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Found 108 results

  1. Dear community, Is there any modder willing to make the Italian WW2 “Lightning” division unit which fought in Egypt? They allegedly fought bravely and were respected by Romell and the Brits. As can be seen below, they also had very unique smg magazine carrying vests. Thanks, Gideon https://www.google.co.za/search?q=italian+folgore+division&tbm=isch&ved=2ahUKEwjC4e-khsOAAxWgrycCHSkOBNoQ2-cCegQIABAD&oq=itlian+folgore&gs_lcp=ChJtb2JpbGUtZ3dzLXdpei1pbWcQARgAMgcIIxCwAhAnMgcIABANEIAEMgcIABANEIAEOgQIIxAnOgUIABCiBDoHCCMQ6gIQJzoECAAQAzoHCAAQigUQQzoFCAAQgAQ6CQgAEBgQgAQQClCYHViRY2DZbWgKcAB4AIAB1AOIAd4nkgEIMi0xLjEzLjGYAQCgAQGwAQXAAQE&sclient=mobile-gws-wiz-img&ei=8vTMZMKgKaDfnsEPqZyQ0A0&bih=664&biw=390&client=safari&hl=en#imgrc=uZTMwGSWjJucWM
  2. Introduction The 101st Airborne Division is a United States ArmA 3 Milsim unit that focuses on portraying the events of the Second World War through the eyes of the 502nd Parachute Infantry Regiment. We emulate a Parachute Rifle Company, the premier light-infantry of the United States. The 101st also operates a fighter-transport squadron consisting of combat and transport pilots that support ground troops in their efforts. Paratroopers were versatile in World War II, they were deployed to the Pacific, European & Mediterranean theaters. Although we primarily portray the 101st Airborne, we do campaigns focused on other units and revisioned-history events. Some of these range from the snowy forests of Finland, the luscious jungles of the Pacific, and of course the fields of Normandy. All of our missions are made in-house with a lot of care - such as custom-scripted events and interactions that most communities can't pull off. We have a heavy emphasis on organization and professionalism, but we're still a community. We play together outside of ArmA and build lasting friendships through gaming, with a heavy emphasis on camaraderie. Come join us, and portray the airborne! Billets Combat Billets: MOS 745 - Infantryman, Rifleman Rifleman Grenadier Messenger Ammo Bearer MOS 746 - Infantryman, Automatic Rifleman Automatic Rifleman MOS 604 - Infantryman, Machine Gunner Machine Gunner Assistant Machine Gunner MOS 657 - Medical Service, Medical Aidman Surgeon Aidman General Aidman MOS 607 - Signal, Radio Operator Radio Telephone Operator MOS 844 - Light Artillery Crewman Gunner Cannoneer MOS 770 - Army Aviator Combat Aviator MOS 636 - Intelligence Analyst Intelligence Clerk Membership Requirements We host mandatory events on Sundays, however if you are to participate in said events you must complete a Basic Training & Individual Technical Parachute Training: all of which will update you on the standards and procedures the unit follows. We have an orientation day/period for those unfamiliar with ArmA and mods we utilize on the server. Technical Requirements: Must have a legal copy of Arma 3. Must have a working microphone. Must have or be able to have TeamSpeak 3. 17+ Age Requirement, exceptions on individual basis. Schedule Attendance to main Sunday events is mandatory. We have an accountability system, but we understand real life comes first. If real life bars you from attending you are able to write in a Leave of Absence to inform that you cannot attend: Unit Operation/Training/PvP Day: Sunday @14:00 EST (2:00 PM EST) Contact Interested in joining? Pop in our discord, talk to a recruiter and submit an application! We're always open for recruitment and happy to have anyone that fits the requirements. Please note that you must meet the requirements and be capable/willing of filling out the proper form, completing the interview, and utilizing the mods we have laid out. Discord: https://discord.gg/j2uhxmr Teamspeak: 45.13.247.222 Website: https://www.101aa.us
  3. "Go for Broke!" 100th Battalion, 442nd Regiment Who are we? We're a new semi-realistic unit based on the most-decorated combat unit in the US Army during WW2, the 100th/442nd Regimental Combat Team (or Infantry Regiment). We aim to offer fun & realistic WW2 operations on Sundays, taking place throughout all fronts from Europe to the Pacific while also having one full campaign as the 442nd Regimental Combat Team! For now we follow a platoon-sized organization and we have plans to expand, we're also currently looking for passionate members who are willing to fill our ranks as; Grenadiers, medics, machine-gunners and of course as a Zeus for example. - We are not a "yes-sir, no-sir" unit. - We do also encourage new players to come and join in the fun, and we would be happy to have them in our ranks! Why join the 442nd? Our main goal as the 442nd, is to portray the 442nd as accurately as we can within the limits ARMA 3 can do, we'd like to say we are some-what unique by portraying a Japanese-majority American unit as far as we know it hasn't been done before. We're structured as an American combat unit dated around '44-'45, utilizing the tactics, uniforms & formations that were in use by the US Army. As mentioned before we aim to offer one full accurate campaign as the 442nd in the future alongside other side-operations as different units fighting in Europe, Africa or in the Pacific, in fronts such as the Sino-Japanese War. So, if you'd like to be part of a growing unit with a unique background as the 442nd with a varied operation plan, we encourage you to give us chance as your ARMA 3 unit! Our Schedule We run our operations every Sunday at 18:00 +0 UTC/GMT ICELANDIC TIME or 1PM EST, and they're all not mandatory but we do encourage people to attend and posting reasons for absence in LOA. Available Roles We follow a US Army infantry orgs dating back to '44-'45, allowing us to offer: Weapons Specialists, such as Mortarmen, Anti-Tank soldiers or LMG specialists. Infantry Squad Specialists, such as Automatic Riflemen or Grenadiers. Medical Platoon, for those medical enthusiasts. Command, for those who have interest in leadership positions. Technical, for members who want to help in roles such as recruitment. Zeus, for those who have an interest on making missions or directing battles. - Just a few examples, we do plan to branch out more as we grow. A few requirements to join Required age to join is 16+, any lower may be overlooked if the applicant shows levels of maturity. We require our members to have Teamspeak 3 and TFAR. We require our members to have a legal copy of ARMA 3. Our Contact, Media and Mod-pack Our Discord - https://discord.gg/suk3VDaEaS Unit Gallery (Before our unit became the 442nd) - https://imgur.com/a/y5045xd Our mod-pack - https://steamcommunity.com/sharedfiles/filedetails/?id=1873336611&savesuccess=1
  4. well, i'm trying to create a ww2 scenery with parachute jump. And for that I'm using the IFA3_LIB mod. The C-47s from there have the normal sitting position and also the standing up position which is when you are about to jump. I wanted to make the player not have to worry about clicking anything when jumping, so I got this script so that the jump could be done alone: Now an important detail, this script works perfectly when the plane's crew is seated (in game they appear as: crew) But before the jump takes place/the above script runs, I put in another script that makes the entire crew that was seated to stand up, and therefore be in the standing up position. In this case, when the plane reaches the trigger with the jump script, everyone standing inside the plane is still inside the plane... :l I believe maybe that's why: since when they are standing they are apparently no longer considered "crew". But I don't know, I don't know much about scripts, I was wondering if there is another variety to use in forEach other than "crew" that works for this case... An example of all units jumping out of the plane except the pilot would work but I don't know how to do it. Challenge launched! xD Thanks in advance guys!
  5. TheQueenMalkova

    ARMA 3 Addon Request Thread

    I had a look in the face of war mod but there are only summer uniforms. Is there any mods that include the coat and other winter uniforms of the Japanese Army?
  6. Vincent Richard

    Project France WW2

    France WW2 is a project that aims to integrate into Arma 3 French vehicles dating from the Second World War (during the Battle of France in 1940). We have almost all the 3D models made of the land vehicles from that time with the uniforms as well. We just need the integration to be done, that's why we are looking for people who know how to develop / integrate vehicles on Arma 3. In a second time, we are looking for 3D artists and historical advisors to bring their knowledge. If you are interested or you want more information, contact me in PM. France WW2 est un projet qui a pour but d'intégrer dans Arma 3 des véhicules français datant de la Seconde Guerre Mondiale (durant la Bataille de France en 1940). Nous avons quasiment tous les modèles 3D fait des véhicules terrestres datant de l'époque avec les uniformes en plus. Il nous manque juste l'intégration à faire, c'est pour cela que nous recherchons des personnes s'y connaissant en Developpement / Intégration de véhicules sur Arma 3. Dans un second temps, nous recherchons des artistes 3D et des Conseillers historique pour apporter leurs connaissances. Si vous êtes intéressé ou que vous désirez plus d'informations, contactez moi en MP.
  7. Hello! We are The Arma Bois and we are a small(~15 active players) Semi-milsim and a bit more casual community mostly consisting of friends. We have both experienced players and newbies so anyone is welcome to join! We are based in the EU and we play missions each Sunday at 16:00 CEST. Those are zeused by me and they are set anywhere from WW2 till present. We also have an antistasi server up 24/7 and we plan to run smaller missions during the week outside of our main ones. There is no training per se, but we need you to know the basics of Ace. Mission organization: We do not have designated people for squads/squad roles, because the mission types vary and we like to keep it casual. You can slot yourself in whichever squad you want with whoever you like as long as the slot is not taken. We do have groups of Czechs and Germans who sometimes tend to play together with their native tongue, however English is the primary language everyone needs to know for communication with other squads and their players. We do not have an attendance so it is ok if you miss out on a mission every now and then. Mods we use: Due to the variety of missions I create, there is a lot of mods required for different factions. You can expect the usual RHS and CUP stuff with WW2 mods such as IFA3 and more. We use ACE for realisms sake and ACRE2 for proxy chat, radios etc. Due to ACRE, you will need to have Team Speak installed. Join us on our discord: https://discord.gg/qxvSHvBjAb or contact me directly by a PM if you want to ask me about something: DelT#5427
  8. About [RATS.ins] jujurat presents Heilstein, a 2km terrain that seeks to provide a playable, atmospheric, and engaging take on German countryside in WW2. Heilstein is an area that is south of Simmerath, and was briefly occupied and fought in during the end of the Allied invasion of WW2. It is also south of the Hurtgen Forest. This terrain attempts to recreate Heilstein, and the areas around it in the approximate time period using geographical data, and of course some fictional liberties taken to make the map playable for Arma. Features 2km terrain that recreates winter German countryside in WW2. Serves as a winter alternative to my upcoming Hurtgen terrain. Extensive forest/atmosphere detail. Rolling hills, farms, villages, forests, and valleys. Custom lighting configuration. Ambient crows. Fighting positions and and trenches, as well as small terrain detail for fighting maneuvers. Breath fog; courtesy of haleks. Working snowflake precipitation, courtesy of CUP. Snow objects on the ground around forests to simulate build-up. Planned Features Continued support and improvement based on community feedback. Notes The breath fog script should be running clientside. You can remove it or disable it in the event of sudden performance drops or mod conflictions by simply dragging out the 'test' pbo from the addon's directory. It was created by Haleks, thank you very much! Stats for Nerds 2km Cell Size 2 Credits and Thanks For providing great information and help at times of need: Mondkalb Ice Adanteh Temppa Icebreakr EO haleks A3 Discord Terrain Channel HorribleGoat Bohemia Interactive DOWNLOAD
  9. About [RATS.ins] jujurat presents Port Lyautey, a 4km terrain that seeks to provide a playable, atmospheric, and engaging take on Port Lyautey, French Morocco during Operation Torch. Port Lyautey was one of the first territories of battle during the US' entrance to WW2. This terrain attempts to recreate that location and the areas around it in the approximate time period using real world data, and of course some fictional liberties taken to make the map playable for Arma. The terrain includes notorious locations such as the Kasba and the fated lighthouse, which held up the 9th Infantry Division during the storming of the beaches and subsequent control of the port. Battle of Port Lyautey The Battle of Port Lyautey began on 8 November 1942 for the city of Port Lyautey, today known as Kenitra, in French Morocco. The battle ended with its capture and occupation by American troops, overrunning French forces after more than two days of fierce fighting. Features Beaches that were used in US landings. Jungles and dry plains. A few villages, the castle, light house. A few trenches and defensive positions. General terrain area that is miscellaneous enough to be used for multiple purposes. Custom lighting config. Real geographical infromation such as the heightmap, gathered from QGIS with the assistance of Adanteh's Game Terrain plugin. Plans for the Future I will likely polish this a tad more in the future. Known Issues The mask is not correct in some areas. This is due to more than five materials being used in a cell. Trees/foliage on some roads. These will be fixed in due time. Foliage can be easily hidden via the Hide Terrain Objects module in 3DEN. Stats for Nerds 4km Cell Size 2 Credits and Thanks For providing great information and help at times of need: Mondkalb Ice Adanteh Temppa Icebreakr brg_africa/mbg A3 Discord Terrain Channel HorribleGoat Bohemia Interactive DOWNLOAD Current mirror: Steam Workshop. I don't intend on uploading it to Armaholic, but if someone would like to do so, that's fine. Just use all of the information posted here. 🙂
  10. About Us The 5th Infantry Division was a division in the Second World War which primarily focused on Mechanised Infantry Warfare i.e using halftracks and light armour. This means we use lots of vehicles with many different purposes therefore there is a high variety of roles as we expand Basic Information Our unit is currently 2nd Infantry Regiment , 1st Battalion (Mechanised) we also incorporate 5th battalion (Medical) (we have plans to open up further as we expand) Times Saturday 8:30 BST (UK time) - we open up the server early to get kit and gear sorted + plus sort any problems. Any other trainings/specialisations can be arranged with our command staff and can be done when you are free Time period and Country : WW2 / US army Players : We have about 10 - 15 active players atm but are slowly expanding, We are looking for folk to join as we are wanting to create a 2nd squad (US mechanised squad is 12 men). We have a variety of roles and troops you can join: 2nd Infantry regiment 5th Battalion Medical 7th Battalion Combat engineers Joining Requirements Age 15+ (mature) Have a working microphone Speak and understand English Be able to regularly attend our Saturday events Have a Copy of Arma 3 Our Milsim Level We are a milsim unit who try's to follow tactics of a mechanised infantry unit but we can adapt to the task at hand. We are also more casual i.e we joke around at times and play other games outside of arma 3. But when the time comes we fight hard n follow orders. YOU DO NOT NEED TO CALL ANYONE "SIR" OR "SEARGENT" as we feel this is abit much and were here to have fun. We also try to be authentic to history as we can. So you've reading this right now have a cup of tea, thanks for reading , and come check us out , your obviously interested. Hop in say high we can have a chat or answer any questions ! Links Discord : https://discord.gg/DaRTRgrFUs Teamspeak: 108.61.230.189:9132 Or add myself on steam : https://steamcommunity.com/profiles/76561198079119995/
  11. I don't know if this is the correct place to put it, but my friend and I did a modification of the USS Enterprise from Naval Legends so you can take off and land properly. I didn't see any other WW2 static carrer where you could take off and land without any big problem, so we wanted to add it. It's just a bunch of platforms from IFA 3, and I used some Weapons from Secret Weapons and the Enterprise from Naval Legends. Don't go anywhere but the main deck, or you'll get stuck. Don't use the anti air weapons, nor use the ladders. They're just there for AI or so it looks better. When using the arresting cable, you might find that the plane is slow. You just need to get out from the plane and get inside again, and that will be it. Mods: CBA - https://steamcommunity.com/workshop/filedetails/?id=450814997 IFA - https://steamcommunity.com/workshop/filedetails/?id=660460283 CUP Core - https://steamcommunity.com/workshop/filedetails/?id=583496184 Naval Legends - https://steamcommunity.com/sharedfiles/filedetails/?id=2012371414&searchtext=Naval+ Secret Weapons - https://steamcommunity.com/sharedfiles/filedetails/?id=756352410&searchtext=secret+weapons MAAS - https://steamcommunity.com/sharedfiles/filedetails/?id=1130385734 Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=2426722326&searchtext=Enterprise Thanks to Sabre for helping me with the Enterprise in his mod! 🙂 Tell me what you think!
  12. 5th Guards Cavalry Division General information: We are an international WW2 Soviet unit with 40-50 members per op and a pretty diverse role selection. Every Sunday we run custom-made Zeus-directed scenarios, missions that can be part of a campaign as well. Currently, we are just finishing our Siege Of Leningrad campaign and are currently moving onto playing as Partisans. We require some discipline on the members' part but we tolerate banter between members. We play other games together as well (these are not mandatory in any shape or form), such as Hell Let Loose, Payday 2, World of Warships, etc. We are NOT a yes sir no sir unit. Why join the 5th Guards Cavalry Division? At the time of our forming, the WW2 ArmA 3 community had little to no Soviet realism units. We felt that both the Axis and Allied communities were over-saturated with low effort units that disbanded and changed names frequently, with several larger ones maintaining the community as a whole. Soviet units are a hard thing to portray correctly, but with knowledge of both the Russian language and history, we had the right tools for the job. This came in tandem with the release of the anticipated horse mod for ArmA 3, which naturally led to us looking into being the first to apply these into the realism community. What started as a small side project during the summer quickly turned larger in scale with more people showing interest and in late 2018 we could open the doors to what is likely the most accurate WW2 Russian experience you could get in ArmA 3. Modpack: We use Arma3Sync for our mod pack. Don't be intimidated if you've never heard of it, we'll help you set it up. We use ACRE2 as well. Op Schedule/times: We do ops every Sunday at 7 pm GMT/ 2 pm EST with Training on Saturdays for recruits at 6 pm GMT/1 pm EST. We also have occasional public ops on different days and times. Attendance: Attendance is not mandatory for every single op but we require people to put in LOA's/ reasons of absence. However, you are needed to go to one training on Saturday to attend normal Sunday Ops. Playstyle: Our ops in the 5th Guards can change depending on the campaign or ops we choose to run. These can stem from PvP with other WW2 units in the 5th Guards such as the 23rd Panzer Division, The Red Devils, 7th Armored Division, and public events with the Youtuber/Streamer Bokoen1. Roles: In the 5th Guards, we allow people to have a multitude of roles and specializations from the Red Army during WW2. These include Infantry, Armor, and Artillery with additional specialized roles. Rules for Applying Do not apply unless you are over or the age of 16, or at least 1-2 months before turning. Applicants who are younger than the required age will be declined. (People younger than 16, who show remarkable levels of maturity; understanding of soviet history (subjective), including a passion for milsim units will be considered.) Contact Apply here: https://www.5gvkd.com/contact Discord: https://discord.com/invite/7uY57Ce
  13. 23. Panzer-Division "Eiffelturm" Who are we? We are a professional Arma 3 realism unit portraying the 23rd Panzer Division, Panzergrenadier-Regiment.128 and their combat actions throughout the second world war. We also portray other Wehrmacht units such as the 79. Infanterie-Division during our Stalingrad and Kuban campaign. With our current manpower, we operate at a company level with over 70 members, hoping to expand to over 80 in the near future. With unit leadership and other members having years of experience in Wehrmacht realism, we aim to deliver the most professional, accurate and realistic portrayal of a Wehrmacht company in the second world war. What we offer? We take pride in our historical accuracy, and aim to offer the most authentic realism experience to someone who wishes to join our ranks. As well as realistic combat, we structure and operate our group as Wehrmacht units would have been historically. This encompasses ranks, tactics, tactical commands, radio procedures, uniforms, medals, weaponry, and most importantly camaraderie. With years of friendship between members of the unit and our diverse, international collection of individuals, you will be welcomed into a stable, active and friendly community to bond with. With a team of dedicated unit developers and permission from mod creators, we are the most customized and specialized ArmA 3 WW2 unit created with development in all areas of the gameplay experience. This includes completely custom maps, vehicles, uniforms and even artillery pieces for all theatres and time periods as well as special uniforms for individuals who have earned a combination of awards. Primary Language: English & German German is utilized to increase the immersion and historical authenticity of the events. - During trainings and operations, primary communication is done with English. (85-90% of communication) - Tactical movements and commands are given in German. (10-15% of communication) Combat billets Entry level combat billets is where all speculative members of the unit begin their time with the 23. Panzer-Division: - Mechanized Infanterie - High Demand Graduate level combat billets (You may progress to their different paths within the Kompanie when you graduate Rekrut Schule and reach Panzergrenadier): Specialized Gruppe Roles (MG-Gunner, MG-Assistant, Assistant stretcher bearer, Grenadier, Rifleman) - Tornisterfunktrupp (Funker - Radioman) - Kompanie & Zugtrupp's (Melder - Messenger) Sanitätstrupp (Sanitäter - Medic) - Panzer Crewman - (Gunner, Radioman, Driver) All billets are subject to availability within the Kompanie and those who are best fit for the role. Requirements to Join Age 18+: Accept if met current Criteria. 16-17-: Accept if met any of the following: - Friends with a current standing member of the unit. - Previous experience in a realism/mil-sim/reenactment unit. - Show above average levels of maturity for their age. - Show an interest in developing their current understanding and learning more about the Wehrmacht and what we do as a whole. Technical Must have a legal copy of Arma 3. Must have a working microphone. Must have or be able to have Teamspeak 3 VoIP program installed. Must be able to use Push to talk on Teamspeak 3 while in game. Must be willing to download mods off of Arma3Sync and utilize ACRE2 Schedule Attendance to main Sunday events and Saturday trainings is 100% mandatory. If real life bars you from attending you are able to write in a Leave of Absence to inform that Unit that you cannot attend: - Kompanie Operations, PvP's, & Trainings: Sunday, 2:00PM EST (19:00 GMT) - 1. Zug und Panzerzug (1st Platoon 4th Platoon(Tanks)) Training: Saturday, 2:00PM EST (19:00 GMT) - Aufklärungstrupp (Reconnaissance Troop) Training: Thursday, 6:30PM EST (11:30 GMT) Contact & Media Join our Discord below and fill out an application if this sounds interesting to you. If you're still thinking about it how about taking a look at our YouTube channel. Discord: http://discord.gg/YvMJQ57 Youtube: https://www.youtube.com/user/PaleJudge Steam: https://steamcommunity.com/groups/23PanzerDivision-public
  14. Group: United Task Force (UNITAF) Branch: Flexible Schedule / Attendance - MILSIM just without the Yes Sir no Sir. Availability: Join on operations as often or as little as you like, including reserve roles if you want to join but aren't sure you'll make it. Language: English Time Zone: Central Europe (but we have plenty of people from the Americas and Pacific and wouldn't say no to more) Our Arma-integrated Website: United task force Discord: discord Operation Times: CEST/GMT/UTC - Flexible schedule (attend by choice from 1 to 20 ops a month) using our dynamic ORBAT deployment application. Operation Type: COOP (from 5-man Special Operations missions to 40-men+ beach assault we have it all) Mods: ACE / TFAR / RHS (Full list: mods) Roles available for:- Marksmen- Snipers- Leadership- Fixed Wing pilot- Rotary pilot and gunner- Tank crew- Autorifleman- Anti-tank/anti-air- Everything, seriously, any role is a potential option. Other Information: United Task Force is a one-of-a-kind session based cooperative MILSIM experience for the Arma series. A unique blend of realism, solid teamwork, just without the yes-sir-no-sir. Our Website: United task force FAQs and more information about UNITAF on the website. - 24/7 Public Server - Just search for UNITAF in the public server list. - Private session based MILSIM operations. - Numerous training sessions so you can become an expert in whatever roles you choose. - Our one-of-a-kind game integrated MILSIM website application. - Full of cool and friendly people from across the world. - Powerful and well maintained servers to reduce frame-drops and keep the game as immersive as possible. Email adress: hq@unitedtaskforce.net Website features: /- Order of Battle: Deploying on our missions looks something like this which makes it super easy to keep track of what team you're in and what your radio frequency is etc ORBAT Snapshot /- Operations Order [OPORD] are written in full for all official operations. To add immersion and let you know exactly what you should be doing on operation. OPORD Snapshot
  15. ABOUT [RATS.ins] jujurat presents Fort Bragg Training Grounds, a 1km terrain that seeks to provide a playable, atmospheric, and engaging take on North Carolina wetlands in WW2. Fort Bragg is a US Military Base that was home to the 9th Infantry Division and Carolina Maneuvers. This terrain attempts to recreate those wetlands, and the areas around it in the approximate time period using real world data, and of course some fictional liberties taken to make the map playable for Arma. Home of the 9th Infantry Division Fort Bragg is a major United States Army installation Base in Cumberland and Hoke counties, North Carolina, situated mostly in Fayetteville but also partly in the town of Spring Lake. It covers over 251 square miles (650km2) in four counties. Camp Bragg was established in 1918 as an Artillery training ground. The aim was for six Artillery Brigades to be stationed there and $6,000,000 was spent on the land and cantonment. There was an airfield on the camp used by aircraft and balloons for Artillery spotters which was named Pope Field on April 1st, 1919, in honor of First Lieutenant H. Pope, an airman who was killed while flying nearby. The work on the camp was finished on November 1st, 1919. It was named to honor the native North Carolinian, General Braxton Bragg, who commanded Confederate States Army forces in the Civil War. This terrain was created in about six hours for the purposes of training for WW2 units (my unit, the 9th Infantry Division in particular), and for any general purpose use. I have not used any IFA3 objects in the terrain in-case anyone would like to use it for miscellaneous purposes. Features Swamp/wetlands. Extensive trees and forests. Rugged roads and complex forest terrain. Custom lighting config. Plans for the Future There is nothing majorly planned for this terrain. It is intentionally small and serves as a preview of quality coming up with my Hürtgen Forest terrain, which is 4km large. Possibly a new sat map if I get around to it, but for now, I'm using the satellite version, which is responsible for some rather jarring artifacts in some places. Stats for Nerds 1km Cell Size 2 Credits and Thanks For providing great information and help at times of need: Mondkalb Ice Adanteh A3 Discord Terrain Channel Friends, Historical References: Motta (Fellow 9th Infantry Division fanatic) Vintorez This map was made for my WW2 realism unit, 9th Infantry Division; as well as the WW2 Arma 3 Community. Thanks. DOWNLOAD Current mirror: Steam Workshop. I don't intend on uploading it to Armaholic, but if someone would like to do so, that's fine. Just use all of the information posted here. 🙂 Terrain images included on Steam Workshop page.
  16. DOWNLOAD (v0.5 beta): https://steamcommunity.com/sharedfiles/filedetails/?id=2364019577 Lead your men to victory and take part in the liberation of France as an American OSS (Office of Strategic Services) operative during the legendary Operation Jedburgh. After months of training and preparation, your Jed Team made the drop into France the night of the D-Day invasion, establishing contact with local Maquis resistance in Orglandes, providing training, arranging supply drops, and serving as a vital link to SFHQ in London. Today, all that will be put to the test as we move to prepare the region for the rapidly advancing Allied 8th Army. FEATURES A story-driven SP mission based on the real Operation Jedburgh (Wikipedia link[en.wikipedia.org]), offering the immersion of a campaign in a single three-chapter scenario! Play across a huge swath of the excellent Orglandes terrain, with thousands of hand-placed set pieces, including a unique Milice station, Panzergruppe encampment, and a completely re-worked "battle-scarred" town of Orglandes! NEW! Dynamically-spawned units optimized for performance, an improvement requested by players of my previous missions, ensuring a populated battlefield that is more CPU-friendly! Detailed units with the right gear for the theater, including the American O.S.S., British and French SAS, French Maquis/F.F.I. and Communist F.T.P., Vichy Milice, and German 352nd Division, 17th SS Panzergrenadiers, 5th Fallschirmjager, and more! Mission tasks are based on the real tactics of the OSS and the Simple Sabotage Field Manual, including ambush, sabotage, and rescue, with multiple approaches to accomplishing your mission, and optional objectives for added challenges and unlockable support! AUTHOR'S NOTES I've been working on a mission based on Op Jedburgh for a while, originally set in the Crossroads: Bocage terrain, but decided to start over with a completely different narrative. This is the result, hope you enjoy what might be my last release for some time. This is a work of fiction, any resemblance to real people or events is purely coincidental. It was inspired by Robert Kohoe's account of his experience on Jed Team Frederick, as well as Operation Jedburgh: D-Day and America's First Shadow War by Colin Beavan. I referenced the War Report of the OSS, the Special Operations and Secret Intelligence Field Guides, Simple Sabotage, and other declassified documents. This is a beta release, some bugs may exist. Also, it's Arma, so there are bound to be things that will affect your playthrough. The add-on list may be long, but I assure you they are worth it! Warning: this scenario contains some imagery that is historically-accurate to the period being portrayed. By no means does the inclusion or representation of imagery from this period reflect or represent the views of the author. This is intended for entertainment purposes only, do not subscribe if you are uncomfortable with it. Curious to hear about your playthroughs! Please like and comment if you have an AAR, catch a bug, or have any constructive feedback. CREDITS The respective authors of the required addons, especially Orglandes, GEIST, and USGE&A for the incredible mods! Surrender script from MNK Michael Giacchino, Composer, MoH Soundtrack
  17. Hi folks, we came to the conclusion it will be a WW2 scenery. Since we noticed that there are a few WW2 mods out there already, we want to use them for our campaign, what will be the heart of FRONTLINE. But we also need a lot of new models for now. Specially german Tanks, british fighters (air) are required. So if somebody of you is interessted to join on that project, we would love to work together with you. What is FRONTLINE: FRONTLINE will be in the first hand a campaign about the WW2. It will include every important and well known battle of WW2 and also the not known fights against the nazi regime. But ok whats new on it? I will tell you: On one hand we have the regular fights everybody knows from other mods already, but we also want to include the resistance or civil life missions into the campaign. The campaign it self should cover all of the WW2 scenarios with ALL of the incidents. It will be a whole story of WW2 ingame. Since there are not enough models out there for planes, tanks and soldiers, we want to ask here to join our group to create the most realitsic and enthusiatsic WW2 feeling ever. Including concentrations camps, playing a german soldiers in the campaign, try to survive as a civilist, just everything that happened. A real diary of war. The whole campaign will be playable as a 4 players COOP campaign. With all the scary shit and brutal shit happened on WW2 without excuses. PLANNED CAMPAIGN CONTENT: FRONTLINE will be seperated in Seasons: - SEASON 01 (1939 - early 1940) 6 Episodes: Episode 01: TIME: 3rd September 1939 PLACES: Poland - Weichselbridge Dirschau, Polish Army Outpost, Somewhere on the fields PLAYABLE CHARACTERS: Polish Army Episode 02: TIME: 4th September 1939 PLACES: England, Germany - Wilhelmshaven PLAYABLE CHARACTERS: British Pilots Episode 03: TIME: 8th September 1939 PLACES: Poland - 20km south of Modlin PLAYABLE CHARACTERS: Polish Army Episode 04: TIME: 13th October 1939 PLACES: Poland - Warsaw, Warsaw Underground PLAYABLE CHARACTERS: Resistance Episode 05: TIME: 7th January 1940 PLACES: Germany - Concentration Camp Dachau PLAYABLE CHARACTERS: Civils Episode 06: TIME: 14th March 1940 PLACES: Poland - Krakow PLAYABLE CHARACTERS: German SS Multiplayer-Part: Several Gamemodes on the known places used in the Campaign and some extra designed Eden maps for MP such like Danzig. more Infos later on that... DOWNLOAD: https://steamcommunity.com/sharedfiles/filedetails/?id=2375757963&searchtext= - SEASON 02 (1940 - December 1941) 7 Episodes: Episode 01: TIME: 9th April - 9th May 1940 PLACES: Norway PLAYABLE CHARACTERS: Germany - Paratroopers/Navy Episode 02: TIME: 10th May - 2nd July 1940 PLACES: France PLAYABLE CHARACTERS: Germany - Infantry/Tanks Episode 03: TIME: 3rd July - 12th October 1940 PLACES: Britain PLAYABLE CHARACTERS: Great Britain - Airforce Episode 04: TIME: 13th October - 27th October 1940 PLACES: France PLAYABLE CHARACTERS: French Resistance - Infantry Episode 05: TIME: 28th October - 1st February 1941 PLACES: Greece PLAYABLE CHARACTERS: Italy - Infantry/Commando Episode 06: TIME: 2nd February - 21th June 1941 PLACES: Africa PLAYABLE CHARACTERS: Great Britain - Infantry/Airforce/Tanks Episode 07: TIME: 22th June - 6th December 1941 PLACES: Russia/Finland PLAYABLE CHARACTERS: Germany/Finland - Infantry/Airforce - Season 03 (1941 - 1942) - Season 04 (1943 - May 1944) - Season 05 (June 1944 - End 1944) - Season 06 (1945 - end of war) STANDALONE DLCs: FRONTLINE - COLD IRON: current Version: 1.0 FRONTLINE - COLD IRON will get the player into Stalingrad 1943. As a russian well known sniper "Vassili Saizew" you will try to recapture the city step by step. COLD IRON is a semi-open-world scenario with included survival elements. You will need to eat, drink and warm up during the cold outside. FRONTLINE - COLD IRON is an open end project, so there is still room to add content in that scenerio later on. For now we have around 15 missions to complete in the gameworld. There are multiple ways to complete a mission and how to get there. Your actions are limited by the gameworld itself, thats why we will call it a semi-open-world. The gameworld itself is highly detailed, probably the best looking gameworld of ARMA3 so far. What makes COLD IRON really special is the atmosphere, in every corner or window can be a german sniper, you always need to be careful while moving through Stalingrad. The Stalingrad-gameworld is a fictional one, since we decided to let the gameworld designer some freedom for designing a gameworld. COLD IRON can be played as a singleplayer mission which will cause a lot of savings or as multiplayer for 4 people in COOP. COLD IRON is hard to play due the realism and survival additions. Its recommended to use a proper PC tu run FRONTLINE COLD IRON. SP-Version 1.0 DOWNLOAD: https://steamcommunity.com/sharedfiles/filedetails/?id=2486768764 MP-Version 1.1 DOWNLOAD: https://steamcommunity.com/sharedfiles/filedetails/?id=2508490220 WEBSITE: www.frontline-game.com FRONTLINE SOUNDTRACK: FRONTLINE will come with a unique, 100% new made soundtrack, specially for this campaign. We are working with different music programs and musicians together to create a unique soundtrack for FRONTLINE. The initial soundtrack of FRONTLINE will be available later on Soundcloud and on our Youtube-Channel of BPOF Black Panthers On Fight. PLANNED ADDONS: British: - Blenheim Bomber - Crusader Tank French: - Renault FT Tank WHAT WE NEED HELP WITH: So for now we are just searching for more people here to support us. We got some support from museums already for history stuff, this one needs to be perfect. If you are interessted give me a message here in the forums. Searching for: -Modellers, -Graphical artists -guys who well know the WW2 history -Soundartists -Voiceactors (urgent) for Polish, German, English and French Regards MaturE
  18. Hello, I have seen on Google and Steam Workshop and I found something almost the same as my idea. But still not the same sadly. General info: First of all. I am not a script person so for this mission it will be impossible for me to complete it without help. (allot of help) This mission will mostly be working with script's and coding. For thows who knows how please help me/us. I can help by typing class names for all that gona be in play for this mission. This is not like Warfare or Warlord. Here the commanders must die to be victorius. Main Objective: Kill the (playable) Commander's and conquer sectors for ressources (cash). Do not die. How to play this mission: You start of as an commander for one of the sides. You will start with xxx cash (Starting founds) and will recieve xxx time cash for just staying alive. On the map there is sectors your mission is to capture sectors to get more time cash to purchase units. You will be in Zeus mode mostly of the time (reason for calling it RTS) Purchasing units and buildings. You will see that you only have xxx meters arround you were you can put down ure units and buildings. First thing you would like to do is to build a building that you can hide inside, so you are not in the opening. You will than have to purchase units to do your dirty work. You should start off by building Light vehicle HQ so you can purchase (empty)vehicle for your units. Ofcurse build a Barracks HQ to get more advanced units as-well. You will be able to see on map the enemy base is, they can see yours as-well. Once you get enugh foundings you should go to war!. Order the men to infiltrate the enemy base and find the bastard commander to kill him. When all enemy commanders are dead, you win. If you get killed and friendly commander still alive he can buy you a new life for xxx cash. But this mostly wont happen due to every commander are in their same base. (one base for Blufor, Opfor and Independent) Base area most likley 2-500m big. Template picture: https://prnt.sc/vbjuv4 - Yellow circle = Sectors - Blue Rectangle = Blufor Base - Red Rectangle = Opfor Base - Green Rectangle = Independent Base This Mission: I will need .sqf files but I do not know what kind. So What I need help with? - Cash system script //Were I can just type in class name for unit, vehicle etc... And xxx how much it will cost. - Cash engine //how to use the cash. Need building to get new units. If a commander dies than friendly commander can buy him a new life. - Build system //Start by only be able to buy Barracks HQ and Light Vehicle HQ. Than maybe an Arsenal so Zeus can research Heavy Vehicle HQ and Airfield HQ. Must have Arsenal to edit units (use arsenal on units) - Zeus Restriction's //So the Zeus cant deploy units outside Base, can only give orders outside. Zeus remote control can be acessed when buildt an Radio Tower (use arsenal to research it) Enemy units close in makes Zues unable to place units. - Blacklist for units etc. //Parrameter will be used here. Blacklist units for Faction selected on Parrameter. - Whitelist for units etc.// Parrameter will be used here. Whitelist more than one Faction for a side. - Default Faction on Parrameters // Nato, IAF and AAF. Have RHS mod? Can chose different factions. - Sector system // Make Sector a cash income and sector have guards. - Man pop limit // Make Zeus not able to spawn more than xxx total units, Vehicles and Buildings. All seperate and can edit total in parameters. (buildings have one total limit, Vehicle have one and Units.) - Heal system // In Base run Full heal script every xxx sek to heal etc units. Can use parameters to decide how long time. (This will be best if 1 minute are the mimium limit.) - Repair system // Build a Repair vehicle to start Repair script. Repairs all Vehicle and Structures after xxx sek. (Same as above minium limit 1 minute. Parameter option.) - AI Commanders // This is a LONG shoot. But when and if this is possible than I say thank you! But focus first on MP. - Every Start has same Base spot but Side's can randomly rotate on every new game. - to be cuntiniued... Mod compatible? Yes this mission should have Parrameters that makes you able to decide wich Faction Blufor, Opfor and Independent should be. (RHS mod for an example.) Weapons and items well Yes. There will be possible for some weapons. Depend if make unit's gear free or make some popular weapon mod like NIarms avaible. Work with WW2 mod? Lets just be able to finish Standard first before this point. Like this idea of mission? Now I do not know if this mission can even be built or if Server can handle it without lagg. But lets say it is possible to make this mission, than please leave a like and if you want to help me with this I will really apreciate it!!! I beleave this mission can make arma a new level of experiance. PS! Sorry for bad english! And PM me or add me on steam if interested. Regards!
  19. Kampfgruppe Schweiger "Bereit für das Vaterland zu kämpfen" Kampfgruppe Schweiger WW2 Realism Community Who are We? Kampfgruppe Schweiger is a World War 2 Semi-realism unit that represents the frontline soldiers of the German Heer. We are a unit made up of veteran Arma players and new ones alike. Currently we have campaigns planned for all major theatres the Germans fought in from Poland to North Africa and Russia to France. We consider ourselves a Virtual Reenactment Group, since we try to portray the frontline life and the drill that as common at the time. The Panzergrenadier Kompanie are the backbone of our Organization, formed from of 3 standard platoons of 3 squads each and 1 heavy platoon with mortars and heavy mgs. With the panzergrenadiers come the panzers. Without them we wouldn't be able to engage our heavier Armoured British and Russian counterparts on the field. Lastly are the Luftwaffe providing air supremacy and Close Air Support for the Panzergrenadiers and Panzers. Available Starting Roles Gewehrschutze (Rifleman) Funker (Radio Telephone Operator) MG-Schutze (Machine Gunner) Panzerjager (Anti-Tank Rifleman [Until 1943]) Sanitater (Medic) Kraftwagenfahrer (Vehicle Driver) Kraftwagen-schutze (Vehicle Gunner - Halftrack) Currently we are in demand of riflemen and Panzerjagers as well as halftrack crew Schedule All events are at 1930 Eastern Standard Time Thursday: General Training Day 1930 EST - 2130 EST Sunday: Main Operation Day 1930 EST - 2130 EST How to join If you have any questions or wish to join the Kampfgruppe do the following instructions Join the discord at: Discord Link Fill out the Application in #recruitment_processing Wait for a DM from a recruiter or @ a recruiter
  20. DOWNLOAD (v0.5 beta): https://steamcommunity.com/sharedfiles/filedetails/?id=2230684252 Step into the boots of an American OSS (Office of Strategic Services) operative during the Tunisian Campaign of 1943. Experience combined arms fighting in WW2, as the British, American, and other Allied armies learned under fire how to work together on the battlefield. Your cover mission is to assist in the capture of an enemy-held village. Your true mission is to locate and secure a German secret weapon and kidnap a high-ranking enemy target. In order to complete your mission, you'll need to call on your skills in negotiation, reconnaissance, marksmanship, intuition, sabotage, and survival. FEATURES: * A story-driven SP mission offering 1-2 hours of playtime, in the spirit of the Medal of Honor series! * Thousands of hand-placed set pieces, including a massive US Army command post, fortified hilltops, and more! * Detailed units with the right gear and insignia for the theater, including the 9th Infantry Division, 5th Panzer Army, and 28th Maori Battalion! * Optional objectives, multiple approaches to accomplishing your mission, hidden dialog and unlocks! AUTHOR'S NOTES: * This mission is the first to be released of a few SP scenarios I created, inspired by the exploits of the Office of Strategic Services (OSS) during WWII. * This is a work of fiction, any resemblance to real people or events is purely coincidental. I take quite a few liberties with what units would realistically have been in the same battlespace (eg. the Maori Bn was nowhere near the Americans). I referenced the War Report of the OSS, the Special Operations and Secret Intelligence Field Guides, and other declassified documents. * This is a beta release, some bugs may exist. Also, it's Arma, so there are bound to be things that will affect your playthrough. * The add-on list may be long, but I assure you they are worth it! * Warning: this scenario contains some imagery that is historically-accurate to the period being portrayed. By no means does the inclusion or representation of imagery from this period reflect or represent the views of the author. This is intended for entertainment purposes only, do not subscribe if you are uncomfortable with it. * Curious to hear about your playthroughs! Please comment if you have an AAR, catch a bug, or have any constructive feedback. CREDITS: * The respective authors of the required addons, especially GEIST and USGE&A, for the incredible mods! * Surrender script from MNK * Michael Giacchino, Composer, MoH Soundtrack
  21. Game Description: It's 8 june 1944, US Army reaches interior of Cotentin Peninsula, a few days after landing in Utah beach, their mission is to reinforce with the 82nd and the 101st from the 507th and 508th Parachute Infantry Regiments (PIR), to destroy bridges over Merderet river and build roadblocks to stop German Army advance from west. German 91 Infanteriedivision, was stationed in the middle of the Cotentin Peninsula, after Lieutenant General Willhelm Falley been killed in early actions against the 82nd, their mission is to bolster numbers and consolidate strength for the defence of the peninsula. Battlefield style game; Flags to capture & hold; Resources gained by holding flags; drop enemy tickets to ZERO; AI system for single and multiplayer game (AUTOBOTs); units groups and weapons set up ingame menu; Winning conditions: capture all territories and hold it for 60 seconds keep control of major territories to drop enemy tickets to ZERO. Link to Boston mission: https://steamcommunity.com/sharedfiles/filedetails/?id=2253891745 Link to Boston mission (fase 2): https://steamcommunity.com/sharedfiles/filedetails/?id=2269032032 Link to kuban-bridgehead mission: https://steamcommunity.com/sharedfiles/filedetails/?id=2257771052 MAP: WW2 1944: Operation Crossing Point Introduction: PC gamers at my age, might be very familiarized with battlefield style games, so, that's what inspired me to make this mission. My objective in these "mission-game", is to mix a few games that I love: Battlefield, Company of Heroes and Call of Duty. I plant do make lots of improvements to the game, and hope to receive some ideas from the community. NOTES: 04/09/2020: Add RandomWeather2.sqf script from MeatballCB 08/09/2020: Add AI Revive Player script adapted from RickOShay script 15/09/2020: Add lots of Loadouts to respawn menu 15/09/2020: All new buy menu! 15/09/2020: Add AUTOBOTs menu, no more cycling instance, you can mout any scheme, or select a ready one 15/09/2020: Add new spawn system, you can select to spawn in any friendly flag 15/09/2020: Add new mission parameters 15/09/2020: Bug fixed: When losing faction captures different flag from last base into 60 seconds counting 15/09/2020: Add recruit radioman, you can access trops and AUTOBOTs menu away from base 27/09/2020: Add to US Army the 82nd and 101st to "Buy group" and "AUTOBOT" menu 07/10/2020: Add to Wehrmacht the Fallschirmjäger to "Buy group" and "AUTOBOT" menu How to start mission: Subscribe to the mission at steam workshop Go to: Multiplayer : Quick play Select: "HOST SERVER" then click : "HOST SERVER" Select the map: WW2: 1944 Operation Crossing Point Select the mission: >> IFA Territory fight: Mission Boston Parameters: "Starting Weather" = Default = "Overcast" "Time of Day" = Default = "Clear day" "Start with AUTOBOT" = Default = "OFF" "Allow AI revive PLAYER" = Default = "ON" HQ Base: The base retreats if captured, moving to the closest friendly flag; AI units respawn at base; The in game custom menus: activated at radio and ammo boxes, spend resources and manage bots; 1) Ammo boxes: endless weapons, ammunitions, explosives and gadgets to equip you soldier; 2) At Radio: buy troops or vehicles to join your group; require support from AUTOBOT groups to fight against or in your side; - Weapons: since you are at base, you can access the ammo box in the radio menu. On radioman there are no weapon menu; - Units: Buy units and vehicles to recruit your squad; - Group: Buy single AUTOBOT groups, which enters the field since you have the necessary resource; - AUTOBOT: create a list of AUTOBOTs to enters the field, it spends resources automatically, for both sides independently; How to use: AUTOBOTs There are many ways to play the game, to start the with AUTOBOTs, change "Start with AUTOBOTs" to "ON" at the lobby parameters; AUTOBOTs are AI groups that fight for their side, capturing the closest territories; You can turn off the AUTOBOTS at the menu, if you want to spend resources automatically; The next AUTOBOT group will enters the field when resources reaches its cost; AUTOBOTS can be scheduled and managed at the radio AUTOBOT menu; There is no population cap yet; Map Marker system: AUTOBOT groups are marked on the map with single icon, show on both sides; Individual markers for Player group, that changes color when selected, making easier to identify unitys on the map; Flag markers HQ base location markers HUD Displays: Resources + (income) at the top left corner of the screen; Tickets at the top middle of the screen; Flags status list at the left side of the screen; Icons for AUTOBOTs on the field at the top left corner of the screen; Mission control parameters: Starting tickets = 750 Starting resources = 45 Flag capture radio= 20m Time need to capture = 15s Time to end if lost all flags = 60s Tickets decay amount = 10pts each 10s Start resources = 50 Tickets and resources gen. rate = 10s Time to remove dead body = 20s Sites names and resources amount rate generated by holding it: 1 "Downhill Farm" = 10 2 "Destroyed Mill" = 5 3 "Uphill Farm" = 5 4 "Woods Farm" = 10 5 "Tanks Cemetery" = 0 6 "Crashed Planes" = 0 Capturing Flags: To capture you must have major units amount in capture area, if equal, flag changes status to under siege; Captured flags may increase resources generation rate; You must have more flags than the enemy to drop tickets; Base not change place in under siege instance, only if enemy captures; Thanks to IRON FRONT and Bohemia team! You're the best! ADDONS REQUIRED: CUP Terrains - Core. The Community Upgrade Project 1.15.0 https://steamcommunity.com/workshop/filedetails/?id=583496184 IFA3_AIO_LITE https://steamcommunity.com/workshop/filedetails/?id=660460283 CBA: Community Based Addons for Arma 3 https://steamcommunity.com/workshop/filedetails/?id=450814997 IFA3 liberation https://steamcommunity.com/sharedfiles/filedetails/?id=950999958
  22. ABOUT [RATS.ins] jujurat presents Orglandes, a 4km terrain that seeks to provide a playable, atmospheric, and engaging take on French countryside in WW2. Orglandes is a small town that was fought around during the allied assault on the way to Cherbourg. This terrain attempts to recreate Orglandes, and the areas around it in the approximate time period using references from old satellite images from the 1950s, and of course some fictional liberties taken to make the map playable for Arma. FEATURES 4km terrain that recreates northernish french countryside. Extensive bocage/foliage detail. Mostly accurate building placement (authentic as it can get with limited assets). Rolling hills, farms, and wheat fields. Footpaths that maneuver around the map and allow the player to explore multiple areas. Livonia lighting and foliage. (With some configuration edits to work well for this map too!) Fighting positions and ruins that accurately depict the events that unfolded in the areas around Orglandes. PLANNED FEATURES More trenches, defensive positions, etc. Custom soundscapes. Further detail on lackluster areas. Continued support and improvement based on community feedback. NOTES While I have released this map publically, it is still under development. Unlike most 'under development' maps on the workshop/release state, this one is very much playable and works fine without any issue. However, there are small (mostly cosmetic) issues that are going to be addressed and fixed with time. You may experience some trees on roads, roads not being aligned perfectly.. etc, all of which can be solved in your mission file, simply use the hide terrain objects module if you encounter any issues of this nature. CREDITS jujurat - Made the terrain. vuo - Help with some object placement when I ran out of ideas. scwheineyy - Helped me figure things out when I first started the map on 6/19/20. mo - """Historical""" advisor and general help. ADDITIONAL CREDITS simcardo - Being an inspiration for continuing to provide cool content for Arma. Ice - BIG HELP in the Arma Community Discord (particularly in the terrain channels). EO - Skies inspiration. All of the testers and people who previewed the map and helped find issues with it. Anyone who helped me in the Arma terrain chat that I'm forgetting. STATS FOR NERDS Terrain Size: 4096m Grid Size: 1024x1024 Cell Size: 4m TERRAIN IMAGES FULL IMGUR ALBUM: https://imgur.com/a/EzaI6PQ DOWNLOAD Current mirror: Steam Workshop. I don't intend on uploading it to Armaholic, but if someone would like to do so, that's fine. Just use all of the information posted here. 🙂 EDIT: Armaholic mirror available, however it is not maintained by me. Armaholic version may not always be up to do with newest versions. https://www.armaholic.com/page.php?id=36273
  23. WW2 Hungarian Armed Forces Mod [WIP] Hello, this mod aims to recreate the Hungarian Armed Forces of WW2. Content: Early (1940-1943) and Late (1944-1945) infantry units and groups CSA_38 tanks and Anti-tank cannon Hungarian Airforce skins for the Ju-87 and FW-180 by Lennard Planned Content: Retextured Northern Fronts and Forgotten Fronts assets (as soon as their new content updates are released) Custom Tanks Custom Weapons Custom Grenades Custom Names You can download the mod via Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2110508406 Have a fine weak and stay healthy! - Schraxt
  24. Get the mission on Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=1992236905 MISSION DESCRIPTION Ukraine 1941: Take control of Rolf Steiner, a german Fallschirmjäger who takes part in Operation Barbarossa. You're part of "Sturmgruppe Stahl" with orders to secure strategic positions in a region south of Kiev. Support the attack with supplies and Stuka Airstrikes. Approx. 20-40 Min gameplay - depending on your skills. OPERATION BACKGROUND Germany has launched Operation Barbarossa. The troops have crossed the boarder of Ukraine. The strategic goal is to encircle and trap the enemy in Kiev. Capturing the roads to Kiev southeast of the capital will enable the mobile forces to perform a fast advance towards Kiev. AUTHORS NOTE I've worked around 200 hours for that mission including self developed scripts and user testing. I've tried to combine some historical accuracy with some gameplay and scripting ideas. So please bare in mind not everything is historical correct - it's still a game and should be entertaining. I hope you like it. LANGUAGE German and English FUTURE PLANS If you LIKE this mission please let me know. I plan to release a whole mini campaign "ROADS TO KIEV" in the future. This will contain some more infantry and tank based combat in the early days of "Operation Barbarossa". HELPFULL FEEDBACK 🙂 Feel free to give me some helpful feedback on the mission in the comments below. You're also welcome to report any bugs. HAVE FUN AND ENJOY!!!! THANKS TO VALERYRIDER for beeing amazingly supportive KRFABIAN for beeing my test user WHISMASTERSPIKE for motivation speech Get the mission on Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=1992236905
  25. Operation Stranger: Anthill - Hidden & Dangerous 2 Remake Burma, 1943. We broke through the Burmese jungle in the heat, humidity and mosquito clouds. The area has a strategically important bridge serving as the only crossing for Japanese convoys. Unfortunately, the first attempt to capture and destroy the bridge failed and my people were taken prisoner. I have to try to free them and destroy the bridge at all costs and find out what the trucks are carrying... Task: Your task is to destroy the strategically important bridge in this area. The rest of your team fell into the hands of the enemy, so try to free them. You must also find out the reason for the increased activity of enemy convoys. Finally, go to the evacuation point. https://steamcommunity.com/sharedfiles/filedetails/?id=2033140769 Operation Stranger: Mountain King - Hidden & Dangerous 2 Remake Burma, 1943. Breaking through the jungle, we met an allied unit. It turned out that they were preparing to storm the heavily defended hill. We will strengthen their forces with our unit because any help will be useful. Task: Your task is to conquer the strategically important, heavily defended hill. The assault will be preceded by artillery fire. One tank will also help us in the battle. Watch out for heavy machine guns positions. You must kill all enemies. After capturing the hill, go to the assembly point. https://steamcommunity.com/sharedfiles/filedetails/?id=2033824193
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