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Found 5 results

  1. Hello and welcome to the Dusty Roads Announcement! Howdy Partners, Dusty Roads is a modification made for Arma 3. It's set in the mid-1870's west expansion territories of the United States. While it is roleplay mod, we're going for something different then the normal life roleplay we're all used to seeing in Arma. Dusty Roads as a mod will be more inspired by some popular MMO's (such as Black Desert Online and The Division). However, we still want to include the dynamic and interactive world that life roleplay has offered the community to date. We also want to incorporate many Survival game elements as a subset to make the world a little bit more interesting and difficult for players. So it's really the mixture of these that we believe will offer up something more unique to Arma even more so than the Wild West setting. So what are some features that we're aiming for? Life Skills This is a popular thing in both life roleplay and MMO style games. This mod will reward players who work hard in certain aspects of the game by giving them better buffs and a higher RNG chance of successfully finding rare items. One twist, however. Over time your life skills will degenerate which will naturally send players focusing more towards certain skills/trades. In theory, this will buff the player marketplace. Weapons and Gear Weapons will continue to feel like they do currently in Arma but with on caveat. Weapons will have tiers which will impact their base level accuracy and damage per hit. Defensive gear will also have impact in these areas. All weapons and gear will be upgrade-able by players with an RNG chance of success. MMO inspired gear scores will matter. Survival and Camping Life on the frontier is hard. The further players venture off the pathways the harder survival gets. AI bandits may attack you. Basic necessities such as food and water will be vital. Make sure you clean your water because the last thing you want is to contract disease. Sleep deprivation can you make anyone lose their mind. Pitching tents, starting fires, and more will be an absolute necessity for life on the frontier. Of course, there are greater rewards to those who can survive the harsh elements. Travel and Terrain Maps in Arma can already be quite expansive as they are. When you remove vehicles and replace them with walking, horseback, and covered wagons? The world can seem never ending. We're custom making a terrain that will fit our mod exactly the way that we need it. The environment will change overtime reflecting the desires of the players. Summary These are just some of the many features we're working on implementing in Dusty Roads. We will expand detail on them further as well as detail more in future updates. For now, we've included some screenshots of the current progress thus far. If you have any questions or want to help out with the project Please reach out to us: http://www.dustyroadsrpg.com/community/index.php?members/sync0s.95/ http://www.dustyroadsrpg.com/community/index.php?members/corbinnator.6/ Stay tuned for more! Weapons Clothing Mod Pictures Train Pictures Animals This project has been a team effort and our team is growing by the day. We want to take a moment to give a special thank you to all of those who have helped us thus far in the project Adam, Bryce, Arkfall, @Facel @rebelvg @KokaKolaA3 @m1lkm8n @duda123 @Jimmy Bulmer Micheal Swiss, Optix, Anton, Nick Means There are multiple ways that you can help the project. Money We project leaders have our talents in specific areas of development and we're not afraid to acknowlege our weaknesses. Rather than forcing ourselves to produce everything in those areas, we've chosen to find people that can produce high quality content. In a perfect world full of sunshine and butterflies we could produce and release this mod without spending a dime. However, you get what you pay for. Money allows us to buy more/better quality assets, produce top notch animations, provide more in game content, and more. Development If you have a skill in scripting, graphic design, modeling, animating, web design, or anything else related to the project we're always looking to expand our team. A larger team will enable us to provide a better end product in a shorter timeline. If you're interested in helping out, please reach out to either of the project leaders. http://www.dustyroadsrpg.com/community/index.php?members/sync0s.95/ http://www.dustyroadsrpg.com/community/index.php?members/corbinnator.6/ Discord: https://discordapp.com/invite/8ftj8aR Website: http://www.dustyroadsrpg.com/ Steam Group: https://steamcommunity.com/groups/DustyRoadsRPG sync0s Steam: http://steamcommunity.com/id/sync0s12345/ Corbinnators Steam: http://steamcommunity.com/profiles/76561198058455724/
  2. Old West - Wild West Map Description: Have you ever thought of playing actual western-type sandbox in ArmA III? It could happen really soon. The Old West is the first mission-map for ArmA III, that is set up in the American Wild West. It is made on Altis, though it doesn't look like one. It was remade with old west architecture to feel the entourage. And you know what is the most exciting thing here? It's 100% vanilla. Plot: You're living in a harsh world of the American Old West. The world is actually set up in Monument Valley, Arizona-Utah, USA. There is a lot of locations. Towns, villages, Native Americans tribes and etc. Towns are living, saloons, stores, churches, and other places are waiting for you to come (and spend some money, if you want). Snapshots: https://imgur.com/a/3CuC6 (old) https://imgur.com/gallery/TmphF9l (new) Features: Big map Western atmosphere Ambient music script Enterable stores and saloons Many more... Optional content: DBO_Horses Project Infinite - All In One Status: Still in development. Approximate release date: very soon.
  3. Monument Valley - Old West Map Description: Since my first attempt on creating a map wasn't successful, I've started working on a new, working one map for my Wild West sandbox - Old West. Monument Valley - namesake of a place in USA, Arizona and Utah. It's size is 2048x2048 m. It takes place in the mid 19th century, in a time of Wild West era. Geography: Terrain is mainly consists of desert. Other half of it is mountains and plateau. It will have little towns, farms, villages and also some of the Native American tribes when I'll finish working on a topo relief and flora. Plans: Finish making topographical relief Update new sat map to a high-quality one (very boring and not necessary) Map mask can be changed too, but is good already Add foliage Add buldings and other objects Release it Requirements: Apex DLC CUP Terrains - Core Mattaust Buildings Pack Maybe something more in the future Snapshots:
  4. Basically, I have this situation similar to a deathmatch (free for all), and I'd like to "addscore" to players ONLY when they kill other players, not AI's. Digging the internet, I found some scripts (meant for punishing teamkills), worked around them a little bit and got this: I must admit that I could not create such a thing, but I did some modifications and it ALMOST worked as intended. And this keeps happening like: I believe that this is happening because of the accumulated bodies of players, but I wasn't able to delete them to test it out. If any of you guys can help me, it would be appreciated! :)
  5. Basically, I have this situation similar to a deathmatch (free for all), and I'd like to "addscore" to players ONLY when they kill other players, not AI's. Digging the internet, I found some scripts (meant for punishing teamkills), worked around them a little bit and got this: I must admit that I could not create such a thing, but I did some modifications and it ALMOST worked as intended. And this keeps happening like: I believe that this is happening because of the accumulated bodies of players, but I wasn't able to delete them to test it out. If any of you guys can help me, it would be appreciated! :)
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