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Found 43 results

  1. Morning All, Been looking into mission building with the Warlords modules recently, but am having trouble actually getting the AI to spawn and assist with the points. Going by what I can see, the gamemode revolves around taking point against either players, or an AI opponent. In this sense it is Sector Control with a few extra shiny's attached. However, I would like AI to ambiently spawn from either side and assist with taking the points, separate to the requisition menu. I have tried using the Spawn AI modules that came along with the Helicopters DLC for Sector Control but they just spawn and stand there, without any AI direction to dynamically take the points. Is there a module I am missing in relation to this, or is Warlords not able to also have AI spawning alongside the players and requisitioned troops? Cheers -Val
  2. First post, hello! I made a thing and wanted to share! How to play Warlords in Arma 3. https://youtu.be/A-I4QQELVNk I hope it helps new players learn the game! Servers have had so many new players, it's frustrating explaining the same thing so many times! :)
  3. Here's the server log: https://pastebin.com/hbyiXFJK I use LGSM, the machine has 96gb ram, 3ghz 8core 16 thread dual cpu (intel). Ubuntu 18. I was getting another error before this one when it kicked me: 12:42:28 BattlEye Server: Connected to BE Master 12:42:33 BEServer: cannot find channel #481584431, users.card=0 12:42:35 BEServer: cannot find channel #481584431, users.card=0 12:42:40 BEServer: cannot find channel #481584431, users.card=0 12:42:43 BEServer::finishDestroyPlayer(481584431): users.get failed I did a reinstall, changed some elements of the mission file and now I don't get that error, but I still get kicked and the console is flooded with: 5:04:30 File A3\Functions_F_Warlords\Warlords\fn_WLSectorPopulate.sqf [BIS_fnc_WLSectorPopulate]..., line 118 5:04:30 Error in expression <ts _newGrp < 3} do { _newUnit = _newGrp createUnit [_unitArr # floor random _uni> 5:04:30 Error position: <createUnit [_unitArr # floor random _uni> 5:04:30 Error Type Any, expected String The server seems to be up and running, it shows on the server list, just when I connect I get sent back to the server list with no pop up message.
  4. I am trying to finish my custom warlords mission, but have ran into a snag and cannot seem to locate the answer I seek. The unoccupied player slots are not able to be disabled due to the "DisabledAI" command breaking the warlords module spawns. Therefore, all the unplayed player slots are just idle until the sector has been assigned, then get teleported near the target by use of BIS_fnc_relPos. I was able to disable the movement by code and set the condition for code activation by the isPlayer command; but due to the base placement, the warlords units spawned still need the teleport ability to avoid a very lengthy swim time. The units should still be able to use all the options if a player takes the slot, or is JIP. I was going to have them utilize the Zen_OccupyHouse if they are staying at base (hopefully I can enable movement and they don't try to just swim there). This is needed for both West and East playable units. Any help to bypass the teleport initialized by Warlords would be wonderful.
  5. Jordy-ELITE

    WARLORDS BUGS

    hello guys, is there someone on this planet that can fix some warlords bugs. i think it is a verry nice game mode.... but unplayble !! 1: there are no admin ??? sooo give player more control over the game, exemple : you play a match for 3 hours...and someone is joining your team,and is teamkilling on spawn point. HOW CAN WE AS A GROUP KICK THAT PLAYER ? fix : if 5 people vote for KICK that guy must kicked off from the server !!!!! 2 : why the hell are people can speak too enemy in global !! its sooo fucked up when someone is screaming in global ! yes i know you can mute them....they leave and come back in the server,and do it again. 3: how the hell is it possible that sometimes ENEMY AND FRIENDLY verhicles keep spawning sooo exemple..i capture a point and i see enemy verhicles with parachut in air (3 of them) i destroy them in the air. 10 sec later....3 new enemy tanks are spawning in the air....how the hell is that playble ?? COME ONnnn 4: give a pawnee a warning incoming missle sound !! so it can be fun to fly a damn chopper with 45.000.000 AA verhicles on the ground !! i have 5000 hours of arma 3 and i think what i say is no bullshit...and i read so much frustration of people online ! they leave the server and maybe even game.... its almost perfect BOYSSSSSSSSS see ya ! Jordy-ELITE NoMoneyNoHoney The-pHilOsOphor Jordy
  6. steam-76561198006613780

    Warlord Mission in Second World War Setting

    Hi everyone, A friend of mine and me discovered Warlords a couple of month ago and we created our own mission on an Island Map which was working fine. Now we thought it would be cool to create a more complex mission. So we loaded a Map (Baranow, we are using quite a lot of WW2 maps and mods atm) and set a lot of Sectors already. Then we Placed playable characters for Blurfor and Opfor and we checked if everything is loading in, spawning enemys and so on . The Basic Stuff you know 😉 Now let's get to the actual "Problem" and I think some of this we should be able to do it, becuase I seem to remember to have seen this somewhere... 1. Tech-Level: I would like to have certain Vehicles available at the Main Base "for free" but not at the start but later on. For example, you can see a couple of JS2s and IL-2 standing on the main Base but you won't be able to use those at the beginning. They should be triggered once a certain sector or a certain amount of sectors has been captured. (Example Whilst the Germans should be able to call in Panzer IVs the Tiger should be quite limited so that there might be one parked in a (closed) Hangar... and will be available at a certain point. Also if that is not possible, is it possible to let them fly/drive to the mainbase and wait there ( like the Airplane flying in) as soon as you fullfilled requirement XYZ. 2. Tanks: I would like to have them spawn somewhere nearby (or the Mainbase) and drive to their location instead of dropping them via Parachute. is that possible? Would it be possible to trigger tanks rolling in from somewhere ( with crew) but they wouldn't advance. I know that I can set waypoints but for example the Tank spawning in, and driving to it's location (a castle or another fortified position where it would establish a defensive perimeter and not advance with the group commanders? 3. Planes Is it possible to have Transport Planes fly in every 60 seconds or so, circle your base and then go off after 60 more seconds? Also can they drop crates somehow? 😄 4. Defences and Cannons Is there a way to Trigger the Spawn in of Defensive Weapons /w Crew as soon as you capture an Point. Nothing big. Mostly like a Squad and maybe a PAK or a Mortar. Or do I have to place them just down empty and use my squad to actually man them? Also is there a way to reload static cannons like PAKs? 5. Ambushes TBA 6. Random Battles TBA
  7. how to set the warlords kill point , i mean when i kill an enemy in warlords i will get 1 CP point ,how can i set it to 10 our 1000?
  8. I haven't posted here in a while so I'm not completely sure if this question should go here, but I'm just wondering where everybody is at on custom versions of Warlords. Basically what I'm looking for is just the vanilla Warlords scenario but ported to other maps, like the CUP maps or perhaps a whole-map Tanoa version. Also, is it possible to port Warlords into an SP scenario where you can pause and save? I see there are a few versions on Steam Community but it doesn't seem to be a very prominent thing there. Is it simply expected that you do the porting yourself as per the directions on the Arma 3 Dev wiki? Thanks.
  9. Hello Everyone!!! A few of us have put together a dedicated server with RHS mods in the Warlords missions set. Some features include, no stamina, higher cost for jets, revote for sectors, and much more. We have a dedicated discord as well: https://discord.gg/NZYCmW We're a very new server so come on over and join in the fun! server name: RHS Warlords Dedicated Server | RHS USAF | RHS AFRF | RHS GREF
  10. Philosophical Goose

    Arma 3 Custom Warlords

    I am trying to create a custom warlords mission using my the four RHS mods with it's own asset list. However I am unsure of where I have screwed up within the description.ext file. Is there anyone who could point out where I have stuffed up (I have mostly followed the Custom Warlords tutorial) (Paste bin: https://pastebin.com/jEsSKS6t)
  11. Imperialist89

    Random Teleporting in Warlords

    Hi all, I have created a functional Warlords scenario, with various Sectors, two bases, a few respawn points. etc. However, upon a Sector being "Locked In" after voting, the entire team is forcibly and abrubtly teleported within roughly 200m of the Sector. Now, while this is fine for getting straight to the action, it gets annoying when it comes to making use of vehicles, particularly transports, and it messes with the flow of battle (sometimes both BLUFOR and OPFOR will teleport directly into battle) Fast travel is DISABLED and yet it still happens, and i get no errors regarding script functions. Any insight would be appreciated.
  12. Hi. Loving Warlords it has loads of potential! But saving up for ages to purchase premium vehicles and aircraft, then when you disconnect your purchased assets are just gone and have to start saving from scratch again. How can we save purchased vehicles to be available again after we disconnect and rejoin later?
  13. Hi, we have a small private server hosted on nitrado and we started running the new Warlords mode on it, which worked great so far, but we've wanted to add custom assets using the tutorial here and we've been getting this error. Does anyone know what we're doing wrong? (Here is a pastebin with the descrtiption.ext file: https://pastebin.com/4ny1Cwv3) Thanks
  14. Hi, I've followed the tutorial to build a basic Warlords game using the Eden Editor. I've followed all the steps but not long after I enter the green zone of the sector I'm killed. This isn't the enemy killing me btw. I'm warned of 'imminent death'. I know it's early days but what am I missing here? Cheers, C
  15. i'm trying to make warlords mission with RHS and ACE. here is the problem. "fixed uniform" i'm trying to give a choice to player about loadout. vest or other gears are fine. but, the uniform has fixed by warlords init module. can i disable the fixed uniform issue? ---------- + this is not a BI or warlords issue. i can not connect to 'class.rhsmods.org/' is there any other place to check class names? i really need it for asset price change.(also with vanilla class names)
  16. After a few years of forgetting about Arma, i've returned, and it's been pleasantly Nostalgic. Upon hearing the news of the "Warlords" Game Mode going Live, i had to check it out for myself. I was pleasantly surprised at both how smooth it runs and how easy it was to get deep into the action even after years away from the Popular Niche title that is Arma 3. I was immediately greeted by a team with only 3 active bases, and on the verge of being pushed into the Ocean off the South West coast of Altis, just South of Kavala the Old Capital. Knowing what i know best, i did the only thing i was best at, Special Operations behind enemy lines. I learned how to use the Points System quickly, and get myself an AI, and a medium ATV (Prowler). I raced towards Neochori only to be stopped in my tracks by superior enemy Air Power. They had Gunships, Tanks, Jets, and MRAP's all advancing towards our only remaining bases so i had to think quick. Continuing on foot I fast tracked myself to a position in the fields and with a trusty AI squad, gave orders to attack and capture the nearest towns. In a quick response the enemy returned to counter attack, buying allied forces time to re-group and collect themselves. Didn't seem to be enough because the enemy quickly recaptured most of the points. It then became a Guerrilla War between just me and my Squad separate from the rest of my allies, and Battalions of enemy Tanks, and Brigades of Gunships. I had to Adapt. After capturing a town i requested reinforcements, so Anti-Aircraft, and some Grenadiers. Grenadiers were deployed to further inland towns, while Anti-Aircraft units were spread out creating an Aerial Denial Network. This worked splendidly. In fact, so well i was able to Lock Down the enemy Advance and push them all the way back to the Major Airport. Everything was going well, except for one small thing. I was a lone wolf, a Phantom Operative WAY deep behind enemy lines and i did not have Anti-Tank units. So naturally to my not-so-surprise, i found myself quickly encircled by Heavy Armor, but not beat... At least not yet. To close, finally, after giving the enemy a serious hard time for about 1-2 hours, they finally found me and cleaned up my forces. They then finished the match by rushing our last Base. Great stuff, and a lot of fun. I'm extremely pleased that finally an Official Game Mode has become very enjoyable from the get go, especially for the Tactical kind of player. I am certain it would have been much more fun if i had my crew to assist in the counter-attack, and even confident i could very well have changed the tides of that battle! Conclusion? 9/10 Experience. I suppose the only thing that would make this better is fortifications building. Thank You, Bohemia Interactive.
  17. 2nd Battalion 2nd Marines "Warlords" - Recruiting Now in United States. 2/2 has a full command staff, and full squad of Americans between the ages 16-35! We are now also support the steam game "SQUAD" _______________________________________________ Whom Are The 2nd Battalion 2nd Marines ~ We are a Light Infantry Marine unit, within our unit Organisation, and Realism is the key role to our success. Being on the "front - lines" is a major goal of ours which includes, almost daily Operations for the avid Milsim Player. Together we are a Brotherhood , we look out for each other for anything and everything. We were established in 2011 and growing everyday. We use tactic and realism when it comes to gaming, we bring the real life aspect into gaming. The =2/2= uses the Marine rank structure and the Chain Of Command to keep things in order. We have an Award system to award members for their dedication and realism gaming knowledge. Within the Unit we do have Past, Present and Future Soldiers of The US Armed Forces. We recognize their service and dedication through promotion to their current rank in the service (if the position and rank is available) and/or Awards they currently hold. ________________________________________________ What we have to offer? - Teamspeak 3 Server (USMCWARLORDS.COM OR 108.51.86.249:9987) - Lisensed IP Board Site/Forums - 4x 64 Slot ArmA 3 Servers - 2x 100 slot "SQUAD" Servers (Coming Soon) - Dedicated Leadership - Medals, Badges, & Ribbon Award System - U.S Marine Ranks & Structure - Training's, Operations, Patrols, Missions, PvP, Campaigns & More ________________________________________________________ Requirements to join - - Must be 16+ of Age - Have a Working Microphone & Teamspeak 3 Installed - Must Speak English - Be Able to Attend Saturday Operation - Must Be Able to Respect Chain of Command & Follow Basic Tasks _________________________________________________________ Roles Available - - 2x Fireteam Leaders - 2x Riflemen - 2x Automatic Riflemen - 2x Grenadier - 2x Corpsmen - 2x Tank Crewmen ___________________________________________________________ Website: http://usmcwarlords.com/ Join our Teamspeak 3 Server @ USMCWARLORDS.COM OR 108.51.86.249:9987 Follow us on Twitter!: https://twitter.com/UsmcWarlords Like us on Facebook!: https://www.facebook.com/pages/2nd-B...623608?fref=ts Contact Emails: Hazel@usmcwarlords.com or Bascunan@usmcwarlords.com ____________________________________________________ Signed, J.Bascunan Gunnery Sergeant, U.S Marines Tank Commander "Iron Horse" Check out our Videos -
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