in Arma from the past. Currently, we expect a playerbase of 30+ on our operations. Feedback is heavily valued in order to shape the unit for us all to enjoy. Ranks are given according to their need and leadership skills, rather than as a reward for good performance. We have different and enjoyable supportive branches to join that won't completely take your infantry experience. Many opportunities to conduct historical operations focused on various nations. Allied with several other WW2 British units. Relaxed attendance (under Leave of Absence report), operational seriousness. New player friendly. DETACHMENTS Motor Platoon Motor Infantry Sections are the main backbone of our operations. They're operating out of their designated vehicles (M5 Halftracks, Bren Carriers & others, depending on Operation setting) and they're composed of two Groups. There are three in a regular Platoon. HQ Section is the section which commands the Motor Platoon in the field and coordinates the operation with the Armoured Troop and Carrier Platoon. This usually holds 6-7 men, and sometimes holds a Mortar / PIAT detachment depending on the situation. Our Motor Platoon represents the 1st Battalion, Grenadier Guards in main operations. Carrier Platoon Carrier Platoon is an Infantry Section operating in smaller groups and utilizing the nimble Universal Carriers. They often carry out Scouting duties before major engagements. On foot, without their Universal Carriers, these lads still create a solid threat to the enemy troops, and are in no way less prepared for contact than their Halftracked counterparts. Our Carrier Platoon represents the 1st Battalion, Welsh Guards in main operations. Armoured Troop Armoured Troops are utilized in majority of our operations, using a wide variety of vehicles depending on their task. (Such as Sherman I or Sherman Vc Firefly or Stuart VI) Their primary role in the main operations is to take the vanguard in major advances, but may also be deployed as Armoured Reconnaissance Troop if the situation requires it. Our Armoured Troop represents the 2nd (Armoured) Battalion, Grenadier Guards in main operations. Royal Army Medical Corps Our medical branch. Their task is to keep everyone in the Battlegroup up in good shape and providing medical service. OPERATIONS Our attendance policy is far from being strict. We are aware of real life issues that everybody may have at any chosen point of their life, as well as their regular out-of-game duties. We can understand whenever somebody isn’t able to play the whole week due to their work schedule. Schedule: FRIDAY - Main Operation - 7 PM GMT / 8 PM CET / 2 PM ET SATURDAY - Bonus Operations - 7 PM GMT / 8 PM CET / 2 PM ET SUNDAY - Basic Training and Exercises - 7 PM GMT / 8 PM CET / 2 PM ET REQUIREMENTS & JOINING It is required that applicants are at age of at least 15 and have a working microphone. We expect that the applicants can act mature and serious during the operations, as well as respectful towards the other members of the unit throughout the whole stay. If you’re willing to join, join our discord for more enlistment info. A new member starts at the rank of Recruit. Recruits are gentlemen that had just joined the unit and hadn't completed their basic training course yet. A recruit should never be afraid to ask different game related matters, such as procedures or game mechanics. Recruits become Guardsmen upon completion of their Basic training. LINKS & MEDIA Teamspeak: guards.tsdns.pl Discord: discord.gg/x3CvPX4M25 Steam group: https://steamcommunity.com/groups/guardsad Twitter: https://twitter.com/A3GuardsAD
  23. XXIV (24th) Armeekorps The 24th Armeekorps was founded to create immersive and realistic ArmA3 community with a focus on the Germany Army during World War 2. Part of this Community is a dynamic campaign that starts with the Occupation of Czechoslovakia, the Invasion of Poland and the Blitzkrieg in the West and takes in important Events like Dunkirk, the Battle of the Bulge, the fight for Stalingrad and the Battle of Crete. We feature - Zeus-aided Missions - Dynamic and Chornologic Campaign - Regular Trainings and Events - Ranks - TFAR - Website / Forum - Teamspeak 3 - EU/US Friendly Times We are recruiting Currently we are looking for: - Pilots - NCO's - Medics (Requires knowledge of ACE-Medical) - RTO's - General Recruits and Personelle You can contact us over ... ... our Website ( http://xxivarmeekorps.gamerlaunch.com/ ) ... our Steam Group ( http://steamcommunity.com/groups/24thArmeekorps ) ... our ArmA3 Unit Page ( https://units.arma3.com/unit/xxivarmee ) ... our Teamspeak ( 173.234.27.145:9993 ) ... me personally ( http://steamcommunity.com/id/thedesertfox_xxiv )
  24. Hello, I'm trying to host a modded server, however everytime I try to run a modded mission on it I get an error: "19:55:04 Warning Message: No entry 'bin\config.bin/CfgPatches.ww2_objects_t_structures_if_buildings_t'. 19:55:04 Warning Message: No entry '.units'." and it goes back to the Mission Select Screen. server rpt log: any help is welcome
  25. Greetings, Last year I had a vision, a vision of a virtual world that holds a dear place In my heart... https://forums.bohemia.net/forums/topic/210876-project-operation-pegasus My grandfather fought here as part of the British airborne contingency, he was one of the lucky few who managed to escape the battle. Unfortunately my ambition outstrips my ability.. With some amazing work being produced, by some very talented people; I would be honored If members could help me achieve my objective of making this happen, It would mean a lot to me. Information would be very well received on how to make/design the map and all that goes with It. I have A LOT of reference material on Market Garden and If any one would like Information for there MODS etc, I would be more then happy to help. Kindest Regards
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