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Showing results for tags 'wtf'.
Found 5 results
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Help. My character is telling my squad mates to shoot civilians and allies
IDKC posted a topic in ARMA 2 & OA - GENERAL
The title basically explains everything. I recently got back into playing the arma 2 campaign, and as of now i'm on manhattan, but there's one big problem i'm having; when i'm driving around in my humvee my character will randomly tell the gunner to shoot at anything close. It started out with sheep and cows, but during the mission he all of a sudden targeted a civilian and later on a cdf officer which made everyone turn on me. I really don't know what's going on or how to fix it and would appreciate any help. -
I think I must be a bit stupid but what is the uses of the Deconstructed broken Glass or electronics ? Not sure whether to keep or deconstruct. Just a bit well mythed to be honest about prettymuch all thelot. I mean I dont even know the sorts of places there could be loot ? EverywhereI go has all been looted already I saw something like loot the cars but all the cars I see have no X option to loot. So is there anywhere to get more info on the premise of the game and what I want to be doing with the loot. Thanks
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CPU maxing out when flying helicopter in first person
irrumanati posted a topic in ARMA 3 - TROUBLESHOOTING
Basically, if I fly a helicopter (only in first person mind you) my cpu starts maxing out and my game goes haywire. This glitch doesn't happen until I get to a certain altitude (20m) or if I fly in third person. I have tried swtiching to 32 bit and that does fix it but I am looking for a better solution. Specs: AMD FX(tm)-8350 eight-Core processor 4.00 GHz 1050ti -
How do I properly reference the object that called a waypoint's "on activation"?
420memelordxDlmao posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi all, I'm trying to do something simple in the editor. - Have a drone fly to a point indicated by a waypoint - Once it arrives at the waypoint, have it drop leaflets. I know this is done by using the fire command. I would like to use something like this fire "Bomb_Leaflets"; in the "on activation" call for a waypoint, so that I don't have to have a variable name for each one of the drones I launch ( Would be nice to be able to put this functionality into a script that I can use repeatedly). The problem is that this obviously isn't working, and upon checking the name of the object with hint format ["waypoint completed, this is: %1, this name is %2", this, name this]; The result is either, with no variable name given to the object, "this is R Alpha 1-1:1" or if I give a variable name to the drone it attaches a capital D to the end of the variable name, as in: "this is {variable name of the drone}D". The name of the drone each time (name this) prints out as "Jeremy Wilson". Any help is appreciated, and sorry if this is a very basic thing, but I cannot find the answers to this for the life of me. -
Twenty-five skill points. Points to get to DMR III. Twenty points. We have five left. Points to get to SUPPRESSORS V, ten points. Hello? What's the point?
- 2 replies
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- skill points
- supressors
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