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Showing results for tags 'waypoints'.
Found 30 results
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Placing AI in buildings and towers with waypoint
Boss-Starstreams posted a topic in ARMA 3 - QUESTIONS & ANSWERS
There use to be a simple way to place AI in buildings just by placing a way point over the building or tower and selecting the position. How is this done in ArmA 3? I just need to set a basic way point that moves an AI sniper to a tower when the game starts. Thank you. -
Confusing AI Heli Waypoint Behavior
LibertyBull posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello all. :) So I'm making a mission in which your unit starts at base, loads into a helicopter, flys to the AO and unloads from their helicopter on the ground. The heli then circles overhead, before landing again and picking up the unit. When making the waypoints, the heli gets to the area, drops the unit and fly's my cycled waypoint circle no problem. The problem is once I add in the waypoints in the editor for it to "skip waypoint" out of the cycle and go to load the unit for the second time (in the field). When I test the mission, the helicopter spools up and takes off without my squad. Before, working correctly, the helicopter would stay on the ground at base and wait for my unit to load before spooling up and taking off. After adding in the waypoints beyond the "cycle" waypoint (and more specifically, adding the second "load" waypoint, to pick up the unit in the field) the helicopter spools up and takes off without my unit. Actually, my unit doesnt even seem to give the "get in" order anymore, just a "move to" order. :wacko: Whats more, once I delete the waypoints I added in to attempt to go back to the previous, working behavior, the helicopter keeps acting up. Any ideas on why this is happening? :blink: The only mods I am running is "Eden enhanced". P.S. If it helps, the ultimate goal I'm trying to achieve is to have the heli drop off my group, circle overhead untill a condition is met (such as blowing up an objective on the ground), and then come down to pick u my group before continuing on to the next objective where it will do the same thing again. This is for a single player mission. Thanks in advance! :D- 12 replies
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- ai
- helicopter
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AI Patrol that respawns with same waypoints.
gsg94490 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello. This isn't my first mission that I have built so I can work my way round the editor but scripting? whole other question for me :/ I am building a training mission that has live firing ranges (if you get me) and in one of the ranges I have an AI vehicle(see fig 1) that moves around a set path (see fig 2) and I can't find a way of making the two AI respawn with the same waypoints in the vehicle so they do the same thing over again. One last thing is a small thing, I have been building a firing point here (See fig 3) and I can't find the place you lie on when your firing (see fig 4 under the person). If you could tell me the name of this so I can get it in game that would be brilliant. Sorry for the massive photos but making them smaller seemed a tab pointless. Yours sincerely Gsg Fig 1 Fig 2 Fig 3 Fig 4 -
How to create trough scripting each of the | (marked) waypoints ? _________________________| \|/
- 2 replies
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- lift cargo
- drop cargo
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(and 3 more)
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Hello! Let's say I wanna make a helicopter extraction, according to some tutorials I watched I've got to sync the heli's waypoint "load" with the units waypoint "get in". Although, if I try to sync these, the only option I get is "sync to waypoint activation" and not just "sync to". So how could I get this done within the Eden editor? Thanks you very much in advance.